Drake (Fitting)

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The Drake is the premier Battlecruiser commissioned by the Caldari Navy. With seven launcher hardpoints, a powerful hit point bonus, and the capacity to fit one of the most potent shield tanks in the game, the Drake is an excellent ship for running missions. Its relatively low cost makes it a viable fire support ship in fleet warfare as well.

Player vs Environment

This is the most common role found for the Drake. With its robust shield tank, the Drake can tackle both level 3 and level 4 missions with surprising ease when fit appropriately. The Drake's key to success is its hefty passive shield tank, powered by Large Shield Extenders, Shield Power Relays, and Core Defense Field Purger rigs.

Uber Passive Tanked L3 and L4 mission Drake

This Drake setup has a tremendously strong passive tank. With its Core Defense Field Purger Rigs, Shield Power Relays, and Large Shield Extenders, the Drake gains an extensive buffer of hit points and an extraordinarily low shield recharge time. It suffers from relatively low damage output as it has no damage modules, and also from an appallingly low capacitor recharge rate.

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Solo L4 Combo Tank + DPS mission runner Drake

This Drake setup has a strong passive tank, with its Core Defense Field Purger Rigs, Shield Power Relays, and Large Shield Extenders. With the addition of the extra BCS, the Drake gains an increased damage output to allow for a Solo L4 Mission Runner.

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Player vs Player

The Drake is considered to be a weak solo PvP ship as it has relatively low damage output and must compromise its tank by fitting propulsion and tackling modules. It is most effective within a fleet where it can fulfill a multitude of roles. The choice of which missile system weighs heavily on what role the Drake fulfils in a fleet. The standard layout of a Drake is:

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  • 7x Missile System
  • 1x Utility Slot

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  • 1-2x Large Shield Extender
  • 2x Invulnerability Field
  • 1x Warp Disruptor
  • 1x Propulsion module (if only one LSE is fitted)

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The Utility low slots here are usually filled with Ballistic Control Units. However you should feel free to fit other modules here as needed such as fitting mods (CPU enhancers, Reactor Controls or Power Diagnostics) or specialized mods like gravimetric backup arrays.

Heavy Missile Drakes are the most commonly used as they have long range and decent damage output against cruiser and above sized ships. With skills and/or support modules like target painters or stasis webifiers they can also be effective against smaller craft. This type can afford to not have a propulsion mod fitted, but it is not recommended.

Heavy Assault Missile Drakes are less commonly employed as they have a much shorter range, requiring the addition of an afterburner or microwarp drive. They put out much higher damage compared to normal heavy Missiles however. This missile type is slightly less effective against smaller targets due to their unguided nature however. Since this is a short ranged vessel, all pilots should fit at least a warp disruptor.

Light Assault Missile Drakes are the rarest kind of Drake. They do the lowest damage of all three types. However, the trade off they receive is that they are murderously effective against smaller ships. The lowest fitting requirements of the three may be also be an attractive quality to some pilots.

Below are basic examples of these types of Drake fits. Modules should be replaced with named or Tech 2 versions if available. Rigs, when used, should mostly be of the shield variety. The small drone bay should be filled with either ECM drones or Logistic drones depending on fleet size and mission. Tank should always be a shield buffer. Fitted like this a Drake possesses a strong buffer tank but has no shield boosters so they rely on shield transfer arrays to quickly regain shield.

Buffer Tanked Heavy Missile Drake

This setup can do a moderate amount of damage. With good skills it can hit out to 100km. This setup is the most versatile, with the most even mix of range, damage, speed and tank.

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Buffer Tanked Heavy Assault Missile Drake

This setup can do a significant amount of damage. With good skills it can hit out to 18km. This setup does the most damage and will often function as a heavy tackler thanks to its microwarp drive and warp disruptor.

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Buffer Tanked Light Assault Missile Drake

This setup only does are low amount of damage. With good skills it can hit out to 39km. This setup will slaughter enemy frigates in short order. It can also function as a heavy tackler thanks to its microwarp drive and warp disruptor. One should also consider what they can do with all that spare CPU and powergrid.

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