425mm AutoCannon I

425mm AutoCannon I

425mm AutoCannon I The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Structure

Structure Hitpoints

Structure Hitpoints
40 HP

Mass

Mass
1,000 kg

Volume

Volume
10 m3

Capacity

Capacity
1.5 m3

Fitting

powergrid usage

powergrid usage
140 MW

CPU usage

CPU usage
24 tf

Miscellaneous

Rate of fire

Rate of fire
5.63 s

Charges Per Cycle

Charges Per Cycle
1

Damage Modifier

Damage Modifier
2.8875 x

Charge size

Charge size
Medium

Accuracy falloff

Accuracy falloff
9.60 km

Tech Level

Tech Level
1 Level

Used with (chargegroup)

Used with (chargegroup)
Projectile Ammo

Signature Resolution

Signature Resolution
125 m

Overload damage bonus

Overload damage bonus
15 %

Heat Damage

Heat Damage
0.8 HP

Required Thermodynamics Level

Required Thermodynamics Level
1 Level

Targeting

Optimal Range

Optimal Range
2 km

Trackingspeed / Accuracy

Trackingspeed / Accuracy
0.1056 rad/sec

 

Blueprint

425mm AutoCannon I Blueprint i 425mm AutoCannon I Blueprint

Required skills

Primary Skill required
Medium Projectile Turret Medium Projectile Turret I
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III

Variations

Tech I
i 425mm AutoCannon I
i 425mm Medium 'Scout' Autocannon I
i 425mm Medium Carbine Repeating Cannon I
i 425mm Medium Gallium Machine Gun
i 425mm Medium Prototype Automatic Cannon
Tech II
i 425mm AutoCannon II
Storyline
i 425mm Medium 'Jolt' Autocannon I
Faction
i Domination 425mm Autocannon
i Republic Fleet 425mm Autocannon
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