Proteus

Proteus

Proteus Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters.

Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free.

- Jinsente Parmen, The Gallente in New Eden

Structure

Structure HitpointsStructure Hitpoints
1856 HP
Max VelocityMax Velocity
10 m/sec
Inertia ModifierInertia Modifier
0.44 x
MassMass
5,341,000 kg
VolumeVolume
115000 m3

Capacitor

Recharge timeRecharge time
10 s
Capacitor CapacityCapacitor Capacity
100 GJ

Fitting

Launcher hardpointsLauncher hardpoints
0 hardpoints
Turret hardpointsTurret hardpoints
0 hardpoints
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
3 hardpoints
Sub System SlotsSub System Slots
5

Targeting

Max  Locked TargetsMax Locked Targets
5
Signature RadiusSignature Radius
150 m

Shield

Shield CapacityShield Capacity
100 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
0 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
0 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
0 %
Shield recharge timeShield recharge time
10 s

Armor

Armor HitpointsArmor Hitpoints
100 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
0 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
0 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
0 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
0 %

Miscellaneous

Tech LevelTech Level
3 Level
Meta LevelMeta Level
5 Level
Rig SizeRig Size
Medium
 

Blueprint

Proteus Blueprint i Proteus Blueprint

Required skills

Primary Skill required
Gallente Strategic Cruiser Gallente Strategic Cruiser I
Gallente CruiserGallente Cruiser V
Spaceship CommandSpaceship Command II
Gallente DestroyerGallente Destroyer III
Gallente FrigateGallente Frigate III
Spaceship CommandSpaceship Command I
Secondary Skill required
Gallente Defensive Systems Gallente Defensive Systems I
MechanicsMechanics V
Shield OperationShield Operation III
Power Grid ManagementPower Grid Management I
Tertiary Skill required
Gallente Electronic Systems Gallente Electronic Systems I
CPU ManagementCPU Management V
Quaternary Skill required
Gallente Engineering Systems Gallente Engineering Systems I
Power Grid ManagementPower Grid Management V
Quinary Skill required
Gallente Offensive Systems Gallente Offensive Systems I
GunneryGunnery V
DronesDrones III
Senary Skill required
Gallente Propulsion Systems Gallente Propulsion Systems I
NavigationNavigation V

Contents

Overview

Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom's depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free. - Jinsente Parmen, The Gallente in New Eden

Etymology

In Greek Mythology, Proteus was an ancient sea god, "The Old Man Of The Sea" and was a powerfull shapechanger. From him comes the root of the English word "protean" meaning "versatile and capable of assuming many forms".

Statistics

Gallente Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.

Info Shield Armor Capacitor
Mass 6,815,000kg Capacity 100 HP EM Resistance 50 % Recharge time 10000 ms
Volume 118,000m3 Recharge Time 10000 ms Thermic Resistance 0 % Capacitor Capacity 100 Energy
Capacity 0 m3 EM Resistance 0 % Kinetic Resistance 0 %
Base Price 18.4M ISK Explosive Resistance 0 % Explosive Resistance 0 %
Max Velocity 10 m/sec Kinetic Resistance 0 % Hitpoints 100 HP
Calibration 400 points Thermal Resistance 0 %

Proteus Defensive Subsystems

Adaptive Augmenter

Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus’s armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor’s surface, guarding the flow of vital repairs against disruptive impact. Primary Skill required : Gallente Defensive Systems Subsystem Skill Bonus: 5% bonus to all armor resistances per level. 10% bonus to remote armor repair system effectiveness per level.

Info Shield Armor
Mass 1,400,000.0 kg Explosive Resistance 50 % Em Resistance 50 %
Volume 20.0 m3 Capacity 2100 HP Thermic Resistance 67.5 %
Capacity 300.0 m3 Em Resistance 0 % Kinetic Resistance 83.75 %
Signature Radius 176m Recharge Time 1620000 ms Hp Bonus 3200 HP
Kinetic Resistance 85 % Explosive Resistance 10 %
Thermal Resistance 60 %

Nanobot Injector

The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel’s armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any repair modules fitted, whether local or remote. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Primary Skill required : Gallente Defensive Systems Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level.

