Kestrel

Kestrel

Kestrel
Development

The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers.

Structure

Structure Hitpoints

Structure Hitpoints
400 HP

Max Velocity

Max Velocity
320 m/sec

Inertia Modifier

Inertia Modifier
3.27 x

Mass

Mass
1,163,000 kg

Volume

Volume
19700 m3

Capacity

Capacity
160 m3

Fitting

powergrid Output

powergrid Output
45 MW

Low Slots

Low Slots
2

Med Slots

Med Slots
4

High Slots

High Slots
4

CPU Output

CPU Output
180 tf

Launcher hardpoints

Launcher hardpoints
4 hardpoints

Turret hardpoints

Turret hardpoints
0 hardpoints

Calibration

Calibration
400 points

Upgrade Hardpoints

Upgrade Hardpoints
3 hardpoints

Capacitor

Recharge time

Recharge time
165 s

Capacitor Capacity

Capacitor Capacity
330 GJ

Targeting

Maximum Targeting Range

Maximum Targeting Range
50 km

Max  Locked Targets

Max Locked Targets
5

Gravimetric Sensor Strength

Gravimetric Sensor Strength
11 points

Signature Radius

Signature Radius
38 m

Scan Resolution

Scan Resolution
620 mm

Shield

Shield Capacity

Shield Capacity
500 HP

Shield Em Damage Resistance

Shield Em Damage Resistance
0 %

Shield Explosive Damage Resistance

Shield Explosive Damage Resistance
50 %

Shield Kinetic Damage Resistance

Shield Kinetic Damage Resistance
40 %

Shield Thermal Damage Resistance

Shield Thermal Damage Resistance
20 %

Shield recharge time

Shield recharge time
625 s

Armor

Armor Hitpoints

Armor Hitpoints
350 HP

Armor Em Damage Resistance

Armor Em Damage Resistance
50 %

Armor Explosive Damage Resistance

Armor Explosive Damage Resistance
10 %

Armor Kinetic Damage Resistance

Armor Kinetic Damage Resistance
25 %

Armor Thermal Damage Resistance

Armor Thermal Damage Resistance
45 %

Miscellaneous

Tech Level

Tech Level
1 Level

Rig Size

Rig Size
Small

 

Blueprint

Kestrel Blueprint i Kestrel Blueprint

Required skills

Primary Skill required
Caldari Frigate Caldari Frigate I
Spaceship CommandSpaceship Command I

Variations

Tech I
i Kestrel
Tech II
i Manticore

Contents

Additional Information

Also nicknamed the kessy, the Kestrel is probably the first missile boat that starting players will use. It provides an excellent introduction to the ease of use and damage flexibility of missiles. The impressive damage bonus means that a properly handled Kestrel can pop most frigates in only a few short volleys.

That being said, new players should still be careful since the Kestrel has a very weak shield tank and tend to die quickly when subjected to continued damage. Therefore, the best type of "tanking" to do with it is Range tanking during missions, which on level 1 combat missions can be rather easy to do given the usual long range of missles. Training in the Missile Bombardment, Missile Projection and Long Range Targeting skills will definitely help in this regard, and an afterburner should be equipped to help maintain your distance from enemy ships.

While rare, some pilots do use the Kestrel as a quick and cheap cargo hauler. Its high top speed and cargo capacity are perfect for level 1 and two transport missions, and the ample grid lets it fit two small capacitor batteries and an afterburner to help warp from the most distant of jump gates on autopilot.

Although many players claim that Caldari ships are weak for PvP, the Kestrel has some unique characteristics that make it surprisingly effective in this role compared to other frigates.

One main one is that the Kestrel is able to fight at close range while moving at full microwarp-drive speeds and not lose any of its DPS, which is something that no frigate with turrets can claim as turret tracking becomes a serious issue.

Another aspect is that its short-range weapon, rockets, can significantly out-distance all of the other short-range turrets (blasters, autocannons and pulse lasers) unless extreme-range, low damage ammo is used, and it will out-damage all of the long-range variants (railguns, artillery and beam lasers) while being quite difficult to hit with them. When equipped with kinetic Thorn rockets its DPS can be quite respectable compared to other Tech 1 frigates.

Additional Images

Below are additional ships images. Click the image below for a larger version:


Caldari Starships

Frigates Tech 1 Frigates: IbisBantamCondorHeronGriffinKestrelMerlin | Faction Frigates: Caldari Navy Hookbill
Tech 2 Assault Ships: HarpyHawk | Interceptors: RaptorCrow | Covert Ops: BuzzardManticore | Electronic Attack Ships: Kitsune
Destroyers Tech 1 Destroyers: CormorantCorax
Tech 2 Interdictors: Flycatcher
Cruisers Tech 1 Cruisers: OspreyBlackbirdCaracalMoa | Faction Cruisers: Caracal Navy IssueOsprey Navy Issue
Tech 2 Heavy Assault Ships: CerberusEagle | Recon Ships: RookFalcon | Heavy Interdictors: Onyx | Logistics: Basilisk
Tech 3 Strategic Cruisers: Tengu
Battlecruisers Tech 1 Combat Battlecruisers: FeroxDrake | Attack Battlecruisers: Naga | Faction Battlecruisers: Drake Navy Issue
Tech 2 Command Ships: NighthawkVulture
Battleships Tech 1 Battleships: ScorpionRavenRokh | Faction Battleships: Scorpion Navy IssueRaven Navy IssueRaven State Issue
Tech 2 Black Ops: Widow | Marauders: Golem
Industrials Tech 1 Industrials: BadgerTayra | Freighter: Charon
Tech 2 Transport Ships: Bustard | Blockade Runners: Crane | Jump Freighters: Rhea
Capitals Tech 1 Carrier: Chimera | Dreadnought: Phoenix | Supercarrier: Wyvern | Titan: Leviathan

Factions with unique Spacecraft

Amarr Empire Caldari State Gallente Federation Minmatar Republic Jove Empire Sisters of EVE Angel Cartel Blood Raider Covenant Guristas Pirates Sansha's Nation Serpentis Corporation