425mm AutoCannon I

425mm AutoCannon I

425mm AutoCannon I The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1,000 kg
VolumeVolume
10 m3
CapacityCapacity
1.5 m3

Fitting

powergrid usagepowergrid usage
140 MW
CPU usageCPU usage
24 tf

Miscellaneous

Rate of fireRate of fire
5.63 s
Charges Per CycleCharges Per Cycle
1
Damage ModifierDamage Modifier
2.8875 x
Charge sizeCharge size
Medium
Accuracy falloff Accuracy falloff
9.60 km
Tech LevelTech Level
1 Level
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Signature ResolutionSignature Resolution
125 m
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1 Level

Targeting

Optimal RangeOptimal Range
2 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.1056 rad/sec
 

Blueprint

425mm AutoCannon I Blueprint i 425mm AutoCannon I Blueprint

Required skills

Primary Skill required
Medium Projectile Turret Medium Projectile Turret I
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III

Variations

Tech I
i 425mm AutoCannon I
i 425mm Medium 'Scout' Autocannon I
i 425mm Medium Carbine Repeating Cannon I
i 425mm Medium Gallium Machine Gun
i 425mm Medium Prototype Automatic Cannon
Tech II
i 425mm AutoCannon II
Storyline
i 425mm Medium 'Jolt' Autocannon I
Faction
i Domination 425mm Autocannon
i Republic Fleet 425mm Autocannon
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