Damage Control II

Damage Control II

Damage Control II Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage.

Grants a bonus to resistance for shield, armor and hull.

Only one Damage Control can be activated at a given time.


activation costactivation cost
1 GJ


Structure HitpointsStructure Hitpoints
40 HP
Hull Em Damage ResistanceHull Em Damage Resistance
60 %
Hull Explosive Damage ResistanceHull Explosive Damage Resistance
60 %
Hull Kinetic Damage ResistanceHull Kinetic Damage Resistance
60 %
Hull Thermal Damage ResistanceHull Thermal Damage Resistance
60 %
5,000 kg
5 m3


powergrid usagepowergrid usage
1 MW
CPU usageCPU usage
30 tf


Activation time / durationActivation time / duration
30 s
Tech LevelTech Level
2 Level
Meta LevelMeta Level
5 Level
Max Modules Of This Group AllowedMax Modules Of This Group Allowed


Armor Em Damage ResistanceArmor Em Damage Resistance
15 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
15 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
15 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
15 %


Shield Em Damage ResistanceShield Em Damage Resistance
12.5 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
12.5 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
12.5 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
12.5 %


Damage Control II Blueprint i Damage Control II Blueprint

Required skills

Primary Skill required
Hull Upgrades Hull Upgrades IV
MechanicsMechanics I


Tech I
i Damage Control I
i Emergency Damage Control I
i F85 Peripheral Damage System I
i Internal Force Field Array I
i Pseudoelectron Containment Field I
Tech II
i Damage Control II
i 'Gonzo' Damage Control I
i 'Radical' Damage Control I

A low slot that gives resistance to Shields, Armor, and Hull.