Fleet options

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“Captain, we’re getting a request to join a fleet set up by Yaz Trambul. She’s got Amarr raiders in Dal and needs assistance.” The comms officer’s face glowed green in the reflected light from the computer panel.
The Captain nodded. “Tell her we’re available, and get us a rendezvous point. I don’t want to go in blind.”


A fleet is a fully organized unit with a command infrastructure. Leadership skills and modules function within the fleet hierarchy. Fleets are meant for organized group operations.

Note that the maximum size of a fleet is 256 pilots: 1 Fleet Commander, 5 Wing Commanders, and 25 ten man squadrons (which includes the squad commanders). To put it another way the maximum size of a squadron is 10 members including the commander, the maximum size of a wing is five squadrons, and the maximum size of a fleet is 5 wings.


Contents

Benefits of Being in a Fleet

Coordination via a fleet of pilots is a key element in any successful EVE operation be it combat or industrial related. Without fleets, individual ships tend to fight individual combat without regard to the force as whole, thus breaking the first law of combat: Concentration of firepower and forces. Without fleets, an individual mining in the universe, alone, is merely an ant scratching the surface of an asteroid. Yet when combining abilities, whole belts can fall to the might of your combined industrial force. Likewise entire corporate empires can fall to the might of a well-organized hostile fleet.

Fleet options give you the tools to coordinate movements of friendly forces and keep confusion to a minimum during combat. Everyone can create a fleet and everyone can be invited to one, so it's not even necessary for fleet members to be in the same corporation.

Being in a fleet also allows for the ability to show fleet members in the F10 world map under the star map tab, in the My Information folder, using the My fleet members radio button. By default this will highlight a system light blue that has any of your fleet in it.

Please note: Only members of the same player corporation can shoot at each other without CONCORD interference even when fleeted. Being in a fleet with someone of a different corporation does not allow you to practice combat in Empire space without a response from CONCORD. This includes attacking drones, containers, wrecks, and any other property of your fellow fleet members."


Creating a fleet

Fleet Finder

Fleets are formed by opening the Fleet tool via the Neocom, and clicking on the "Form a new fleet" button on the My Fleet tab. You will be given the option of enabling loot logging or leaving it disabled.


Fleet roles

The skills listed for each role are not required. But if they are not trained then the pilots under your command will not receive any leadership bonuses from you. For example, a Wing Commander with the skill wing command at level 3 can command 3 squadrons that get his bonus, the 4th squadron will not receive the bonus however.

Squad Member
The basic member of a fleet. They have no options available to them beyond joining or leaving the fleet itself. They receive fleet bonuses from their Squad Leader, Wing Commander and Fleet Commander.
Squad Commander
This role requires the Leadership skill to be at level 1 minimum. Without that skill the squadron will not receive any leadership bonuses from their Squadron Commander, Wing Commander or the Fleet Commander. A Squadron Commander has commander options over the pilots assigned to his squad, and gives leadership bonuses to his squadron only. A Squadron Commander only receives leadership bonuses from himself, his Wing Commander and the Fleet Commander. A Squadron Commander does not receive any leadership bonuses from other commanders of equal rank in the fleet hierarchy.
Wing Commander
This role requires the Wing Command skill to be at level 1 minimum. Without this skill, the squadrons in the wing will not receive any leadership bonuses from their Wing Commander or the Fleet Commander. A Wing Commander has commander options over the squads assigned to him, and gives leadership bonuses to all squadrons in his wing only. A Wing Commander only receives leadership bonuses from himself and the Fleet Commander. A Wing Commander does not receive any leadership bonuses from other commanders of equal or lower rank in the fleet hierarchy.
Fleet Commander
This role requires the Fleet Command skill to be at level 1 minimum. Without the skill the wings and squadrons in the fleet will not receive any leadership bonuses from the Fleet Commander. A Fleet Commander has commander options and gives leadership bonuses to all squadrons and wings in the entire fleet. A Fleet Commander always receives leadership bonuses from himself regardless of the active status of the fleet. A Fleet Commander does not receive any leadership bonuses from any other commander below him in the fleet hierarchy.
Boss
This is a special role that is given to the pilot that formed the fleet, usually the Fleet Commander. This role can be shifted to any other pilot on the Fleet. This role lets the pilot invite anyone to any squadron or wing in the fleet and move anyone between squadrons and wings, including command positions. The boss can also create or delete new squadrons or wings.


