| Undue Attention - Closing the Gate (3 of 3) - Various
|Yeah, it would. That's hat we're using. Between my few ship and my friends in the Intaki Syndicate, we have enough to occupy what's over here now until the Navy gets here. The problem is that dammed jump gate you found.|
I can see you sweating already. Calm down. I know you aren't ready for a major fleet op, not yet. And I want to use that to our advantage. We're staging our battle on the other side of the system - close enoughfor the Gallente to take the bait, but far enough that that gate will be beyond their sensor range, especially against a frigate-class ship the size of the one you'll need to be flying.
Fly to the Gallente jump gate and destroy it. I won't lie to you. The gate is almost certain more heavily fortified than it was before. The gate itself will probably take a crapload of damage before it's disabled. However, there should be fewer enemy pilots to deal with this time, since they'll all be tied up in the larger battle. Once the jump gate is down, not only will the main Gallente force be without reinforcements, but they won't have a clean exit, and they should flee or surrender.
Type : Combat
Location : Deadspace
Mission Level : 1
Part of a Mission Chain : Yes
|Destroy the Gallente jump gate.
Tips and Help
Additional Information About this Mission
Total Bounties: 10000 credits
Mission Reward: 29000 credits and 39 Loyalty Points
Bonus Reward: 36000 credits if missions is completed within 1 hour and 40 minutes.
ISK or credit rewards of a mission will differ slightly amongst different players, see Missions guide for answers.
|Best Damage Type to Use During Stage: Thermal/Kinetic
Best Resistances to Have During Stage: Thermal/Kinetic
30xFederation Navy Ships
1xGallente Defence Battery
- Caldari: Security Agent Ogyura Unao
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