Warp Core Stabilizers

'Accord' Core Compensation

'Accord' Core Compensation When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.

'Aura' Warp Core Stabilizer I

'Aura' Warp Core Stabilizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.

'Halcyon' Core Equalizer I

'Halcyon' Core Equalizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.

'Natura' Warp Core Stabilizer I

'Natura' Warp Core Stabilizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.

'Repose' Core Compensation

'Repose' Core Compensation When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.

'Stoic' Core Equalizer I

'Stoic' Core Equalizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.

Warp Core Stabilizer I

Warp Core Stabilizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.

Warp Core Stabilizer II

Warp Core Stabilizer II When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core.

Description

Warp Core Stabilizers (WCS) help ships escape warp scramblers and disruptors by increasing the "strength" of the warp core. Ships normally have a strength of 0 (except for Deep Space Transports, which have a +2 bonus).

The actual database bonus is a bit odd (it shows a -1 bonus) but here's basically how it works: So long as your strength is 0 or higher, your ship can warp away. WCS give a positive bonus to your number. Scramblers and disruptors give a penalty to said number, in an attempt to get it below 0 and thus prevent you from warping away.

The main downside to WCS systems is that they have two rather nasty penalties: They both kill your lock-on time by penalizing your resolution, and kill your maximum lock-on range as well.


Tech level effects

The meta level and tech level of each WCS will reduce the effects of the scan resolution and targeting range impact as shown above. They will not provide more 'points' per module. T2 will produce the smallest impact, with successive meta levels providing less impact as you increase the level.

See Also