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		<title>EVElopedia - New pages [en]</title>
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		<updated>2012-05-17T00:33:39Z</updated>
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	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Targost_Avitus</id>
		<title>Targost Avitus</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Targost_Avitus"/>
				<updated>2012-05-15T00:49:53Z</updated>
		
		<summary type="html">&lt;p&gt;Targost Avitus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(((Work in progress)))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|name=Targost Avitus&lt;br /&gt;
|pilotpicture=Port1.jpg‎ &lt;br /&gt;
|caption=&lt;br /&gt;
|concordid=Classified&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Amar&lt;br /&gt;
|bloodline=Khanid&lt;br /&gt;
|bloodtype=optional&lt;br /&gt;
|father=?&lt;br /&gt;
|mother=?&lt;br /&gt;
||bdate=16-12-74&lt;br /&gt;
|bplace=?&lt;br /&gt;
|height=173.8cm&lt;br /&gt;
|weight=78.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Born 16-12-YC 74&lt;br /&gt;
Ht:173.8cm  Wt:78.6kg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Royal Khanid Navy Verteran&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background:&lt;br /&gt;
 Raised at a House of the Hearth(*1)  compound on an outter planet of the&lt;br /&gt;
 Khanid Kingdom. He was tested by his instructors and the Almighty but was&lt;br /&gt;
 found worthy of RKN OCS training by the age of 17.  With in 20 yrs he&lt;br /&gt;
 worked his way to Capt. of a Destroyer, and had joined in several joint&lt;br /&gt;
 operatons with the Imperial Navy against common targets.  With a noteable&lt;br /&gt;
 record of service it is strange that his leaving the RKN in YC111is a&lt;br /&gt;
 sealed record.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(*1) The House of the Hearth was started off as a place where wounded vets&lt;br /&gt;
recover and need be reside. With in 50 yrs it became much more. Every&lt;br /&gt;
one does their part. Every part is run by members of the House, no slaves&lt;br /&gt;
are used.  And those still attending help from the fields to research, allowing &lt;br /&gt;
the House to grow and to take on more members.  The graduated are&lt;br /&gt;
expected to pay back the investment made them. Most graduates go on to serve&lt;br /&gt;
in the RKN, or the House. But where ever they go they are sure to make the&lt;br /&gt;
House proud. They are the back bone that keeps operations alive, and can&lt;br /&gt;
be depended on at all times&lt;/div&gt;</summary>
		<author><name>Targost Avitus</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Gymir_Asaadan_(Character)</id>
		<title>Gymir Asaadan (Character)</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Gymir_Asaadan_(Character)"/>
				<updated>2012-05-14T17:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;Gymir Asaadan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC}}&lt;br /&gt;
{{Character&lt;br /&gt;
|pilotpicture=Gymir_256.jpg&lt;br /&gt;
|caption=Pod Pilot Gymir Asaadan&lt;br /&gt;
|name=Gymir Asaadan&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Minmatar&lt;br /&gt;
|bloodline=Sebiestor&lt;br /&gt;
|birthdate= &lt;br /&gt;
|corporation=Combing the Cat&lt;br /&gt;
|occupation=Pod Pilot&lt;br /&gt;
|specialisation=None&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gymir Asaadan</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/%D0%A1%D0%B0%D0%BD%D0%BA%D1%86%D0%B8%D0%BE%D0%BD%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D0%BD%D1%8B%D0%B5_%D0%9A%D0%9E%D0%9D%D0%9A%D0%9E%D0%A0%D0%94%D0%BE%D0%BC_%D0%B2%D0%BE%D0%B9%D0%BD%D1%8B,_%D0%BD%D0%BE%D0%B2%D1%8B%D0%B5_%D0%BC%D0%BE%D0%B4%D1%83%D0%BB%D0%B8</id>
		<title>Санкционированные КОНКОРДом войны, новые модули</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/%D0%A1%D0%B0%D0%BD%D0%BA%D1%86%D0%B8%D0%BE%D0%BD%D0%B8%D1%80%D0%BE%D0%B2%D0%B0%D0%BD%D0%BD%D1%8B%D0%B5_%D0%9A%D0%9E%D0%9D%D0%9A%D0%9E%D0%A0%D0%94%D0%BE%D0%BC_%D0%B2%D0%BE%D0%B9%D0%BD%D1%8B,_%D0%BD%D0%BE%D0%B2%D1%8B%D0%B5_%D0%BC%D0%BE%D0%B4%D1%83%D0%BB%D0%B8"/>
				<updated>2012-05-14T15:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;CCP Spitfire: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Приветствую. Я — CCP SoniClover из команды Super Friends, и сегодня я расскажу вам о том, чем мы занимались с момента нашей последней встречи. Эта статья по большей части посвящена описанию изменений, вносимых нами в механику игры, и по количеству знаков вполне тянет на приступ словеcного поноса (который, наверное, лучше никак не иллюстрировать). Тем, кто любит ''красивые'' картинки, придётся потерпеть до следующей недели — CCP Punkturis обещала написать новую статью про доработку интерфейса игры.&lt;br /&gt;
&lt;br /&gt;
Надеюсь, вам уже известно, что в рамках «Инферно» задачей номер один для нашей команды стала переделка системы санкционированных КОНКОРДом войн (war declarations, war decs). О принципах, положенных в основу этих изменений, вы можете узнать из другой моей статьи, но я думаю, что нелишне будет пройтись по ним ещё раз. Итак, мы намерены упорядочить процесс ведения войн, увеличить количество степеней свободы их участников и закрыть пару лазеек в правилах — иными словами, превратить эту систему в многофункциональный инструмент, способы применения которого определяются не разработчиками, а игроками. Кроме того, мы хотим акцентировать внимание игроков на том, что за удобства в «Еве» нужно платить — выход из NPC-корпорации должен быть сопряжён с увеличением рисков.&lt;br /&gt;
&lt;br /&gt;
Опубликовав предыдущую статью, мы тут же взялись за доработку сделанного; начнём наш рассказ с самых важных изменений.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Стоимость ведения боевых действий==&lt;br /&gt;
&lt;br /&gt;
Мы слегка доработали формулу, по которой рассчитывается стоимость объявления и продления войны (вне зависимости от того, кому она объявляется — корпорации или альянсу). Окончательный вариант формулы выглядит следующим образом:&lt;br /&gt;
&lt;br /&gt;
''(log2.05831 N)˄2 * 300000 * N˄0.27, где N — количество пилотов в корпорации, которой объявляется война.''&lt;br /&gt;
&lt;br /&gt;
Вот на что похож график этой функции:&lt;br /&gt;
&lt;br /&gt;
[[File:WarCostChart.jpg]]&lt;br /&gt;
&lt;br /&gt;
На графике показана стоимость объявления войны корпорациям и альянсам с численностью до 5000 человек. Минимальный размер еженедельного платежа — 50 миллионов кредитов; предельный размер его суммы никак не ограничен, однако после прохождения отметки в 5000 пилотов она будет расти ещё медленнее (так, до суммы в 500 миллионов кредитов еженедельный платёж дойдёт лишь в том случае, если вы объявите войну альянсу из 7200 человек). Точные цифры для важных точек графика выглядят следующим образом:&lt;br /&gt;
&lt;br /&gt;
* Нижний предел в 50 миллионов преодолевается на отметке в 130 пилотов.&lt;br /&gt;
* 100 миллионов — это стоимость объявления войны 374 пилотам.&lt;br /&gt;
* Война с корпорацией/альянсом из 1000 пилотов обойдётся в 177 миллионов.&lt;br /&gt;
* Война с корпорацией/альянсом из 3000 пилотов обойдётся в 320 миллионов.&lt;br /&gt;
* Война с корпорацией/альянсом из 5000 пилотов обойдётся в 416 миллионов.&lt;br /&gt;
&lt;br /&gt;
Увеличение стоимости боевых действий — это плата за увеличение количества врагов (и, как следствие, повышение доступности PvP). Звучали опасения, что этот вариант формулы будет стимулировать систематическое злоупотребление игровой механикой в отношении небольших корпораций, однако — с учётом того, что сейчас такой проблемы практически не существует — повышение базовой стоимости объявления войны c 2-х миллионов до 50-ти вряд ли приведёт к её внезапному появлению.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==И ещё немного о расходах на войну==&lt;br /&gt;
&lt;br /&gt;
Пара важных моментов, на которые следует обратить ваше внимание:&lt;br /&gt;
&lt;br /&gt;
При подсчёте количества пилотов в корпорации не учитываются персонажи, приписанные к пробным учётным записям. Мы рассматривали возможность исключения из подсчётов пилотов с неоплаченной подпиской, однако их у нас сравнительно мало — подобное усложнение формулы не будет иметь никакого смысла. Численность корпораций и альянсов, союзных обороняющейся стороне, в формуле никак не учитывается.&lt;br /&gt;
&lt;br /&gt;
Цифра, полученная в результате применения нашей формулы, по-прежнему умножается на количество ведущихся вами войн. Учитываются все войны, которые были начаты вами без взаимного согласия сторон — за исключением тех войн, которые автоматически «создаются» при выходе корпорации из вражеского альянса. Простой пример: альянс А объявил войну альянсу Б, из состава альянса Б вышло десять корпораций; каждой из них альянс А автоматически объявляет войну, однако на стоимость боевых действий увеличение количества войн никак не влияет.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Лебединая песня «попрыгунчиков»==&lt;br /&gt;
&lt;br /&gt;
В «Инферно» будет реализовано одно из предложений, прозвучавших на «Фанфесте» — с его помощью мы сумеем сильно испортить жизнь пилотам, вступающим в воюющую корпорацию на время боя и выходящим из неё сразу после его окончания. Если вы вышли из состава корпорации, участвующей в «односторонней» войне, вы не сможете вернуться обратно до завершения этой войны (или до истечения семидневного срока); на «взаимные» войны действие этого правила распространяться не будет.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Больше друзей, хороших и разных==&lt;br /&gt;
&lt;br /&gt;
Наконец, мы доработали механику взаимодействия воюющих корпораций с альянсами: если союзная вам корпорация вступает в альянс, то он автоматически зачисляется в число ваших союзников. Мы собирались подумать над введением ограничений по сроку действия союзнических договоров, но до выхода «Инферно» нам этого сделать не удалось; идея нам очень нравится, так что мы обязательно к ней вернёмся.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Новые игрушки==&lt;br /&gt;
&lt;br /&gt;
Второй задачей, поставленной перед нашей командой, стало создание новых модулей и доработка старых; к сожалению (как это всегда бывает со второстепенными задачами), кое-чем нам пришлось пожертвовать, из-за чего список модулей сократился с двенадцати позиций до семи. Именно с них мы и начнём, причём точных характеристик здесь не будет — мы продолжаем работать над их оптимизацией. Хотите узнать, как именно они меняются? Заходите на тестовый сервер Singularity!&lt;br /&gt;
&lt;br /&gt;
[[File:Armor_shift.png]] '''Armor Adaptive Hardener I.''' Комплект активной брони, сопротивляемость которого различным видам ущерба меняется в зависимости от того, чем именно стреляют по вашему кораблю; при этом на корабль может быть установлен лишь один модуль этого типа. Пока что мы ограничимся модулем категории Tech 1 — от его успеха будет зависеть, когда в игре появятся другие модификации этой брони.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Drone_damage.png]] '''Extrinsic Damage Amplifier I и Extrinsic Damage Amplifier II.''' Модули, увеличивающие количество наносимого дронами ущерба.&lt;br /&gt;
&lt;br /&gt;
[[File:Cap_shield_boost.png]] '''Small/Medium/Large/X-Large Ancillary Shield Booster I.''' Модули накачки щита (пока что — исключительно категории Tech 1), отличающиеся высокой эффективностью работы и крайне высоким потреблением энергии. Создаваемую ими нагрузку на бортовой накопитель энергии можно снизить, зарядив модули «батарейками» — зарядами для инжектора (Cap Booster Charges).&lt;br /&gt;
&lt;br /&gt;
[[File:Target_breaker.png]] '''MagSheath Target Breaker I.''' Модуль, с определённой вероятностью нарушающий процесс сопровождения вашего корабля вражескими системами целеуказания; чем больше вражеских кораблей пытается вас «вести», тем больше вероятность успешного срабатывания модуля. Включение модуля приводит к сбросу всех сопровождаемых вами целей, установка модуля на борт корабля — к резкому уменьшению разрешающей способности систем поиска целей (scan resolution); кроме того, модуль не предназначен для установки на корабли большого тоннажа (capital ships).&lt;br /&gt;
&lt;br /&gt;
'''Overclocking Processor Unit I и Overclocking Processor Unit II.''' Тюнинг-модули, увеличивающие мощность ЦПУ за счёт уменьшения скорости регенерации щита.&lt;br /&gt;
&lt;br /&gt;
'''Light Web Drone и Medium Web Drone.''' Лёгкие и средние беспилотники с генераторами стазис-сетей.&lt;br /&gt;
&lt;br /&gt;
'''Изменение принципов работы дополнительных батарей накопителя (Capacitor Batteries).''' Помимо увеличения ёмкости бортового накопителя энергии, модули этого класса обеспечат вас защитой от нейтрализаторов заряда (Energy Neutralizers) и модулей паразитной подзарядки (Energy Vampires) — энергия будет выкачиваться из накопителей обоих кораблей (как нападающего, так и обороняющегося).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Что осталось за кадром==&lt;br /&gt;
&lt;br /&gt;
Наши постоянные читатели сразу заметят, что в этом списке не хватает нескольких пунктов. Вспомогательный варп-двигатель (Micro Jump Drive) практически готов к серийному производству, сопровождающие его работу спецэффекты уже доведены до ума, но, к сожалению, мы не успеем устранить ряд мелких неполадок; в состав первой части «Инферно» этот модуль не войдёт. Точно так же нам не хватило времени на доработку беспилотников, оснащённых демонтажными модулями (salvager drones). Работа над их трёхмерными моделями близится к завершению, и мы очень надеемся на то, что скоро сможем добавить их в игру (увы, конкретных сроков назвать мы не можем).&lt;br /&gt;
&lt;br /&gt;
У нас полно идей для новых модулей, причём многими из них мы обязаны игрокам. За что именно мы возьмёмся в ближайшее время — вопрос открытый. Работа над «Инферно» многому нас научила; теперь мы точно знаем, на что мы можем опираться и чего нам следует избегать. Создание новых модулей — это лишь часть общего процесса работы над игрой, и направление деятельности нашей команды во многом будет определяться тем направлением, в котором будет двигаться вся «Ева».&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Охота за чертежами==&lt;br /&gt;
&lt;br /&gt;
Изначально в наши планы входила раздача модулей уникальными способами: один из новых модулей должен был продаваться исключительно в магазинах наград (LP Store), другой — получаться лишь в результате проведения научно-исследовательских работ (Invention). К сожалению, это привело бы к перекосам в объёмах поставки модулей на рынок; по этой причине мы решили «выдавать» новинки общим для всех модулей способом, слегка отличающимся от стандартных методов ввода в игру новых предметов.&lt;br /&gt;
&lt;br /&gt;
Ни один из перечисленных выше модулей не будет доступен на рынке в виде оригиналов чертежей (BPO). Исключением из правила станут лишь тюнинг-модули, дроны и модули Extrinsic Damage Amplifier — продажей их чертежей по старинке будут заниматься NPC-корпорации. Для всех остальных модулей будут доступны лишь копии чертежей (BPC), причём найти их можно будет лишь в районах космических аномалий (магнитных и радарных) или обломках кораблей пиратских командиров и офицеров. Количество партий, могущих быть выпущенными с помощью каждой копии, будет варьироваться в диапазоне от 3 до 50 (и зависеть от уровня сложности зачищаемой аномалии)&lt;br /&gt;
&lt;br /&gt;
Зачем мы всё усложняем, спросите вы? Если честно, то продажа чертежей при помощи торговой системы — это вынужденная мера, которой мы привыкли злоупотреблять. Гораздо интереснее, когда получением чертежей занимаются сами игроки; каждый из этапов жизненного цикла модуля (поиск чертежей, их продажа или покупка, производство, продажа и использование модуля) мы хотим сделать частью ''игры''. Кроме того, нам нужно определиться со способами устранения возможных последствий, связанных с добавлением в игру новых модулей (чем мы собираемся заниматься на регулярной основе) — таких, как «перегрев» рынка и «моральный износ» существующего контента. Выдача чертежей посредством PvE позволяет нам контролировать объёмы поступления модулей на рынок, снабжает нас инструментом, который ещё не раз нам пригодится.&lt;br /&gt;
&lt;br /&gt;
==Вот и всё на сегодня==&lt;br /&gt;
&lt;br /&gt;
Члены команды Super Friends невероятно рады тому, что их поделки скоро попадут в руки игроков; нам не терпится узнать, что именно вы будете с ними делать (и насколько поломанной в итоге окажется игра).&lt;/div&gt;</summary>
		<author><name>CCP Spitfire</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Logan_Fyreite_(Character)</id>
		<title>Logan Fyreite (Character)</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Logan_Fyreite_(Character)"/>
				<updated>2012-05-14T15:16:48Z</updated>
		
		<summary type="html">&lt;p&gt;Logan Fyreite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC}}&lt;br /&gt;
{{Character&lt;br /&gt;
|pilotpicture=648122584_256.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|name=Logan Fyreite&lt;br /&gt;
|gender=Male&lt;br /&gt;
|race=Minmatar&lt;br /&gt;
|bloodline=Sebiestor&lt;br /&gt;
|birthdate= 2005.07.16 05:31&lt;br /&gt;
|corporation=STIMULUS&lt;br /&gt;
|occupation=Anarchist and pod pilot&lt;br /&gt;
|specialisation=Combat, Logistics, EWAR&lt;br /&gt;
}}&lt;br /&gt;
== Pre-Capsuleer ==&lt;br /&gt;
*'''Early Childhood''' - Logan was raised in lowsec near the border between Amarr and Minmatar space. He worked with his family on a small farm at the outskirts of a moderately sized town. He grew up in a fairly insular society, and his parents were strict, but not cruel.&lt;br /&gt;
*'''Abduction''' - This colony was a site of an Angel Cartel slaver raid, who reportedly captured a high percentage of the local population, while executing any resistance. Logan's family was all apparently captured or killed, with the majority of the surrounding population being enslaved and moved in various trafficking rings. Various families and children taken during this raid have shown up all across known space, varying from a infant taken and moved to Blood Raider space, to a older man showing up just tow jumps away, working in a slave mining operation.&lt;br /&gt;
*'''Rescue''' - An unidentified capsuleer working in conjunction with the Amarran Navy destroyed the Casino that Logan worked on, he and another slave were the only two rescued and were released to the Minmatar Navy for re-integration with surprisingly little hassle (It should be noted that Logan and the other slave were mis-identified as indentured Janitors, and the Amarran Captain is a known liberal).&lt;br /&gt;
