Light Electron Blaster I

Light Electron Blaster I

Light Electron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.


activation costactivation cost
0.6566 GJ


Structure HitpointsStructure Hitpoints
40 HP
500 kg
5 m3
0.5 m3


powergrid usagepowergrid usage
4 MW
CPU usageCPU usage
8 tf


Rate of fireRate of fire
2 s
Charges Per CycleCharges Per Cycle
Damage ModifierDamage Modifier
1.8375 x
Charge sizeCharge size
Accuracy falloff Accuracy falloff
1.50 km
Tech LevelTech Level
1 Level
Used with (chargegroup)Used with (chargegroup)
Hybrid Charge
Signature ResolutionSignature Resolution
40 m
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.6 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1 Level
Reload TimeReload Time
5 s


Optimal RangeOptimal Range
1000 m
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.438 rad/sec


Light Electron Blaster I Blueprint i Light Electron Blaster I Blueprint

Required skills

Primary Skill required
Small Hybrid Turret Small Hybrid Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I


Tech I
i Anode Light Electron Particle Cannon I
i Light Electron Blaster I
i Limited Light Electron Blaster I
i Modal Light Electron Particle Accelerator I
i Regulated Light Electron Phase Cannon I
Tech II
i Light Electron Blaster II
i 'Corporate' Light Electron Blaster I
i Federation Navy Light Electron Blaster
i Shadow Serpentis Light Electron Blaster

This item database entry is a stub. If you have additional information about this entry, you can help Evelopedia by expanding it with more content and relevant information. Item Database Stubs