Jump Bridge

Jump Bridge

Jump Bridge Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.

Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.

Structure

Structure Hitpoints

Structure Hitpoints
100,000 HP

Allowed Cargo Type

Allowed Cargo Type
Liquid Ozone

Mass

Mass
25,000,000 kg

Volume

Volume
100000 m3

Capacity

Capacity
30000 m3

Fitting

powergrid usage

powergrid usage
750000 MW

CPU usage

CPU usage
4000 tf

Targeting

RADAR Sensor Strength

RADAR Sensor Strength
200 points

LADAR Sensor Strength

LADAR Sensor Strength
200 points

Magnetometric Sensor Strength

Magnetometric Sensor Strength
200 points

Gravimetric Sensor Strength

Gravimetric Sensor Strength
200 points

Signature Radius

Signature Radius
2 km

Shield

Shield Capacity

Shield Capacity
1000000 HP

Shield recharge time

Shield recharge time
100000 s

Armor

Armor Hitpoints

Armor Hitpoints
15,000,000 HP

Miscellaneous

Anchoring Delay

Anchoring Delay
30 s

Unanchoring Delay

Unanchoring Delay
60 s

Onlining Delay

Onlining Delay
1800 s

Jump Drive Fuel Need

Jump Drive Fuel Need
Liquid Ozone

Maximum Jump Range

Maximum Jump Range
5 ly

Jump Drive Consumption Amount

Jump Drive Consumption Amount
500 units

Restricted To Security Level Less Than

Restricted To Security Level Less Than
0.1

Minimum Anchoring Distance From Starbase Shield

Minimum Anchoring Distance From Starbase Shield
15 km

Max anchoring amount per solar system

Max anchoring amount per solar system
1

Anchoring Requires Infrastructure Upgrade

Anchoring Requires Infrastructure Upgrade
Advanced Logistics Network

 

Blueprint

Jump Bridge Blueprint i Jump Bridge Blueprint

A jump bridge is a static emplacement that allows a ship to move great distances, without the assistance of anyone else online. These are commonly put into networks, allowing a ship to move up to their 0.0 home quickly.

Jump bridges are set up by player alliances at their POS' in their sovereign space. The placing of these bridges link distant systems in a similar fashion to a stargate. One of the main differences is that the jump bridge uses liquid ozone to fuel the bridge for the jump.

By placing these structures, alliances create a highway system that allows very fast travel through 0.0 space. They are a time saver of immense proportions, and allow for the players to have more access to their home systems deep in 0.0

Jump bridges also facilitate the quick response ability to alliances when attacked. traditionally a system may be 30 jumps from your home system. If you were attacked there, it would take you 30 jumps X (X number of minutes per jump) to get to your destination. With jump bridges, a system 30 jumps away may only be 3 using the jump bridge technology.

PVP: if you are warp disrupted by another player you can not jump through a jump bridge.