Cruisers

Advanced Cruisers

Advanced Cruisers Cruiser variants intended for specialized purposes.

Faction Cruisers

Faction Cruisers Cruisers designed by specific factions.

Standard Cruisers

Standard Cruisers The middle children of the starship industry, but not to be underestimated.

Contents

Hull Classification Overview

Cruisers are significantly a much larger craft over the frigate with significant improvement in most systems. Measuring approximately 400 meters along their longest beam with an electronic footprint averaging 150 meters on sensors, cruisers, much like their smaller relatives, are able to fulfill a variety of functions from mining to logistics. They are the third largest combat capable craft that is able to accept pod technology easily reducing crew needs of 400-500 personnel to a small handful of 50. Survival rate are significantly improved up twoards 10% as cruisers are large enough to afford compartmentalization. Unfourtunately the compartments are not armored and damage caused to the cruiser's final moments can easily rip though the entire ship cutting down surival rates.

Appeal

Cruisers lightweight but slightly refined complexity makes them a trivial craft to master in captaining and increases their expense over the frigate significantly but at insignificant cost for most militaries to squander. They are also a popular addition in every fleet offering the best mix of survivability, function, and cost for effect.

Roles

Just like frigates, cruisers can fullfill a variety of roles, Including: Attack, Drone Boat, Electronic Fire Control, Electronic Warfare, Escort, Fighter, Interception, Mining, Salvaging, Scanning, & Scouting.

Strengths

Their medium size offers more room for various functional outfitting, and extra punch capable of ripping though unprepared battleships. Their weapons are also light enough to decently track and destroy frigates and could discourage frigate attacks on any battleship the cruiser may escort.

Weaknesses

Cruisers are only vulnerable to what they are not prepared for. Though its agility and size may fare decently against larger weapon platforms, a heavier escort designed for counter-cruiser operations wreck serious havoc on cruisers too slow to avoid them. A pack of frigates can easily overwhelm a cruiser that it didn't fit against threats.

Similar Ships

Cruisers have an extended family tree of advanced cruisers and its heavier cousin the battlecruiser which share similar traits but vary with specific roles and functions. Including Heavy Interdictors, Heavy Assault Ships, Recon Ship, and Logistics.

Cruisers are the only ship with an extended family to feature Technology 3 level in Strategic Cruisers though called cruisers for tonnage and size alone. Thier abilities are superior enough to match even larger ships damage capaibilites while having the agility of a frigate.

Types of Cruisers

  • All Heavy Interdictors can fit warp disruption field generators and have a 5% range bonus to warp disruption fields per level of Heavy Interdictors.
  • All Force Recon Ships can fit covert cynosural field generators, have reduced CPU need for cloaking devices, have a 80% reduction in liquid ozone consumption for cynosural field generation and have a 50% reduction in cynosural field duration.
  • Additional bonuses of Strategic Cruisers depend on subsystems fitted.

Amarr

Tech 1

  • Augoror: Bonus to armor hitpoints, capacitor need of energy transfer, and energy transfer array range.
  • Arbitrator: Bonus to Drone hitpoints, damage, mining yield, and Tracking Disruptor effectiveness.
  • Omen: Bonus to Medium Energy Turret rate of fire and capacitor.
  • Maller: Bonus to Medium Energy Turret capacitor and armor resistance.

Tech 2

  • Sacrilege: Heavy Assault Ship; Bonus to Heavy Assault Missile damage, Missile Launcher rate of fire, capacitor recharge time, and armor resistances.
  • Zealot: Heavy Assault Ship; Bonus to Medium Energy Turret damage, optimal range, capacitor, and rate of fire.
  • Devoter: Heavy Interdictor; Bonus to Medium Energy Turret rate of fire, capacitor, and armor resistances.
  • Pilgrim Force Recon Ship; Bonus to Tracking Disruptor effectiveness, Drone hitpoints, damage, and Energy Neutralizer and Vampire transfer amount.
  • Curse Combat Recon Ship; Bonus to Tracking Disruptor effectiveness, Drone hitpoints, damage, Energy Neutralizer and Vampire range, and transfer amount.
  • Guardian: Support Cruiser; Bonus to Energy Transfer Array and Remote Armor Repair System range, Armor Maintenance Bot transfer amount, reduction in Remote Armor Repair System and Energy Transfer Array capacitor use, and power need.
  • Legion: Strategic Cruiser; Reduction in heat damage when overheating modules.

