Corporations are groups of players joining together for a common goal or purpose, much like guilds or clans in other games. They are created and overseen by a Chief Executive Officer (CEO). Characters can only belong to one corporation at a time.
Required CEO Skills
In order to start a corporation, a character must have the basic Corporation Management skill, which is readily available on the market in most regions. The level of this skill will determine the maximum number of Corporation members allowed. There is a fee for setting up the Corporation, which may vary by region, but is usually around 1,599,800 ISK.
Pressing the Corp button on the Neocom Panel opens the Corporation Management tool. The technical aspect of managing a corporation of any size is a walk in the park after a quick familiarization. The human aspect is another issue altogether.
- The Technocrat The Creation, Care, Expansion, Manipulation and Management of EVE Corporations and Alliances
- Voice Comms EVElopedia article on their importance to a corporation.
This window gives access to some basic features listed below, and information about offices, stations, and the Corporation's details.
- Here, directors and CEOs can change details about their corporation such as the Corporation logo, description, and tax rate.
- If you are the CEO of a Corporation, you will see this button. You can use it for paying out dividends to Corporation members or, alternatively, shareholders. First select which type of payout you want to make and then enter the total amount of the payout in ISK. For example, if you want to pay one ISK to every member of your corporation and the corporation only has 10 members, enter the value 10.
- If you are the CEO of your Corporation, you can use this button for accessing the tool for changing the names of Divisions. The division names are displayed in various places, but feature most prominently in corporation hangars, where they are the names of the various folders.
Create New Corporation
- This enables the player to create his or her own Corporation.
- Corp name is the name of the new Corporation.
- Press the Ticker button to select a descriptive abbreviation for the Corporation's name. These are found in many places, like in a Corporation member's name when in space.
- Enter a good description of the Corporation's services and purpose. The description is, for example, displayed when the Corporation's Show Info button is pressed.
- Tax Rate refers to how much of a Corporation member's income goes into the Corporation's wallet. It's however limited to Mission Rewards, Bonus Rewards and NPC Bounty and applies only, if the amount is 100,000.00 ISK or higher.
- Type in your Corporation's home page to let others access more information about your Corporation.
This is the most powerful part of the Corporation tool, providing you with all the necessary information and options to properly run a small or large-scale operation. It also provides the means for a proper overview of the organization as a whole.
- This allows you to see at a glance who's in the Corporation, when they were last online, and other information including titles, operational bases, current ship types, join dates and locations. You can also filter by role, and choose to show only online members. This allows you to locate people in specific roles very quickly, check the status of your members, and so on.
Find member in role
- Only members of player run Corporations have access to this tab. Find Member in Role is where Corporation members can find other Corporation members with certain roles, such as director or personnel manager. This tool can also be used for individual or massive attribute changes.
- Select which roles are to be included or not included in the query.
- Press Add so that the query is added to the upper window.
- Finally, pressing Execute Query displays the results in the bottom window.
- Repeat adding queries for more detailed searches.
- After selecting Execute Query, the interface changes so the queries are not shown. The purpose of this is to free up workspace in case there are large numbers of results. Use the Show Query button to see the queries along with the results.
- Search Titles indicates whether you want the search to include roles that members have through the titles they hold.
- Include Implied Roles Directors and CEO's have all roles by default. Thus a Director or CEO has every role, but these other roles are referred to as being implied.
- Show Results Using selects how the results from the query are displayed in the bottom window.
- Simple List: A small picture of the members found with their name attached.
- Role Management List: A more powerful listing allowing the direct change of member attributes.
- Task Management List: An even more powerful listing for changing attributes.
- This is an easy and straightforward interface to alphabetically display a number of Corporation members (10, 25, 50, 100 or 500 at a time). It is also used to change the individual and mass attributes of members.
- CEOs can now create titles for positions within the Corporation with an easy and straightforward interface.
- To view all attribute changes to a member over a period of time, set the start date and end date, then type in the name and press the Enter key.
- Shows the members signed up in the Corporation. This includes their status, whether they are signed up or if their application is unprocessed. Right click an application to view it. There, the CEOs and directors are able to offer a position within the Corporation or reject the application.
- My Applications:
- This is similar to the Corporate tab but only shows the players' personal applications.
Wars between Corporations and Alliances are most definitely possible. One of the main purposes of Corporations and Alliances is to allow formal wars over resources, trade routes, strategic systems, or pride. Players belonging to a warring Corporation or Alliance may attack the opposition with impunity and without loss of security status.