*'''Indoctrination''' - Identified as a possible capsuleer by basic republic bio scans, Logan was moved into Capsuleer training, where he immediately volunteered for advanced combat training, and assignment to an RSS black ops team, post training. While Logan never excelled as a student, his abilities as a capsuleer were solid, but also never outstanding.&lt;br /&gt;
 &lt;br /&gt;
== Early Capsuleer ==&lt;br /&gt;
*'''Special Ops''' - Logan's enlistment into the black ops pool of the RSS was short lived. In operation [redacted] he [redacted]. [redacted] [corrupted] [redacted] failed [redacted] killing [redacted]. Although it was determined that Logan was [redacted], the base commander, [redacted] the squadron. Following the actions of the base commander, RSS terminated the operation, leaving Logan without a unit. Logan's enlistment came to an abrupt end and he was moved from the Navy fleet to an independent capsuleer, mid YC 107. His discharge was [redacted].&lt;br /&gt;
*'''Independent capsuleer''' - Logan left the service of the republic shortly after becoming independent, leaving to join a capsuleer war in the North that he had little if any connection to.&lt;br /&gt;
&lt;br /&gt;
== Capsuleer ==&lt;br /&gt;
*'''Post War''' - Reports indicate that Logan moved back into Empire space following the conclusion of the wars he involved himself in. He moved on several times, spending time in Caldari, then Amarr and finally Gallente space before making the transition to lowsec. As a former operative in black ops, his movements were largely guarded, but Logan always tried to leave his mark. He was removed from a pair of Pod Corporations for firing on non-hostiles, and once for engaging a CVA picket following a friendly fire incident.&lt;br /&gt;
*'''Lowsec''' - After Joining Nubs., a regionally strong pirate corp in Placid, Logan appeared to strike out, mostly on his own, to engage any pilots he came across, including fellow pirates and 'innocents.'&lt;br /&gt;
&lt;br /&gt;
== Pirate ==&lt;br /&gt;
*'''Placid''' - Nubs. life apparently fit well with Logan, and he struck out killing and being killed on a regular basis, engaging notable Pirates in low and nullsec, and being involved in many War declarations. Anti-pirates eventually mobilized and removed Nubs and their allies from Vlillirier and being scattered. Logan returned to solitary life in Lowsec, remaining on the hunt, and hunted.&lt;br /&gt;
*'''And Beyond''' - Logan roamed lowsec for a while, before rejoining the reformed Nubs. group in nullsec, up-engaging established alliances in their space, flying with Anarchy Empire and Insurgency. This type of fighting has appeared as the root of Logan's recent activities. He also spent time as CEO and co-CEO of empire mercenary corporations, as well as the CEO of a pirate and nullsec corp the ended up in Syndicate.&lt;br /&gt;
&lt;br /&gt;
== Anarchist ==&lt;br /&gt;
*STIMULUS - Joined after Nubs. corp finally went permanently inactive. Logan has been seen flying with STIM and Rote Kapelle in various engagements, including as a pilot in the Alliance tournament, infamously losing the Rote Kapelle flagship Rote Drei to GENOS is AT8. Disturbing reports have been returning from Syndicate since Logan moved out there, and he has apparently developed a network of underground spies and terrorist organizations on various planets across the cluster. CONCORD agents have been unable to successfully infiltrate further.&lt;/div&gt;</summary>
		<author><name>Logan Fyreite</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Umbar_Xadi</id>
		<title>Umbar Xadi</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Umbar_Xadi"/>
				<updated>2012-05-14T04:00:53Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;........&lt;br /&gt;
&lt;br /&gt;
.......&lt;br /&gt;
&lt;br /&gt;
.....&lt;br /&gt;
&lt;br /&gt;
..&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
The End&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ps. Noteably a person of few words&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Zebra_Corp</id>
		<title>Zebra Corp</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Zebra_Corp"/>
				<updated>2012-05-14T01:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: Created page with &amp;quot;Zebra Corp: A group of active, mature players looking to have fun in  All new applicant's must join channel ZC Pub.  Xander Phoena - Personnel Director  We fly together, We die t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zebra Corp: A group of active, mature players looking to have fun in&lt;br /&gt;
&lt;br /&gt;
All new applicant's must join channel ZC Pub.&lt;br /&gt;
&lt;br /&gt;
Xander Phoena - Personnel Director&lt;br /&gt;
&lt;br /&gt;
We fly together, We die together, and fap together.&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Corfforedig_Du_A_McQ</id>
		<title>Corfforedig Du A McQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Corfforedig_Du_A_McQ"/>
				<updated>2012-05-14T00:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: Created page with &amp;quot;Mining, NPC couriers, cheaper refining, trading, standings improvements of interest?  Corfforedig Du A McQ - Hitting new heights in lazyness each day&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mining]], [[NPC]] couriers, cheaper [[refining]], [[trading]], standings improvements of interest?&lt;br /&gt;
&lt;br /&gt;
Corfforedig Du A McQ - Hitting new heights in lazyness each day&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/CORFF</id>
		<title>CORFF</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/CORFF"/>
				<updated>2012-05-14T00:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: Created page with &amp;quot;CORFF is the corporation ticker of Corfforedig Du A McQ&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[CORFF]] is the [[corporation]] ticker of [[Corfforedig Du A McQ]]&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Blue_Republic</id>
		<title>Blue Republic</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Blue_Republic"/>
				<updated>2012-05-14T00:22:24Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: Created page with &amp;quot;The Reds claim to be the seekers of truth and enlightenment yet engage in nothing but debauchery.  They commit many crimes and must suffer for their deeds, but nothing they have ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reds claim to be the seekers of truth and enlightenment yet engage in nothing but debauchery.&lt;br /&gt;
&lt;br /&gt;
They commit many crimes and must suffer for their deeds, but nothing they have done or indeed can do can be as horrifying as their desecration of the Teapot of Justice, using it to make their so called &amp;quot;Pot Noodle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Our power lies in the shadows, in manipulation and control, in strict obediance to the ancient scrolls, they swore the oath that they now defy, they must die.&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Red_Federation</id>
		<title>Red Federation</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Red_Federation"/>
				<updated>2012-05-14T00:21:31Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: Created page with &amp;quot;The exiles. Driven from their home world for refusing to accept the values and beliefs that were once forced upon them. The members of the newly formed Red Federation stand now a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exiles. Driven from their home world for refusing to accept the values and beliefs that were once forced upon them. The members of the newly formed Red Federation stand now against those that they once called brothers and sisters, prepared to defend their newfound freedom.&lt;br /&gt;
&lt;br /&gt;
Never again will they live under the tyranical rule of the Blue Republic. Never again shall a Red bow his head to their ancient religions and hollow prophecies.&lt;br /&gt;
&lt;br /&gt;
This day is our day. A day to forge a new way ahead. And any who would stand in our way shall feel our wrath.&lt;br /&gt;
&lt;br /&gt;
Ad astra per aspera!&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Red_Frog_Freight</id>
		<title>Red Frog Freight</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Red_Frog_Freight"/>
				<updated>2012-05-14T00:16:18Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Red Frog Freight]]&lt;br /&gt;
&lt;br /&gt;
The home of the RF Freight team, a high sec freight service.&lt;br /&gt;
&lt;br /&gt;
How to use us: &lt;br /&gt;
0. Join our channel: RF Freight&lt;br /&gt;
&lt;br /&gt;
1. Go to our [http://red-frog.org/&amp;quot;website&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
2. Read the FAQ&lt;br /&gt;
&lt;br /&gt;
3. Use the trip calculator&lt;br /&gt;
&lt;br /&gt;
4. Set up contract according to trip calculator&lt;br /&gt;
&lt;br /&gt;
5. Let us do the rest&lt;br /&gt;
&lt;br /&gt;
Max 860,000 m3 pr trip&lt;br /&gt;
Max 1 billion ISK collateral&lt;br /&gt;
Only high sec routes&lt;br /&gt;
&lt;br /&gt;
Wardeccers: There are no freighters in Red Frog, we use out-of-corp alts. See our FAQ: http://red-frog.org/faq.php&lt;br /&gt;
&lt;br /&gt;
See also Blue Frog Freight (high collateral high-sec) and Black Frog Logistics (Low and null sec NPC service) &lt;br /&gt;
&lt;br /&gt;
For recruitment and application, join channel &amp;quot;Profit&amp;quot; and read the MOTD.&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Apanake</id>
		<title>Apanake</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Apanake"/>
				<updated>2012-05-14T00:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: Created page with &amp;quot;Apanake Solar System  Apanake is a backwater system that sits neither here nor there for any particular purpose on the interstallar trade lanes. Features minor Blood Raider secur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Apanake Solar System&lt;br /&gt;
&lt;br /&gt;
Apanake is a backwater system that sits neither here nor there for any particular purpose on the interstallar trade lanes. Features minor Blood Raider security risks to unwary travellellers. Profitable sites appear fairly regularly with mild risks.&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Red_McQ</id>
		<title>Red McQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Red_McQ"/>
				<updated>2012-05-13T23:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: Created page with &amp;quot;First report of Red McQ came from the local Apanake station in apanake. Infrequent sightings have been made from several sources in various regions.  He is the CEO of the cor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;First report of Red McQ came from the local [[Apanake]] station in apanake. Infrequent sightings have been made from several sources in various regions.&lt;br /&gt;
&lt;br /&gt;
He is the CEO of the corporation named [[Corfforedig Du A McQ]] (&amp;quot;Black &amp;amp; McQ Inc.&amp;quot;) which strives to facilitate trade and communication on a neutral basis.&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Black_Sun_Brethren</id>
		<title>Black Sun Brethren</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Black_Sun_Brethren"/>
				<updated>2012-05-13T23:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: Created page with &amp;quot;  I am of an earlier era of eve. I sit high in my seat and stand tall in my boots. I shoot big and dream far. My heart desires all there is, my mind desires power beyond all.    ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  I am of an earlier era of eve. I sit high in my seat and stand tall in my boots. I shoot big and dream far. My heart desires all there is, my mind desires power beyond all.&lt;br /&gt;
                                            Scott Ironwill&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black Sun is a versitile corporation.&lt;br /&gt;
We offer opportunities in all areas.&lt;br /&gt;
 - Industrial&lt;br /&gt;
 - Mining&lt;br /&gt;
 - Missions&lt;br /&gt;
 - Wormholes&lt;br /&gt;
 - Scanning&lt;br /&gt;
 - pve&lt;br /&gt;
 - pvp&lt;br /&gt;
 - trade&lt;br /&gt;
 - training&lt;br /&gt;
&lt;br /&gt;
Black Sun is a lowsec/highsec corporation working toward higher capabillity.&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Decayed_Angel_Mining_Installation</id>
		<title>Decayed Angel Mining Installation</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Decayed_Angel_Mining_Installation"/>
				<updated>2012-05-13T18:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Konstantin Panfilov: Created page with &amp;quot;Category:Magnetometric Sites Category:Angel Cartel Sites  {{Cosmic Signature |name=Decayed Angel Mining Installation |sig=1.25% |type=Magnetometric |equipment=Salvager |s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magnetometric Sites]]&lt;br /&gt;
[[Category:Angel Cartel Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Signature&lt;br /&gt;
|name=Decayed Angel Mining Installation&lt;br /&gt;
|sig=1.25%&lt;br /&gt;
|type=Magnetometric&lt;br /&gt;
|equipment=Salvager&lt;br /&gt;
|sec=[[Lowsec]]&lt;br /&gt;
|region=[Metropolis (Region)|Metropolis]&lt;br /&gt;
|rat=[[Angel Cartel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 7 salvageable cans. 2 frigates and 5 cruisers are present on warp-in.&lt;br /&gt;
&lt;br /&gt;
{{note| While the icon of the site shows the need of Archeology analyzer, only a Salvager was required.}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Debris litters this small pocket of space; torn sheets of hardened metal and twisted cables snake up through larger hulls and structures that all speak a story of violence and deterioration. A salvaging module will be required to sift amongst the garbage and find items of value. }}&lt;br /&gt;
&lt;br /&gt;
{{ExplorationCategoryNavigation}}&lt;/div&gt;</summary>
		<author><name>Konstantin Panfilov</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Ransacked_Angel_Abandoned_Station</id>
		<title>Ransacked Angel Abandoned Station</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Ransacked_Angel_Abandoned_Station"/>
				<updated>2012-05-13T17:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;Konstantin Panfilov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magnetometric Sites]]&lt;br /&gt;
[[Category:Angel Cartel Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Signature&lt;br /&gt;
|name=Ransacked Angel Abandoned Station&lt;br /&gt;
|sig=5.0%&lt;br /&gt;
|type=Magnetometric&lt;br /&gt;
|equipment=Salvager&lt;br /&gt;
|sec=[[Lowsec]]&lt;br /&gt;
|region=[[Metropolis (Region)|Metropolis]]&lt;br /&gt;
|rat=[[Angel Cartel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
This site contains 3 Angel Ship Rubble (salvager needed)  and 2 Angel Ship Waste (salvager needed).&lt;br /&gt;
&lt;br /&gt;
No enemies on warp-in. &lt;br /&gt;
May spawn 2 frigates and 2 cruisers.&lt;br /&gt;
&lt;br /&gt;
Possible T2 salvage.&lt;br /&gt;
&lt;br /&gt;
{{ExplorationCategoryNavigation}}&lt;/div&gt;</summary>
		<author><name>Konstantin Panfilov</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Decayed_Angel_Lone_Vessel</id>
		<title>Decayed Angel Lone Vessel</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Decayed_Angel_Lone_Vessel"/>
				<updated>2012-05-13T17:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Konstantin Panfilov: Created page with &amp;quot;Category:Magnetometric Sites Category:Angel Cartel Sites  {{Cosmic Signature |name=Decayed Angel Lone Vessel |sig=2.5% |type=Magnetometric |equipment=Analyzer |sec=[[Lows...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magnetometric Sites]]&lt;br /&gt;
[[Category:Angel Cartel Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Signature&lt;br /&gt;
|name=Decayed Angel Lone Vessel&lt;br /&gt;
|sig=2.5%&lt;br /&gt;
|type=Magnetometric&lt;br /&gt;
|equipment=Analyzer&lt;br /&gt;
|sec=[[Lowsec]]&lt;br /&gt;
|region=[Metropolis (Region)|Metorpolis]&lt;br /&gt;
|rat=[[Angel Cartel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An archeology site, containing 4 containers&lt;br /&gt;
&lt;br /&gt;
{{quote|Ancient ruins stand silent and still in the cold vacuum of space, a sober reminder of times long since past. An analyzer module will be vital in gaining a deeper understanding the numerous artifacts located here and finding something of value amongst the rubble.}}&lt;br /&gt;
&lt;br /&gt;
On warp-in, there are 4 frigates and 4 cruisers.&lt;br /&gt;
&lt;br /&gt;
{{ExplorationCategoryNavigation}}&lt;/div&gt;</summary>
		<author><name>Konstantin Panfilov</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/CORFF_pub</id>
		<title>CORFF pub</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/CORFF_pub"/>
				<updated>2012-05-13T16:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Umbar Xadi: /* Incursion Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Chat Channel - CORFF pub''&lt;br /&gt;
&lt;br /&gt;
== CORFF PUB ==&lt;br /&gt;
&lt;br /&gt;
Casual players may find that there is more to Eve than is first expected over time. This does not mean that all gameplay styles and activities can be achieved alone, With the right links, means to learn experience, and having this at a centralised point can assist the promotion of the Eve game and help show that there is life beyond the boundaries of where you are in your character(s) career(s)&lt;br /&gt;
&lt;br /&gt;
This channel is interested in providing -&lt;br /&gt;
&lt;br /&gt;
The point for Eve players that are driven and intent on making their way forward in progress in gameplay.&lt;br /&gt;
&lt;br /&gt;
Where all players can seek and find their career choice and links to opportunities.&lt;br /&gt;
&lt;br /&gt;
Fly Smart o7&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
1) Recruitment is allowed in CORFF pub channel. Spamming is not...... Use some common sense so everyone gets a chance.&lt;br /&gt;
&lt;br /&gt;
2) Placement of porn links or offensive material is not smart. Some of us have families out there and do not want to be in a channel that lets young people get access to inappropriate material. Keep it clean or take it elsewhere if you are that desperate.&lt;br /&gt;
&lt;br /&gt;