Info Shield Armor
Mass 1,400,000.0 kg Explosive Resistance 50 % EM Resistance 50 %
Volume 20.0 m3 Capacity 2300 HP Thermic Resistance 0.325 %
Capacity 300.0 m3 EM Resistance 0 % Kinetic Resistance 83.75 %
Signature Radius 160m Recharge Time 1620000 ms Hp Bonus 3500 HP
Kinetic Resistance 85 % Explosive Resistance 10 %
Thermal Resistance 60 %

Augmented Plating

Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Primary Skill required : Gallente Defensive Systems Subsystem Skill Bonus: 10% bonus to armor hitpoints per level.

Info Shield Armor
Mass 1,400,000.0 kg Explosive Resistance 50 % EM Resistance 50 %
Volume 20.0 m3 Capacity 2400 HP Thermic Resistance 0.325 %
Capacity 280 m3 EM Resistance 0 % Kinetic Resistance 83.75 %
Signature Radius 168m Recharge Time 1620000 ms Hp Bonus 3650 HP
Kinetic Resistance 85 % Explosive Resistance 10 %
Thermal Resistance 60 %


Proteus Electronics Subsystems

CPU Efficiency Gate

New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Primary Skill required : Gallente Electronic Systems Subsystem Skill Bonus: 5% bonus to CPU per level.

Info
Mass 1,200,000.0 kg
Volume 5.0 m3
Capacity 0.0 m3
CPU Output 360tf
Maximum Targeting Range 65000 m
Magnetometric Sensor Strength 17 points
Scan Resolution 225mm

Dissolution Sequencer

This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Primary Skill required : Gallente Electronic Systems Subsystem Skill Bonus : 15% bonus to ship sensor strength, 5% bonus to max targeting range per level.

Info
Mass 1,200,000.0 kg
Volume 5.0 m3
Capacity 0.0 m3
CPU Output 410tf
Maximum Targeting Range 70000 m
MagnetometricSensor Strength 19 points
Scan Resolution 245mm

Friction Extension Processor

The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdictors. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. Primary Skill required : Gallente Electronic Systems Subsystem Skill Bonus : 10% bonus to warp disruptor and warp scrambler range per level.

Info
Mass 1,200,000.0 kg
Volume 5.0 m3
Capacity 0.0 m3
CPU Output 375tf
Maximum Targeting Range 60000 m
Magnetometric Sensor Strength 15 points
Scan Resolution 270mm


Proteus Engineering Subsystems

Power Core Multiplier

Comprised of countless nanomachines that enhance the energy flow from a ship’s reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Primary Skill required : Gallente Engineering Systems Subsystem Skill Bonus: 5% bonus to power output per level.

Info
Mass 1,200,000.0 kg
Volume 5.0 m3
Capacity 0.0 m3
Powergrid Output 1165 MW
Recharge time 415000 ms
Capacitor Capacity 1400 Energy


Augmented Capacitor Reservoir

Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel’s capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel’s capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Primary Skill required : Gallente Engineering Systems Subsystem Skill Bonus: 5% bonus to capacitor capacity per level.

Info
Mass 1,200,000.0 kg
Volume 5.0 m3
Capacity 0.0 m3
Powergrid Output 1095 MW
Recharge time 415000 ms
Capacitor Capacity 1400 Energy


Capacitor Regeneration Matrix

Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.

Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Primary Skill required : Gallente Engineering Systems Subsystem Skill Bonus: 5% reduction in capacitor recharge rate per level.

Info
Mass 1,200,000.0 kg
Volume 5.0 m3
Capacity 0.0 m3
Powergrid Output 1050 MW
Recharge time 415000 ms
Capacitor Capacity 1850 Energy


Proteus Offensive Subsystems

Dissonic Encoding Platform

A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage. Primary Skill required : Gallente Offensive Systems Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 7.5% bonus to medium hybrid turret tracking per level.

