Crimson Hand Supply Depot

Complex Details
Crimson Hand Supply Depot
Signature Strength 2.5% (low) 10.0% (null)
Type Unknown
DED rating 6/10
Security Lowsec, Nullsec
Known Regions Kador, Delve, Querious, Period Basis
Pirate type Blood Raiders


The Crimson Hand Supply Depot is a Cosmic Signature of the DED Complex (rated 6/10) type, occupied by the Blood Raiders pirate faction. It can be found via exploration by probing in Lowsec and Nullsec systems. For location details see Pirate Faction Occupancy Chart.

The site consists of a volume of space with an acceleration gate and contains various structures and their defending pirates. Using the gate allows access to other areas within the site. When attacked, the defenders may send multiple waves of reinforcements. Each group's appearance is triggered by the destruction of members of the previous group. The names and amount of ships listed may vary slightly, but will always be of Battleship class or smaller.

This site's acceleration gate allows only Battleship class ships or lower and their Tech 2 equivalents to enter the site.

"According to reliable sources within the Amarr Navy this deadspace complex is currently occupied by a large contingency of Crimson Hand cultists. Intelligence indicates that the Crimson Hand, a militant splinter group of the Bloodraider Covenant, is currently engaged in a massive military buildup. It is unclear if they are still allied with Omir Sarikusa but what is obvious is that they seem to be planning something big.
DED Threat Assessment: Serious (6 of 10)[1]"

Room 1 (Waiting Area)

"This is a waiting area for trusted black market traders that come here to trade goods (mostly slaves and weaponry) with the Crimson Hand. Security in the area is fairly light since this is not really a part of the base proper. Caution is still advised since the area is usually crawling with lowlife scum from every corner of the galaxy."
Room 1
Defenders
Group 1 (30km ahead)
1 x (Sentry) Senty Gun (Tower Sentry Angel I)
2 x (Destroyer) Gistior Seizer
1 x (Destroyer) Crimson Squire (Corpior Friar)
Group 2 (40km starboard)
2 x (Destroyer) Gistior Defiler
Group 3 (60km port)
1 x (Sentry) Senty Gun (Tower Sentry Bloodraider I)
2 x (Destroyer) Corpior Devoter/Friar
1 x (Destroyer) Crimson Squire (Corpior Friar)
Group 4 (75km starboard)
3 x (Destroyer) Corelior Infantry/Sentinel
Group 5 (100km port)
1 x (Sentry) Senty Gun (Tower Sentry Serpentis I)
3 x (Destroyer) Corelior Infantry/Sentinel
1 x (Destroyer) Crimson Squire (Corpior Friar)
Group 6 (70km ahead, near gate)
2 x (Sentry) Perimeter Senty (Tower Sentry Bloodraider I)
2 x (Destroyer) Crimson Squire (Corpior Friar)
3 x (Battleship) Crimson Paladin (Corpus Archon/Prophet)
Structures
1 x Gate Security (contains Crimson Hand Level 1 Passcard which is not needed to enter Room 2 (Industrial Sector))
1 x Acceleration Gate (70km) (Leads to Room 2 (Industrial Sector))
more?

Room 2 (Industrial Sector)

"Industrial sector: Registered visitors entering this sector should report to the outpost security office as soon as they arrive. Failure to do so will be considered a act of aggression and handled with lethal force.

Urgent!!!

To all military personel: Intruder alert! Report to battlestations A.S.A.P."
Room 2
Defenders
2 x (Sentry) Blood Stasis Tower (Stasis Webifier)
3 x (Sentry) Sentry Gun (Tower Sentry Bloodraider III)
2 x (Sentry) Blood Cruise Missile Battery
8 x (Destroyer) Crimson Squire (Corpior Cleric/Friar)
3 x (Battleship) Crimson Elder (Corpus Apostle/Monsignor/Oracle)
2 x (Battleship) Corpus Harbinger (Energy Neutralizing: 35 GJ/s at 25km range)
Overseer's Cask
1 x Crimson Hand Container (contains Crimson Hand Level 2 Passcard which is not needed to enter Room 3 (Central Processing), may contain Blood Raider Cruiser Modules)
Structures
1 x Ancient Acceleration Gate (Leads to Room 3 (Central Processing))
? x Refinery
? Please List.