3) Mananagement may block access to CORFF pub for players that deliberately cause distress to others&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== CAREER OPPORTUNITIES ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nullsec Opportunities ==&lt;br /&gt;
Covering corporations that want to build an empire, intend to keep it, and anyone disagreeing gets the hot-drop-o-clock special prize with added explosive for flavouring. We all want freedom and anyone is free to disagree with you. Go forward into oblivion for your life may save many more and free the Realm of Eve from your sworn enemies.&lt;br /&gt;
&lt;br /&gt;
PvP Opportunities for the Insane. Nullsec drive for new frontiers !&lt;br /&gt;
[[Zebra Corp]] is currently recruiting. Forging ahead with ferocious drive these pilots don't stop the determination. Check out the [http://zebra.eve-kill.net&amp;quot;Zebra Corp Logged Statistics&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''Get you corporation/alliance represented here !'''&lt;br /&gt;
&lt;br /&gt;
== Piracy &amp;amp; PvP Driven Futures ==&lt;br /&gt;
Covering pure blood lust and malicious death tempered with skill and guts. Fill your cargo with booty warriors ! Find your pirate futures here......&lt;br /&gt;
&lt;br /&gt;
Want [[Genesis]] region and beyond ? &lt;br /&gt;
Want to meet interesting people, ..... then kill them in a ball of flame ? &lt;br /&gt;
Intrepid pilots willing to engage even the biggest ships in their pods with blazing hearts of fire !&lt;br /&gt;
[http://dpskills.eve-kill.net/?a=home&amp;quot;Dead Pod Society Statistics&amp;quot;] - Saving ships from fail fits since 2005&lt;br /&gt;
&lt;br /&gt;
Setting new heights in pro PvP. Do you have what it takes ?&lt;br /&gt;
http://www.shadowcartel.com/&lt;br /&gt;
&lt;br /&gt;
Never ending warfare sound like your style ? &lt;br /&gt;
Try out [[Red Federation]] so you can kick some Republican pilot back to where they belong !&lt;br /&gt;
PvP for the Fanatical and the new pilots alike ! &lt;br /&gt;
How about the [[Blue Republic]] for those that are want to stomp those Federation pilots ?&lt;br /&gt;
Join chat &amp;quot;R-V-B&amp;quot; for more info and Q&amp;amp;A.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''Get you corporation/alliance represented here !'''&lt;br /&gt;
&lt;br /&gt;
== Intermediate Communities - A Bit of Everything ==&lt;br /&gt;
Covering corporations that are bridging the gap between high/low/null sec space with no one particular focus. May include a variety of game play styles&lt;br /&gt;
&lt;br /&gt;
Industrial pursuits and missions to your liking ?&lt;br /&gt;
[[Black Sun Brethren]] - Lowsec/highsec corporation working toward higher capability.&lt;br /&gt;
&lt;br /&gt;
[[Eve University]] - For the driven new players - http://www.eveuniversity.org/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''''Get you corporation/alliance represented here !'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== PUBLIC CAUSES, TRADING, GENERAL INFORMATION &amp;amp; SERVICES ==&lt;br /&gt;
&lt;br /&gt;
'''-Public Events &amp;amp; Actions-'''&lt;br /&gt;
&lt;br /&gt;
The Valhalla Project - Shield fleet incursion chat channel fighting the might of the Sansha ! Help put the abductees out of misery with your firepower now !&lt;br /&gt;
&lt;br /&gt;
BTL Pub - Chat channel for shield fleets to form from.&lt;br /&gt;
&lt;br /&gt;
The Ditanian Fleet - Chat channel for armor fleets to form in. Previously invite only, this may change without notice.&lt;br /&gt;
&lt;br /&gt;
live events - Chat channel to keep up with what is happening and where it is !&lt;br /&gt;
&lt;br /&gt;
'''-Meanwhile Elsewhere.....-'''&lt;br /&gt;
&lt;br /&gt;
The rumour mill grinds.........and yes, there are [[Jove]] warships in existence. Oservatons indicate they are fitted with a local jump drive capability !&lt;br /&gt;
&lt;br /&gt;
It's not fiction ! Capital ships do still exist in high security space [http://wiki.eveonline.com/en/wiki/Capitals_in_Highsec&amp;quot;They sure do !&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
'''-Trading &amp;amp; Services-'''&lt;br /&gt;
&lt;br /&gt;
FREE jumpclone service ! Go to [https://forums.eveonline.com/default.aspx?g=posts&amp;amp;m=41955#post41955&amp;quot;Estel Arador Corp Services&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[Red Frog Freight]] services. Sending deliveries across the peaceful side of the empire.&lt;br /&gt;
[http://red-frog.org/jumps.php&amp;quot;Try this freight trip calculator to find out the costs for your special delivery&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[[CORFF]] in [[Genesis]] Region Sales - Offers item and pre-fitted ships can made available for YOUR corp on contract ! &lt;br /&gt;
&lt;br /&gt;
Emerald Bazaar - [[Genesis]] trading channel for exchanging contracts, advice, tips and bargains&lt;br /&gt;
&lt;br /&gt;
'''Get your Trading Links &amp;amp; Services advertised here !'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== USEFUL LINKS - LISTINGS ==&lt;br /&gt;
&lt;br /&gt;
== Wormhole Space ==&lt;br /&gt;
&lt;br /&gt;
General Information&lt;br /&gt;
[http://wiki.eveonline.com/en/wiki/Wormhole Space&amp;quot;Guide&amp;quot;]&lt;br /&gt;
[http://wiki.eveonline.com/en/wiki/Wormholes&amp;quot;Wormhole Guide&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Gas Mining information can be found in the &lt;br /&gt;
[http://wiki.eveuniversity.org/Gas_Cloud_Mining&amp;quot;Gas Cloud Mining Guide&amp;quot;] with information specifics available also on&lt;br /&gt;
[http://wiki.eveuniversity.org/Gas_in_W-space&amp;quot;Reports on types of gas clouds found in W-Space&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
http://www.eve-icsc.com/jumptools/jumpplanner.php to get you where you want to be in the coolest possible way there :)&lt;br /&gt;
&lt;br /&gt;
[http://evehq.battleclinic.com/downloads.htm&amp;quot;Download webpage&amp;quot;] for the EVEHQ multitool via your normal browser.&lt;br /&gt;
&lt;br /&gt;
[http://www.teamspeak.com/?page=downloads&amp;quot;Download webpage&amp;quot;] for the teamspeak 3 client via your normal browser&lt;br /&gt;
&lt;br /&gt;
== Incursion Community ==&lt;br /&gt;
&lt;br /&gt;
Fitting Guide for shield fleets&lt;br /&gt;
[http://incursions.nexsoft.de/&amp;quot;Principled Design Compilation&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
One Stop Guide&lt;br /&gt;
[http://incursionguide.wordpress.com/&amp;quot;Guide Hub for the heart of the anti-Sansha movement&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Incursion Forum&lt;br /&gt;
http://forums.eve-incursions.net/index.php&lt;br /&gt;
&lt;br /&gt;
Sansha Shiptypes - Incursions&lt;br /&gt;
[https://docs.google.com/document/d/1tmKD36HMcSl5CptGr9qID_cRiKtw-T01SdcTmrZZD_U/edit?pli=1&amp;amp;pli=1&amp;quot;Scout Observation Reports Documents&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Sansha Shiptypes - Targeting Priority&lt;br /&gt;
[https://docs.google.com/document/d/140wxvyBOo2mzox5MfmdNLt2snTIpURxzQ2y8zQ5fndE/edit?pli=1&amp;quot;List&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Sansha incursion patterns reported by fleets and [[CONCORD]] scouts&lt;br /&gt;
http://eve-survival.org/wikka.php?wakka=IncursionConstelationLayout&lt;br /&gt;
&lt;br /&gt;
[http://img17.imageshack.us/img17/6041/tagsg.jpg&amp;quot;How to set up your tags column on your overview&amp;quot;] and also [http://img707.imageshack.us/img707/8372/hqtagging.png&amp;quot;typical tagging protocol used&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Storyline &amp;amp; Mission Expeditions ==&lt;br /&gt;
&lt;br /&gt;
http://wiki.eveonline.com/en/wiki/COSMOS for adventures into the [[Eve]] story&lt;br /&gt;
&lt;br /&gt;
The four main empire factions are [[Caldari]], [[Minmatar]], [[Gallente]] and [[Amarr]]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eveonline.com/en/wiki/Pirate_Factions&amp;quot;These are the pirate factions&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Media &amp;amp; Fun ==&lt;br /&gt;
&lt;br /&gt;
Eve Radio !&lt;br /&gt;
[http://eve-radio.com/&amp;quot;Play me in a normal browser&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Alternate Eve music&lt;br /&gt;
[http://www.alienhand.dk/modules/content/index.php?id=1&amp;quot;Go get it!!]&lt;br /&gt;
&lt;br /&gt;
Gambling that isk for great fun !&lt;br /&gt;
[http://cogdev.net/blink/&amp;quot;Emptying your pocket faster than you can blink your eyes&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Mining &amp;amp; Industrial ==&lt;br /&gt;
&lt;br /&gt;
[http://ore.cerlestes.de/index.html#site:ore&amp;quot;Ore purchase information and ore refining ratio reference&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Moon mineral reaction table&lt;br /&gt;
[http://img685.imageshack.us/img685/104/reactions.gif&amp;quot;Moon mineral reaction table&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PI materials and processing tables, Use External browser to voew/print the PDF file&amp;quot;&lt;br /&gt;
[http://www.eve-online-fan.co.uk/wp-content/uploads/2010/04/Eve_PI_Diagrams_v1_4.pdf&amp;quot;PI materials and processing tables. Use External browser to view/print the PDF file&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://eve-platoon.de/index.php/me&amp;quot;Manufacturing Assistant&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eveonline.com/en/wiki/Item_Database:Manufacture_&amp;amp;_Research:Materials:Gas_Clouds_&amp;amp;_Boosters:Gas_Clouds&amp;quot;List of Gas Clouds for Booster Components&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
&lt;br /&gt;
Market trend and price research hub&lt;br /&gt;
http://www.eve-markets.net/index.php&lt;br /&gt;
&lt;br /&gt;
Where are those bargains ?&lt;br /&gt;
http://eve-central.com/&lt;br /&gt;
&lt;br /&gt;
Loyalty Point Stores Database&lt;br /&gt;
http://www.ellatha.com/eve/LP-Stores&lt;br /&gt;
&lt;br /&gt;
[http://eve-marketdata.com/browse_market.php&amp;quot;Get your Jita prices with ease!&amp;quot;] with some seriously useful [http://eve-marketdata.com/&amp;quot;tools&amp;quot;] to boot :)&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
&lt;br /&gt;
One stop guide. Use external browser in order to download the PDF file &lt;br /&gt;
http://www.isktheguide.com/&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eveonline.com/en/wiki/Starbase&amp;quot;Starbase Advice (Post Crucible Expansion)&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
Regions&lt;br /&gt;
[http://evemaps.dotlan.net/region&amp;quot;Regional Information Portal&amp;quot;] courtesy of http://evemaps.dotlan.net/&lt;br /&gt;
&lt;br /&gt;
Printable Maps for all [[Eve]] [[K-Space]]. Use external browser for the useful PDF file &lt;br /&gt;
http://www.ombeve.co.uk/&lt;br /&gt;
&lt;br /&gt;
== Fittings Advice and Loadouts ==&lt;br /&gt;
&lt;br /&gt;
[http://eve.battleclinic.com/browse_loadouts.php&amp;quot;For pre-made fittings, advice and opinions&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
== KillBoards ==&lt;br /&gt;
External websites for combat statistics. Good for reference, ego and egg&lt;br /&gt;
&lt;br /&gt;
http://eve-kill.net/&lt;br /&gt;
&lt;br /&gt;
http://eve.battleclinic.com/killboard/&lt;br /&gt;
&lt;br /&gt;
DOTLAN website provides a useful system report on combat activity via its detailed map system.&lt;br /&gt;
[http://evemaps.dotlan.net/system/Jita/kills&amp;quot;for the example in action&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NEWS ==&lt;br /&gt;
&lt;br /&gt;
[http://hulkageddon5.machine9.net/&amp;quot;Hulkageddon 5 - The Next Episode !&amp;quot;]  - for the latest feed from the terrorist groups in action at present&lt;br /&gt;
&lt;br /&gt;
http://community.eveonline.com/news.asp for your Eve news from CCP broadcast towers&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Webpage - How to Participate ==&lt;br /&gt;
&lt;br /&gt;
This webpage was formed from the idea of making a one stop point that new and veterren Eve players could find and links themselves to other career paths and find the means to solve the common problems that many pilots face. How many times as a veteren pilot have you heard those basic questions over and over ? A simple link can solve the problem for the majority so here is the aim incarnate.&lt;br /&gt;
&lt;br /&gt;
Not all corporations\alliances are going to be represented if they wish to be so. I am seeking prominant groups that cover all the categories above, use voice communication regularly, is established, active and of a size of at least 50 pilot members (corporation) or an undisclosed amount in the case of alliances.   &lt;br /&gt;
&lt;br /&gt;
I am looking for representations to cover the main empire regions, with several per region  from the more active groups for the &amp;quot;Piracy &amp;amp; PvP Driven Futures&amp;quot; and the &amp;quot;Intermediate Communities - A Bit of Everything&amp;quot;. For both categories the region you represent is the region you are based from, not necessarily operate in specifically or exclusively. In this manner a new pilot or a change of career should be made considerably easier for any given area that they are based in themselves.&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;Nullsec Opportunities&amp;quot; category I will accept from all the main nullsec specialised corporations/alliances with an aim to maintain a balance of representation. If your group is under represented then tell me !&lt;br /&gt;
&lt;br /&gt;
For the &amp;quot;PUBLIC CAUSES, TRADING, GENERAL INFORMATION &amp;amp; SERVICES&amp;quot; and the &amp;quot;USEFUL LINKS LISTINGS&amp;quot;, all suggestions are welcome. &lt;br /&gt;
&lt;br /&gt;
In all cases listings that are known may compromise internet security/gameplay, be linked to scams, offensive material or anything that would be deemed illegal will not be listed.&lt;br /&gt;
&lt;br /&gt;
CORFF pub is not biased for or against any particular gameplay style. &lt;br /&gt;
&lt;br /&gt;
It is not recommended to exchange intelligence information in CORFF pub that could compromise the gameplay of other players including your own. It is recommended that you avoid specifics when asked questions and rely on neutral helpful advice so everyone gets assistance without anyone losing out.&lt;br /&gt;
&lt;br /&gt;
Trading, advice, jokes and smiles are encouraged in CORFF pub. Spamming is not.&lt;br /&gt;
&lt;br /&gt;
If you think that you represent something that is not given here then let [[Red McQ]] know !&lt;br /&gt;
&lt;br /&gt;
--[[User:Umbar Xadi|Umbar Xadi]] 22:31, 15 May 2012 (GMT)&lt;/div&gt;</summary>
		<author><name>Umbar Xadi</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Khanid_Zealots</id>
		<title>Khanid Zealots</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Khanid_Zealots"/>
				<updated>2012-05-13T12:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Kingdom Political Roster &lt;br /&gt;
|1=[[Khanid Determinists|Determinists]]&lt;br /&gt;
|2=Zealots&lt;br /&gt;
|3=[[Khanid Royalists|Royalists]] &lt;br /&gt;
|4=[[Khanid Corporatists|Corporatists]]&lt;br /&gt;
|5=[[Khanid Unionists|Unionists]]&lt;br /&gt;
}}&lt;br /&gt;
The Zealots are a religious gruop of [[Khanid (bloodline)|Khanid]] and [[Ni-Kunni]] and [[True Amarr|Amarr]] and other [[Amarr#Bloodlines|bloodlines]]; but tru history many Khanids showed a strong association with this [[Reclaiming|reclaiming cults]].&lt;br /&gt;
&lt;br /&gt;
The Khanid bloodline are not generally known to be as devout as the true Amarr, but those who are tend to be fanatics even by Amarr standards. Religious Khanid are often inducted into zealous cults, generally based on their interpretation of the [[Scriptures]]. The Amarr regard these religious Khanid with suspicious interest; on the one hand the cultists' extremism alarms them, but on the other their religious fervor often results in deep theosophical insights.&amp;lt;ref&amp;gt;Khanid bloodline: Zealots: http://wiki.eveonline.com/en/wiki/Khanid_%28bloodline%29#Zealots&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Inside the [[Khanid Kingdom|Kingdom]] many Zeolots cults — also known as '''Khanid Zealots''' — are activ as reclaimers, and since [[Khanid II]] is the head of the church inside his domain, their champion is Khanid II. As for the Zeolots groups in the [[Amarr Empire|empire]]; they are mostly connected with the traditional reclaimers — [[Sarum Family]] — and their champions are [[Jamyl I]] and [[Merimeth Sarum]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Amarr|Amarr Empire]]&lt;br /&gt;
*[[Khanid Kingdom]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Khanid_Corporatists</id>
		<title>Khanid Corporatists</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Khanid_Corporatists"/>
				<updated>2012-05-13T12:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Kingdom Political Roster &lt;br /&gt;
|1=[[Khanid Determinists|Determinists]]&lt;br /&gt;
|2=[[Khanid Zealots|Zealots]]&lt;br /&gt;
|3=[[Khanid Royalists|Royalists]] &lt;br /&gt;
|4=Corporatists&lt;br /&gt;
|5=[[Khanid Unionists|Unionists]]&lt;br /&gt;
}}&lt;br /&gt;
'''Khanid Corporatists''', both economically and militarily, is the chief concern of the corporatists; with the main focus on the [[Khanid Kingdom|kingdoms]] economically future. They are for strong ties with the [[Caldari State|state]], their main allied in the caldari society is the [[Caldari_Corporate_Factions#Patriots|patriot faction bloc]]. Champion of this group is [[Ganortchar Asabona]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Amarr|Amarr Empire]]&lt;br /&gt;
*[[Khanid Kingdom]]&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Khanid_Determinists</id>
		<title>Khanid Determinists</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Khanid_Determinists"/>
				<updated>2012-05-13T12:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Kingdom Political Roster &lt;br /&gt;
|1=Determinists&lt;br /&gt;
|2=[[Khanid Zealots|Zealots]]&lt;br /&gt;
|3=[[Khanid Royalists|Royalists]] &lt;br /&gt;
|4=[[Khanid Corporatists|Corporatists]]&lt;br /&gt;
|5=[[Khanid Unionists|Unionists]]&lt;br /&gt;
}}&lt;br /&gt;
'''Khanid Determinists''' are a minority mostly concerned by the [[Khanid Kingdom]] self sufficiency as a legitimate fully fledged kingdom, looking to sever all ties with the [[Amarr Empire]]. Most of them push to extremes the rebellion leaded by their [[Khanid King|King]] when he got exiled and see the Amarr as nothing more than a threat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Amarr|Amarr Empire]]&lt;br /&gt;
