Pilgrim

Pilgrim

Pilgrim Name: Pilgrim
Hull: Arbitrator
Role: Force Recon Ship

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

Structure

Structure HitpointsStructure Hitpoints
872 HP
Max VelocityMax Velocity
164 m/sec
Inertia ModifierInertia Modifier
0.71 x
MassMass
11,370,000 kg
VolumeVolume
120000 m3
CapacityCapacity
315 m3

Fitting

powergrid Outputpowergrid Output
950 MW
Low SlotsLow Slots
5
Med SlotsMed Slots
5
High SlotsHigh Slots
4
CPU OutputCPU Output
350 tf
Launcher hardpointsLauncher hardpoints
0 hardpoints
Turret hardpointsTurret hardpoints
3 hardpoints
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
2 hardpoints

Capacitor

Recharge timeRecharge time
343.75 s
Capacitor CapacityCapacitor Capacity
1250 GJ

Miscellaneous

Duration BonusDuration Bonus
-50 %
Tech LevelTech Level
2 Level
Meta LevelMeta Level
5 Level
Cloak Reactivation DelayCloak Reactivation Delay
5 s
Rig SizeRig Size
Medium

Targeting

Maximum Targeting RangeMaximum Targeting Range
104 km
Max  Locked TargetsMax Locked Targets
7
RADAR Sensor StrengthRADAR Sensor Strength
24 points
Signature RadiusSignature Radius
156 m
Scan ResolutionScan Resolution
237 mm

Shield

Shield CapacityShield Capacity
788 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
75 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
55 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
1250 s

Armor

Armor HitpointsArmor Hitpoints
1,800 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
60 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
43.75 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
35 %

Drones

Drone CapacityDrone Capacity
150 m3
Drone BandwidthDrone Bandwidth
50 Mbit/sec
 

Blueprint

Pilgrim Blueprint i Pilgrim Blueprint

Required skills

Primary Skill required
Amarr Cruiser Amarr Cruiser V
Spaceship CommandSpaceship Command II
Amarr DestroyerAmarr Destroyer III
Amarr FrigateAmarr Frigate III
Spaceship CommandSpaceship Command I
Secondary Skill required
Recon Ships Recon Ships I
CloakingCloaking IV
CPU ManagementCPU Management IV
Signature AnalysisSignature Analysis V
CPU ManagementCPU Management I
Spaceship CommandSpaceship Command V
Electronics UpgradesElectronics Upgrades V
CPU ManagementCPU Management II
Power Grid ManagementPower Grid Management II

Variations

Tech I
i Arbitrator
Tech II
i Curse
i Pilgrim

Contents

Excellent at Solo Exploration

Many find the pilgrim to be a superb ship for solo exploration in dangerous waters. It's covert-ops cloak makes it easy to slip through hostile gatecamps, its large cargo potential makes it an excellent tool for getting supplies in and out of dangerous places, and its balanced mid slots, low slots, and drone bonus offer the kind of diversity needed to both tank and kill exploration site pirates while at the same time being able to harvest the site's treasures.

Additional Images

Below are additional ships images. Click the image below for a larger version:


Amarr Starships

Frigates Tech 1 Frigates: CrucifierExecutionerImpairorInquisitorMagnatePunisherTormentor | Faction Frigates: Amarr Navy Slicer
Tech 2 Assault Ships: VengeanceRetribution | Interceptors: CrusaderMalediction | Covert Ops: AnathemaPurifier | Electronic Attack Ships: Sentinel
Destroyers Tech 1 Destroyers: CoercerDragoon
Tech 2 Interdictors: Heretic
Cruisers Tech 1 Cruisers: ArbitratorAugororOmenMaller | Faction Cruisers: Omen Navy IssueAugoror Navy Issue
Tech 2 Heavy Assault Ships: ZealotSacrilege | Recon Ships: PilgrimCurse | Heavy Interdictors: Devoter | Logistics: Guardian
Tech 3 Strategic Cruisers: Legion
Battlecruisers Tech 1 Combat Battlecruisers: ProphecyHarbinger | Attack Battlecruisers: Oracle | Faction Battlecruisers: Harbinger Navy Issue
Tech 2 Command Ships: AbsolutionDamnation
Battleships Tech 1 Battleships: ArmageddonApocalypseAbaddon | Faction Battleships: Apocalypse Navy IssueArmageddon Navy IssueArmageddon Imperial IssueApocalypse Imperial Issue
Tech 2 Black Ops: Redeemer | Marauders: Paladin
Industrials Tech 1 Industrials: SigilBestower | Freighter: Providence
Tech 2 Transport Ships: Impel | Blockade Runners: Prorator | Jump Freighters: Ark
Capitals Tech 1 Carrier: Archon | Dreadnought: Revelation | Supercarrier: Aeon | Titan: Avatar

Factions with unique Spacecraft

Amarr Empire Caldari State Gallente Federation Minmatar Republic Jove Empire Sisters of EVE Angel Cartel Blood Raider Covenant Guristas Pirates Sansha's Nation Serpentis Corporation