ECM Burst I

ECM Burst I

ECM Burst I Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range.

Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent.

Note: Only one module of this type can be activated at the same time

Capacitor

activation cost

activation cost
240 GJ

Structure

Structure Hitpoints

Structure Hitpoints
40 HP

Mass

Mass
5,000 kg

Volume

Volume
5 m3

Fitting

powergrid usage

powergrid usage
1 MW

CPU usage

CPU usage
30 tf

Miscellaneous

Activation time / duration

Activation time / duration
30 s

ECM Burst Radius

ECM Burst Radius
5 km

Accuracy falloff

Accuracy falloff
5 km

Gravimetric Strength

Gravimetric Strength
6

LADAR Strength

LADAR Strength
6

Magnetometric Strength

Magnetometric Strength
6

RADAR Strength

RADAR Strength
6

Tech Level

Tech Level
1 Level

Heat Damage

Heat Damage
10 HP

Required Thermodynamics Level

Required Thermodynamics Level
1 Level

Overload ECM Bonus

Overload ECM Bonus
20 %

 

Blueprint

ECM Burst I Blueprint i ECM Burst I Blueprint

Required skills

Primary Skill required
Electronic Warfare Electronic Warfare I
CPU ManagementCPU Management I

Variations

Tech I
i 'Cetus' ECM Shockwave I
i 'Deluge' ECM Burst I
i 'Rash' ECM Emission I
i 1Z-3 Subversive ECM Eruption
i ECM Burst I
Tech II
i ECM Burst II
Storyline
i 'Ghost' ECM Burst
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