*[[Khanid Kingdom]]&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Khanid_Royalists</id>
		<title>Khanid Royalists</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Khanid_Royalists"/>
				<updated>2012-05-13T12:27:11Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Kingdom Political Roster &lt;br /&gt;
|1=[[Khanid Determinists|Determinists]]&lt;br /&gt;
|2=[[Khanid Zealots|Zealots]]&lt;br /&gt;
|3=Royalists &lt;br /&gt;
|4=[[Khanid Corporatists|Corporatists]]&lt;br /&gt;
|5=[[Khanid Unionists|Unionists]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Khanid Royalists''' are true copies of their public figure and [[Khanid King|King]] [[Khanid II]]. They still retain enough of his sense of independance true and proud Khanid patriots, but also still share a good deal of the [[Amarrian|Amarr]] religion, if not more pragmatically, sometimes less hampered by religious ethics, religion being regarded as a mean in itself in some extreme cases. They are the closest of the Khanid factions to the [[Caldari]], with whom they keep a lot of fruitful trade agreements. They are also very influenced by some parts of the Caldari mindset itself, most of them being about their practical and protectionnist views. Royalists are also the center of the Khanid political roster, acting as a balance between determinists and unionists; as well between corporatists and the zealots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Amarr|Amarr Empire]]&lt;br /&gt;
*[[Khanid Kingdom]]&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Hardwiring_-_Eifyr_and_Co._%27Gunslinger%27_CX-1</id>
		<title>Hardwiring - Eifyr and Co. 'Gunslinger' CX-1</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Hardwiring_-_Eifyr_and_Co._%27Gunslinger%27_CX-1"/>
				<updated>2012-05-13T10:07:41Z</updated>
		
		<summary type="html">&lt;p&gt;DeMichael Crimson: Created page with &amp;quot;Hardwiring implant&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hardwiring implant&lt;/div&gt;</summary>
		<author><name>DeMichael Crimson</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Top-Gun</id>
		<title>Top-Gun</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Top-Gun"/>
				<updated>2012-05-12T11:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ryuto Ken: Top-Gun, EVE, corporation, CEO, Jugatsu Li&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h3&amp;gt;'''Top-Gun&lt;br /&gt;
'''&amp;lt;/h3&amp;gt;&lt;br /&gt;
Top-Gun is a corporation in EVE-Online carrying out special operation tasks. CEO is in game character Jugatsu Li. More text and images is to be added. To be continued.&lt;/div&gt;</summary>
		<author><name>Ryuto Ken</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Valor_Inc._(Player_corporation)</id>
		<title>Valor Inc. (Player corporation)</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Valor_Inc._(Player_corporation)"/>
				<updated>2012-05-11T10:01:33Z</updated>
		
		<summary type="html">&lt;p&gt;Finiks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Corpstub}}&lt;br /&gt;
&lt;br /&gt;
{{Player Corporation&lt;br /&gt;
|corplogo=Valor.png&lt;br /&gt;
|caption=Valor Inc.&lt;br /&gt;
|corpname=Valor Inc.&lt;br /&gt;
|ticker=VALOR&lt;br /&gt;
|alliance=[http://wiki.eveonline.com/en/wiki/Nulli_Secunda Nulli Secunda]&lt;br /&gt;
|ceo=CaptNutRub&lt;br /&gt;
|directors=[https://gate.eveonline.com/profile/numbers7of12 Numbers7of12]&amp;lt;br&amp;gt;[https://gate.eveonline.com/profile/nodezeon nodezeon]&amp;lt;br&amp;gt;[https://gate.eveonline.com/profile/Faebard Faebard]&amp;lt;br&amp;gt;[https://gate.eveonline.com/profile/Life_Tilt Life Tilt]&lt;br /&gt;
|founded=July 7th, 2008&lt;br /&gt;
|status=Active&lt;br /&gt;
|headquarters=[http://evemaps.dotlan.net/map/Delve/1-2J4P 1-2J4P]&lt;br /&gt;
|publicchannel=VLR&lt;br /&gt;
|website=http://valor.ulmb.com/&lt;br /&gt;
|webnicename=Valor Inc. Website&lt;br /&gt;
|prevalliances=[[Valor Empire|Valor Empire]], [[Cosmic Anomalies|Cosmic Anomalies]], [[Vanguard.|Vanguard.]], [[Psychotic Tendencies.|Psychotic Tendencies.]]&lt;br /&gt;
|prevceos=[https://gate.eveonline.com/profile/Life_Tilt Life Tilt], [https://gate.eveonline.com/profile/Zealot_Nagah Zealot Nagah]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Presentation==&lt;br /&gt;
&lt;br /&gt;
Valor Inc. Is currently Recruiting&lt;br /&gt;
&lt;br /&gt;
0.0 SOV based PVP oriented corporation. We are NBSI focused on small gang warfare. We are looking for new members who are looking for the 0.0 SOV warfare experience. New players are welcome.&lt;br /&gt;
&lt;br /&gt;
We offer 0.0 logistics, Ship replacement, Great FCs&lt;br /&gt;
&lt;br /&gt;
Contact [https://gate.eveonline.com/profile/numbers7of12 Numbers7of12] for more information&lt;br /&gt;
&lt;br /&gt;
You want to be taught pvp or just jump right in? This is the place for you. (unless you're a crybaby)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Year 2009===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Year 2010===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Year 2011===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Year 2012===&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
==Settled Systems (with Stations)==&lt;br /&gt;
&lt;br /&gt;
SOON&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&lt;br /&gt;
SOON&lt;br /&gt;
&lt;br /&gt;
==Industry==&lt;br /&gt;
&lt;br /&gt;
SOON&lt;br /&gt;
&lt;br /&gt;
==Logistic==&lt;br /&gt;
&lt;br /&gt;
SOON&lt;br /&gt;
&lt;br /&gt;
==Various informations==&lt;br /&gt;
&lt;br /&gt;
SOON&lt;/div&gt;</summary>
		<author><name>Finiks</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/%D0%AD%D0%B2%D0%BE%D0%BB%D1%8E%D1%86%D0%B8%D1%8F_%D0%BC%D0%B5%D1%85%D0%B0%D0%BD%D0%B8%D0%BA%D0%B8_%D0%BC%D0%B5%D0%B6%D0%B3%D0%BE%D1%81%D1%83%D0%B4%D0%B0%D1%80%D1%81%D1%82%D0%B2%D0%B5%D0%BD%D0%BD%D1%8B%D1%85_%D0%B2%D0%BE%D0%B9%D0%BD</id>
		<title>Эволюция механики межгосударственных войн</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/%D0%AD%D0%B2%D0%BE%D0%BB%D1%8E%D1%86%D0%B8%D1%8F_%D0%BC%D0%B5%D1%85%D0%B0%D0%BD%D0%B8%D0%BA%D0%B8_%D0%BC%D0%B5%D0%B6%D0%B3%D0%BE%D1%81%D1%83%D0%B4%D0%B0%D1%80%D1%81%D1%82%D0%B2%D0%B5%D0%BD%D0%BD%D1%8B%D1%85_%D0%B2%D0%BE%D0%B9%D0%BD"/>
				<updated>2012-05-09T20:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;CCP Spitfire: Protected &amp;quot;Эволюция механики межгосударственных войн&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Подстёгиваемые презентациями на «Фанфесте», обрывочными замечаниями разработчиков и изменениями, найденными на тестовом сервере Singularity, завсегдатаи форумов с жаром обсуждают будущее межгосударственных войн (faction warfare, FW). Раскалённая добела атмосфера, в которой ведутся дискуссии — лучшее подтверждение тому, что этой частью игры на протяжении долгого времени незаслуженно пренебрегали. Пришла пора компенсировать досадный недостаток внимания — и сейчас мы (команда Game of Drones) расскажем вам о том, как именно мы собираемся это делать.&lt;br /&gt;
&lt;br /&gt;
==Почему мы внезапно взялись за FW?==&lt;br /&gt;
&lt;br /&gt;
Начать этот рассказ (как и любую другую сказку со счастливым концом) следует с предыстории. Во время подготовки обновления «Крусибл» мы поставили перед собой задачу — развить и улучшить те составляющие игры, которыми давно никто не занимался. В этом списке межгосударственные войны занимали одно из первых мест, так что мы не имели права их не заметить. Общий план действий разрабатывался на основании чтения отзывов, оставленных игроками на форумах, общения с Советом игроков, анализа собранной статистики и обсуждения всевозможных идей силами сотрудников компании; мы целиком и полностью сфокусировались на последствиях участия пилотов в войнах между государствами. В ходе «Фанфеста» мы рассказали об этом плане приехавшим на слёт игрокам — и мы хотим от всей души поблагодарить тех из них, кто пришёл на презентацию и круглый стол, чтобы поведать нам о наболевшем. Интенсивное обсуждение некоторых неоднозначных концепций привело к тому, что от части изменений мы отказались, а кое-что отложили на потом; основное внимание было решено уделить реализации тех идей, в успехе которых мы не сомневались.&lt;br /&gt;
&lt;br /&gt;
==Стандартизация терминологии==&lt;br /&gt;
&lt;br /&gt;
Первое изменение, о котором мы вам расскажем, по сути дела ничего не меняет — мы всего лишь хотим привести к единому знаменателю две системы захвата территорий, существующие в нашей игре (прекрасно понимая, что есть причины, по которым люди отдают предпочтение ополчению, а не «нулям»). Мы не намерены менять что-либо в устройстве закулисной машинерии, однако считаем, что переход к использованию единой терминологии и общего интерфейса сделает игру более понятной. Cейчас межгосударственные войны живут в своей собственной нише, образованной ''кажущимися'' отличиями используемой ими механики от прочих механизмов «Евы»; чтобы вытащить их из этой ниши, мы уберём из игры строчку «система захвачена &amp;lt;государством&amp;gt;» (occupancy), соседствующую в описании планетной системы со строчкой «владелец: &amp;lt;государство&amp;gt;» (sovereignty), и переименуем передовые командные посты (control bunkers) в центры управления планетными системами (infrastructure hubs). Терминология станет более понятной и не будет меняться в зависимости от уровня безопасности системы:&lt;br /&gt;
&lt;br /&gt;
* '''Принадлежность планетной системы (sovereignity):''' основная единица учёта успехов государства (или альянса) в войне за территории.&lt;br /&gt;
* '''Центр управления планетной системой (infrastructure hub):''' сооружение, установка которого на якорь позволяет государству или альянсу владеть планетной системой и обустраивать её. Его уничтожение делает возможным захват планетной системы другим государством (альянсом).&lt;br /&gt;
&lt;br /&gt;
Это изменение отчасти затронет доступную каждому пилоту карту галактики: многочисленные режимы отображения информации о принадлежности оспариваемых государствами систем переедут из отдельного раздела в раздел «Принадлежность планетных систем».&lt;br /&gt;
&lt;br /&gt;
[[File:Fw_map_wiki.png]]&lt;br /&gt;
&lt;br /&gt;
==Доступ к информации==&lt;br /&gt;
&lt;br /&gt;
Мы вынуждены признать, что информация о характере и ходе межгосударственных войн отображается в игре далеко не самым лучшим способом — так, окно штаба ополчения перегружено текстом, практически не объясняющим пилоту, во что он ввязывается (туда же выводится статистика боевых действий, что отнюдь не способствует повышению усвояемости информации). Неопытных игроков это отпугивает; отсутствие ясного понимания того, с чем именно им предстоит столкнуться, вряд ли убедит их в том, что им следует нажать на волшебную кнопку «Вступить в ополчение».&lt;br /&gt;
&lt;br /&gt;
Пытаясь исправить ситуацию, мы разложили информацию по отдельным панелям, выкинули всё ненужное и переписали правила, сделав их более ясными и понятными.&lt;br /&gt;
&lt;br /&gt;
Кроме того, мы потратили много усилий на улучшение интерфейса, с которым приходится иметь дело ополченцам — в первую очередь это касается интерфейса центра управления планетной системой, окна с информацией о ходе боевых действий и блока с информацией о планетной системе, в которой находится пилот. &lt;br /&gt;
&lt;br /&gt;
[[File:Fw_rules_wiki.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fw_hud_wiki.png]]&lt;br /&gt;
&lt;br /&gt;
==Последствия ведения боевых действий==&lt;br /&gt;
&lt;br /&gt;
Третьим пунктом списка идёт отсутствие значимых последствий участия пилотов в межгосударственных войнах. Само название выбранного ими рода деятельности предполагает, что им придётся постоянно воевать друг с другом, однако сейчас для этого нет никаких стимулов, поскольку от захвата (или потери) систем мало что зависит. Мы будем подталкивать пилотов к активному участию в захвате территорий — и для этого нами разработан целый арсенал сильнодействующих средств.&lt;br /&gt;
&lt;br /&gt;
===Запрет на использование станций===&lt;br /&gt;
&lt;br /&gt;
С выходом «Инферно» все станции, находящиеся в оспариваемых системах с низким уровнем безопасности, перестанут обслуживать пилотов, состоящих во вражеских ополчениях ''(пилотов, не принимающих участие в межгосударственных войнах, это изменение никак не затронет);'' речь идёт о запрете на использование дока, запрете на доступ к станционным службам и запрете на доступ к находящимся на станции агентам. Прислушавшись к опасениям членов Совета игроков (и самих игроков), мы решили избавиться от возможности быстрой смены власти в планетной системе путём пятикратного уменьшения количества результативных баллов (victory points, VP), присуждаемых за захват военных объектов (FW complexes); таким образом, время, затрачиваемое на захват системы, увеличивается с 6-7 часов до 30-35 часов, а пилоты (вне зависимости от того, в каком часовом поясе они живут) получают возможность крепко выспаться, не рискуя при этом проснуться под совсем другим флагом.&lt;br /&gt;
&lt;br /&gt;
[[File:Fw_docking_wiki.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Развитие планетных систем===&lt;br /&gt;
&lt;br /&gt;
В данный момент у пилотов ополчения отсутствует практическая необходимость в удержании планетных систем — и с этим надо что-то делать. С выходом «Инферно» члены ополчения, захватившего оспариваемую планетную систему, смогут пожертвовать часть накопленных наградных баллов (loyalty points, LP) на дело улучшения местного центра управления. Взамен они получат доступ к дополнительным производственным линиям на станциях, обзаведутся скидками на обслуживание медклонов ''(на джамп-клонов эти скидки распространяться не будут),'' будут пользоваться льготными тарифами при оформлении торговых ордеров. Пока что эти привилегии будут распространяться на всех пилотов, которым разрешено посещение станции (мы надеемся на то, что сумеем привлечь в «лоу-секи» нейтральных пилотов-промышленников, желающих заработать на чужой войне), однако не исключено, что правила будут пересмотрены — это зависит как от масштабов злоупотребления альтами-нейтралами, так и от перспектив расширения списка привилегий.&lt;br /&gt;
&lt;br /&gt;
[[File:Fw_ihub_wiki.png]]&lt;br /&gt;
&lt;br /&gt;
===Захват территорий и цены в магазине наград===&lt;br /&gt;
&lt;br /&gt;
Если говорить о чуть более глобальных задачах, то мы хотим наглядно продемонстрировать пилотам взаимосвязанность происходящих на линии фронта стычек, подчеркнуть масштабность войны, в которой они принимают участие. Успехи ополчений будут определяться количеством удерживаемых планетных систем и количеством улучшений, реализованных в этих планетных системах.&lt;br /&gt;
&lt;br /&gt;
[[File:Fw_frontpage_wiki.png]]&lt;br /&gt;
&lt;br /&gt;
По мере захвата и обустройства планетных систем будет расти степень подконтрольности приграничных регионов тому или иному государству — что, в свою очередь, будет положительно сказываться на благосостоянии членов ополчения этого государства.&lt;br /&gt;
&lt;br /&gt;
Во-первых, степень подконтрольности оспариваемого региона будет влиять на стоимость товаров, продаваемых в магазине наград (LP store). Самый плохой вариант — это четырёхкратное ''увеличение'' цен, самый хороший — их четырёхкратное ''уменьшение'' (под ценами мы подразумеваем стоимость в кредитах и LP; требования по количеству личных жетонов и предметов всегда будут оставаться неизменными); новые правила распространяются только на магазины наград четырёх NPC-корпораций, составляющих костяк ополчений. &lt;br /&gt;
&lt;br /&gt;
Во-вторых, степень подконтрольности региона будет сказываться на количестве дополнительных наградных баллов, присуждаемых ополченцам (от +0% до +20% к базовому вознаграждению). Дополнительные награды не будут привязаны к действиям в пределах определённых планетных систем — их можно будет получить за совершение любых действий, связанных с FW и оплачиваемых наградными баллами ''(уничтожение вражеских кораблей, захват военных объектов, выполнение заданий).''&lt;br /&gt;
&lt;br /&gt;
==Вознаграждения==&lt;br /&gt;
&lt;br /&gt;
Наконец, межгосударственным войнам явно не хватало наград, выдаваемых пилотам за активное участие в боевых действиях. В настоящий момент всё перевёрнуто с ног на голову — больше всего наградных баллов получают пилоты, выполняющие задания и никак не участвующие в войне. Мы же хотим, чтобы награды доставались тем, кто рискует и воюет с другими игроками, а вовсе не тем, кто отсиживается в тылу. Лучше всего должен вознаграждаться захват территорий; ступенькой ниже стоит PvP; PvE в этом списке отводится последнее место. &lt;br /&gt;
&lt;br /&gt;
===Награды за захват территорий===&lt;br /&gt;
&lt;br /&gt;
Теперь наградные баллы будут выдаваться за захват вражеских военных объектов и центров управления планетными системами:&lt;br /&gt;
&lt;br /&gt;
* '''Небольшие военные объекты (Minor sites):''' 10 000 LP&lt;br /&gt;
* '''Обычные военные объекты (Standard sites):''' 17 500 LP&lt;br /&gt;
* '''Крупные военные объекты (Major sites):''' 25 000 LP&lt;br /&gt;
* '''Крупные укреплённые пункты (Major Strongholds) и крупные передовые базы (Major Compounds):''' 30 000 LP&lt;br /&gt;
* '''Центры управления планетными системами:''' 40 000 LP&lt;br /&gt;
&lt;br /&gt;
Эти баллы будут делиться поровну между всеми пилотами, принимавшими участие в захвате объекта; например, если небольшой военный объект будет захвачен силами двух пилотов, то каждый из них получит по 5 000 LP.&lt;br /&gt;
&lt;br /&gt;
Захват военных объектов скажется на центре управления системой — из пожертвованных на его обустройство наградных баллов будет вычитаться половина полученного вражескими пилотами вознаграждения, что может привести к уменьшению степени обустроенности системы. Предполагается, что это заставит пилотов заниматься организацией обороны; при этом во избежание злоупотреблений игровой механикой оборона военных объектов наградными баллами вознаграждаться не будет (однако не исключено, что в будущем мы пересмотрим своё отношение к этому вопросу).&lt;br /&gt;
&lt;br /&gt;
===Наградные баллы за уничтожение вражеских кораблей===&lt;br /&gt;
&lt;br /&gt;
С выходом «Инферно» мы начнём достойным образом вознаграждать пилотов за уничтожение кораблей, пилотируемых участниками вражеского ополчения — сейчас за каждый подбитый корабль пилотам присуждается смехотворно малое количество наградных баллов. Новая формула будет учитывать фактическую стоимость корабля вместе с его оснащением и грузом:&lt;br /&gt;