Advertising a Fleet

Setting fleet details in advert

Once you have created your fleet, other pilots will want to join it. To facilitate others joining your fleet, setup an advertisement by going to the Fleet Finder tab, then the My Adverts tab and finally clicking on the Create Advert button.

Advertising your fleet is the only way to allow people to join it automatically. Manual invites will have to be sent if you do not advertise your fleet. The advertisement also allows fleet commanders to edit various aspects of who can join the fleet, whether the criteria is based on standings of the fleet commander, standing of the individual pilot's security status, or limited to your alliance or corporation.

There are also two other options you can select for improved security in your fleet. The first one is "Requires approval"; this means you will have to manually approve every person who tries to join your fleet.

Please note: Note: If your fleet is going to be large, this setting may be more of a hinderance than a help.

The second of these security functions is the ability to "Hide information" on your fleet. This disables the ability for someone looking at your fleet advert to see in which system the fleet commander is currently in and also how big the fleet is.

Please note: Note: Disabling this function disables the ability for someone searching for a fleet within their region, or 5/10 jumps away from your current location.

Managing A Fleet

Any commander in the fleet can invite a pilot into the fleet hierarchy below him. A Squadron Commander can invite anyone into his squadron but not into any other squadron. A Wing Commander can invite anyone into any squadron in his wing as a Squadron Commander or a normal Squad Member. A Fleet Commander can invite anyone into any squadron in any wing under his command as Wing Commander, Squadron Commander or normal Squad Member. A Boss can invite anyone into any part of the fleet in any role available.

A commander in the fleet, be it Squad Commander, Wing Commander, Fleet Commander or Fleet Boss, all have the following options when right clicking on a member of their squad, wing or fleet as appropriate in a chat window (under the fleet sub-menu) or directly from the fleet overview.

  • Leave Fleet - Only available if the commander clicks on himself. Lets him leave the fleet and makes his position vacant, dropping all bonuses he was giving to his squad, wing or fleet.
  • Warp Fleet/Wing/Squadron to Member - Lets a Commander warp all members of his Fleet/Wing/Squadron that are located in his grid to the selected member. The Commander also has the option of selecting the exact distance which is by default 0.
  • Move Member - Lets a Commander move a member of his Fleet/Wing/Squadron to a different part of the Fleet that is within his command range. For example, a Wing Commander can move members of the squadrons he commands between squadrons and assign or revoke Squadron Commander roles. A Commander may move himself if he so wishes but may lose roles doing so.
  • Make Boss - Lets the acting boss of the Fleet transfer his role to the pilot selected.
  • Kick Member - Lets a Commander remove a pilot from the Fleet.

A commander in the fleet, be it Squad Commander, Wing Commander, Fleet Commander or fleet Boss all have the following options when right clicking on the fleet bar on the overview.

  • Leave Fleet - Only available if the commander clicks on himself. Lets him leave the fleet and makes his position vacant, dropping all bonuses he was giving to his squad, wing or fleet.
  • Regroup - Makes all members the commander has control over in his vicinity move towards him at full speed. Fleet members are free to set a new course after the command is given.
  • Create Wing/Squadron - Lets a Fleet Commander or Boss create a new wing in the fleet. Wing Commanders, Fleet Commanders and the Boss can right click on a wing to create more squadrons. A maximum of 5 wings per fleet can be created and a maximum of 5 squadrons per wing. Note that the new squadron or wing has to be populated by the commanders afterwards or it is useless.
  • Delete Wing/Squdron - Lets a Fleet Commander or fleet Boss delete an empty wing from the fleet. Wing Commanders, Fleet Commanders and the Boss can right click on individual squadrons and delete them if they are empty. This does not work if the wing or squadron is not empty.

A fleet Boss has the following options when right clicking on celestial objects in space (stars, planets, moons, stargates or stations).