In order to keep things interesting and retain a bit of realism, declarations of war do not require a mutual agreement, as in the real world. The declaration of war is sent from one CEO to another and the fight begins. Corporations are limited to three declared wars at a time, though the number of wars in which a Corporation can be involved is limitless. For example, if Corporation A has declared war on Corporations B, C, and D, the CEO must surrender - or force the CEO of B, C, or D to surrender - before he can declare war on Corporation E; however, if corporation A has declared war on Corporations B, C, and D, Corporation E may declare war on Corporation A.
All wars that do not involve an Alliance as aggressor or victim are classified as Normal Corporation War. Normal Corporation Wars cost 1,000,000 ISK * (the number of wars the corporation is currently involved in) to initiate. The update cost is 1,000,000 ISK.
For wars declared by an Alliance, the starting cost is 1,000,000 ISK * (the number of Corporations in the Alliance) * (1 + the number of wars the Alliance is involved in currently). Each week the war continues, a new bill is calculated using the same formula and issued to the Alliance.
If there is an overdue bill for a war, the war will be cancelled.
Wars become considerably more expensive when at least one party is involved in multiple wars. The cost for all wars your Corporation or Alliance initiates will be multiplied by the number of active wars you have initiated - if one war costs 50m, then two wars will both cost (50m * 2 wars = 100m), giving a total of 200m in costs. Similarly, if your Corporation or Alliance declares war on another party that already has two wars declared against it, your war costs (and the war costs of everyone else declaring war on them) will be tripled. Note that only the higher multiplier is used - if you have two wars and one of them is against a Corporation which already has two other wars against it, your multiplier will be double for the first and triple for the second.
My Corporation or Alliance's Wars
- Here you can see a list of all the wars that your Corporation is involved in. If your Corporation is a member of an Alliance, then the wars of the Alliance are shown. Note that it is not possible for a Corporation that is a member of an Alliance to be at war with another Corporation or Alliance. Instead, the wars that are applicable to the members of a corporation that is a member of an Alliance are the wars of the Alliance. If a Corporation that has wars declared against it joins an Alliance, those wars are adopted by the Alliance. Conversely if a Corporation that is a member of an Alliance leaves the Alliance, all the wars that the Alliance is involved in are copied to the Corporation, but are considered retracted or surrendered, and no bills are issued for these wars.
- In this view, you can select to view the wars of another Corporation or Alliance. If you want to view the wars of a Corporation that is a member of an Alliance, then you should search for the Alliance that the Corporation is a member of.
A Corporation has political options for internal and external operations. Corporations can be run using any organizational style, depending upon the CEO's preference. The management framework provided gives the CEO good control over what members can do with corporate assets, as well as direct feedback from directors and shareholders through the voting system.
Starting a war against another Corporation or Alliance makes CONCORD ignore combat between members.
- Directors, CEOs and shareholders have the option to vote. CEOs and Directors have the ability to start a vote on anything that needs the board's attention, and select the duration of the vote in days. Members of the Corporation that are major shareholders have a slightly different interface with the option to run for CEO; they need the support of the rest of board members to succeed. The CEO loses all his normal roles when this type of voting goes on.
- Certain types of votes that are completed with an approving majority become Sanctionable Actions. For example, this occurs when war votes or share creation votes are successful. The Sanctionable Action can be put into effect to cause the actual action to come into being.
- The Standings of a Corporation toward other entities in the world can be viewed and changed in much the same way a player does with his character. Setting a negative Corporation Standing towards someone might cause Corporation members to engage in hostile activities with that individual, and a positive standing might cause members to treat him or her better. Note that changing these standings does not affect CONCORD or the legal system in any way, but they are used for access control to various corporate facilities. Starbases and outposts in particular make extensive use of Corporate Standings to determine who can and can't use the various available functions.
- To change Standings in a positive way requires using the People and Places option on the Neocom and Show Info on the search results to view the Standings tab. It is also possible to do this through channel windows and in space.
Please note: corporation members who have their account disabled, do not count in corp standing calculations.
The accounts views are available to Corporation members who hold the role of Accountant. These provide an overview of the Corporation's resources.
- This option shows all the Offices that are being rented. Clicking an Office displays all the items currently stored there; by right clicking an item with the mouse, more options become available. As a result, these items can be manipulated from far away, including the ability to stack, split stacks and deliver items remotely.
- In case an office is cancelled or bills are not paid, all items that were stored in hangars become Impounded. These can be bought back, or the office can be re-rented so that they are returned.
- This lists all the corporation's In-Space assets, including cans, warp disruptors and Starbases. They are organized by system.
- Corporate-level transactions (such as items bought with the Corp wallet) will usually be placed in the Deliveries bay at a station. This screen allows you to filter the corporation deliveries by regions, i.e. all regions, current region and regions where the corporation has deliveries waiting. It is also possible to filter deliveries by system names and the number of jumps away (your distance) from the delivered items.