&lt;br /&gt;
''[Кол-во наградных баллов] = ([Рыночная стоимость корабля] - [Максимальный размер страховых выплат] + [Рыночная стоимость модулей, тюнинг-модулей и подсистем, установленных на борту корабля] + [Рыночная стоимость перевозимого кораблём груза]) / 10000''&lt;br /&gt;
&lt;br /&gt;
Учитываемый при расчёте вознаграждения размер страховых выплат не имеет никакого отношения к страховке, оформленной (или не оформленной) на подбитый корабль — во избежание возможных злоупотреблений мы будем пользоваться максимальной суммой компенсации для кораблей данного класса. Если корабль был добит выстрелом пилота, входящего в состав флота, то награда будет поделена между всеми пилотами, действующими в его составе (включая пилотов, состоящих в союзном ополчении).&lt;br /&gt;
&lt;br /&gt;
''Пример: флот из четырёх пилотов (два галлентских пилота и два матарских пилота) уничтожает корабль государства Калдари, оцениваемый в 4000 наградных баллов. Вне зависимости от того, кто из пилотов добил этот корабль, галленты получат по 1000 баллов от корпорации Federal Defence Union, а матари — по 1000 баллов от корпорации Tribal Liberation Force.''&lt;br /&gt;
&lt;br /&gt;
Вот как наша формула работает на практике (цены — на совести нашего внутреннего тест-сервера):&lt;br /&gt;
&lt;br /&gt;
'''Линкор класса «Абаддон», оснащённый модулями категории Tech 2''': (196kk - 161kk + 46kk + 0) / 10000 = 8100 LP (по старой формуле — 500 LP)&lt;br /&gt;
&lt;br /&gt;
'''Линкор класса «Макариэль», оснащённый модулями категории Tech 2''': (1170kk - 95kk + 40kk + 0) / 10000 = 111500 LP (по старой формуле — 750 LP)&lt;br /&gt;
&lt;br /&gt;
'''Фрейтер класса «Провиденс» с грузом на 1kkk:''' (1115kk - 839kk + 0 + 1000kk) / 10000 = 127600 LP (по старой формуле — 2000 LP)&lt;br /&gt;
&lt;br /&gt;
'''Фрегат класса «Панишер», оснащённый модулями категории Tech 1''': (450k - 312k + 100k + 0) / 10000 = ~24 LP (по старой формуле — 25 LP)&lt;br /&gt;
&lt;br /&gt;
'''Фрегат класса «Панишер», оснащённый модулями категории Tech 2''': (450k - 312k + 7.8kk + 0) / 10000 = ~794 LP (по старой формуле — 25 LP)&lt;br /&gt;
&lt;br /&gt;
===Агенты научно-исследовательских отделов и инфоблоки===&lt;br /&gt;
&lt;br /&gt;
Во время «Фанфеста» мы объявили о том, что собираемся пересмотреть систему выдачи инфоблоков (datacores) агентами научно-исследовательских отделов NPC-корпораций. Да, на получение доступа к агентам высоких уровней пилотам приходится один раз потратить немало времени, денег и усилий, однако факт остаётся фактом: обзаведясь нужными связями, пилоты открывают для себя неиссякаемый источник пассивного дохода. Мы не в восторге от того, что в игре существуют подобные механизмы — и мы собираемся всерьёз ими заняться.&lt;br /&gt;
&lt;br /&gt;
Мы отказываемся от привязки стоимости инфоблока к предмету исследований — любой инфоблок будет обходиться вам в 100 RP. Кроме того, за каждый инфоблок вам придётся выложить 10 000 кредитов.&lt;br /&gt;
&lt;br /&gt;
Инфоблоки будут не только выдаваться агентами, но и продаваться в магазинах наград, принадлежащих государственным ополчениям, причём в каждом магазине выбор инфоблоков будет уникальным (без каких-либо повторений). Как и в случае со всеми остальными предметами, стоимость инфоблоков окажется привязанной к успехам ополчения в деле захвата территорий — иными словами, ситуация на рынке инфоблоков будет меняться в зависимости от ситуации на фронте.&lt;br /&gt;
&lt;br /&gt;
[[File:Fw_datacore_availability.png]]&lt;br /&gt;
&lt;br /&gt;
Мы хотим обратить особое внимание на то, что мы не станем добиваться какого-либо баланса в вопросах цен — в государстве, терпящим поражение за поражением, всё должно стоить дорого. Тем не менее мы работаем над созданием инструментов для контроля за ситуацией с инфоблоками — в частности, мы рассматриваем возможность уменьшения отдачи от захвата ''слишком'' большого числа планетных систем.&lt;br /&gt;
&lt;br /&gt;
Несмотря на то, что мы намерены сделать процесс получения инфоблоков занятием, требующим активного участия пилотов, мы будем внимательно прислушиваться к отзывам игроков; негоже обижать людей, наладивших отношения с научно-исследовательскими корпорациями, а потому история с инфоблоками с большой вероятностью получит продолжение (где-то в районе следующего релиза).&lt;br /&gt;
&lt;br /&gt;
==Что же дальше?==&lt;br /&gt;
&lt;br /&gt;
Мы потратили много усилий на изменение системы межгосударственных войн — и мы надеемся на то, что это изменения в конечном итоге улучшат её. Дождитесь выхода «Инферно», возьмите кораблик подешевле, запишитесь в ополчение и попробуйте повоевать; постреляйте, посливайтесь, поэкспериментируйте с тактикой, а по возвращении с фронта не забудьте поделиться с нами своими впечатлениями. На «Инферно» наш роман с межгосударственными войнами не заканчивается — и для его продолжения в рамках следующего релиза нам очень нужны ваши отзывы.&lt;br /&gt;
&lt;br /&gt;
Вот над чем мы собираемся работать в ближайшем будущем:&lt;br /&gt;
&lt;br /&gt;
* Мы будем следить за развитием ситуации, уделяя особое внимание побочным эффектам от пересмотра системы выдачи инфоблоков и введения запрета на использование станций.&lt;br /&gt;
* Не исключено, что мы расширим список усовершенствований, доступных через центры управления планетными системами.  &lt;br /&gt;
* Мы займёмся балансировкой характеристик кораблей, пилотируемых NPC-пилотами — тех, что встречаются при выполнении заданий и захвате военных объектов.&lt;br /&gt;
* Мы пересмотрим систему званий и увяжем её с системой наград.&lt;br /&gt;
* Мы продолжим борьбу за повышение доступности информации (и межгосударственных войн в целом) путём доработки интерфейса. &lt;br /&gt;
* Мы намерены и дальше совершенствовать механику захвата планетных систем, параллельно налаживая связи с игрой DUST 514.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''CCP Ytterbium''&lt;/div&gt;</summary>
		<author><name>ISD Grossvogel</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Ransacked_Angel_Ship_Graveyard</id>
		<title>Ransacked Angel Ship Graveyard</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Ransacked_Angel_Ship_Graveyard"/>
				<updated>2012-05-09T10:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Konstantin Panfilov: Created page with &amp;quot;Category:Magnetometric Sites Category:Angel Cartel Sites  {{Cosmic Signature |name=Ransacked Angel Ship Graveyard |sig=1.25% |type=Magnetometric |equipment=Salvager |sec=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magnetometric Sites]]&lt;br /&gt;
[[Category:Angel Cartel Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Signature&lt;br /&gt;
|name=Ransacked Angel Ship Graveyard&lt;br /&gt;
|sig=1.25%&lt;br /&gt;
|type=Magnetometric&lt;br /&gt;
|equipment=Salvager&lt;br /&gt;
|sec=[[Lowsec]]&lt;br /&gt;
|region=Metropolis&lt;br /&gt;
|rat=[[Angel Cartel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
This site contains 1Angel Derelict  (salvager needed), 5 Angel Wreck (salvager needed).&lt;br /&gt;
&lt;br /&gt;
3 Cruisers and 4 Frigates at warp-in. Possible T2 salvage.&lt;/div&gt;</summary>
		<author><name>Konstantin Panfilov</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Regional_Angel_Data_Mining_Site</id>
		<title>Regional Angel Data Mining Site</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Regional_Angel_Data_Mining_Site"/>
				<updated>2012-05-09T10:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Konstantin Panfilov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Radar_Sites]]&lt;br /&gt;
[[Category:Blood Raider Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Signature&lt;br /&gt;
|name=Regional Angel Data Mining Site &lt;br /&gt;
|sig=?&lt;br /&gt;
|type=Radar&lt;br /&gt;
|equipment=Codebreaker&lt;br /&gt;
|sec=[[Lowsec]]&lt;br /&gt;
|region=&lt;br /&gt;
|rat=[[Angel Cartel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This site contains 5 hackable containers. On warp in, there is a contingent of 2 Angel cruisers, and also 4-6 frigates. Hacking attempts may spawn one of the following:&lt;br /&gt;
&lt;br /&gt;
- 3 frigates;&lt;br /&gt;
&amp;lt;br&amp;gt;- 3 destroyers, &lt;br /&gt;
&amp;lt;br&amp;gt;-2 cruisers;&lt;br /&gt;
&lt;br /&gt;
{{quote|A myriad of technological marvels inhabit this area of space, the physical guts of a powerful and well protected computerized network. A codebreaker module will be invaluable in uncovering the secrets that are likely hidden here, locked away inside data vaults and heavily encrypted digital networks.}}&lt;br /&gt;
&lt;br /&gt;
{{note|The containers are spread out fairly wide (approximately 70km between the two furthest ones). It is recommended you equip an MWD}}&lt;br /&gt;
&lt;br /&gt;
{{ExplorationCategoryNavigation}}&lt;/div&gt;</summary>
		<author><name>Konstantin Panfilov</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Regional_Angel_Mainframe</id>
		<title>Regional Angel Mainframe</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Regional_Angel_Mainframe"/>
				<updated>2012-05-09T09:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;Konstantin Panfilov: Created page with &amp;quot;Category:Radar_Sites Category:Angel Cartel Sites  {{Cosmic Signature |name=Regional Angel Mainframe |sig=? |type=Radar |equipment=Codebreaker |sec=lowsec |region=[[:Categ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Radar_Sites]]&lt;br /&gt;
[[Category:Angel Cartel Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Signature&lt;br /&gt;
|name=Regional Angel Mainframe&lt;br /&gt;
|sig=?&lt;br /&gt;
|type=Radar&lt;br /&gt;
|equipment=Codebreaker&lt;br /&gt;
|sec=lowsec&lt;br /&gt;
|region=[[:Category:Metropolis_(Region)|Metropolis]]&lt;br /&gt;
|rat=[[Angel Cartel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This cosmic signature is a very easy [[Angel Cartel]] Hacking site.&lt;br /&gt;
&lt;br /&gt;
==Spawn Containers==&lt;br /&gt;
* 3-6x Angel Hackable container&lt;br /&gt;
&lt;br /&gt;
No spawn on warp in.  Successfully hacked all containers with no spawn.&lt;br /&gt;
&lt;br /&gt;
{{ExplorationCategoryNavigation}}&lt;/div&gt;</summary>
		<author><name>Konstantin Panfilov</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Serpentis_Corporation_Hydroponics_Site</id>
		<title>Serpentis Corporation Hydroponics Site</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Serpentis_Corporation_Hydroponics_Site"/>
				<updated>2012-05-08T18:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;Konstantin Panfilov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Complexes]]&lt;br /&gt;
[[Category:DED Complexes]]&lt;br /&gt;
[[Category:Serpentis]]&lt;br /&gt;
&lt;br /&gt;
{{Complex&lt;br /&gt;
|name=Serpentis Corporation Hydroponics Site&lt;br /&gt;
|sig=2.5% (high) 5.0% (low)&lt;br /&gt;
|type=Unknown&lt;br /&gt;
|ded=5/10&lt;br /&gt;
|sec=[[Lowsec]]&lt;br /&gt;
|region=[[Sinq Laison_(Region)|Sinq Laison]]&lt;br /&gt;
|rat=[[Serpentis]]&lt;br /&gt;
}}&lt;br /&gt;
{{note|MWDs do not work in this site.&lt;br /&gt;
}}&lt;br /&gt;
==Room 1==&lt;br /&gt;
;&lt;br /&gt;
*4 BS &lt;br /&gt;
*2 BC &lt;br /&gt;
*7 cruiser - 5 Corelum Cheif Sentiel, 2 Corelum Cheif Infantry&lt;br /&gt;
*21 frigate - ~15 Coreli Defender, 6 Coreli Protector&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Room 2==&lt;br /&gt;
Acceleration gate is approximately 43km away from warp-in.&lt;br /&gt;
;&lt;br /&gt;
*9-10 BS  &lt;br /&gt;
*11-12 BC  &lt;br /&gt;
*some cruiser &lt;br /&gt;
*some  frigate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Room 3==&lt;br /&gt;
&lt;br /&gt;
* BS&lt;br /&gt;
* BC&lt;br /&gt;
* cruiser&lt;br /&gt;
*1 '''Commander BC&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
{{Hint|Distributor drops 18th Tier Overseer's Personal Effects  and can drop dedspace modules.}}&lt;/div&gt;</summary>
		<author><name>Konstantin Panfilov</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Looted_Angel_Abandoned_Station</id>
		<title>Looted Angel Abandoned Station</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Looted_Angel_Abandoned_Station"/>
				<updated>2012-05-08T09:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;Konstantin Panfilov: Created page with &amp;quot;Category:Magnetometric Sites Category:Guristas Pirates Sites  {{Cosmic Signature |name=Looted Guristas Abandoned Station  |sig=? |type=Magnetometric |equipment=Salvager |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magnetometric Sites]]&lt;br /&gt;
[[Category:Guristas Pirates Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Cosmic Signature&lt;br /&gt;
|name=Looted Guristas Abandoned Station &lt;br /&gt;
|sig=?&lt;br /&gt;
|type=Magnetometric&lt;br /&gt;
|equipment=Salvager&lt;br /&gt;
|sec=[[Highsec]]&lt;br /&gt;
|region=Metropolis&lt;br /&gt;
|rat=[[Angel Cartel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
This is a Magnetometric Site found on high security systems by exploration.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
Looted Angel Abandoned Station  can be found in the following Regions: [[Metropolis (Region)|Metropolis]].&lt;br /&gt;
&lt;br /&gt;
==Information:==&lt;br /&gt;
&lt;br /&gt;
{{quote|Debris litters this small pocket of space; torn sheets of hardened metal and twisted cables snake up through larger hulls and structures that all speak a story of violence and deterioration. A salvaging module will be required to sift amongst the garbage and find items of value. }}&lt;br /&gt;
&lt;br /&gt;
[[Salvage]]&lt;br /&gt;
*2x Angel Ship Waste&lt;br /&gt;
*2x Angel Ship Debris&lt;br /&gt;
&lt;br /&gt;
{{note|No faction enemies will show up on the site.}}&lt;br /&gt;
&lt;br /&gt;
{{ExplorationCategoryNavigation}}&lt;/div&gt;</summary>
		<author><name>Konstantin Panfilov</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Mitara_Newelle_(Character)</id>
		<title>Mitara Newelle (Character)</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Mitara_Newelle_(Character)"/>
				<updated>2012-05-08T05:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mitara Newelle: Added base timeline data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Pod Pilots]]&lt;br /&gt;
{{IC}}&lt;br /&gt;
{{Character&lt;br /&gt;
|pilotpicture=Mitara_Newelle_v4_1024.jpg&lt;br /&gt;
|caption= Mitara Newelle's capsuleer license portrait (YC 114.05.01)&lt;br /&gt;
|name= Mitara Newelle-Shutaq&lt;br /&gt;
|race= Amarr&lt;br /&gt;
|bloodline= Ni-Kunni&lt;br /&gt;
|gender= Female&lt;br /&gt;
|height= 175cm (5'9&amp;quot;)&lt;br /&gt;
|weight= 73kg (162#)&lt;br /&gt;
|haircolor= Dark Auburn&lt;br /&gt;
|eyecolor= Blue&lt;br /&gt;
|spouse= [[Aldrith Shutaq (Character)|Aldrith Shutaq]]&lt;br /&gt;
|bdate= YC 76.12.03&lt;br /&gt;
|bplace= Ca'lik'bar, Anath II, Aridia&lt;br /&gt;
|birthdate= YC 108.12.03&lt;br /&gt;
|corporation= [[PIE_Inc._(Player_corporation)|Praetoria Imperialis Excubitoris]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pre-Capsuleer History ==&lt;br /&gt;
*YC 85.03.24 Adopted into the Newelle family&lt;br /&gt;
*YC 99.10.06 Enrolled into the Imperial Navy Academy&lt;br /&gt;
&lt;br /&gt;
== Capsuleer History ==&lt;br /&gt;
*YC 108.12.03 License issued while serving at the Imperial Academy [IAC]&lt;br /&gt;
*YC 108.12.06 Employed by Kudzu Collective [KUDZU]&lt;br /&gt;
*YC 110.06.16 Employed by PIE Inc. [PIE]&lt;br /&gt;
*YC 111.12.13 Awarded the first(and only) [http://community.eveonline.com/news.asp?a=single&amp;amp;nid=3639&amp;amp;tid=7 PIE Officer of the Year Award]&lt;br /&gt;
&lt;br /&gt;
== Recorded Personal Events ==&lt;br /&gt;
*YC 112.07.18 Married to Aldrith Shutaq&lt;br /&gt;
*YC 113.09.16 Gave birth to Theobald Alexander Shutaq&lt;/div&gt;</summary>
		<author><name>Mitara Newelle</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Pristine_Sansha_Explosive_Debris</id>
		<title>Pristine Sansha Explosive Debris</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Pristine_Sansha_Explosive_Debris"/>
				<updated>2012-05-06T07:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Matthias Kovac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a magnetomatric site, so you'll need a salvager and some firepower for the npc's.:)&lt;br /&gt;
&lt;br /&gt;
At the warp in, theres 3 cruisers and 3 BS's:&lt;br /&gt;
&lt;br /&gt;
[[file:///D:/Dokumentumok/EVE/capture/Screenshots/2012.05.06.06.47.45.png]]&lt;br /&gt;
&lt;br /&gt;
1th spawn is 4 BS:&lt;br /&gt;
&lt;br /&gt;
[[file:///D:/Dokumentumok/EVE/capture/Screenshots/2012.05.06.06.56.08.png]]&lt;br /&gt;
&lt;br /&gt;
After these  finaly started to salvage the first can. At the second can came the 2nd spawn with 3 cruiser and 4 BS:&lt;br /&gt;
&lt;br /&gt;
[[file:///D:/Dokumentumok/EVE/capture/Screenshots/2012.05.06.07.05.36.png]]&lt;br /&gt;
&lt;br /&gt;
After killing the spawn it appierd another with 4BS ( 3th spawn):&lt;br /&gt;
&lt;br /&gt;
[[file:///D:/Dokumentumok/EVE/capture/Screenshots/2012.05.06.07.20.26.png]]&lt;br /&gt;
&lt;br /&gt;
The next spawn contained 4 frig and 3 cruiser (4th spawn):&lt;br /&gt;
&lt;br /&gt;
[[file:///D:/Dokumentumok/EVE/capture/Screenshots/2012.05.06.07.30.48.png]]&lt;br /&gt;
&lt;br /&gt;
The next spawn had 4 BS (5th spawn):&lt;br /&gt;
&lt;br /&gt;
[[file:///D:/Dokumentumok/EVE/capture/Screenshots/2012.05.06.07.35.41.png]]&lt;br /&gt;
&lt;br /&gt;
And that was the last of them. It wasn't a hard site but quite long. I done it with a drake. The salvage is not bad, but i could have been happier if there were some intact armor plates.:) :&lt;br /&gt;
&lt;br /&gt;
[[file:///D:/Dokumentumok/EVE/capture/Screenshots/2012.05.06.07.43.29.png]]&lt;br /&gt;
&lt;br /&gt;
Hope i could help to my fellow explorationers.:)&lt;/div&gt;</summary>
		<author><name>Matthias Kovac</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Get_Off_My_Lawn_(Player_alliance)</id>
		<title>Get Off My Lawn (Player alliance)</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Get_Off_My_Lawn_(Player_alliance)"/>
				<updated>2012-05-05T00:04:50Z</updated>
		
		<summary type="html">&lt;p&gt;Gabbie Tinks: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gabbie Tinks</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Blood_forsaken_hub</id>
		<title>Blood forsaken hub</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Blood_forsaken_hub"/>
				<updated>2012-05-04T07:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;Luteros: Created page with &amp;quot;{{stub}} Category:Blood Raider Sites  {{Cosmic_Anomaly |name=Blood Forsaken Hub |rat=Blood Raider Covenant |sec=0.0 |regions=Aridia, Delve, Querious |lvl1=?? |lvl2=?? |lv...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[Category:Blood Raider Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Cosmic_Anomaly&lt;br /&gt;
