Pilgrim

Pilgrim

Pilgrim Name: Pilgrim
Hull: Arbitrator
Role: Force Recon Ship

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.

Structure

Structure Hitpoints

Structure Hitpoints
872 HP

Max Velocity

Max Velocity
164 m/sec

Inertia Modifier

Inertia Modifier
0.71 x

Mass

Mass
11,370,000 kg

Volume

Volume
120000 m3

Capacity

Capacity
315 m3

Fitting

powergrid Output

powergrid Output
950 MW

Low Slots

Low Slots
5

Med Slots

Med Slots
5

High Slots

High Slots
4

CPU Output

CPU Output
350 tf

Launcher hardpoints

Launcher hardpoints
0 hardpoints

Turret hardpoints

Turret hardpoints
3 hardpoints

Calibration

Calibration
400 points

Upgrade Hardpoints

Upgrade Hardpoints
2 hardpoints

Capacitor

Recharge time

Recharge time
343.75 s

Capacitor Capacity

Capacitor Capacity
1250 GJ

Miscellaneous

Duration Bonus

Duration Bonus
-50 %

Tech Level

Tech Level
2 Level

Meta Level

Meta Level
5 Level

Cloak Reactivation Delay

Cloak Reactivation Delay
5 s

Rig Size

Rig Size
Medium

Targeting

Maximum Targeting Range

Maximum Targeting Range
104 km

Max  Locked Targets

Max Locked Targets
7

RADAR Sensor Strength

RADAR Sensor Strength
24 points

Signature Radius

Signature Radius
156 m

Scan Resolution

Scan Resolution
237 mm

Shield

Shield Capacity

Shield Capacity
788 HP

Shield Em Damage Resistance

Shield Em Damage Resistance
0 %

Shield Explosive Damage Resistance

Shield Explosive Damage Resistance
75 %

Shield Kinetic Damage Resistance

Shield Kinetic Damage Resistance
55 %

Shield Thermal Damage Resistance

Shield Thermal Damage Resistance
20 %

Shield recharge time

Shield recharge time
1250 s

Armor

Armor Hitpoints

Armor Hitpoints
1,800 HP

Armor Em Damage Resistance

Armor Em Damage Resistance
50 %

Armor Explosive Damage Resistance

Armor Explosive Damage Resistance
60 %

Armor Kinetic Damage Resistance

Armor Kinetic Damage Resistance
43.75 %

Armor Thermal Damage Resistance

Armor Thermal Damage Resistance
35 %

Drones

Drone Capacity

Drone Capacity
150 m3

Drone Bandwidth

Drone Bandwidth
50 Mbit/sec

 

Blueprint

Pilgrim Blueprint i Pilgrim Blueprint

Required skills

Primary Skill required
Amarr Cruiser Amarr Cruiser V
Spaceship CommandSpaceship Command II
Amarr DestroyerAmarr Destroyer III
Amarr FrigateAmarr Frigate III
Spaceship CommandSpaceship Command I
Secondary Skill required
Recon Ships Recon Ships I
CloakingCloaking IV
CPU ManagementCPU Management IV
Signature AnalysisSignature Analysis V
CPU ManagementCPU Management I
Spaceship CommandSpaceship Command V
Electronics UpgradesElectronics Upgrades V
CPU ManagementCPU Management II
Power Grid ManagementPower Grid Management II

Variations

Tech I
i Arbitrator
Tech II
i Curse
i Pilgrim

Contents

Excellent at Solo Exploration

Many find the pilgrim to be a superb ship for solo exploration in dangerous waters. It's covert-ops cloak makes it easy to slip through hostile gatecamps, its large cargo potential makes it an excellent tool for getting supplies in and out of dangerous places, and its balanced mid slots, low slots, and drone bonus offer the kind of diversity needed to both tank and kill exploration site pirates while at the same time being able to harvest the site's treasures.

Additional Images

Below are additional ships images. Click the image below for a larger version:


Amarr Starships

Frigates Tech 1 Frigates: CrucifierExecutionerImpairorInquisitorMagnatePunisherTormentor | Faction Frigates: Amarr Navy Slicer
Tech 2 Assault Ships: VengeanceRetribution | Interceptors: CrusaderMalediction | Covert Ops: AnathemaPurifier | Electronic Attack Ships: Sentinel
Destroyers Tech 1 Destroyers: CoercerDragoon
Tech 2 Interdictors: Heretic
Cruisers Tech 1 Cruisers: ArbitratorAugororOmenMaller | Faction Cruisers: Omen Navy IssueAugoror Navy Issue
Tech 2 Heavy Assault Ships: ZealotSacrilege | Recon Ships: PilgrimCurse | Heavy Interdictors: Devoter | Logistics: Guardian
Tech 3 Strategic Cruisers: Legion
Battlecruisers Tech 1 Combat Battlecruisers: ProphecyHarbinger | Attack Battlecruisers: Oracle | Faction Battlecruisers: Harbinger Navy Issue
Tech 2 Command Ships: AbsolutionDamnation
Battleships Tech 1 Battleships: ArmageddonApocalypseAbaddon | Faction Battleships: Apocalypse Navy IssueArmageddon Navy IssueArmageddon Imperial IssueApocalypse Imperial Issue
Tech 2 Black Ops: Redeemer | Marauders: Paladin
Industrials Tech 1 Industrials: SigilBestower | Freighter: Providence
Tech 2 Transport Ships: Impel | Blockade Runners: Prorator | Jump Freighters: Ark
Capitals Tech 1 Carrier: Archon | Dreadnought: Revelation | Supercarrier: Aeon | Titan: Avatar

Factions with unique Spacecraft

Amarr Empire Caldari State Gallente Federation Minmatar Republic Jove Empire Sisters of EVE Angel Cartel Blood Raider Covenant Guristas Pirates Sansha's Nation Serpentis Corporation