Damage Control II

Damage Control II

Damage Control II Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage.

Grants a bonus to resistance for shield, armor and hull.

Only one Damage Control can be activated at a given time.

Capacitor

activation cost

activation cost
1 GJ

Structure

Structure Hitpoints

Structure Hitpoints
40 HP

Hull Em Damage Resistance

Hull Em Damage Resistance
60 %

Hull Explosive Damage Resistance

Hull Explosive Damage Resistance
60 %

Hull Kinetic Damage Resistance

Hull Kinetic Damage Resistance
60 %

Hull Thermal Damage Resistance

Hull Thermal Damage Resistance
60 %

Mass

Mass
5,000 kg

Volume

Volume
5 m3

Fitting

powergrid usage

powergrid usage
1 MW

CPU usage

CPU usage
30 tf

Miscellaneous

Activation time / duration

Activation time / duration
30 s

Tech Level

Tech Level
2 Level

Meta Level

Meta Level
5 Level

Max Modules Of This Group Allowed

Max Modules Of This Group Allowed
1

Armor

Armor Em Damage Resistance

Armor Em Damage Resistance
15 %

Armor Explosive Damage Resistance

Armor Explosive Damage Resistance
15 %

Armor Kinetic Damage Resistance

Armor Kinetic Damage Resistance
15 %

Armor Thermal Damage Resistance

Armor Thermal Damage Resistance
15 %

Shield

Shield Em Damage Resistance

Shield Em Damage Resistance
12.5 %

Shield Explosive Damage Resistance

Shield Explosive Damage Resistance
12.5 %

Shield Kinetic Damage Resistance

Shield Kinetic Damage Resistance
12.5 %

Shield Thermal Damage Resistance

Shield Thermal Damage Resistance
12.5 %

 

Blueprint

Damage Control II Blueprint i Damage Control II Blueprint

Required skills

Primary Skill required
Hull Upgrades Hull Upgrades IV
MechanicsMechanics I

Variations

Tech I
i Damage Control I
i Emergency Damage Control I
i F85 Peripheral Damage System I
i Internal Force Field Array I
i Pseudoelectron Containment Field I
Tech II
i Damage Control II
Storyline
i 'Gonzo' Damage Control I
i 'Radical' Damage Control I

A low slot that gives resistance to Shields, Armor, and Hull.