Thrasher is the only one of the four Destroyers regularly considered as a viable PvP option by a large number of players. Unlike the other four, it can actually hold it's own against most frigate hulls without trouble, and when flown correctly, can be a very frightening ship to go up against.
With the Crucible expansion the rate of fire penalties for all tech 1 destroyers was removed. While the other destroyers now have to consider cap stability as a new issue, the cap-immune Thrasher does not. This massive boost to its already impressive damage output with zero side-effects has now made it one seriously scary little ship for its cost, and should not be underestimated.
Fitting a Thrasher with autocannons is typically easier than fitting it with artillery, as due to powergrid restraints and the way it's flown, the Artythrasher is harder to fit and fly correctly.
The above fit is extremely tight on powergird, but is capable of one-shotting T1 frigates at range, as well as downing Assault Frigates, Interceptors and Stealth Bombers in a few shots. It excels at camping complexes, as if it can get the first shot off, it's probably already won.
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