Mul-Zatah Monastery

Complex Details
Mul-Zatah Monastery
Signature Strength 5.0% (high) 10.0% (low)
Type Unknown
DED rating 4/10
Security Highsec, Lowsec
Known Regions Aridia, The Bleak Lands, Domain, Genesis, Kor-Azor
Pirate type Blood Raiders


The Mul-Zatah Monastery is a Cosmic Signature of the DED Complex (rated 4/10) type, occupied by the Blood Raiders pirate faction. It can be found via exploration by probing in Highsec and Lowsec systems. For location details see Pirate Faction Occupancy Chart.

The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battlecruiser class or smaller.

This site's acceleration gate allows only Battlecruiser class ships or lower and their Tech 2 equivalents to enter the site.

Warp-in message:

"The Mul-Zatah Monastic order has for a long time maintained close links with Omir Sarikusa and the Bloodraider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed.
DED Threat Assessment: Risky (4 of 10)"

Room 1

"The gates of the Mul-Zatah are fiercely guarded by a small contingency of monastic knights."
Initial Group
2 x (Sentry) Sentry Gun
2 x (Sentry) Blood Light Missile Battery
3 x (Sentry) Blood Heavy Missile Battery
4 x (Sentry) Blood Point Defense Battery
2 x (Cruiser) Mul-Zatah Guardian (Corpum Sage) (Energy Neutralizer, 10km range)
4 x (Elite Cruiser) Mul-Zatah Knight (Corpum Arch Reaver / Corpum Arch Engraver)
1 x (Overseer Cruiser) Mul-Zatah Gatekeeper (wreckage contains 7th Tier Overseer's Personal Effects and may contain faction modules)

Room 2

"Limited information is available on the Inner Sanctum of the Mul-Zatah monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Bloodraider strongholds. According to these cultists the Mul-Zatah engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success."
Initial Group
4 x (Sentry) Tower Sentry Bloodraider I
24 x (Sentry) Blood Heavy Missile Battery (38km range)
6 x (Sentry) Blood Stasis Tower (Stasis Webifier)
21 x (Cruiser) Mul-Zatah Guardian (Corpum Priest / Corpum Sage) (Energy Neutralizer, 10km range)

Notable Structures

Inner Sactum (might contain Corpum C-type modules and 8th Tier Overseer's Personal Effects)

Loot

Modules reported to have have been found at this site include:

Corpum C-Type Energized Adaptive Nano Membrane
Corpum C-Type Energized Kinetic Membrane
Corpum C-Type Energized Thermic Membrane
Corpum C-Type Energized Explosive Membrane
Corpum C-Type Medium Armor Repairer
Corpum C-Type Medium Energy Transfer Array
Dark Blood Armor Thermic Hardener (from Gate-Keeper in 1st room)
Ashimmu Blueprint Copy
Corpum C-Type Medium Nosferatu


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