|name=Blood Forsaken Hub&lt;br /&gt;
|rat=[[Blood Raider Covenant]]&lt;br /&gt;
|sec=0.0&lt;br /&gt;
|regions=Aridia, Delve, Querious&lt;br /&gt;
|lvl1=??&lt;br /&gt;
|lvl2=??&lt;br /&gt;
|lvl3=??&lt;br /&gt;
|lvl4=??&lt;br /&gt;
|lvl5=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blood Forsaken Hub==&lt;br /&gt;
&lt;br /&gt;
Blood Forsaken HubBlood Hub is a cosmic anomaly found in the areas inhabited by the Blood Raiders. It consists of some Orange Crystal Asteroids. The exact composition of each Wave varies slightly.&lt;br /&gt;
&lt;br /&gt;
The next Wave is triggered by the destruction of the last Cruiser / Battlecruiser from the current wave.&lt;br /&gt;
&lt;br /&gt;
initial spawn&lt;br /&gt;
*4x Battlecruiser&lt;br /&gt;
*3-4x Battleship&lt;br /&gt;
&lt;br /&gt;
first spawn&lt;br /&gt;
*3-4x Battlecruiser&lt;br /&gt;
*3-4x Battleship&lt;br /&gt;
&lt;br /&gt;
second spawn&lt;br /&gt;
*3-4x Elite Cruiser&lt;br /&gt;
*3x Battleship&lt;br /&gt;
&lt;br /&gt;
third spawn&lt;br /&gt;
*4x Battlecruiser&lt;br /&gt;
*3x Battleship (3x Neut)&lt;br /&gt;
&lt;br /&gt;
fourth spawh&lt;br /&gt;
*3-4x Elite Cruiser&lt;br /&gt;
*3x Battleship&lt;br /&gt;
&lt;br /&gt;
fifth spawn&lt;br /&gt;
*3x Battleship&lt;br /&gt;
&lt;br /&gt;
{{ExplorationCategoryNavigation}}&lt;/div&gt;</summary>
		<author><name>Luteros</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Nexon_payment_processes_Japanese</id>
		<title>Nexon payment processes Japanese</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Nexon_payment_processes_Japanese"/>
				<updated>2012-05-03T14:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;GM Mace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==EVE Online ネクソンサイトの課金方法に関して==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11pt&amp;quot;&amp;gt;ネクソンを通して支払いを行う場合、いくつかの段階を踏む必要があります。ネクソンサイトで課金される際にすべてのステップが完了されるまでにブラウザを閉じたり、タイムアウト状態になった場合はお支払いが失敗となりますのでご注意ください。&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11pt&amp;quot;&amp;gt;失敗となった時点でお客様のアカウント管理画面ではお支払いが「未完了」(PendingPayment)と表示されますが、それが「完了」(Paid)となる事はございません。&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==手順==&lt;br /&gt;
*	アカウント管理画面には以下のページよりログインしてください。[https://secure.eveonline.com/?ReturnUrl=%2fAccountManMenu.aspx アカウント管理画面]&lt;br /&gt;
*	以下の手順にしたがってください。&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==1. サービスを選択==&lt;br /&gt;
[[image:Nexon1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==PLEXを購入する場合も同様の手順となります==&lt;br /&gt;
[[image:NexonPlex.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2. お支払い方法の選択==&lt;br /&gt;
[[image:Nexon2.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3. 確認画面==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11pt&amp;quot;&amp;gt;「今すぐ支払う」ボタンを押すと、ネクソンのアカウント管理画面へ飛びます。こちらでネクソンIDを使用してログインを行い、支払いを完了させて下さい。&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[image:Nexon3.JPG]]&lt;br /&gt;
&lt;br /&gt;
==3. 確認画面(PLEX)==&lt;br /&gt;
[[image:NexonPLEX1.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==注意：ネクソンのアカウント管理画面ではEve OnlineのIDではなく、ネクソンIDを使用してログインを行なってください。==&lt;br /&gt;
&lt;br /&gt;
[[image:Nexon4.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[image:Nexon5.JPG]]&lt;br /&gt;
&lt;br /&gt;
[[image:Nexon6.JPG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==4. その後、再びEVEのアカウント管理画面に戻ります。==&lt;br /&gt;
&lt;br /&gt;
[[image:Nexon7.JPG]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11pt&amp;quot;&amp;gt;繰り返しますが、ネクソンサイトで課金される際にすべてのステップが完了されるまでにブラウザを閉じたり、タイムアウト状態になった場合はお支払いが失敗となります。&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:11pt&amp;quot;&amp;gt;管理画面には「未完了」(PendingPayment)と表示されますが、それが「完了」となる事はありませんのでお気をつけください。その場合にネクソンポイントが失われる事はございません。&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>GM Gusto</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Angel_Forlorn_Rally_Point</id>
		<title>Angel Forlorn Rally Point</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Angel_Forlorn_Rally_Point"/>
				<updated>2012-05-03T13:23:15Z</updated>
		
		<summary type="html">&lt;p&gt;Shutan Mikakka: Angel Forlorn Rally Point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This site is safe to shoot from a distance of 100km.  Most enemies will not target you outside 80km or less.  The total value of this site is anywhere between 17-25mil average.&lt;br /&gt;
&lt;br /&gt;
Wave 1:&lt;br /&gt;
&lt;br /&gt;
4 medium (Cruiser)&lt;br /&gt;
6 small  (Frigate)&lt;br /&gt;
&lt;br /&gt;
Trigger:  Cruiser&lt;br /&gt;
&lt;br /&gt;
Wave 2:&lt;br /&gt;
&lt;br /&gt;
4 large  (Battleship)&lt;br /&gt;
9 medium ( 5 Battlecruiser, 4 cruiser)&lt;br /&gt;
&lt;br /&gt;
Trigger:  Battlecruiser&lt;br /&gt;
&lt;br /&gt;
Wave 3:&lt;br /&gt;
&lt;br /&gt;
3 large  (Battleship)&lt;br /&gt;
9 medium  ( 5 Battlecruiser, 4 Cruiser)&lt;br /&gt;
&lt;br /&gt;
Trigger:  Battlecruiser&lt;br /&gt;
&lt;br /&gt;
Wave 4:&lt;br /&gt;
&lt;br /&gt;
4 large (Battleship)&lt;br /&gt;
10 Medium ( 6 Battlecruiser, 4 Cruiser)&lt;br /&gt;
&lt;br /&gt;
Trigger:  Battlecruiser&lt;br /&gt;
&lt;br /&gt;
Wave 5:&lt;br /&gt;
&lt;br /&gt;
4 large (Battleship)&lt;br /&gt;
4 medium (Cruiser)&lt;/div&gt;</summary>
		<author><name>Shutan Mikakka</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Forum_rules_Japanese</id>
		<title>Forum rules Japanese</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Forum_rules_Japanese"/>
				<updated>2012-05-03T11:27:06Z</updated>
		
		<summary type="html">&lt;p&gt;GM Mace: Protected &amp;quot;Forum rules Japanese&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==EVE Online公式フォーラム利用規約==&lt;br /&gt;
EVE Online公式フォーラムは、プレイヤーコミュニティのみなさまのゲームに関する情報交換や、あたたかくてフレンドリーな雰囲気を持つ交流の場としてご利用いただくことを目的として設置しています。EVE Online公式フォーラム利用規約では、公式フォーラムをご利用いただくにあたって、遵守していただくべき内容を示しています。公式フォーラムをご利用いただく方は、必ず本規約をご確認いただき、遵守した上でご利用ください。また、公式フォーラムをご利用にあたり、これらの規約の内容を確認し承諾したものとみなします。&lt;br /&gt;
= サービス利用規約 =&lt;br /&gt;
Website Terms of Use Agreement内 Section6で、公式フォーラムに関して以下のように規定されています。&lt;br /&gt;
&lt;br /&gt;
http://wiki.eveonline.com/en/wiki/Website_Terms_of_Use&lt;br /&gt;
&lt;br /&gt;
6.1&lt;br /&gt;
* 	伝言板サービスは、様々なゲーム関連の掲示板に参加することができます。また、ウェブサイトの掲示板に投稿することができます。任意のコンテンツを掲示板へ送信した場合、ユーザーが単独でコンテンツに対しての責任を負うことに同意したものとします。CCPは、ユーザーから提出された掲載内容に関していかなる責任も負わないものとします。ユーザーはさらに、本サービスのご利用を通じて、以下の事項を行わないことに同意します。&lt;br /&gt;
*  	嫌がらせ、有害な、脅迫的、虐待的、中傷や名誉毀損、刑事犯罪や民事責任を生じさせるような行為、または他の方法で違法的である内容のコンテンツを提出；&lt;br /&gt;
*  	所有または承諾を受けていない第三者の知的財産権等・財産権のコンテンツ、またはプライバシーの権利によって保護されたコンテンツを提出。ユーザーは著作権、商標権またはその他の所有権の侵害に起因するいかなる損害についての責任を負う；&lt;br /&gt;
*  	ウイルスまたはその他の有害な成分を含むコンテンツを提出；&lt;br /&gt;
*  	他のユーザーによるウェブサイトの使用を中断、妨害するような行為；&lt;br /&gt;
*  	不法行為を奨励する、またはそのような違法活動についての指導や教育活動を提供するようなコンテンツを提出する；&lt;br /&gt;
*  	他人になりすまし、個人または団体の事実ではない偽装を含む虚偽の表現をする；&lt;br /&gt;
*  	伝言板を商業目的、製品またはサービスを宣伝、転売、情報公開のために使用する；&lt;br /&gt;
&lt;br /&gt;
6.2&lt;br /&gt;
*	CCPは掲示板に提出されたコンテンツを、事前チェック、監視、編集を行いません。&lt;br /&gt;
*	しかし、CCPは単独の裁量によりコンテンツを編集、制限、または削除する権利を有します。その場合でもユーザーは投稿したコンテンツについて、単独で責任を負うものとします。&lt;br /&gt;
&lt;br /&gt;
6.3&lt;br /&gt;
*      CCPは掲示板の使用に関する手続き、及び慣行を確立することがあります。&lt;br /&gt;
*	このような手続き及び慣行は、投稿数の制限、提出できるファイルサイズの上限、参加者数の制限、投稿が削除されるまでの日数の決定などに及びます。CCPはCCPによる、または別の形で削除されたコンテンツに対していかなる責任も負いません。またユーザーがコンテンツを投稿できない場合の責任も負いません。&lt;br /&gt;
&lt;br /&gt;
==注意・禁止事項==&lt;br /&gt;
# '''公式フォーラムへの投稿には、有効なEVE Onlineアカウントが必要です'''&lt;br /&gt;
#:公式フォーラムで使用するアカウントは、 [[EVE_Online|EVE Online]]ゲームアカウントと結びついています。ゲームアカウントの利用状況が一時停止、もしくは禁止されている場合はフォーラムに投稿することはできません。また、フォーラム用のアカウントが何らかの理由によって停止された場合、EVE Onlineのゲームアカウントも停止する場合があります。&lt;br /&gt;
# '''画像の投稿はできません'''&lt;br /&gt;
#:公式フォーラムを快適にご利用いただくために、公式フォーラム上での画像の投稿を禁止しております。他のウェブサイトに投稿した画像のリンクURLを貼り付けることはできます。ゲーム内の様子を撮影したスクリーンショット画像は [[Screenshot|スクリーンショット]] の項目に投稿することができます。その際は項目に定められているルールにしたがって投稿してください。他の画像やアスキーアートを投稿することはできません。&lt;br /&gt;
# '''画像やアスキーアートの投稿は、以下の例外を除きできません:'''&lt;br /&gt;
##  署名欄に記述する内容は、自分のキャラクター名、コーポレーションのロゴ、個人・コーポレーションの信条、その他直接ゲームに関係する内容である必要があります。常識の範囲で適切な内容であることを心がけてください。&lt;br /&gt;
##:掲載できる画像は以下の通りです：&lt;br /&gt;
##* ひとつの署名欄に使用できる画像は1枚まで&lt;br /&gt;
##* 縦: 最大120 ピクセル&lt;br /&gt;
##* 横: 最大400 ピクセル&lt;br /&gt;
##* ファイルサイズ: 最大24,000 バイト(キロバイトではありません) &lt;br /&gt;
## コーポレーションやアライアンスのメンバーを募集するためのバナーはAlliance and Corporation Recruitment Center項目にのみ投稿することができます。内容はコーポレーション・アライアンス、またはEVEに関係する内容である必要があります。&lt;br /&gt;
##:掲載できる画像は以下の通りです：&lt;br /&gt;
##* ひとつのバナーに使用できる画像は1枚まで&lt;br /&gt;
##* 縦: 最大700 ピクセル&lt;br /&gt;
##* 横: 最大500 ピクセル&lt;br /&gt;
##* ファイルサイズ: 最大75キロバイト&lt;br /&gt;
##* 解像度: 最大100 ピクセル/インチ&lt;br /&gt;
## コーポレーションやアライアンスの公式告知用バナーはCorporation, Alliance and Organization Discussionsの項目にのみ投稿することができます。バナー内にはコーポレーション名、アライアンス名、ロゴを記載し、バナー右下に「OFFICIAL PRESS RELEASE」の表示を行ってください。&lt;br /&gt;
##:掲載できる画像は以下の通りです：&lt;br /&gt;
##* ひとつのバナーに使用できる画像は1枚まで&lt;br /&gt;
##* 縦: 最大200 ピクセル&lt;br /&gt;
##* 横: 最大450 ピクセル&lt;br /&gt;
##* ファイルサイズ: 最大40キロバイト&lt;br /&gt;
# '''お互いに尊重しあいましょう'''&lt;br /&gt;
#: 公式フォーラムは、利用者同士の自由で活発な意見交換の場として提供しています。特に他の人の意見に同意できない場合や議論が白熱したときなどは、相手の考えを尊重し、傷つけたり侮辱することなく反対意見を表明できるように心がけてください。&lt;br /&gt;
# '''不適切な発言を禁止します'''&lt;br /&gt;
#: 冗長、非建設的、あるいは暴力的な言葉で満たされているようなコメントの投稿を禁止します。自由な意見交換は、ゲーム開発のためになるだけでなく、コミュニティ内での強い連帯感を生むためには不可欠ですが、不適切な発言は破壊的で、炎上や煽りを誘発します。簡潔に、また明確な方法で自分の考えを投稿するように心がけ、不適切な発言を避けてください。&lt;br /&gt;
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# '''個人情報の掲載を禁止します'''&lt;br /&gt;
#: 他のEVEプレイヤーを尊重してください。あらゆる個人情報（電話番号や住所）の掲載を禁止します。&lt;br /&gt;
# '''ゲームマスター、EVEチームメンバー、モデレーターやフォーラムの管理者とのやりとりをフォーラム上や他の場所で公表することを禁止します'''&lt;br /&gt;
#:これらの全ての個人的なやりとり（ペティションの内容を含む）の公表を禁止します。&lt;br /&gt;
# '''警告やアカウント停止の処分内容をフォーラムで議論することを禁止します'''&lt;br /&gt;
#: このような事項は、CCPと当事者との間で機密事項として保たれるものです。警告やアカウント停止に関する質問やコメントは電子メールまたはプライベートメッセージを介して送られます。同様にフォーラムの運営に関する議論はフォーラム上で許可されていません。投稿された記事、スレッドに関して質問がある場合は [http://support.eveonline.com/Pages/Petitions/CreatePetition.aspx ペティション]を通して行ってください。&lt;br /&gt;
# '''掲示板からの即時の利用停止は、次のいづれかに起因します'''&lt;br /&gt;
#: わいせつ表現、露骨な性差別、脅迫、誹謗中傷、不愉快、嫌がらせ、名誉や信用を毀損、人種差別的または民族的な差別；過剰で卑猥または下品な言葉；違法行為を議論したり説明する行為；前述のいづれかを含む内容の掲載・提供等（リンクの投稿も含む）の行為を行った場合。&lt;br /&gt;
# '''迷惑な書き込み、あげ行為、重複引用の行為を禁止します'''&lt;br /&gt;
#: 迷惑な書き込みとは、同じ内容の事柄について無意味に投稿を繰り返し、他のユーザーに迷惑をかける行為です。スレッドに対して「一番乗り！」、「（別のゲーム名）に帰れ！」などのコメントも含まれます。スレッドをリストの上位に表示させるために無意味なコメントを投稿する「あげ」行為なども禁止します。請願を求める投稿や「同意」などの投稿も「あげ」に分類され、許可されていません。重複引用とは過去の投稿に含まれる投稿を、４つ以上引用し、さらに無駄にスペースを追加したものです。このような投稿はコミュニティの精神にそぐわず、歓迎されていません。&lt;br /&gt;
# '''バグや不正行為に関する内容を投稿しないでください'''&lt;br /&gt;
#: バグや不正行為は、所定の方法で当社のカスタマーサポートにレポートしてください。これらのレポートに必要な [https://bugs.eveonline.com/ 書式]があります。ゲーム内で未検証の問題に関する議論は、プレイヤーコミュニティに不必要な混乱を引き起こす可能性があります。コミュニティに伝えなければいけない問題があるときは公式サイト上で発表いたします。&lt;br /&gt;
# '''内容が重複するスレッドは削除されます'''&lt;br /&gt;
#:新しいスレッドを開始する前に、他のユーザーへの礼儀として、掲示板に既にその内容が投稿されていないかどうか確認してください。もし既に投稿がある場合は、そのスレッドにコメントを投稿ください。同じ内容のスレッドを不必要に作成することによって、良いアイデアが埋もれてしまう可能性があります。一つのスレッドにまとめるよう、心がけてください。&lt;br /&gt;
# '''第三者であるユーザー、モデレーター、ボランティア、管理者、またはCCP社員を装うことを禁止します'''&lt;br /&gt;
#: 掲示板、またはゲーム内で、上記または他の人を装って書込みなどの行為を行うことを禁止します。これにはCCPやボランティアなどの関係者との繋がりを持っているようなことを示唆することも含みます。このような投稿はEVEアカウントの永久的な停止に繋がることがあります。&lt;br /&gt;
# '''「初心者プレイヤー」に対してのあらゆる批判を禁止します。特に初心者プレイヤーに向けて設置されているチャンネルでは容認されません。 '''&lt;br /&gt;
#: フォーラムの新しいユーザーは、初心者向けのフォーラムに制限されることなく利用することができます。初心者向けのフォーラムは、初心者がゲームについて質問し勉強してもらうための場所となっています。フォーラムに慣れているユーザーは質問者に対して、親切で礼儀正しい返答をするようにお願いします。批判を含む内容は全て自動的に削除され、投稿者は警告またはフォーラムの永久的な使用禁止を言い渡されるされることもあります。初心者の方が質問される多くの解答は[http://support.eveonline.com/Pages/KB/ 知識ベース] に記述されています。投稿を行う前に、そこに情報があるかどうかご確認ください。&lt;br /&gt;
# '''全ての投稿はEVE Onlineについて、または関連する内容でなければなりません'''&lt;br /&gt;
#: EVEに関連しない他のゲーム、ゲーム会社、製品またはサービスの投稿は許可されていません。&lt;br /&gt;
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# '''建設的に投稿をしてください'''&lt;br /&gt;
#: ネガティブな意見は、事実をベースに提示された場合非常に役に立ちます。何が好きではなく、その理由を明示し、どうすれば改善することができるのか、理由と方法を教えてください。どれだけ理に適ったアイデアであったとしても、非建設的で、また侮辱的で失礼な投稿は削除される可能性があります。&lt;br /&gt;
# '''チャンネルによってはメインキャラクターによる投稿だけを許可します。'''&lt;br /&gt;
#: [http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;amp;channelID=3521 コーポレーション、アライアンスや組織のディスカッション]ではメインキャラクターを使用して投稿してください。メインキャラクターでなければ、コーポレーションを代表せず[[NPC_Corporations|NPC コーポレーション]]に所属していることがあります。これらのチャンネルでメインキャラクターを使用していない投稿がある場合、モデレーターにより削除されます。&lt;br /&gt;
# '''ロールプレイングチャンネルにおいて、キャラクターから逸脱した投稿を禁止します'''&lt;br /&gt;
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# '''ロック/停止されたスレッドを再度作成し、投稿することは許可されていません'''&lt;br /&gt;
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# '''アカウント停止の回避は許可されていません'''&lt;br /&gt;
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# '''26.	ユーザー同士の論争をモデレーターが解決できない場合は、管理者によって仲裁されます'''&lt;br /&gt;
#: 問題や懸念についてを話し合いたい場合は[http://support.eveonline.com/Pages/Petitions/CreatePetition.aspx ペティション]をお送りください。&lt;br /&gt;
# '''フォーラムに投稿する際は英語を使用してください'''&lt;br /&gt;
#:他の言語で投稿を許可しているチャンネルを除いて、他のプレイヤーのためにも英語を使って投稿してください。&lt;br /&gt;
# '''フォーラムのレイアウトを崩すような投稿はしないでください'''&lt;br /&gt;
#: これは画像の投稿、アスキーアート、縦幅または横幅が非常に長い署名の使用(規約#3)、不必要に長いユーザー名の使用、重複引用の投稿(規約#12)、またはデフォルトのレイアウトに変化を加えるような投稿は許可されていません。これらの投稿は削除され、ユーザーのフォーラムアカウントを一時的または永久的に停止する可能性があります。&lt;br /&gt;
&lt;br /&gt;
= [本規約は英語版を翻訳したものであり、英語の解釈が有効となります]　=&lt;br /&gt;
&lt;br /&gt;
'''REVISED: 29/11/2011'''&lt;/div&gt;</summary>
		<author><name>GM Mace</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/%C2%AB%D0%9F%D0%BE%D0%B6%D0%B0%D1%80_%D0%B2_%D0%94%D0%B6%D0%B8%D1%82%D0%B5%C2%BB_%D0%B3%D0%BB%D0%B0%D0%B7%D0%B0%D0%BC%D0%B8_%D1%82%D0%B5%D1%85%D0%BE%D1%82%D0%B4%D0%B5%D0%BB%D0%B0</id>
		<title>«Пожар в Джите» глазами техотдела</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/%C2%AB%D0%9F%D0%BE%D0%B6%D0%B0%D1%80_%D0%B2_%D0%94%D0%B6%D0%B8%D1%82%D0%B5%C2%BB_%D0%B3%D0%BB%D0%B0%D0%B7%D0%B0%D0%BC%D0%B8_%D1%82%D0%B5%D1%85%D0%BE%D1%82%D0%B4%D0%B5%D0%BB%D0%B0"/>
				<updated>2012-05-02T20:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;CCP Spitfire: Protected &amp;quot;«Пожар в Джите» глазами техотдела&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Вкратце о Джите==&lt;br /&gt;
&lt;br /&gt;
С давних времён Джита является самой густонаселённой планетной системой нашего общего мира — своего рода «галактическим гипермаркетом», образовавшимся естественным путём. Неизбежность появления такой системы очевидна (не забывайте о присущей каждому человеку потребности в общении и обмене); то, что выбор пал на Джиту, объясняется её уникальным положением на карте галактики.&lt;br /&gt;
&lt;br /&gt;
За прошедшие годы Джита приобрела неоднозначную репутацию «гнезда порока, лжи и обмана» / «отличного примера успешности концепции эмергентной игровой вселенной» / «главной шестерни двигателя галактической экономики» / «лучшего места для проведения выступлений разгневанных вкладчиков».&lt;br /&gt;
&lt;br /&gt;
А в эту пятницу она взяла и загорелась.&lt;br /&gt;
&lt;br /&gt;
Само собой разумеется, загорелась не сама Джита, а тысячи кораблей игроков, до сих пор считавших её «тихой гаванью», приютом и убежищем для торговцев. Горело всё, что может летать — от маленьких грузовиков до огромных тяжелобронированных фрейтеров, трюмы которых были забиты товарами на многие тысячи долларов США.&lt;br /&gt;
&lt;br /&gt;
На приведённой ниже карте каждая точка соответствует одной из планетных систем Нового Эдема (всего их на карте пять тысяч четыреста тридцать одна). Чем ближе цвет точки к красному цвету, тем больше в этой системе погибло кораблей — и, как можно видеть, Джита очень сильно выделяется на фоне остальной галактики.&lt;br /&gt;
&lt;br /&gt;
[[File:Jita_heatmap_large.png]]&lt;br /&gt;
&lt;br /&gt;
Произошло это лишь потому, что несколько игроков ''очень'' захотели претворить свои планы в жизнь; они сумели убедить в своей правоте несколько тысяч пилотов и сделали слово ''делом.''&lt;br /&gt;
&lt;br /&gt;
==«Пожар в Джите»==&lt;br /&gt;
&lt;br /&gt;
На подготовку операции в Джите ушло несколько месяцев, причём велась она силами многотысячного альянса, вознамерившегося нарушить нормальный ход работы самого большого торгового хаба в Новом Эдеме — потрясти основы экономики «Евы», вонзить в её сердце острый кинжал и тем самым кардинально изменить жизнь всей галактики. Не следует забывать о том, что эта операция преследовала ряд неигровых, надэкономических целей, суливших организаторами невероятные выгоды. Детали налёта на Джиту обсуждались как внутри игры, так и за её пределами — по голосовой интернет-связи, на секретных форумах, в твиттере; одним словом, писался настоящий научно-фантастический роман из жизни информационной цивилизации — фантазия тут явно пасует перед реальностью.&lt;br /&gt;
&lt;br /&gt;
Идеально работающий механизм переброски боевых сил позволил коалиции, ведомой альянсом «Гунсворм» (Goonswarm), собрать в Джите невероятное количество кораблей и пилотов — скорее всего, приложенные игроками усилия заставили бы позавидовать им даже стратегов из настоящих министерств обороны. Всё это было густо приправлено соусом из невероятно громкой пропаганды; впрочем, и здесь «Гунсворм» не слишком далеко ушёл от земных реалий.&lt;br /&gt;
&lt;br /&gt;
Итак, наступила пятница: целые флоты, оснащённые всём необходимым для максимального увеличения массы первого залпа, начали вести координированный огонь по дорогостоящим грузовым кораблям, методично уничтожая их. Нападающие практически сразу гибли под ответным огнём полицейских патрулей — но жертвы эти были отнюдь не напрасными.&lt;br /&gt;
&lt;br /&gt;
Посреди рукотворного хаоса сновали те, кто решил половить рыбку в мутной воде (в надежде выловить что-нибудь стоящее); они мгновенно обгладывали остовы погибших кораблей, причём происходило это на глазах у всего сообщества игроков. «Пожар» освещался в блогах и на форумах, в интернет выкладывались ролики и скриншоты; кто-то вёл прямую трансляцию, кто-то радовался, кто-то — клял «поджигателей» последними словами. Некоторые пилоты даже попытались организовать сопротивление, однако особых успехов им добиться не удалось.&lt;br /&gt;
&lt;br /&gt;
Всё это в полной мере соответствовало нашей концепции, основывающейся на неограниченной свободе действий, совершаемых игроками в едином, общем для всех пилотов мире — как метко выразился наш главный продюсер, «всё это было нев#####но прекрасно». Игроки в полной мере разделяют эту точку зрения: «есть что-то особенное в постройке 15 000 кораблей, каждый из которых рассчитан лишь на один залп, производящийся на глазах у вооруженной полиции».&lt;br /&gt;
&lt;br /&gt;
