Archon

Archon

Archon The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor's assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.

Structure

Structure Hitpoints

Structure Hitpoints
137,500 HP

Max Velocity

Max Velocity
70 m/sec

Inertia Modifier

Inertia Modifier
0.0455 x

Fleet Hangar Capacity

Fleet Hangar Capacity
10000 m3

Fuel Bay Capacity

Fuel Bay Capacity
3000 m3

Mass

Mass
1,113,750,000 kg

Volume

Volume
13950000 m3

Capacity

Capacity
825 m3

Fitting

powergrid Output

powergrid Output
775,000 MW

Low Slots

Low Slots
7

Med Slots

Med Slots
4

High Slots

High Slots
5

CPU Output

CPU Output
625 tf

Calibration

Calibration
400 points

Upgrade Hardpoints

Upgrade Hardpoints
3 hardpoints

Capacitor

Recharge time

Recharge time
4500 s

Capacitor Capacity

Capacitor Capacity
64875 GJ

Targeting

Maximum Targeting Range

Maximum Targeting Range
92.50 km

Max  Locked Targets

Max Locked Targets
6

RADAR Sensor Strength

RADAR Sensor Strength
72 points

Signature Radius

Signature Radius
2.92 km

Scan Resolution

Scan Resolution
55 mm

Shield

Shield Capacity

Shield Capacity
87500 HP

Shield Em Damage Resistance

Shield Em Damage Resistance
0 %

Shield Explosive Damage Resistance

Shield Explosive Damage Resistance
50 %

Shield Kinetic Damage Resistance

Shield Kinetic Damage Resistance
40 %

Shield Thermal Damage Resistance

Shield Thermal Damage Resistance
20 %

Shield recharge time

Shield recharge time
14000 s

Armor

Armor Hitpoints

Armor Hitpoints
137,500 HP

Armor Em Damage Resistance

Armor Em Damage Resistance
50 %

Armor Explosive Damage Resistance

Armor Explosive Damage Resistance
20 %

Armor Kinetic Damage Resistance

Armor Kinetic Damage Resistance
25 %

Armor Thermal Damage Resistance

Armor Thermal Damage Resistance
35 %

Drones

Drone Capacity

Drone Capacity
80000 m3

Drone Control Range Bonus

Drone Control Range Bonus
3 m

Drone Bandwidth

Drone Bandwidth
375 Mbit/sec

Miscellaneous

Maximum Operational Distance

Maximum Operational Distance
5 km

Maximum Concurrent Operational Users

Maximum Concurrent Operational Users
10

Jump Drive Fuel Need

Jump Drive Fuel Need
Helium Isotopes

Maximum Jump Range

Maximum Jump Range
6.5 ly

Jump Drive Consumption Amount

Jump Drive Consumption Amount
1000 units

Jump Drive Capacitor Need

Jump Drive Capacitor Need
95 %

Ship Maintenance Bay Capacity

Ship Maintenance Bay Capacity
1000000 m3

Rig Size

Rig Size
XLarge

 

Blueprint

Archon Blueprint i Archon Blueprint

Required skills

Primary Skill required
Capital Ships Capital Ships I
Advanced Spaceship CommandAdvanced Spaceship Command V
Spaceship CommandSpaceship Command V
Secondary Skill required
Amarr Carrier Amarr Carrier I
Capital ShipsCapital Ships IV
Advanced Spaceship CommandAdvanced Spaceship Command V
Spaceship CommandSpaceship Command V
Amarr BattleshipAmarr Battleship III
Spaceship CommandSpaceship Command IV
Amarr BattlecruiserAmarr Battlecruiser III
Spaceship CommandSpaceship Command III
Amarr CruiserAmarr Cruiser III
Spaceship CommandSpaceship Command II
Amarr DestroyerAmarr Destroyer III
Drone InterfacingDrone Interfacing V
DronesDrones V
Jump Fuel ConservationJump Fuel Conservation IV
Jump Drive OperationJump Drive Operation III
NavigationNavigation V
Warp Drive OperationWarp Drive Operation V
NavigationNavigation I
ScienceScience V
Jump Drive CalibrationJump Drive Calibration III
Jump Drive OperationJump Drive Operation V
NavigationNavigation V
Warp Drive OperationWarp Drive Operation V
NavigationNavigation I
ScienceScience V

Amarr design philosophy seems to lend itself well to capital ships and the Archon is no exception. Sporting nothing less than the thickest armor and largest capacitor of any carrier class ship the Archon will make an excellent defensive fixture in any fleet. Combined with its numerous low slots and bonus to armor resists the Archon is able to survive overwhelming enemy forces, shrugging off subcapital attacks while it focuses on its critical repair role. If you need a carrier built to last, the Archon won't disappoint.

Specialist modules that can be fitted to this carrier are:

Additionally this carrier can launch fighters.

Additional Images

Below are additional ships images. Click the image below for a larger version:


Amarr Starships

Frigates Tech 1 Frigates: CrucifierExecutionerImpairorInquisitorMagnatePunisherTormentor | Faction Frigates: Amarr Navy Slicer
Tech 2 Assault Ships: VengeanceRetribution | Interceptors: CrusaderMalediction | Covert Ops: AnathemaPurifier | Electronic Attack Ships: Sentinel
Destroyers Tech 1 Destroyers: CoercerDragoon
Tech 2 Interdictors: Heretic
Cruisers Tech 1 Cruisers: ArbitratorAugororOmenMaller | Faction Cruisers: Omen Navy IssueAugoror Navy Issue
Tech 2 Heavy Assault Ships: ZealotSacrilege | Recon Ships: PilgrimCurse | Heavy Interdictors: Devoter | Logistics: Guardian
Tech 3 Strategic Cruisers: Legion
Battlecruisers Tech 1 Combat Battlecruisers: ProphecyHarbinger | Attack Battlecruisers: Oracle | Faction Battlecruisers: Harbinger Navy Issue
Tech 2 Command Ships: AbsolutionDamnation
Battleships Tech 1 Battleships: ArmageddonApocalypseAbaddon | Faction Battleships: Apocalypse Navy IssueArmageddon Navy IssueArmageddon Imperial IssueApocalypse Imperial Issue
Tech 2 Black Ops: Redeemer | Marauders: Paladin
Industrials Tech 1 Industrials: SigilBestower | Freighter: Providence
Tech 2 Transport Ships: Impel | Blockade Runners: Prorator | Jump Freighters: Ark
Capitals Tech 1 Carrier: Archon | Dreadnought: Revelation | Supercarrier: Aeon | Titan: Avatar

Factions with unique Spacecraft

Amarr Empire Caldari State Gallente Federation Minmatar Republic Jove Empire Sisters of EVE Angel Cartel Blood Raider Covenant Guristas Pirates Sansha's Nation Serpentis Corporation