One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice.


Structure HitpointsStructure Hitpoints
4750 HP
Max VelocityMax Velocity
155 m/sec
Inertia ModifierInertia Modifier
0.704 x
12,500,000 kg
270000 m3
475 m3


powergrid Outputpowergrid Output
1125 MW
Low SlotsLow Slots
Med SlotsMed Slots
High SlotsHigh Slots
CPU OutputCPU Output
435 tf
Launcher hardpointsLauncher hardpoints
0 hardpoints
Turret hardpointsTurret hardpoints
6 hardpoints
400 points
Upgrade HardpointsUpgrade Hardpoints
3 hardpoints


Recharge timeRecharge time
789 s
Capacitor CapacityCapacitor Capacity
3000 GJ


Maximum Targeting RangeMaximum Targeting Range
55 km
Max  Locked TargetsMax Locked Targets
Magnetometric Sensor StrengthMagnetometric Sensor Strength
18 points
Signature RadiusSignature Radius
305 m
Scan ResolutionScan Resolution
200 mm


Shield CapacityShield Capacity
3500 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
50 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
40 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
1400 s


Armor HitpointsArmor Hitpoints
4500 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
10 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
35 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
35 %


Drone CapacityDrone Capacity
50 m3
Drone BandwidthDrone Bandwidth
50 Mbit/sec


Tech LevelTech Level
1 Level
Rig SizeRig Size


Brutix Blueprint i Brutix Blueprint

Required skills

Primary Skill required
Gallente Battlecruiser Gallente Battlecruiser I
Spaceship CommandSpaceship Command III
Gallente CruiserGallente Cruiser III
Spaceship CommandSpaceship Command II
Gallente DestroyerGallente Destroyer III
Gallente FrigateGallente Frigate III
Spaceship CommandSpaceship Command I


Tech I
i Brutix
Tech II
i Astarte
i Eos


Azual skoll icon.png Know Your Enemy by Azual Skoll, The Altruist

The brutix is a slightly more 'standard' battlecruiser than its tier 2 counterpart - it's a turret ship with a 7/4/5 slot layout and 7 bonused turrets. It also has a fairly generous drone bandwidth of 50m3 (and the same in bay), much like the thorax. On paper at least, this gives the brutix the highest damage output of any battlecruiser - 'on paper' being the key phrase. As a blaster ship (and it's almost always fit with blasters, rarely rails), the brutix operates at very close range - up to around 10km with ions and null. Unlike the thorax or deimos, it's also not particularly fast - in fact it's one of the slower battlecruisers. These two traits combine to mean that while the brutix's on paper dps is excellent, it often struggles to apply that dps in full.

Like the myrmidon, the brutix receives a 7.5% per level bonus to armour repair amount, making it ostensibly an active tanker. However, this seems to be used much less frequently than it is on its larger cousin. I attribute this difference to fewer mid slots (meaning less room for cap boosters) and fewer low slots (for tank mods), while also relying on cap-consuming weapons and generally having to run its MWD heavily to close range in the first place. While you do see active armour tanked brutixes, the majority seem to be either armour buffer or shield buffer - the latter is particularly popular since it allows the brutix to further increase its damage output and mitigates its low speed too, although the lack of a web on such fits generally makes them less effective for solo work given their short range. The brutix is fairly low on grid, so armour tankers will generally need to choose between higher calibre guns or a strong tank - if you see a brutix with a full rack of ions (or even more so, neutrons), they will probably be quite lightly tanked. In general, the brutix excels against larger targets and in smaller fights, where it can close range easily and remain there for a significant time dishing out its dps. Due to its short effective range, it tends to be much less suited to the type of 'run and gun' fights for which the hurricane and drake are so popular.

Fighting a brutix is relatively simple since it only really has one mode of engagement - hold range if you're able - the brutix's damage output will begin to drop off after only a few km, and outside around 6 or 7km they will be forced to switch to null. Outside 10km (and thus also outside web range), you should be able to evade their turrets entirely. In an AB-fit frig you're probably better off getting as close as possible (you should expect at least one web on armour fits but none on shield fits, and a scram on all of them). The brutix has no spare high slots, and a neut is very unlikely. You will still have to contend with drones, however many brutix pilots carry 5 mediums (which fills their bay), and these do relatively little dps to frigates. Since the brutix's drones don't get an hp bonus, you should be able to destroy them fairly easily if you need to.

Against an active tanked brutix, cap warfare will be your best friend. It can only fit one cap booster without losing its web (which most brutix pilots are loathe to do), and a dual rep brutix will not be cap stable with a single booster. Especially if you can get the brutix pilot to run their mwd to close range, you may find their repping power tails off (or against an inexperienced pilot, that they cap themselves out completely). Against both armour tank variants, explosive and kinetic damage are your best choices in that order (due to their relatively few low slots and desire to fit magstabs, an explosive hardener is quite rare). Against a shield tanked brutix, thermal and EM are preferable. In gang, brutixes typically make good primary targets if you expect they might be able to get into range of anything (they aren't necessarily any softer than other battlecruisers, but if they can get in range they are a fairly significant threat). If you're confident that the brutix won't be able to get into range of your gang, you may want to ignore them in favour of other targets.

Used by permission under Creative Commons / Azual Skoll / CC BY-NC-SA 3.0

Additional Images

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Gallente Starships

Frigates Tech 1 Frigates: AtronImicusIncursusMaulusNavitasTristanVelator | Faction Frigates: Federation Navy Comet
Tech 2 Assault Ships: IshkurEnyo | Interceptors: AresTaranis | Covert Ops: HeliosNemesis | Electronic Attack Ships: Keres
Destroyers Tech 1 Destroyers: CatalystAlgos
Tech 2 Interdictors: Eris
Cruisers Tech 1 Cruisers: ExequrorCelestisVexorThorax | Faction Cruisers: Exequror Navy IssueVexor Navy Issue
Tech 2 Heavy Assault Ships: IshtarDeimos | Recon Ships: LachesisArazu | Heavy Interdictors: Phobos | Logistics: Oneiros
Tech 3 Strategic Cruisers: Proteus
Battlecruisers Tech 1 Combat Battlecruisers: BrutixMyrmidon | Attack Battlecruisers: Talos | Faction Battlecruisers: Brutix Navy Issue
Tech 2 Command Ships: AstarteEos
Battleships Tech 1 Battleships: DominixMegathronHyperion | Faction Battleships: Dominix Navy IssueMegathron Navy IssueMegathron Federate Issue
Tech 2 Black Ops: Sin | Marauders: Kronos
Industrials Tech 1 Industrials: NereusKryosEpithalMiasmosIteron Mark V | Freighter: Obelisk
Tech 2 Transport Ships: Occator | Blockade Runners: Viator | Jump Freighters: Anshar
Capitals Tech 1 Carrier: Thanatos | Dreadnought: Moros | Supercarrier: Nyx | Titan: Erebus

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