Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.


Structure HitpointsStructure Hitpoints
7500 HP
Max VelocityMax Velocity
89 m/sec
Inertia ModifierInertia Modifier
0.136 x
105,300,000 kg
486000 m3
625 m3


powergrid Outputpowergrid Output
15000 MW
Low SlotsLow Slots
Med SlotsMed Slots
High SlotsHigh Slots
CPU OutputCPU Output
780 tf
Launcher hardpointsLauncher hardpoints
4 hardpoints
Turret hardpointsTurret hardpoints
8 hardpoints
400 points
Upgrade HardpointsUpgrade Hardpoints
3 hardpoints


Recharge timeRecharge time
1250 s
Capacitor CapacityCapacitor Capacity
6000 GJ


Maximum Targeting RangeMaximum Targeting Range
90 km
Max  Locked TargetsMax Locked Targets
Gravimetric Sensor StrengthGravimetric Sensor Strength
24 points
Signature RadiusSignature Radius
500 m
Scan ResolutionScan Resolution
75 mm


Shield CapacityShield Capacity
8500 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
50 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
40 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
2500 s


Armor HitpointsArmor Hitpoints
7000 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
10 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
25 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
45 %


Drone CapacityDrone Capacity
50 m3
Drone BandwidthDrone Bandwidth
50 Mbit/sec


Rig SizeRig Size


Rokh Blueprint i Rokh Blueprint

Required skills

Primary Skill required
Caldari Battleship Caldari Battleship I
Spaceship CommandSpaceship Command IV
Caldari BattlecruiserCaldari Battlecruiser III
Spaceship CommandSpaceship Command III
Caldari CruiserCaldari Cruiser III
Spaceship CommandSpaceship Command II
Caldari DestroyerCaldari Destroyer III
Caldari FrigateCaldari Frigate III



The most common use for a Rokh is for a a sniper in fleets, though they can also make excellent mission running ships. However, the Rokh is always better suited when flying in a group, as its tanking capabilities are much lower when compared to other Caldari battleships and its long range specialization can give it trouble with smaller ships that get close up.

As a sniper in a large fleet, and due to new probe-down techniques that have made the 130-150km range the standard range for fleet engagements, the Rokh has one very major advantage over the other battleships. Due to a combination of its high CPU for weapon upgrades, large base targeting range, awesome bonus to hybrid optimal range and the already long range of 425mm railguns, the Rokh appears to be the only battleship able to hit at optimal at the 130-150km range with a faction ammo type that does more damage than its corresponding tech II ranged ammo, while still fitting the basic requirements of a propulsion mod and a half-decent tank. Even the Amarr Apocalypse with enough powergrid equipment to let it fit a full rack of tech II tachyon beam lasers won't be able to hit at this range with an ammo that does more damage than Aurora crystals. Because of this, even though with tech II ammo some of the other battleships may be able to beat the Rokh at this range in volley damage (such as the Maelstrom), the Rokh can beat all of them in overall DPS by quite a fair margin, and for those rare occasions where fights do happen at the 200+km range the Rokh can easily slap in some Spike ammo and targeting range scripts to be able to engage, where none of the other battleships have a hope in hell of reaching.

See Also

Additional Images

Below are additional ships images. Click the image below for a larger version:

Caldari Starships

Frigates Tech 1 Frigates: IbisBantamCondorHeronGriffinKestrelMerlin | Faction Frigates: Caldari Navy Hookbill
Tech 2 Assault Ships: HarpyHawk | Interceptors: RaptorCrow | Covert Ops: BuzzardManticore | Electronic Attack Ships: Kitsune
Destroyers Tech 1 Destroyers: CormorantCorax
Tech 2 Interdictors: Flycatcher
Cruisers Tech 1 Cruisers: OspreyBlackbirdCaracalMoa | Faction Cruisers: Caracal Navy IssueOsprey Navy Issue
Tech 2 Heavy Assault Ships: CerberusEagle | Recon Ships: RookFalcon | Heavy Interdictors: Onyx | Logistics: Basilisk
Tech 3 Strategic Cruisers: Tengu
Battlecruisers Tech 1 Combat Battlecruisers: FeroxDrake | Attack Battlecruisers: Naga | Faction Battlecruisers: Drake Navy Issue
Tech 2 Command Ships: NighthawkVulture
Battleships Tech 1 Battleships: ScorpionRavenRokh | Faction Battleships: Scorpion Navy IssueRaven Navy IssueRaven State Issue
Tech 2 Black Ops: Widow | Marauders: Golem
Industrials Tech 1 Industrials: BadgerTayra | Freighter: Charon
Tech 2 Transport Ships: Bustard | Blockade Runners: Crane | Jump Freighters: Rhea
Capitals Tech 1 Carrier: Chimera | Dreadnought: Phoenix | Supercarrier: Wyvern | Titan: Leviathan

Factions with unique Spacecraft

Amarr Empire Caldari State Gallente Federation Minmatar Republic Jove Empire Sisters of EVE Angel Cartel Blood Raider Covenant Guristas Pirates Sansha's Nation Serpentis Corporation