Item Database:Ships:Black Ops
Black Ops Ships are factory equipped with a jump drive making it able to perform jumps to cynosural fields and as the only ship also to the special Covert Cynosural Field.
All ships with jump harmonics 2 can jump through an activated Covert Jump Portal. The Covert Jump Portal needs to be bridged to another ship which have the Covert Cynosural Field Generator running. Other Black Ops ships will normally just jump directly to the Covert Cynosural Field Generator I in order to save fuel.
Ships with jump harmonics 2 happens to be all ships that can fit a Covert Ops Cloaking device ( Covert Ops including Stealth bombers , Force Recon and blokade runners ). Black Ops ships do have jump harmonics 2 but thats the exception from Covert Ops Cloaking. Jump harmonics 2 actually indicates if the ship can jump via Covert Jump Portal Generator I
Covert Cynosural Field Generator I can be activated in every system below 0.5 sec status. Even if a system is running a cyno jammer ! This makes it possible to deploy a fleet of Black Ops ships behind enemy linies or directly into a battle. By bridging to the Covert Cyno with the Covert Jump Portal a fleet of Covert Ops ships can also be deployed.
However the Black Ops ship can lock onto the Cyno from any system no matter the sec status, if its in reach of jump distance. Its possible to jump 2 to 4.5 ly depending on skills but actually it will always be at least 4 ly as you need Jump Drive Calibration lvl 4 to pilot the Black Ops ship.!
Link to more information about the Jump_drive procedure. At that page you will also find a link to a very handy jump calculator
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