  • Warp Fleet/Wing/Squadron - Lets a Commander warp all members of his Fleet/Wing/Squadron that are located in his grid to the selected celestial object. The Commander also has the option of selecting the exact distance which is by default 0.

Any member of the fleet has the following options when right clicking on a member of their fleet in a chat window (under the fleet sub-menu) or directly from the fleet overview.

  • Leave Fleet - Lets the fleet member leave the fleet. Only works if the fleet member clicks on himself.
  • Warp To Member - Warps you to that fleet member at your default warp-to distance. Only works when the fleet member selected is in the same solar system as you and in-space. You also have the option of warping in at a selected distance rather than the default.

Any member of the fleet has the following options when right clicking on themselves in either the fleet chat window or the fleet tool itself.

  • Leave Fleet - Lets the fleet member leave the fleet. Only works if the fleet member clicks on himself.

The Fleet Boss, Fleet Commander, Wing Commander or Squad Commander can reassign the ability to grant leadership skill and module boosts (referred to as the "booster") to those fleet members under his command. This is subject to a few rules:

  • The default setting is that the respective commander (fleet, wing or squadron) is the booster for those under his command.
  • There can only be one fleet booster in a fleet.
  • There can only be one wing booster in a wing.
  • There can only be one squad booster in a squad.
  • Before you can reassign a booster, you have to right click on the current booster and select Revoke Booster first.
  • The commander's skill is used to determine if the booster can be used at all. This means that if the commander's skill is insufficient to run a squadron, wing or fleet of its current size his underlings gain no benefit from a booster even if the pilot providing the boost has sufficient skills.
  • Both the commander (fleet, wing or squadron) and the pilots under him must be in the same system for the bonuses to be applied.
  • A wing commander can not be a squadron booster.
  • A fleet commander can not be a wing or squadron booster.
  • You can not boost outside of your wing or squadron.

This option exists for commanders to reassign their bonus granting abilities to other members of the fleet under their command as circumstance dictates. A squadron commander with maximum armored warfare skills will want to assign the booster ability to a member with the highest skirmish warfare skills when in a squadron of interceptors, for example.


Fleet Composition

Fleet composition window

Fleet composition information can be accessed via the arrow menu in the top left of the fleet window. This feature allows commanders to see what ship types they have in various areas of the fleet as well as the pilot's location. Fleet Commanders and Bosses are able to see the make up of the entire fleet, while Wing Commanders are limited to seeing only their wings composition and Squad Commanders their squads composition. The feature also has the ability to tell if a person is docked or not, their ship type will display as "(Docked)" when they are in station. Keep in mind that there is approximately a 60 second delay in the accuracy of this information.













Loot Logging

The loot log

This feature logs whatever loot is taken by any member of the fleet. This feature works for both NPC and player loot removed from wrecks, salvage from NPC and player wrecks, contents taken from jettisoned containers or secure containers, as well as amounts of ore mined. Logging shows the aggregate data from what was taken. For example, if you pick up 20 separate Light Ion Blaster I's it will show a quantity of 20 in the Loot History window. There may be a delay of up to 2 minutes for new items to appear in Loot History.

Loot logging is enabled or disabled when a fleet is first created, and is the first option a boss needs to set upon creation of their fleet. It cannot be disabled and then activated at a later time. If you check 'remember my preference' you can override it later by holding down the shift key while clicking the 'Form Fleet' button.

The Loot History view can be cleared by right clicking on the relevant tab and selecting Clear. The log can be exported from the EVE client into a text file by right clicking on the Loot History tab and selecting Export.

Keep in mind that if you loot something, jettison it and then take it again it will get counted twice in the loot log. By the same token, things you take out of corporate hangars at a starbase will also get logged in the loot log.

Loot logging only sends the logging event to your fleet members in the same solar system. If you are in the next system when someone loots a wreck you will not see that event in your loot log. Therefore the loot log of different people in the fleet might be different and it is not a complete account of the looting activities of your fleet.


This is an interesting feature that logs whatever loot is taken by any member of the fleet. This feature works for both NPC and player loot removed from wrecks, salvage from NPC and player wrecks, contents taken from jettisoned containers or secure containers as well as amounts of ore mined. Logging shows the aggregate data from what was taken (ie, if you pick up 20 seperate Light Ion Blaster I's it will show a quantity of 20 in the Loot Hisotry page). There may be a delay of up to 2 minutes for new items to appear in Loot History.