- Blueprints can be locked down in a hangar so that they cannot be removed. They will be listed here.
- This tool allows you to search through all corporate assets. It is equipped with a broad range of definable criteria to let you find what you're after as quickly as possible.
Any CEO with the skill Empire Control trained to Level 5 can form an Alliance. Forming an Alliance costs 1,000,000,000 ISK. Alliances also have a maintenance fee of 2,000,000 ISK per month per Corporation in the Alliance. That means that an Alliance of 10 corporations needs to pay 20,000,000 ISK each month to have access to the Alliance's actions. The Executor Corporation receives and pays the bills. Note that if the bills are not paid on time, Alliance automatically disbands.
- Information about the Alliance your Corporation is in.
- List of all Alliances (takes a second to be displayed). By right-clicking on an Alliance entry you can bring up a menu with available actions. Via Apply to join you can trigger an application to join the selected Alliance.
- A list of all Corporations in your Alliance.
- A list of Corporations with which the Alliance has an NAP (Non Aggression Pact).
- A list of Corporations that are friends of the Alliance.
- A list of Corporations that are competitors of the Alliance.
- A list of Corporations that are enemies of the Alliance.
Roles are used in EVE to delegate access to various Corporation functionalities. There are two main types of Roles available: Normal and Grantable. A Normal role such as Accountant gives a member the right to perform various accounting related actions for the Corporation. However, if a member is given the Grantable Role of Accountant, he or she also has the ability to give and take the Role of Accountant from other members of the Corporation. Grantable Roles are assigned by the CEO and should be given only to those who have proven themselves trustworthy.
These are the general Roles currently available:
- Accountants can monitor and manage the financial affairs of the Corporation. They can view Corporation bills in the Neocom Bills Panel. From there, they can pay the Corporation's bills (with Corporation money, of course) and see who owes money to the Corporation. Accountants can also purchase and sell items for the Corporation. Items can be sold from the Corporation hangar. Items bought are placed in the Deliveries window at the station where they are purchased, and only an Accountant can remove these items.
- The Auditor Role allows the holder to check the Role history of members of the Corporation.
- This Role allows the holder to anchor, unanchor, rename, and configure various types of objects in space.
Config Starbase Equipment
- This Role allows the holder to perform Starbase configuration.
- A director is, for the most intents and purposes, the same as a CEO. Directors can hire and fire members and change job descriptions (assigning and un-assigning roles, grantable roles, bases and titles). Directors are the next best thing to CEOs, allowing a corporation to function with members based in different time zones around the world. It is probably wise for a large Corporation to have exclusive and trusted members with this role spanning over varied time zones, allowing the Corporation to be constantly manageable. This should allow Corporations with international memberships to be effective in terms of management, and able to respond to situations effectively as they occur. It is very important to remember that the role of Director gives the holder all implied roles and grantable roles. To put this simply, if you make someone a Director, you have effectively given him or her every role and grantable role (except Director), and that person will have full access to all Corporation resources and assets at all locations.
- The role of Factory Manager allows the holder to create jobs in the factory and research slots that have been rented by the Corporation. Holders of such jobs use blueprints and materials from the Corporation hangar. They can also cancel jobs for the Corporation as well. Factory Managers can also eject blueprints from Corporation-owned factories and research slots. Additionally, they can see what is going on in any corporate factory and research slot.
- The Junior Accountant is a lesser version of the Accountant role. It essentially allows the holder to view the data that an Accountant views. However, it does not allow the holder to perform the actions that an Accountant can.
- A Personnel Manager can process applications and sign up new members.
- This role allows the holder to rent factory slots for the Corporation.
- The role of Rent Office allows the holder to rent offices for the Corporation.
Rent Research Facility
- This role allows the holder to rent research facilities for the Corporation.
- The role of Security Officer allows the holder to view the contents of the deliveries window in station. This is the window where items bought by the Corporation at a station are placed. If the Corporation has a corporate hangar at a station, the role of Security Officer grants access to the contents of the corporation hangars. This access also facilitates the placing of items into the members' hangars.
- As the name implies, Station Managers can perform station management tasks for Corporation-owned facilities. These tasks are varied and include adjusting the standing-based modifiers for allowing docking and the charges for it, as well as permission to access factories, the reprocessing plant, and the repair shop. The Station Manager also determines how modifiers should be applied for costs based upon standings for these tasks. In addition, he or she is also able to set up station defenses.