Room 3 (Central Processing)

"Central Processing: The centerpoint of the Crimson Hand depot, this area provides protection and access control to the more sensitive supply areas of the complex. Visitors are not allowed past this point unless they have been granted clearance by a senior officer. No exceptions will be tolerated.

Warning!!!

Be advised. Industrial sector has been compromised. Sentinel personnel report to battlestations. Battlegroup Alpha and Beta prepare to engage hostiles. Other Battlegroups stand by for further orders."
Room 3
Defenders
1 x (Sentry) Crimson Sentinel (Stasis Webifier) (contains an unnecessary Crimson Hand Level 3 Passcard and may contain Dark Blood Cruiser? Modules)
3-4 x (Battleship) Crimson Paladin (Corpus Archon/Prophet)
8 x (Battleship) Crimson Elder (Corpus Apostle/Oracle)
The Crimson Sentinel is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any capsuleer ships are within 60 km and will attempt to web ships between 0>50km. It does not need to be destroyed to activate the gates.
Structures (45km)
1 x Acceleration Gate (starboard) (Leads to Room 4a (Supply Sector))
1 x Acceleration Gate (port) (Leads to Room 4b (Sector Command))
more? Please List.

Room 4a (Supply Sector) -optional-

"Supply Sector: This area is the primary supply sector for Crimson Hand Battlegroups in this system. Incoming personnel should report to their appropriate supply stations. Personel assigned to the Command sector should go to the Administrative Offices on level 34 of the Supply Tower.

Red Alert!!!

Sentinel has fallen. I repeat sentinel has fallen. All battlegroups prepare to engage the enemy. Protect the supply rig at all cost. Hostiles must not gain acess to the Administrative sector."
Defenders (aggro at 30km)
14 x (Sentry) Sentry Gun (Tower Sentry Bloodraider III)
9 x (Sentry) Blood Cruise Missile Battery
21 x (Destroyer) Crimson Squire (Corpior Cleric/Friar)
? x (Battleship) Crimson Elder (Corpus Monsignor)
? x (Battleship) Crimson Elder (Corpus Harbinger) (Energy Neutralizer: 35 GJ/s at 25km range)
5 total battleships
Structures
1 x Slaver Rig Control Tower (Attacking draws aggro from entire pocket) (contains an unnecessary Crimson Hand Level 4 Passcard)
1 x Acceleration Gate (Leads to Room 3 (Central Processing))
more? Please List.

Room 4b (Command Sector)

Command Sector (Room 5)
"Command Sector: Logging on to network ...... GRANTED.

System purge in progress. Shut down in
3 . . .
2 . . .
1 . . .
Connection was rejected by host....
Logging on to network ...... FAILED

Failed to connect to host. "
Defenders
Group 1 (<30 km)
3 x (Sentry) Sentry Guns (Tower Sentry Bloodraider III) (aggro at 30km)
1 x (Overseer Battleship) Crimson Lord (5,000,000.00 ISK bounty) (wreck contains 19th Tier OPE and may contain Corpum A-type Modules) (Reported to be Immune to Target Painters)
Group 2
11 x (Sentry) Sentry Guns (Tower Sentry Bloodraider III) (aggro at 30km)
4 x (Sentry) Blood Cruise Missile Battery
? x (Battleship) Crimson Elder (Corpus Monsignor)
? x (Battleship) Crimson Elder (Corpus Harbinger) (Energy Neutralizer: 35 GJ/s at 25km range)
6 total battleships

The Crimson Lord has an exceptionally strong tank and will repair both shields and armor. The best damage type to use is EM damage (0% shield resists, 40% armor resists) but a large amount of DPS will still be needed.

Structures
? Please List.

Bounties

Total bounty payout for the pirates in this site is approximately 20,000,000.00 ISK.


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additional source: http://de.sistersprobe.wikia.com/wiki/Crimson_Hand_Supply_Depot