Jump Bridge

Jump Bridge

Jump Bridge Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.

Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.


Structure HitpointsStructure Hitpoints
100,000 HP
Allowed Cargo TypeAllowed Cargo Type
Liquid Ozone
25,000,000 kg
100000 m3
30000 m3


powergrid usagepowergrid usage
750000 MW
CPU usageCPU usage
4000 tf


RADAR Sensor StrengthRADAR Sensor Strength
200 points
LADAR Sensor StrengthLADAR Sensor Strength
200 points
Magnetometric Sensor StrengthMagnetometric Sensor Strength
200 points
Gravimetric Sensor StrengthGravimetric Sensor Strength
200 points
Signature RadiusSignature Radius
2 km


Shield CapacityShield Capacity
1000000 HP
Shield recharge timeShield recharge time
100000 s


Armor HitpointsArmor Hitpoints
15,000,000 HP


Anchoring DelayAnchoring Delay
30 s
Unanchoring DelayUnanchoring Delay
60 s
Onlining DelayOnlining Delay
1800 s
Jump Drive Fuel NeedJump Drive Fuel Need
Liquid Ozone
Maximum Jump RangeMaximum Jump Range
5 ly
Jump Drive Consumption AmountJump Drive Consumption Amount
500 units
Restricted To Security Level Less ThanRestricted To Security Level Less Than
Minimum Anchoring Distance From Starbase ShieldMinimum Anchoring Distance From Starbase Shield
15 km
Max anchoring amount per solar systemMax anchoring amount per solar system
Anchoring Requires Infrastructure UpgradeAnchoring Requires Infrastructure Upgrade
Advanced Logistics Network


Jump Bridge Blueprint i Jump Bridge Blueprint

A jump bridge is a static emplacement that allows a ship to move great distances, without the assistance of anyone else online. These are commonly put into networks, allowing a ship to move up to their 0.0 home quickly.

Jump bridges are set up by player alliances at their POS' in their sovereign space. The placing of these bridges link distant systems in a similar fashion to a stargate. One of the main differences is that the jump bridge uses liquid ozone to fuel the bridge for the jump.

By placing these structures, alliances create a highway system that allows very fast travel through 0.0 space. They are a time saver of immense proportions, and allow for the players to have more access to their home systems deep in 0.0

Jump bridges also facilitate the quick response ability to alliances when attacked. traditionally a system may be 30 jumps from your home system. If you were attacked there, it would take you 30 jumps X (X number of minutes per jump) to get to your destination. With jump bridges, a system 30 jumps away may only be 3 using the jump bridge technology.

PVP: if you are warp disrupted by another player you can not jump through a jump bridge.