Bases and Locational Roles
If you have taken a look at the Role Management tools you may have noticed that it is possible to assign various types of roles to Corporation members at their Base, the Corporation's headquarters, or at other Locations. In order for Locational roles to be used to the full, it is a good idea to assign members to a Base. A Base is essentially a station where the Corporation has an office. When a member has a Base, you can assign the member hangar access roles based at that location. For members that you really trust, you might want to consider giving them hangar access roles at the headquarters of the Corporation. If your Corporation has many offices, you might want to consider giving members that use many different offices hangar access roles at "other" locations. Locational roles are applied based upon the Location of members; if they are located at HQ then they will only have the Location roles assigned to them at HQ. If they are at their Base, they will have the Locational Roles assigned to them "at base." Lastly, if they are anywhere else, they will have the Locational Roles assigned to them as being "at other." Of course, the normal roles of the player, such as Security Officer, Accountant, and Factory Manager, etc., are active without regard to the Location of the Corporation member.
Locational Roles allow members to view and access items from the divisional folders within Corporation hangars. There are also Container Can Take roles, for all divisions, which allow a member to remove containers; without this role, it is not possible to remove containers from the hangar.
For the Corporate Hangar Array, which is essentially a corporation hangar in space the "roles at other" determine the access for the Corporation member.
Benefits of Corporate Membership
The main benefit of belonging to a corporation is mutual help and protection. It gives players the option to band together, and corporations are able to wage war on each other without affecting the security status of the characters.
Corporations give characters the option to join forces and enjoy the thrill of player-vs.-player interaction without losing security status. Corporation members also share a sense of brotherhood and camaraderie, which solo players rarely experience. By pooling the resources and efforts of its members, Corporations are able to build up their fleets and other holdings more quickly, putting some of the larger-scale strategic elements of the game within their grasp.
Corporations are necessary if players want to form an Alliance which will allow them to build stations and factories, claim entire solar systems, or access any of the larger-scale strategic elements of the game.
Another not unimportant benefit of belonging to a corporation is the bond that it creates with other players in the game. Often friendships made within a corporation will benefit a player even after having left that particular corporation. Many players will invite their friends to join other corporation some where down the line or offer them a discount on items produced by their new corporation etc.
Even without those benefits that might occur later on in the game working together with friends is usually a far more lucrative way of working in EVE then trying to do it all alone.
Spying on a Corporation
Spying, scheming, double-dealing, and espionage are devilishly delicious features of EVE for those who relish walking on the dark side. Corporation leaders are urged to exercise extreme caution when accepting new members, particularly when granting access to their private communications and corporate holdings. There are criminal elements in EVE who can, and will, take advantage of unsuspecting marks.
Corporation Security begins before you bring in new members.
If your corporation's wallet or hangars are cleaned out using legal in-game methods then no intervention on CCP's part can be made. It is the CEO's and directors' duty to make sure that only members who can be trusted get access to valuable items and the corporation wallet. It is advised that all corporations be very careful both when hiring new members and when giving out rights. Be sure that you know the person before you trust him with items and ISK of your corporation.
Crime and Punishment EVElopedia article
Scams and Exploits What CCP has to say
Resigning from a Corporation
A player is always part of a corporation. Characters entering the game world for the first time start in a non-player run Corporation, or NPC Corporation. It is not possible to resign from this Corporation except by joining another corporation.
A member of a player Corporation should be able to leave it, provided he is not the CEO, and if the member has not had any roles assigned to him or her within the past 24 hours. If the CEO of a Corporation wants to quit, then he should resign his CEO position. When a CEO resigns, one of two things may happen: either another member becomes the CEO or, if there are no other members, the Corporation will cease to exist. Unless he is joining another corporation, the resigning CEO rejoins the New Player Corporation by default.
You can resign by right-clicking your portrait within the chat box and select Resign as CEO.
It is possible for a member of a player corporation that has suitable roles to remove another member, as long as the member in question has less than the average number of shares per shareholder. If the member cannot be ejected due to the number of shares he or she holds, then the CEO must create a vote to eject the member in question. A vote like this would take 24 to 48 hours on average to complete.
Joining Forces With Other Corporation Players
The gang feature is available for players who wish to battle and/or explore together although they are in different corporations. See the extensive explanation of Gang and Fleet options.
Corporation Management Skill Aren't working
- To get your corporation management skills to work correctly within a corp, you need to follow these steps
- Open the corporation panel from your NeoCom.
- Choose "edit details".
- Click the button that reads "Update with my skills".
After doing this you should be able to manage your corp without problems.
Leadership and Management Training
- Technocrat The Creation, Care, Expansion, Manipulation and Management of EVE Corporations and Alliances
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