ECM Burst I

ECM Burst I

ECM Burst I Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.

Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent.

Note: Only one module of this type can be activated at the same time

Capacitor

activation costactivation cost
240 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
5,000 kg
VolumeVolume
5 m3

Fitting

powergrid usagepowergrid usage
1 MW
CPU usageCPU usage
30 tf

Miscellaneous

Activation time / durationActivation time / duration
30 s
ECM Burst RadiusECM Burst Radius
5 km
Accuracy falloff Accuracy falloff
5 km
Gravimetric StrengthGravimetric Strength
6
LADAR StrengthLADAR Strength
6
Magnetometric StrengthMagnetometric Strength
6
RADAR StrengthRADAR Strength
6
Tech LevelTech Level
1 Level
Heat DamageHeat Damage
10 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1 Level
Overload ECM BonusOverload ECM Bonus
20 %
 

Blueprint

ECM Burst I Blueprint i ECM Burst I Blueprint

Required skills

Primary Skill required
Electronic Warfare Electronic Warfare I
CPU ManagementCPU Management I

Variations

Tech I
i 'Cetus' ECM Shockwave I
i 'Deluge' ECM Burst I
i 'Rash' ECM Emission I
i 1Z-3 Subversive ECM Eruption
i ECM Burst I
Tech II
i ECM Burst II
Storyline
i 'Ghost' ECM Burst
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