Caldari

Tech 1

  • Osprey: Bonus to Mining Laser yield, range of Shield Transporters, and reduction in Shield Transport capacitor.
  • Blackbird: Bonus to Jammer strength, and optimal range.
  • Caracal: Bonus to Missile Kinetic damage and Light, Heavy, and Heavy Assault Missile velocity.
  • Moa: Bonus to Medium Hybrid Turret optimal range and shield resistances.

Tech 2

  • Cerberus: Heavy Assault Ship; Bonus to Kinetic Missile damage, Missile velocity, Heavy Assault and Heavy Missile flight time, and Missile Launcher rate of fire.
  • Eagle: Heavy Assault Ship; Bonus to Medium Hybrid Turret optimal range, damage, and shield resistance.
  • Onyx: Heavy Interdictor; Bonus to kinetic missile damage, Heavy Assault and Heavy Missile velocity, and shield resistance.
  • Falcon: Force Recon Ship; Bonus to Jammer strength, capacitor, and Medium Hybrid Turret optimal range.
  • Rook: Combat Recon Ship; Bonus to Jammer strength, capacitor, Heavy Assault and Heavy Missile velocity, Heavy Assault and Heavy Missile Launcher rate of fire.
  • Basilisk: Support Cruiser; Bonus to Shield Transport and Energy Transfer Array range, capacitor, Shield Maintenance Bot transfer, and reduction in Shield Transport and Energy Transfer Array power need.
  • Tengu: Strategic Cruiser; Reduction in heat damage when overheating modules.

Gallente

Tech 1

  • Exequror: Bonus to Remote Armor Repair System range, capacitor, and cargo capacity.
  • Celestis: Bonus to Medium Hybrid Turret damage and Sensor Dampener effectiveness.
  • Vexor: Bonus to Drone hitpoints, damage, mining yield, and Medium Hybrid Turret damage.
  • Thorax: Bonus to Medium Hybrid Turret damage and MicroWarp Drive capacitor.

Tech 2

  • Deimos: Heavy Assault Ship; Bonus to Medium Hybrid Turret falloff, damage, and MicroWarp Drive capacitor.
  • Ishtar: Heavy Assault Ship; Bonus to Medium Hybrid Turret damage, Drone hitpoints, damage, Scout and Heavy Drone operation range, and Drone Bay capacity.
  • Phobos: Heavy Interdictor; Medium Hybrid Turret damage, falloff, and armor resistances.
  • Arazu: Force Recon Ship; Bonus to Medium Hybrid Turret damage, Sensor Dampener effectiveness, and Warp Disruptor range.
  • Lachesis: Combat Recon Ship; Bonus to Medium Hybrid Turret damage, Sensor Dampener effectiveness, Warp Disruptor range, and Heavy Assault and Heavy Missile Launcher rate of fire.
  • Oneiros: Support Cruiser; Bonus to Remote Armor Repair System and Tracking Link range, Remote Armor Repair System capacitor, Tracking Link efficiency, and reduction in Remote Armor Repair System power need.
  • Proteus: Reduction in heat damage when overheating modules.

Minmatar

Tech 1

  • Scythe: Bonus to Mining Laser yield, Tracking Link effectiveness, and range.
  • Bellicose: Bonus to Medium Projectile Turret rate of fire and Target Painting effectiveness.
  • Stabber: Bonus to Medium Projectile Turret rate of fire and ship velocity.
  • Rupture: Bonus to Medium Projectile Turret rate of fire and damage.

Tech 2

  • Muninn: Heavy Assault Ship; Bonus to Medium Projectile Turret optimal range, damage, tracking speed, and rate of fire.
  • Vagabond: Heavy Assault Ship; Bonus to Medium Projectile Turret rate of fire, damage, falloff, and ship velocity.
  • Broadsword: Heavy Interdictor; Bonus to Medium Projectile Turret rate of fire, falloff, and shield resistance.
  • Rapier: Force Recon Ship; Bonus to Medium Projectile Turret rate of fire, Target Painter effectiveness, and Stasis Webifier range.
  • Huginn: Combat Recon Ship; Bonus to Medium Projectile Turret rate of fire, Target Painter effectiveness, Stasis Webifier range, and Heavy, Heavy Assault, and Assault Missile Launcher rate of fire.
  • Scimitar: Support Cruiser; Bonus to Tracking Link and Shield Transport range, Tracking Link efficiency, and Shield Maintenance Bot transfer, reduction in Shield Transport Capacitor and CPU need.
  • Loki: Strategic Cruiser; Reduction in heat damage when overheating modules.

See Also