Rifter (Fitting)

Summary

Rifters are nearly uncontested when it comes to T1 PvP frigate of choice. Due to it's versatile slot layout (4/3/3) and high speed, it can be fit for many roles effectively. Many pilots, both new and experienced, swear by the Rifter as one of the best T1 frigate hulls to fly in. They are also very capable of running lower level missions, being the top tier combat ships for the Minmatar faction. Shield tanked Rifters are generally faster and stronger than their armored variants, but they lack the range dictation due to the lack of a web. Armor tanked Rifters, on the other hand, tend to be more bulky, giving them lower speeds than the shielded variants, as well as lower damage. Low speeds can be remedied by a webifer in the free mid slot opened up by armor tanking however.

Contents

PvP - Shield Buffer (Afterburner Fitted)

Purpose of the fitting:
Utilizing a shield buffer with an afterburner enables the Rifter to fully abuse it's speed and enables minor range dictation against slow ships or ships with MWD.

Skills relating to the fitting:

This ship is extremely skill intensive, you will require nearly max core fitting skills (at least level 4 for all CPU and Powergrid reduction skills). As such, this fitting is not a good starter ship for newbies.

Hints:

This ship is all about speed. Shield modules do not have a speed reduction penalty, and therefore, you are dictate range at your leisure, provided they do not have a web. I cannot stress how tight the fitting is for this ship, so it is not advised for a newbie to fly it. It is also more punishing than other variants if you mess up and get caught. As such, this is more of an intermediate ship, needing a little more skill (both character and pilot) to use effectively.
  1. Can't fit?
    This ship is, as again, very skill intensive. If you are unable to fit the required modules, you are free to switch to a named modules.
  2. Why not MWD?
    Microwarpdrives takes up a lot of resources, and this fitting is extremely tight as it is already. A MWD is unnecessary and unfittable, since you will need to use your speed to dictate range as you lack a web. An afterburner, therefore, is a much better choice, able to permanently operate and cannot get jammed by warp scramblers.
  3. Choice of Point
    Unlike artillery fits, this ship is barely able to hit beyond 10km (maximum warp scramble range) for decent damage. A long point is unnecessary and the higher fitting requirements would mean you will need to downgrade a lot of modules to fit it.
  4. Last Low Slot
    The last low slot, the one with the tracking enhancer, can be changed to something else if necessary. Some people opt to place a nanofiber hull to increase speed at the expense of decreasing overall effective hp. Play around with it a bit and see what happens.
  5. Empty High Slot
    Due to the fitting requirements for this ship, unless some of the modules are changed to named meta versions and/or faction, you will not be able to utilize the spare high slot.
Fitting:

[Rifter, PvP - Shield Buffer (Afterburner Fitted)]
Pseudoelectron Containment Field I
Gyrostabilizer II
F-aQ Phase Code Tracking Subroutines

1MN Afterburner II
Warp Scrambler II
Medium Shield Extender II

150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
[Empty High Slot]

Small Projectile Burst Aerator I
Small Core Defence Field Extender I
Small Core Defence Field Extender I


[No Drone Bay]

PvP - Armored Fitted

Purpose of the fitting:
A cookie cutter active armor Rifter. This ship utilizes a combination of tank and gank to deal with opponents, whether it be outlasting them in a straight forward brawl or entering a favorable range and keeping them there with your web.

Skills relating to the fitting:

Near maximum fitting skills are necessary to fully fit this, but if you choose to substitute T2 modules for named modules, the fitting requirements will be lessened. You will also need a bit of skill in knowing how to pulse the armor repair in order to avoid capping out completely (even with the nos, the cap isn't stable enough for a permanent armor repair).

Hints:

As a cookie cutter build, this ship has many other options to choose from. While a little more piloting skill intensive (you need to know when to pulse your repair module to avoid capping out), this ship is overall very easy and forgiving to use, having a small buffer tank to go with its repair unit. As a cookie cutter build, this ship has many other options to replace it's modules with:
  1. Utility High Slot
    The extra top slot can be fitted with other modules other than a nos. A nos is suggested to give your cap a boost as you rep while at the same time, keeping your opponent's cap low. If you think you need a little more DPS, you can place a rocket launcher there instead, giving about about 15% more DPS. It'll also open up more fitting options as it is less fit intensive than a nos. You can also fit a energy neutralizer to completely deplete your opponent's cap, rather than keeping it low with a nos (energy vampires cannot drain lower than your capacitor %). This however, will place even a greater strain on your cap and is not recommended for active tank fits.
  2. Optional Armor Repair Module
    I have been discussing at great lengths about the active tank module, but it is actually an optional module. An armored buffer tank is equally viable, though it is harder to fit. You can increase the size of the armor to a 400mm one and replace the armor repair with a micro auxiliary power core. You will also need to replace one of your rigs with a small ancillary ambit extension in order to create enough powergrid to mount the armor plate, or replace the nos with a rocket launcher or remove it complete. By doing so, it will give you an effective Hp equal to the shield tanked variant, at nearly 5,000 EHP. The drop is speed is fairly minimal, only about 50m/s from a 200mm plate. You can also try to fit a damage module, but you will probably have to give up your high utility slot in order to fit it.
  3. Module Levels
    As with all fits, if you are unable to fit the T2 modules or are short on fitting, you can always chose to fit a lower leveled module. The only exception to this rule is the armor plate, where the stats it gives are equal to it's T2 variant with lower fitting requirements AND it's cheaper than it's T2 component. There's really no reason to run any armor plates aside from the meta 4s unless you are really strapped on cash.
  4. Rigs
    The rig slots are pretty flexible. You can chose to increase DPS as shown (the rigs are equal to 1 damage mod, giving it similar DPS to a shielded Rifter). You can also fit to increase armor with small Trimark rigs (at the expense of further reducing speed). Experiment and see what you can try and use.
Fitting:

[Rifter, PvP - Armored Fitted]
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Small Armor Repairer II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
X5 Prototype I Engine Enervator

150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
150mm Light AutoCannon II, Barrage S
E5 Prototype Energy Vampire

Small Projectile Burst Aerator I
Small Projectile Ambit Extension I
Small Projectile Ambit Extension I


[No Drone Bay]