Loot logging is enabled or disabled when a fleet is first created, and is the first option a fleet commander is greeted with upon creation of their fleet. It cannot be disabled and then activated at a later time. The Loot History tab can be cleared by right clicking on the tab and selecting "Clear".

The log can be exported from the EVE client into a text file by right clicking on the Loot History tab and selecting "Export".


Joining an Advertised Fleet

Searching for a fleet

Pilots can quickly find and get into a fleet via the Find Fleets tab on the Fleet Finder tab in the Fleet neocom tool. Clicking on the Join Fleet button will take you directly to this spot. In order for a fleet to appear in this tab it has to have been advertised by the fleet boss.

Fleet Finder allows a pilot to search for any fleet available at the time meeting his criteria of scope, range, membership, and standing. There are 4 options for searching by distance, these are: within 5 jumps, within 10 jumps, current region or current universe. Keep in mind that the range option won't show fleets where the fleet boss has elected to keep the fleet location hidden.

Other methods, such as right clicking on a character in a chat window and inviting them to an open position in the fleet remains an option, as does posting fleet invite links in chat channels. To do this second option, open the Fleet Finder window, search for the fleet, then drag the desired fleet found into a chat channel.








Leadership Skills and Modules

Leadership Bonuses are distributed among individual squads through squad commanders, wing commanders, and fleet commanders when pilots are in the same solar system as the squad, wing, or fleet commanders. Pilots will not receive bonuses if they are in different solar systems than squads with fleet bonuses.

Fleet bonuses do not stack and are not cumulative. In all circumstances, the fleet commander, wing commander, or squad commander with the highest bonus amount will be applied to the fleet members under them.

  • A Fleet Commander will grant his leadership bonuses to all members in the fleet, including himself.
  • A Wing Commander will grant his leadership bonuses to all members of his wing, including himself.
  • A Squadron Commander will grant his leadership bonuses to all members of his squadron, including himself.


Broadcast system

Changing broadcast settings

You have the ability to set who will receive your broadcasts. The options are as follows:

  • Superior - sends your broadcast to your Squad Commander, your Wing Commander and your Fleet Commander
  • My Group - will send the broadcast to the rest of your squad
  • Everyone - sends the broadcast to the entire fleet

Selecting broadcast recipients can also be bound to a hotkey.

You can sort your broadcast history tab depending on broadcast type. The possible ranges are:

  • Proximity - everyone on the same grid as you
  • Solar System - everyone in your solar system
  • Global - everyone regardless of where they are in EVE

Different broadcasts will be sent to different people if they are near you, in the same solar system as you or in a different solar system. The types of broadcast and their potential recipients are listed below:

Everyone in fleet (Global)
Jump Beacon
Travel To
Enemy Spotted
Hold Position
In Position
Location
Need Backup

Everyone on grid with you (Proximity)
Target
Need Armor
Need Shield
Need Capacitor

Everyone in the same system (System)
Jump To
Warp To
Align To

All broadcasts can be bound to a hotkey. Targeting from a broadcast can be done by ctrl+clicking on the broadcast.

Please note: Note: By default the broadcast buttons are hidden, these can be accessed by clicking the two upwards arrows directly to the right of where it says "No broadcasts" or your last broadcast if you have received one since making the fleet

The Broadcast History tab can be cleared by right clicking on it and selecting Clear.

In the Fleet actions menu, accessed by right-clicking on the triangle next to the word "Fleet" in the Fleet tool, you can choose which type of broadcasts you wish to receive under Broadcast Settings. This displays all of the different types of broadcasts with a checkbox next to them, allowing you to deselect those that you do not want to receive.


Other Fleet Options

  • There is a Member History tab that will show a history of members joining, leaving and role changes within the fleet.
  • The fleet window can be closed without exiting the fleet. It can be reopened by clicking on the Fleet icon in your neocom panel.
  • Pilots who are disconnected and reconnect within 2 minutes, will automatically rejoin their fleet.