Hybrid turret


A Hybrid Turret is a turret which utilizes a magnetic field to fire a charge at extremely high velocity at a target. Hybrid turrets are relatively advanced weapons, and require energy to operate (though they consume less capacitor than Amarrian Lasers). Hybrid turrets are notable in the fact that they are the most widely used type of turret in the universe - they are the primary weapon of the Gallente, and many Caldari ships also eschew missiles in favor of Railguns.

As with all turrets, Hybrid turrets are available in both short ranged and long ranged variations, with blasters and railguns performing these functions, respectively.

Blasters

Blasters are an extremely short range, highly destructive weapon system. Blasters possess high tracking speeds, short cycle times, and high volley damage, and as a result are one of the most powerful weapons available.

Blasters consume ammunition quickly, though this is mitigated by high capacity magazines. With their very short effective range, a Microwarpdrive or Afterburner is mandatory for combat, lest pilots rely on their superior range to deny blaster equipped ships a chance to land a hit.

Blasters are almost exclusively used by the Gallente, although the Rokh is often equipped with these short ranged turrets, as are other Caldari railgun platforms.


Size

Tech 1

Meta Level 1

Meta Level 2

Meta Level 3

Meta Level 4

Tech 2

Lightblaster.jpg
Small
Light Electron Blaster I Regulated Light Electron Phase Cannon I Limited Light Electron Blaster I Anode Light Electron Particle Cannon I Modal Light Electron Particle Accelerator I Light Electron Blaster II
Light Ion Blaster I Regulated Light Ion Phase Cannon I Limited Light Ion Blaster I Anode Light Ion Particle Cannon I Modal Light Ion Particle Accelerator I Light Ion Blaster II
Light Neutron Blaster I Regulated Light Neutron Phase Cannon I Limited Light Neutron Blaster I Anode Light Neutron Particle Cannon I Modal Light Neutron Particle Accelerator I Light Neutron Blaster II
Mediumblaster.jpg
Medium
Heavy Electron Blaster I Regulated Electron Phase Cannon I Limited Electron Blaster I Anode Electron Particle Cannon I Modal Electron Particle Accelerator I Heavy Electron Blaster II
Heavy Ion Blaster I Regulated Ion Phase Cannon I Limited Ion Blaster I Anode Ion Particle Cannon I Modal Ion Particle Accelerator I Heavy Ion Blaster II
Heavy Neutron Blaster I Regulated Neutron Phase Cannon I Limited Neutron Blaster I Anode Neutron Particle Cannon I Modal Neutron Particle Accelerator I Heavy Neutron Blaster II
Heavyblaster.jpg
Large
Electron Blaster Cannon I Regulated Mega Electron Phase Cannon I Limited Electron Blaster Cannon I Anode Mega Electron Particle Cannon I Modal Mega Electron Particle Accelerator I Electron Blaster Cannon II
Ion Blaster Cannon I Regulated Mega Ion Phase Cannon I Limited Mega Ion Blaster I Anode Mega Ion Particle Cannon I Modal Mega Ion Particle Accelerator I Ion Blaster Cannon II
Neutron Blaster Cannon I Regulated Mega Neutron Phase Cannon I Limited Mega Neutron Blaster I Anode Mega Neutron Particle Cannon I Modal Mega Neutron Particle Accelerator I Neutron Blaster Cannon II

Railguns

Railguns are the long range version of the Hybrid Turret. Railguns feature longer optimal ranges than Beam Lasers or Artillery. With the right fittings, a railgun equipped sniper battleship can hit targets at distances greater than 200 kilometers. These weapons have poor tracking and are restricted to kinetic and thermal damage types.

Railgun optimized ships can be found across new eden, with the Caldari Merlin, Cormorant, Moa, Ferox, and Rokh serving as prime examples of ships designed for ranged combat.

Railguns are primarily used as a Sniping weapon, especially on the Rokh Battleship which serves as the Caldari's premier long range weapons platform. The Megathron is often equipped with Railguns (with these ships colloquially referred to as Sniperthrons), giving the vessel a potent long range combat capability in fleet engagements.


Size

Tech 1

Meta Level 1

Meta Level 2

Meta Level 3

Meta Level 4

Tech 2

Smallrailgun.jpg
Small
75mm Gatling Rail I 75mm Carbide Railgun I 75mm 'Scout' I Accelerator Cannon 75mm Compressed Coil Gun I 75mm Prototype I Gauss Gun 75mm Gatling Rail II
125mm Railgun I 125mm Carbide Railgun I 125mm 'Scout' I Accelerator Cannon 125mm Compressed Coil Gun I 125mm Prototype I Gauss Gun 125mm Railgun II
150mm Railgun I 150mm Carbide Railgun I 150mm 'Scout' I Accelerator Cannon 150mm Compressed Coil Gun I 150mm Prototype I Gauss Gun 150mm Railgun II
Mediumrailgun.jpg
Medium
Dual 150mm Railgun I Dual 150mm Carbide Railgun I Dual 150mm 'Scout' I Accelerator Cannon Dual 150mm Compressed Coil Gun I Dual 150mm Prototype I Gauss Gun Dual 150mm Railgun II
200mm Railgun I 200mm Carbide Railgun I 200mm 'Scout' I Accelerator Cannon 200mm Compressed Coil Gun I 200mm Prototype I Gauss Gun 200mm Railgun II
250mm Railgun I 250mm Carbide Railgun I 250mm 'Scout' I Accelerator Cannon 250mm Compressed Coil Gun I 250mm Prototype I Gauss Gun 250mm Railgun II
Largerailgun.jpg
Large
Dual 250mm Railgun I Dual 250mm Carbide Railgun I Dual 250mm 'Scout' I Accelerator Cannon Dual 250mm Compressed Coil Gun I Dual 250mm Prototype I Gauss Gun Dual 250mm Railgun II
350mm Railgun I 350mm Carbide Railgun I 350mm 'Scout' I Accelerator Cannon 350mm Compressed Coil Gun I 350mm Prototype I Gauss Gun 350mm Railgun II
425mm Railgun I 425mm Carbide Railgun I 425mm 'Scout' I Accelerator Cannon 425mm Compressed Coil Gun I 425mm Prototype I Gauss Gun 425mm Railgun II

Technology

'The weapon commonly referred to as a 'Railgun' does not utilize rails within the barrel of the gun that the charge slides on - mounting lugs are not visible on images of the charges. However, they are more likely to be what we call Coilguns (also known as Gauss guns), which operate by accelerating a magnetically-charged projectile with electromagnets.

As a Railgun does not have to traverse a heavy large-caliber barrel or generate a beam of high-energy light, it can be made smaller and lighter (and thus use much less powergrid than Artillery Cannons or Tachyon Beams).

Conversely, a Blaster first processes the Hybrid charge and turns it into a ball of plasma, held together by a strong electromagnetic containment field. This ball is then accelerated out of the weapon by the same method as a Railgun, but the containment field quickly dissipates once the ball leaves the barrel of the gun. This greatly affects effective range.