Blood Raider Psychotropics Depot

Complex Details
Blood Raider Psychotropics Depot
Signature Strength 2.5% (high) 5.0% (low)
Type Unknown
DED rating 5/10
Security Highsec, Lowsec
Known Regions  ?
Pirate type Blood Raider

"The Blood Raider Covenant, although not traditionally associated with drug running, maintains deep ties with the psychotropics trade. Unfortunate test subjects, harvested from the Covenant's pirate activities, are subjected to a variety of tests using these drugs. The exact purpose of these tests is still unknown. Any Covenant psychotropic depots found should be eliminated.
DED Threat Assessment: 5 of 10"


Room 1

"The Blood Raiders are taking no chances. Instead of just setting up a defense fleet, they've erected a massive defense platform and appointed an Exsanguinator to run it."
Initial Group
1x (Sentry) Blood Raider Sentry Gun
10x (Frigate) Corpii Engraver
11x (Frigate) Corpii Reaver
6x (Cruiser) Corpum Dark Priest
1x (Cruiser) Corpum Shadow Siege
1x (Battlecruiser) Corpatis Bishop
1x (Battlecruiser) Corpatis Seer
2-3x (Battleship) Corpus Archbishop (Energy Neutralizing) (Neutralizing range 25km)
0-1x (Battleship) Corpus Harbinger (Energy Neutralizing)

Room 2

Initial Group
8 x (Sentry) Blood Raider Sentry Gun
3 x (Frigate) Corpii Reaver
3 x (Frigate) Corpii Engraver
2 x (Destroyer) Corpior Converter
1 x (Destroyer) Corpior Visionary
1 x (Cruiser) Corpum Shadow Sage
2 x (Cruiser) Corpum Arch Priest
1 x (Cruiser) Corpum Dark Priest
1 x (Cruiser) Corpum Arch Sage
6 x (Battlecruiser) Corpatis Bishop
5 x (Battlecruiser) Corpatis Seer
1-3 x (Battleship) Corpus Harbinger (Energy Neutralizing) (Neutralizing range 25km)
1-2 x (Battleship) Corpus Oracle
2-4 x (Battleship) Corpus Monsignor
1-2 x (Battleship) Corpus Apostle

Room 3

Initial Group
9 x (Sentry) Blood Raider Cruise Missile Battery
1 x (Sentry) Blood Raider Heavy Missile Battery
2 x (Sentry) Blood Raider Light Missile Battery
9 x (Sentry) Blood Raider Sentry Tower
3 x (Sentry) Blood Raider Stasis Tower (Stasis Webifier)
6 x (Frigate) Corpii Engraver
1 x (Frigate) Corpii Worshipper
4 x (Frigate) Corpii Reaver
1 x (Destroyer) Corpior Visionary
5 x (Cruiser) Corpum Dark Priest
5 x (Cruiser) Corpum Shadow Sage
2 x (Battleship) Corpus Cardinal
1 x (Battleship) Corpus Archbishop (Energy Neutralizing) (Neutralizing range 25km)
0-1x (Battleship) Corpus Harbinger (Energy Neutralizing) (Neutralizing range 25km)
1-2 x (Battleship) Corpus Apostle
1 x (Battleship) Corpus Oracle
1 x (Overseer Battlecruiser) Exsanguinator (wreckage always contain 18th Tier Overseer's Personal Effects, and optionaly may contain Dark Blood modules, Corpum B-Type modules)
Tip from XBlazelX: the last pocket is pretty easy, kill only the Exsanguinator, bookmark the wreck and warp out. Come back 2 min after for loot/salvage.
"Not just any cultist can become one of the Blood Raiders' elite Exsanguinators. There has to be something of extraordinary value somewhere in that wreck."

The last room is tough. Make sure you have a decent tank and get rid of the stasis towers and the cruisers as fast as possible. If you fail to do so, the damage will be overwhelming. Warping out and back again will not work, because all enemy ships will wait at the warp-in of the third room and apply their dps instantly.


Listed below are some examples of Modules known to be found at the site:

Corpum B-Type Energized Adaptive Nano Membrane
Corpum B-Type Energized Explosive Membrane
Corpum B-Type Energized Thermic Membrane
Corpum B-Type Energized Kinetic Membrane
Corpum B-Type Energized EM Membrane
Corpum B-Type Medium Armor Repair
Corpum B-Type Medium Nosferatu
Corpum B-Type Medium Remote Capacitor Transmitter
Ashimmu Blueprint Copy

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