Разработчики (то есть мы) были в полном восторге от того, что игроки вознамерились устроить в созданной нами вселенной. Увы, покупкой попкорна и удобных кресел наши заботы не ограничились; нам предстояло проделать немало работы...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Техническая сторона вопроса==&lt;br /&gt;
&lt;br /&gt;
Поскольку «Пожар в Джите» был анонсирован его устроителями с большим запасом по времени (а мы поддерживаем всё, что придумывают игроки — если, конечно, они не нарушают при этом наши правила), мы успели перенести Джиту на самый мощный сервер, схожим образом позаботились о соседних планетных системах и приготовились оперативно реагировать на события, делая всё возможное для того, чтобы участникам операции (как вольным, так и невольным) было удобно и приятно играть. «Пожар» начался в пятницу утром, на день раньше обещанного; мы занялись сбором данных и настройкой софта, вдохновлённые напутствием CCP Veritas — «очень хорошо, мы всё равно не собирались сегодня вечером отдыхать».&lt;br /&gt;
&lt;br /&gt;
Прежде чем мы перейдём к обсуждению подробностей, я хочу вкратце рассказать вам о проекте, имеющем непосредственное отношение к «Пожару» — речь пойдёт о «замедлении времени» (Time Dilation, TiDi, далее — ЗВ).&lt;br /&gt;
&lt;br /&gt;
ЗВ позволяет нам проводить большие сражения без существенного ухудшения игрового процесса. Эта система в буквальном смысле слова замедляет ход игрового времени и гарантирует, что каждое действие, совершаемое игроками, будет обработано и выполнено нашими серверами; таким образом, игровой процесс становится последовательным и предсказуемым. За разработку ЗВ отвечали CCP Veritas и возглавляемая им группа Gridlock — своему детищу они посвятили несколько статей:&lt;br /&gt;
&lt;br /&gt;
* [http://community.eveonline.com/devblog.asp?a=blog&amp;amp;nbid=2307 Introducing Time Dilation (TiDi)]&lt;br /&gt;
* [http://community.eveonline.com/devblog.asp?a=blog&amp;amp;nbid=2437 Система Time Dilation в действии (видеоролик) ]&lt;br /&gt;
* [http://wiki.eveonline.com/en/wiki/«Замедление_времени»_―_вести_с_полей «Замедление времени» — вести с полей ]&lt;br /&gt;
&lt;br /&gt;
Появлением на свет ЗВ мы обязаны большим битвам в «нулях» — ничейных регионах на окраинах галактики, где бал правят созданные игроками альянсы. Довольно часто они сходятся в сражениях, общая численность участников которых многократно превышает численность населения целых серверов некоторых других онлайн-игр. Несколько раз ЗВ включалось в системах, относящихся к «лоу-секу», однако в эту пятницу в зоне действия «замедления времени» впервые на продолжительный срок оказалась система, находящаяся в хорошо охраняемом «хай-секе» — и это принесло нам огромную пользу, позволив ознакомиться с особенностями поведения ЗВ в непривычной для неё ситуации.&lt;br /&gt;
&lt;br /&gt;
Джита всегда существенно отличалась от остальных планетных систем Нового Эдема — как характерными лишь для неё особенностями нагрузки на сервера, так и особенностями взаимодействия с этой системой посещающих её игроков. Всего мы выделяем четыре профиля нагрузки на сервер:&lt;br /&gt;
&lt;br /&gt;
* Битвы в «нулях»; множество кораблей вступают в сражения, перемещаясь при этом между системами в ничейном космосе, за власть над которым сражаются альянсы игроков.&lt;br /&gt;
* Системы, в которых собираются игроки, выполняющие задания NPC-агентов (ради получения дохода и удовольствия).&lt;br /&gt;
* Торговые хабы, популярные среди финансистов, торговцев и производственников (Джита, Амарр, Ренс и некоторые другие системы).&lt;br /&gt;
* Рядовые системы — с точки зрения сервера они ничем не примечательны.&lt;br /&gt;
&lt;br /&gt;
Настройка ЗВ велась с расчётом на обеспечение потребностей обитателей «нулей», хотя в общем и целом те же параметры ЗВ вполне применимы к торговым хабам — естественно, с возможностью дальнейшей оптимизации. Например, система ЗВ обязана очень быстро реагировать на увеличение нагрузки, связанное с одновременным проходом сквозь гиперворота большого количества кораблей, принадлежащих к одному и тому же флоту. Это условие не имеет никакого отношения к реалиям Джиты — зато в «хай-секе» нам приходится иметь дело с системой учёта преступлений Crime Watch (она выдаёт разрешения на ведение огня по другим игрокам) и алгоритмами, управляющими действиями КОНКОРДа (внутриигровой полиции), причём боевые столкновения занимают здесь гораздо меньше времени (но при этом их может быть гораздо больше). Всё это связано с использованием других сегментов кода и другими нагрузками на сервер; таким образом, нам пришлось взяться за перенастройку ЗВ на сервере, обслуживающем Джиту, о чём вам подробно расскажет CCP Veritas.&lt;br /&gt;
&lt;br /&gt;
Взявшись за подготовку сервера к нагрузкам, которые создаются сотнями &amp;lt;s&amp;gt;кровожадных дикарей&amp;lt;/s&amp;gt; уважаемых подписчиков, взрывающих корабли в самой населённой системе «Евы», мы столкнулись с тем, что в Джите действует ограничение по максимальному количеству пилотов, одновременно находящихся в системе. Дело в том, что здесь всегда много народу — игроки прилетают в главный торговый центр игры, чтобы продать свои товары или подготовить к приключениям принадлежащие им корабли. Иногда нагрузка от выполняемых торговых операций становится настолько большой, что сервер Джиты оказывается перегруженным, а комфортная игра — практически невозможной; тогда в дело вступает ограничение по количеству игроков, которого нигде больше нет. Мы считаем, что торговые операции вполне могут подождать (в отличие от, скажем, больших сражений); впрочем, сейчас мы говорим о делах давно минувших дней, поскольку случайным следствием проведённой нами [http://community.eveonline.com/devblog.asp?a=blog&amp;amp;nbid=2286 оптимизации системы работы с предметами] стало двукратное сокращение нагрузки на сервер Джиты. Об ограничении по количеству пилотов все уже успели позабыть, но в связи с «пожаром» нам пришлось о нём вспомнить — решать стоящие перед нами задачи мы собирались именно с его помощью (и с помощью настроек ЗВ). Переходим к самому вкусному — графикам!&lt;br /&gt;
&lt;br /&gt;
[[File:Graph1_full_ru.png]]&lt;br /&gt;
&lt;br /&gt;
«Пожар» начался рано утром 27 апреля. Точной информации о времени начала акции у нас не было, поэтому никаких изменений в настройку Джиты мы вносить не стали — она ничем не отличалась от Джиты-в-любой-другой-день (обычные настройки ЗВ, лимит по количеству пилотов в системе — 2300 человек; на замедление времени до 20% от нормы стоило бы отреагировать уменьшением этого лимита, но я был занят выполнением функции sleep() и всё пропустил).&lt;br /&gt;
&lt;br /&gt;
Если бы мне показали этот график, закрыв рукой его заголовок, и сказали бы, что на нём показан ход большой битвы в «нулях», то я, если честно, поверил бы. Его единственное отличие от данных по настоящим битвам заключается в том, что нагрузка на процессор была равна 60% ''до начала'' боевых действий. Во время масштабных сражений изменением степени ЗВ мы добиваемся удержания нагрузки на процессор в диапазоне между 80 и 100 процентами — в данном случае система отлично справилась с этой задачей. Насколько мне известно, начало «пожара» сопровождалось многочисленными перестрелками, так что схожестью графиков мы скорее всего обязаны именно этому обстоятельству.&lt;br /&gt;
&lt;br /&gt;
Через несколько часов произошло плановое отключение сервера; я подзаправился кофе и опустил планку населения Джиты до 1850 человек.&lt;br /&gt;
&lt;br /&gt;
[[File:Graph2_full_ru.png]]&lt;br /&gt;
&lt;br /&gt;
Мы решили, что стоит слегка попридержать темпы развития событий — в системе учёта преступлений было найдено несколько ошибок, появляющихся лишь при взаимодействии с системой ЗВ и по понятным причинам никак не проявлявшихся до начала «пожара». Несмотря на то, что количество пилотов в Джите опустилось до необычно низкой отметки (пишу и сам себе не верю; 1850 человек — это теперь ''мало?''), от включений ЗВ избавиться не удалось; более того, нагрузка на процессор колебалась между 60 и 90 процентами, доходя до 100% лишь в отдельных случаях.&lt;br /&gt;
&lt;br /&gt;
Вечером 27 апреля CCP Masterplan сумел избавиться от очень неприятного дефекта системы учёта преступлений и прикрутить эту заплатку к серверу, обслуживающему Джиту; я же занялся перенастройкой ЗВ и постепенным увеличением количества находящихся в Джите пилотов. Анализ собранных данных показал, что мы имеем дело с высокой средней нагрузкой и малым количеством пиков — нам нужно было настроить сервер так, чтобы в среднем процессор был загружен на 80%, а система ЗВ не реагировала на пики, почти всегда оказывающиеся маленькими. Обычно с началом нового пика нам приходится быстро замедлять время, поскольку этот пик ''может'' соответствовать проходу сквозь гиперворота огромного количества кораблей или успешному завершению атаки бомбардировщиков; ничего подобного во время «пожара» произойти не могло.&lt;br /&gt;
&lt;br /&gt;
Грубо говоря, я заставил систему ЗВ замедлять время чуть менее часто и чуть более плавно, параллельно научив её чуть быстрее выходить из режима замедления. Вот как выглядят на графике события субботы (ограничение по количеству пилотов в Джите — 2200 человек):&lt;br /&gt;
&lt;br /&gt;
[[File:Graph3_full_ru.png]]&lt;br /&gt;
&lt;br /&gt;
Ура! Нам удалось добиться искомого результата! Осталось лишь поинтересоваться впечатлениями тех, кто находился на поле боя. Вот что рассказал нам Lazarus Telraven, один из ведущих флиткомов «Гунсворма»:&lt;br /&gt;
&lt;br /&gt;
''«Эти выходные следует считать особым днём в истории «Евы» — игроки впервые объявили войну целой планетной системе, а игра отлично с этим справилась. «Поджигатели» практически не жаловались на быстродействие игры — напротив, они без устали хвалили его; все мы сходимся во мнении, что без «замедления времени» у нас ничего не получилось бы. К слову сказать, «практически не жаловались» — это одна-единственная жалоба, всплывшая в ходе опроса всех наших союзников; да, люди сталкивались с «чёрным экраном» при выходе из дока станции и порой не могли переключить обзорную панель в режим «показывать лишь тех, с кем мы воюем», но в целом отзывы о работе игры были исключительно положительными. Один из пилотов GSF (Bagdon) отозвался о ЗВ так: «летал со всеми брэкетами и спецэффектами, всё было за#####; думаю, что теперь я буду чаще играть!». На протяжении всего уикэнда в Джите сидело от полутора до двух с половиной тысяч пилотов, стрелявших друг по другу, перемещавшихся от станций к воротам и обратно, активно пользовавшихся доком — они ни секунды не сидели без дела, но это не создавало никаких проблем, потому что на выручку им всегда приходило «замедление времени». Я с нетерпением жду выхода «Инферно»; мне очень хочется посмотреть на остальные результаты ваших трудов!»''&lt;br /&gt;
&lt;br /&gt;
Отзывы игроков о быстродействии игры («летал со всеми брэкетами и спецэффектами, всё было за#####») — это лучшая награда для тех, кто в последние месяцы занимался борьбой с лагом. Более подробную информацию о работе, проделанной нами с момента выхода обновления «Крусибл 1.2», вы можете почерпнуть из статьи [http://wiki.eveonline.com/en/wiki/Делаем_клиент_игры_лучше «Делаем клиент игры лучше»,] написанной CCP Veritas; мы сконцентрировали наши усилия на увеличении быстродействия клиента игры, не забывая при этом о выявлении и устранении причин падения частоты кадров. Наша главная задача — полное устранение резких перепадов FPS, уменьшение времени отклика игры, обеспечение предсказуемости её поведения.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Статистика==&lt;br /&gt;
&lt;br /&gt;
Тем, кому интересны подробности «пожара», CCP Atlas покажет несколько графиков и одну таблицу; все эти данные собраны при помощи экспериментальной системы EVE Metrics. Начнём с перечисления самых популярных видов оружия, использовавшихся в Джите на протяжении этих трёх дней:&lt;br /&gt;
&lt;br /&gt;
[[File:Weapons_used_ru.png]]&lt;br /&gt;
&lt;br /&gt;
Сравним количество активаций боевых модулей с данными за прошлые выходные:&lt;br /&gt;
&lt;br /&gt;
[[File:Module_activations_projectile_ru.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Module_activations_energy_ru.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Module_activations_hybrid_ru.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Module_activations_missile_ru.png]]&lt;br /&gt;
&lt;br /&gt;
Обратите внимание: на этих графиках показано не количество сделанных выстрелов, а количество нажатий на кнопки приборной панели, запускающие огневые циклы. За время «пожара» в Джите было произведено 249 021 попадание по космическим кораблям; всего с них было списано 45 117 952 хита. Вот как эти цифры выглядят в динамике (для построения этих двух графиков использовалось движущееся среднее значение с периодом усреднения в один час):&lt;br /&gt;
&lt;br /&gt;
[[File:Damage_ru.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Hits_ru.png]]&lt;br /&gt;
&lt;br /&gt;
Осталось лишь показать вам, как «пожар» повлиял на количество торговых ордеров, размещаемых на станциях Джиты (красный пунктир — это прогноз на среднестатистические выходные):&lt;br /&gt;
&lt;br /&gt;
[[File:Market_orders_ru.png]]&lt;br /&gt;
&lt;br /&gt;
Для многих кораблей эти выходные стали последними в их жизни; мы очень рады тому, что смогли обеспечить вам все необходимые условия для их массового уничтожения. Что бы вы ни задумали, мы будем к этому готовы; cюжет этой игры пишется '''вами!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''CCP Explorer, руководитель отдела по разработке ПО''&lt;br /&gt;
''(в соавторстве с CCP Atlas, CCP Manifest и CCP Veritas)''&lt;/div&gt;</summary>
		<author><name>ISD Grossvogel</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Stories_by_Lucius_Vindictus</id>
		<title>Stories by Lucius Vindictus</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Stories_by_Lucius_Vindictus"/>
				<updated>2012-05-02T02:43:22Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| style=&amp;quot;background:#313131; border-right:1px #434343 solid; border-bottom:1px #434343 solid; padding: 1em;&amp;quot; | [[Lucius Vindictus (Character)|CHARACTER]]&lt;br /&gt;
| style=&amp;quot;padding: 1em; border-right:1px #434343 solid; border-top:1px #434343 solid;&amp;quot; |STORIES&lt;br /&gt;
| style=&amp;quot;width:100%;border-bottom:1px #434343 solid;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 112, December 05====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Royal Khanid Navy Assembly Plant station, orbiting Danera IV - moon 9.'''&amp;lt;br&amp;gt;[[File:Sun Dec 05, 2010.jpg|right|330px]]&lt;br /&gt;
'''Medium: Neo-com console in Lucius Vindictus office in EKT headquarters.'''&lt;br /&gt;
'''Date: Dec-04-Yr 112.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
Since today the banner of the [[Khanid Kingdom]] stands proudly next to that of the Amarr Empire in my new office in Danera.&lt;br /&gt;
&lt;br /&gt;
Now that I am accepted into East Khanid Trading, I can get started with my operations in the Khanid Kingdom. The slaves have unloaded the last of the modules from my freighter, and after morning prayer I will be ready to start exploring the area.&lt;br /&gt;
&lt;br /&gt;
My first priority will be to find planets worthy of colonization. Fortunately the local Holders have so far reacted positively to my arrival, and I do not expect them to oppose any of my planetary development projects. Still, I must improve my standing with the Royal Court further if I want to be successful here in the long run. I will also have to consider the lesser local nobility. And of course I'll have to make alliances with fellow capsuleers as well if I want to survive out here.&lt;br /&gt;
&lt;br /&gt;
The general area is... rougher... than the Empire. Large areas are outside the reach of the Khanid Navy, and I have already noticed some pirate activity. Sooner or later I will have to defend myself against fellow capsuleers when we compete over the local resources. Fortunately I have a well established brotherhood in the form of the Khanid Trade Syndicate on my side who are already well established here.&lt;br /&gt;
&lt;br /&gt;
My family is getting restless while they still remain in the Empire. Once I have found a suitable residence I will arrange for my wife to join me here in the Kingdom. I should ask one of my corporation members if they know of a nice estate that is available for sale. Perhaps on [[Khanid Prime (System)|Khanid Prime]]?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 112, December 15====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Noctis-class industrial: &amp;quot;Dies Irea&amp;quot;, in the Danera system.'''&amp;lt;br&amp;gt;[[File:Wed Dec 15, 2010.jpg|right|330px]]&lt;br /&gt;
'''Medium: Onboard FTL transmitter.'''&lt;br /&gt;
'''Date: Dec-14-Yr 112.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
With the whole cluster cowering in fear in anticipation of the inevitable invasion of the Sansha hordes there is all the more room left for me to do what I do best. Let others worry about the bionic zombies. For me it's business as usual; there is ISK to be made!&lt;br /&gt;
&lt;br /&gt;
Today I tried out the new O.R.E industrial ship. I took it to a field of wrecks that I had prepared following a succesful mission that I had run for the [[Royal Khanid Navy]].&lt;br /&gt;
&lt;br /&gt;
[[ORE|Outer Ring Excavations]] is without a doubt one of the most capable corporations to be spawned by the Gallente Federation. No one can deny the effectiveness of their highly specialized ships. Even a staunch supporter of Amarrian ships and engineering such as myself must grudgingly acknowledge their usefulness in their specific niches in the space industry.&lt;br /&gt;
&lt;br /&gt;
The [[Noctis]] is already establishing itself as the new workhorse of the salvage industry. Every aspect of the ship is geared towards fast and efficient salvage. No longer will I force destroyers or battlecruisers into roles not intended for them. My crews rejoice as the dangerous work of salvaging starship components suddenly becomes much more streamlined at a fraction of the traditional price. It will take some training in the future, but at optimal skill levels I will be able to pull in wrecks from as far as 80km away from my ship.&lt;br /&gt;
&lt;br /&gt;
