Archon The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.


Structure HitpointsStructure Hitpoints
137,500 HP
Max VelocityMax Velocity
70 m/sec
Inertia ModifierInertia Modifier
0.0455 x
Fleet Hangar CapacityFleet Hangar Capacity
10000 m3
Fuel Bay CapacityFuel Bay Capacity
3000 m3
1,113,750,000 kg
13950000 m3
825 m3


powergrid Outputpowergrid Output
775,000 MW
Low SlotsLow Slots
Med SlotsMed Slots
High SlotsHigh Slots
CPU OutputCPU Output
625 tf
400 points
Upgrade HardpointsUpgrade Hardpoints
3 hardpoints


Recharge timeRecharge time
4500 s
Capacitor CapacityCapacitor Capacity
64875 GJ


Maximum Targeting RangeMaximum Targeting Range
92.50 km
Max  Locked TargetsMax Locked Targets
RADAR Sensor StrengthRADAR Sensor Strength
72 points
Signature RadiusSignature Radius
2.92 km
Scan ResolutionScan Resolution
55 mm


Shield CapacityShield Capacity
87500 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
50 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
40 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
14000 s


Armor HitpointsArmor Hitpoints
137,500 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
20 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
25 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
35 %


Drone CapacityDrone Capacity
80000 m3
Drone Control Range BonusDrone Control Range Bonus
3 m
Drone BandwidthDrone Bandwidth
375 Mbit/sec


Maximum Operational DistanceMaximum Operational Distance
5 km
Maximum Concurrent Operational UsersMaximum Concurrent Operational Users
Jump Drive Fuel NeedJump Drive Fuel Need
Helium Isotopes
Maximum Jump RangeMaximum Jump Range
6.5 ly
Jump Drive Consumption AmountJump Drive Consumption Amount
1000 units
Jump Drive Capacitor NeedJump Drive Capacitor Need
95 %
Ship Maintenance Bay CapacityShip Maintenance Bay Capacity
1000000 m3
Rig SizeRig Size


Archon Blueprint i Archon Blueprint

Required skills

Primary Skill required
Capital Ships Capital Ships I
Advanced Spaceship CommandAdvanced Spaceship Command V
Spaceship CommandSpaceship Command V
Secondary Skill required
Amarr Carrier Amarr Carrier I
Capital ShipsCapital Ships IV
Advanced Spaceship CommandAdvanced Spaceship Command V
Spaceship CommandSpaceship Command V
Amarr BattleshipAmarr Battleship III
Spaceship CommandSpaceship Command IV
Amarr BattlecruiserAmarr Battlecruiser III
Spaceship CommandSpaceship Command III
Amarr CruiserAmarr Cruiser III
Spaceship CommandSpaceship Command II
Amarr DestroyerAmarr Destroyer III
Drone InterfacingDrone Interfacing V
DronesDrones V
Jump Fuel ConservationJump Fuel Conservation IV
Jump Drive OperationJump Drive Operation III
NavigationNavigation V
Warp Drive OperationWarp Drive Operation V
NavigationNavigation I
ScienceScience V
Jump Drive CalibrationJump Drive Calibration III
Jump Drive OperationJump Drive Operation V
NavigationNavigation V
Warp Drive OperationWarp Drive Operation V
NavigationNavigation I
ScienceScience V

Amarr design philosophy seems to lend itself well to capital ships and the Archon is no exception. Sporting nothing less than the thickest armor and largest capacitor of any carrier class ship the Archon will make an excellent defensive fixture in any fleet. Combined with its numerous low slots and bonus to armor resists the Archon is able to survive overwhelming enemy forces, shrugging off subcapital attacks while it focuses on its critical repair role. If you need a carrier built to last, the Archon won't disappoint.

Specialist modules that can be fitted to this carrier are:

Additionally this carrier can launch fighters.

Additional Images

Below are additional ships images. Click the image below for a larger version:

Amarr Starships

Frigates Tech 1 Frigates: CrucifierExecutionerImpairorInquisitorMagnatePunisherTormentor | Faction Frigates: Amarr Navy Slicer
Tech 2 Assault Ships: VengeanceRetribution | Interceptors: CrusaderMalediction | Covert Ops: AnathemaPurifier | Electronic Attack Ships: Sentinel
Destroyers Tech 1 Destroyers: CoercerDragoon
Tech 2 Interdictors: Heretic
Cruisers Tech 1 Cruisers: ArbitratorAugororOmenMaller | Faction Cruisers: Omen Navy IssueAugoror Navy Issue
Tech 2 Heavy Assault Ships: ZealotSacrilege | Recon Ships: PilgrimCurse | Heavy Interdictors: Devoter | Logistics: Guardian
Tech 3 Strategic Cruisers: Legion
Battlecruisers Tech 1 Combat Battlecruisers: ProphecyHarbinger | Attack Battlecruisers: Oracle | Faction Battlecruisers: Harbinger Navy Issue
Tech 2 Command Ships: AbsolutionDamnation
Battleships Tech 1 Battleships: ArmageddonApocalypseAbaddon | Faction Battleships: Apocalypse Navy IssueArmageddon Navy IssueArmageddon Imperial IssueApocalypse Imperial Issue
Tech 2 Black Ops: Redeemer | Marauders: Paladin
Industrials Tech 1 Industrials: SigilBestower | Freighter: Providence
Tech 2 Transport Ships: Impel | Blockade Runners: Prorator | Jump Freighters: Ark
Capitals Tech 1 Carrier: Archon | Dreadnought: Revelation | Supercarrier: Aeon | Titan: Avatar

Factions with unique Spacecraft

Amarr Empire Caldari State Gallente Federation Minmatar Republic Jove Empire Sisters of EVE Angel Cartel Blood Raider Covenant Guristas Pirates Sansha's Nation Serpentis Corporation