Light Electron Blaster I

Light Electron Blaster I

Light Electron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets.

Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Capacitor

activation cost

activation cost
0.6566 GJ

Structure

Structure Hitpoints

Structure Hitpoints
40 HP

Mass

Mass
500 kg

Volume

Volume
5 m3

Capacity

Capacity
0.5 m3

Fitting

powergrid usage

powergrid usage
4 MW

CPU usage

CPU usage
8 tf

Miscellaneous

Rate of fire

Rate of fire
2 s

Charges Per Cycle

Charges Per Cycle
1

Damage Modifier

Damage Modifier
1.8375 x

Charge size

Charge size
Small

Accuracy falloff

Accuracy falloff
1.50 km

Tech Level

Tech Level
1 Level

Used with (chargegroup)

Used with (chargegroup)
Hybrid Charge

Signature Resolution

Signature Resolution
40 m

Overload damage bonus

Overload damage bonus
15 %

Heat Damage

Heat Damage
0.6 HP

Required Thermodynamics Level

Required Thermodynamics Level
1 Level

Reload Time

Reload Time
5 s

Targeting

Optimal Range

Optimal Range
1000 m

Trackingspeed / Accuracy

Trackingspeed / Accuracy
0.438 rad/sec

 

Blueprint

Light Electron Blaster I Blueprint i Light Electron Blaster I Blueprint

Required skills

Primary Skill required
Small Hybrid Turret Small Hybrid Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Variations

Tech I
i Anode Light Electron Particle Cannon I
i Light Electron Blaster I
i Limited Light Electron Blaster I
i Modal Light Electron Particle Accelerator I
i Regulated Light Electron Phase Cannon I
Tech II
i Light Electron Blaster II
Storyline
i 'Corporate' Light Electron Blaster I
Faction
i Federation Navy Light Electron Blaster
i Shadow Serpentis Light Electron Blaster
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