Info
Mass 800.000 kg
Volume 5.0 m3
Capacity 0.0 m3


Drone Synthesis Projector

Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Primary Skill required : Gallente Offensive Systems Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level.

Info
Mass 800.000 kg
Volume 5.0 m3
Capacity 0.0 m3
Drone Capacity 125 m3
Drone Bandwidth 75 %


Hybrid Propulsion Armature

This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff rate. Primary Skill required : Gallente Offensive Systems Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level .

Info
Mass 800,000 kg
Volume 5.0 m3
Capacity 0.0 m3
Drone Capacity 75 m3
Drone Bandwidth 50 %


Proteus Propulsion Systems

Gravitational Capacitor

This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. Primary Skill required : Gallente Propulsion Systems Subsystem Skill Bonus: 15% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level.

Info
Mass 1,400,000 kg
Volume 5.0 m3
Capacity 0.0 m3
Max Velocity 160 m/sec


Localized Injectors

This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. Although the decrease in capacitor use is relatively modest, even minute enhancements at this level can mean the difference between victory and defeat. Primary Skill required : Gallente Propulsion Systems Subsystem Skill Bonus: 15% reduction in afterburner and microwarpdrive capacitor consumption per level.

Info
Mass 1,400,000 kg
Volume 5.0 m3
Capacity 0.0 m3
Max Velocity 180 m/sec


Wake Limiter

This subsystem limits the wake left behind by a starship's microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Primary Skill required : Gallente Propulsion Systems Subsystem Skill Bonus : 5% reduction in microwarpdrive signature radius penalty per level.

Info
Mass 1,400,000kgg
Volume 5 m3
Capacity 0.0 m3
Max Velocity 140 m/sec

Proteus (PVP) The Amazing Armor Buffer

With the right skills and the correct fit, the Proteus can provide the wealthy PVPer with a unbelievable buffer tank. When attempting to acheive this, expect an EHP in the mid 200ks.


Gallente Starships

Frigates Tech 1 Frigates: AtronImicusIncursusMaulusNavitasTristanVelator | Faction Frigates: Federation Navy Comet
Tech 2 Assault Ships: IshkurEnyo | Interceptors: AresTaranis | Covert Ops: HeliosNemesis | Electronic Attack Ships: Keres
Destroyers Tech 1 Destroyers: CatalystAlgos
Tech 2 Interdictors: Eris
Cruisers Tech 1 Cruisers: ExequrorCelestisVexorThorax | Faction Cruisers: Exequror Navy IssueVexor Navy Issue
Tech 2 Heavy Assault Ships: IshtarDeimos | Recon Ships: LachesisArazu | Heavy Interdictors: Phobos | Logistics: Oneiros
Tech 3 Strategic Cruisers: Proteus
Battlecruisers Tech 1 Combat Battlecruisers: BrutixMyrmidon | Attack Battlecruisers: Talos | Faction Battlecruisers: Brutix Navy Issue
Tech 2 Command Ships: AstarteEos
Battleships Tech 1 Battleships: DominixMegathronHyperion | Faction Battleships: Dominix Navy IssueMegathron Navy IssueMegathron Federate Issue
Tech 2 Black Ops: Sin | Marauders: Kronos
Industrials Tech 1 Industrials: NereusKryosEpithalMiasmosIteron Mark V | Freighter: Obelisk
Tech 2 Transport Ships: Occator | Blockade Runners: Viator | Jump Freighters: Anshar
Capitals Tech 1 Carrier: Thanatos | Dreadnought: Moros | Supercarrier: Nyx | Titan: Erebus

Factions with unique Spacecraft

Amarr Empire Caldari State Gallente Federation Minmatar Republic Jove Empire Sisters of EVE Angel Cartel Blood Raider Covenant Guristas Pirates Sansha's Nation Serpentis Corporation