Salvaging wrecks has become such a routine activity that I almost never stop to wonder at the enormous amount of work my crews and drones are doing on my behalf. After finishing rounding up the survivors from the wreck I decided to take a moment to observe the tiny dark shapes of the salvage drones as they zipped in and out of the broken remains of a once powerful warship. My analyzer modules systematically scanned the burnt-out decks in search of useful materials which they identified for the salvage drones to cut free and then haul away to my cargo hold. The logo of East Khanid Trading is emblazoned on each of the drones. Their sleekness and the dark hue of their metallic hulls betray traces of Khanid engineering.&lt;br /&gt;
&lt;br /&gt;
I watched a couple of drones cut loose a few sections of tarnished but otherwise intact armor plating and smiled to myself. Those should fetch a few hundred thousand ISK per unit at least on the open market.&lt;br /&gt;
&lt;br /&gt;
I won't allow anything to go to waste. After all, every little bit helps...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 112, December 18====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Planet I in the Khanid Prime system.'''&amp;lt;br&amp;gt;[[File:Sat Dec 18, 2010.jpg|right|330px]]&lt;br /&gt;
'''Medium: Portable Neocom.'''&lt;br /&gt;
'''Date: Dec-18-Yr 112.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
I've sent envoys to some of the [[Holders]] in the Khanid Prime area. I need their cooperation when I start constructing planetary facilities. Fortunately East Khanid Trading has a good reputation in the Kingdom. I have already bought a large number of slaves to work in the mines and other extraction facilities. I will start distributing them in the next few days when the facilities are deployed and my industrial chain is ready to start production.&lt;br /&gt;
&lt;br /&gt;
I have also moved some of my space assets to the Kahah system. To show my good intentions to the Khanid people I will run errands for Khanid Transport and other agencies. For now this will be mostly good honest hauling work, and as my reputation with the Holders in the court of [[Khanid King|King]] [[Khanid II|Khanid]] rises they will hopefully allow me to do more important things. Who knows, maybe one day I'll get to do freelance work for [[Khanid Family|House Khanid]] itself?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Story: YR 112, December 19====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Rhabeda planet III - Asteroid belt 1'''&amp;lt;br&amp;gt;[[File:Mon Dec 20, 2010.jpg|right|330px]]&lt;br /&gt;
'''Date: Dec-19-Yr 112.'''&lt;br /&gt;
&lt;br /&gt;
'''[STORY]'''&lt;br /&gt;
&lt;br /&gt;
Dagi Talawa holds his breath as the massive shape of the Orca-class capital industrial ship appears in front of him. He has been a crewmember for the same capsuleer for more than two years now, but the sight of an Orca remains awe-inspiring to him. It is said that the ship-class has been named after a legendary sea animal on ancient Earth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Navoker2 awaits the completion of our next mining cycle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dagi leans over his console as a cold feminine voice betrays the impatience of the Orca. He knows that the capsuleer in the massive ship before him is anxious to receive more ore. He wonders if the Orca's in Earth's oceans were greedy animals before they went extinct. Their capsuleer-flown namesakes certainly don't ever seem to satisfy their hunger for materials to fuel the eternal war machine. His own master is no exception. He can visualize Lucius Vindictus, submerged the amniotic fluids of his pod that is hidden from him somewhere deep in the tritanium bowels of the ship and hooked up to every vital system. In the two years on this ship he has never seen him in person. But he feels his presence every day in every electronic system of the Hulk-class Exhumer. He knows that his every move is being scrutinized, and he can feel the capsuleer as if he and the ship are as one giant living organism in which he is but one humble bacteria.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The asteroid has been depleted.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The same feminine voice from before announces the demise of yet another asteroid in the monotone message that has become as a mantra to him over the years. The boulder crumbles ingloriously into a thousand pieces, now worthless after being deprived of their gleaming veins. The capsuleer is already targeting a new scordite rock that Gadi Talawa, mining foreman of the aft-section stripmining module has to excavate. There are two more such modules on top of the ship, and three others underneath. As Dagi manipulates the control console the mining laser groans back to life, making the ship's capacitor roar with the barely contained fury of a caged star. Little blips on his console confirm the order acknowledgments from his subordinates. They need to maintain the right temperature, look after the maintenance of the massive strip miner, and switch crystals between mining cycles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;20 minutes to asteroid belt mineral exhaustion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Foreman Talawa grins to himself. The mining op is ahead of schedule. He is no stranger to large scale mining operations. He had worked for the Poksu Mineral Group on a remote asteroid colony in the Caldari State. Yet nothing could have prepared him for the capsuleer space industry. In a matter of several hours entire asteroid belts vanish in front of his eyes. It is a strange life, and at times it feels thankless to work for such immortals. But the pay is second to no other in the industry, and many would kill for a crew position at East Khanid Trading.&lt;br /&gt;
&lt;br /&gt;
An enormous and wicked looking drone with four sharp metal talons lunges past his window. His heart races for a moment. He knows it is just a mining drone that belongs to the capsuleer, but there is something spooky about the things that has prevented him from ever getting fully comfortable with them. They squirm and thrash with a life of their own, and their soulless eye-lenses suggest an imprisoned intelligence that is barely understood by their human creators. He could swear that the thing was looking at him directly through the window as it turned towards him and pinched it's claws at him as if threatening to attack! Then, as soon as it appeared it suddenly relaxed it's pincers and flew away to dance with more of it's kind around an ever crumbling asteroid that suffered under barrages of tiny laser bursts from more of these eerie and industrious automatons.&lt;br /&gt;
&lt;br /&gt;
Dagi sighs of relief when the belt is cleared out and the ship is getting ready to start the voyage back home. To him it has been another day at the job. But a job working for a capsuleer is potentially deadlier than most.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, January 02====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Elite planetary command center on a Lava-class planet in East Khanid space.'''&amp;lt;br&amp;gt;[[File:Sun Jan 02, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Planetbased FTL broadcasting array.'''&lt;br /&gt;
'''Date: Jan-02-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
So far I hadn't taken the reports very seriously, but now I'm starting to see the problem. People are scared of the Sansha terror raids that are taking place across the cluster. My agents for Khanid Transport frequently ask me to transport large groups of refugees from one station to the next, only to find other refugees on the other end trying to go the opposite way. The commoners don't know where to hide anymore. Even high security space is no refuge from the marauding incursion fleets. People who are frightened are more likely to do foolish things. I don't like it at all...&lt;br /&gt;
&lt;br /&gt;
I have told my family to stay put on Oris for the time being. They should be safe on one of the throne worlds, but I'd feel a lot more comfortable if they were here in Khanid Space where I can protect them. Not yet.&lt;br /&gt;
&lt;br /&gt;
Soon...&lt;br /&gt;
&lt;br /&gt;
On a brighter note, I have colonized the last of the planets I had my sights on. It has been a while since I set foot on a planet, let alone one that is covered in burning lava. I have just completed my final inspection, and I'm ready to head back into orbit. As I speak the first production cycle for Transcranial Microcontrollers has started. There is always a healthy demand for slave control devices such as TCMC's in the Kingdom. And the workmanship of my own products is far superior to the bulk manufactured but ever cheap and popular slave implants produced by Ishukone. My product will need time to gain recognition among the local Holders. I am confident that the EKT brand, which already has a high awareness among the populace, will serve me well in that regard. That is simply one more benefit of working in a syndicate. I believe a demonstration of my new product is in order so that I may introduce it to my client base. I'll have to put my marketing department to work.&lt;br /&gt;
&lt;br /&gt;
In the Empire I suffered through many a debate, defending the merit of Vitoc and TCMC's against Liberal Holders who undoubtedly cuddle their slaves to sleep at night. The Khanid see slavery from a more practical perspective, and I'll have no such discussions here. And who can fault us? Does the spider get into debates about the moral implications of trapping and eating the fly? There is no use in questioning the natural order, or apologizing for your strengths. The Khanid understand this well, as they constantly strive to improve and innovate to stay ahead of the competition.&lt;br /&gt;
&lt;br /&gt;
Which does God favor in the web... the spider, or the fly?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Story: YR 113, January 03====&lt;br /&gt;
----&lt;br /&gt;
'''Location: A capsuleer-owned advanced factory on a lava-class planet.'''&amp;lt;br&amp;gt;[[File:Mon Jan 03, 2011.jpg|right|330px]]&lt;br /&gt;
'''Date: Jan-02-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[STORY]'''&lt;br /&gt;
&lt;br /&gt;
As Eymir leaves the hut he immediately feels the warm beams of the Gehi sun. He smiles as he recognises the grassy smells of the nearby jungle and hears some of the native animals in the distance. He turns his head towards the sounds of jovial laughter and sees that his friends are coming back to camp after a successful fishing trip. His mouth waters in anticipation of tonight's feast. He already yearns for the fresh Thalys bass cooked over a campfire, while singing the traditional Sebiestor tribal songs of his home land. Eymir Makmah feels like he is in paradise. His friends carry three large fish and take them towards the large table where Eymir is sitting. His friends all take different positions, as if compelled by some mysterious imperative. His best friends Naraj and Orkar greet him warmly, and Naraj passes Eymir a healthy looking fish. Eymir gets ready to prepare the fish for tonight's meal together with his friends.&lt;br /&gt;
&lt;br /&gt;
Eymir takes the fish from Naraj and puts it on the table. He cuts off it's head with one clean and efficient motion and then passes it to Orkar who proceeds to gut it and pass it to another at the table. He turns around, and takes another fish from Naraj...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;***&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Eymir takes the biocell from Naraj and puts it on the workbench. He cuts off it's isolation-strip with one clean and efficient motion and then passes it to Orkar who proceeds to unpack it and pass it to another along the assembly-line. He turns around, and takes another biocell from Naraj...&lt;br /&gt;
&lt;br /&gt;
The heat inside the forge is tremendous. Yet the slaves seem oblivious as they toil in total harmony in a peculiar calm and with smiles on their faces. Two robed men look at the bustling activity in the forge from behind the safety of reinforced silicate glass in a comfortable climate controlled room.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The slaves production rate has increased to an average of 118%. That is 2% higher than what Ishukone can offer. I had to see it with my own eyes, and I must say I'm impressed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius Vindictus nods. He holds out a datasheet so that the Khanid Holder next to him can read the information displayed for him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right now they are in a different world where they are happy. And happy slaves are productive slaves. The microcontrollers do nothing for their physical health though. The mortality rate is still high.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Holder leans over the datasheet and absorbs the data with a speed that only his cranial implants could allow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes yes... there are always losses in business before there can be profit. It's all about financial balance. The increased psychological health of the slaves will result in less suicides and other livestock related incidents. We can also cut back on security a lot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The capsuleer nods, and waits for the Holder to finish reading the information to the point that he is ready to sign the contract.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So I can count on you to forward the samples to your friends in the Royal Mercantile League?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Holder nods, and hands the signed document back to the capsuleer with a regal bow.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Quite. I think I owe you at least that much. I'm sure you will be hearing from us soon. It has been a pleasure, Lord Vindictus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After a short moment of further social pleasantries the two robed men leave the control room and the door closes behind them with a loud clang. Beyond the glass and inside the forge below Eymir is still smiling, forever joyous in his labor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, January 16====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Chamemi System - Khanid Region.'''&amp;lt;br&amp;gt;[[File:Sun Jan 16, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Onboard FTL transmitter on the battlecruiser: &amp;quot;Khanid Victor&amp;quot;.'''&lt;br /&gt;
'''Date: Jan-15-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
At long last I am reunited with my family. They are now secure inside the Trade Syndicate's sphere of influence. I was happy and proud to see several of my colleagues that are fast becoming my friends turn up to join the honor guard that escorted my family to safety.&lt;br /&gt;
&lt;br /&gt;
Sure, I could have sneaked about like a thief in the night, smuggling my family into the Khanid Kingdom like so much contraband in a cloaked frigate. But where would be the honor in that? Where would have been my Amarrian pride and dignity?&lt;br /&gt;
&lt;br /&gt;
Yes, today's display was far more fitting. Five golden Amarrian hulls flew through sovereign Khanid space to demonstrate their dominance in no uncertain terms. Slavekin and lesser beings must make way, and tremble in fear before the capsuleer. Chief of Security Star View led the fleet. I was also accompanied by Arch Killer and Sayyahdina, each flying a Harbringer like myself. Also flying with us was Sire Esan of House Vartesa, providing logistical support.&lt;br /&gt;
&lt;br /&gt;
Now in the event of a Sansha attack I'll at least be in range to protect my family. But in the meantime I must also look to other threats. After the cargo was secure, we went on a short patrol during which we intercepted several petty Blood Raider pirates in their puny frigates and cruisers. It seems that Omir Sarikusa's blight is still endemic throughout the Kingdom, and his cultists can be found in many of the darker places where the strong arm of His Majesty's Royal Navy can't reach. I had heard of their presence in Khanid before, but I hadn't realised the extent of the problem before I moved here to see it with my own eyes.&lt;br /&gt;
&lt;br /&gt;
We'll find them eventually... all of them. And then we'll hunt them down like any heretic filth. It is only a matter of time...&lt;br /&gt;
&lt;br /&gt;
Today was a good exercise in fleet maneuvers. In the beginning I struggled to keep up and lagged behind so that Star View had to keep a close watch. But it didn't take long before we moved with military efficiency.&lt;br /&gt;
&lt;br /&gt;
Now I'm on my way to return to my wife. The slaves must be almost ready unloading the baggage and I can't wait to see what excessively decadent nonsense she decided to bring along this time. After that I'll instruct my staff to locate a nice estate on Khanid Prime where she can settle down. It will be nice to be able to retreat there myself also from time to time. I still haven't found a property that meets my criteria.&lt;br /&gt;
&lt;br /&gt;
All in all it has been a very blessed day. May God bless us with many more like this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, January 27====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Elite planetary command center on the capitol world of the Khanid Kingdom: Khanid Prime V.'''&amp;lt;br&amp;gt;[[File:Thu Jan 27, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Planetbased FTL broadcasting array.'''&lt;br /&gt;
'''Date: Jan-27-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
I've finally managed to find a compromise between profit and practicality. After my family moved to the Kingdom I abandoned my lowsec planetary ventures and relocated to Khanid Prime where I acquire a nice plot of land. My family now resides safely in the command compound there.&lt;br /&gt;
&lt;br /&gt;
The recent law-changes affecting planetary industrialists had made my lowsec production chain unprofitable. I was unable to extract the same number of different resources from the same planets due to the new and now mandatory extraction control units. From now on planets need to be more specialized when it comes to extracting resources if they want to remain efficient. This is fine, because I tired of sneaking around low-sec for only marginally larger production figures anyway.&lt;br /&gt;
&lt;br /&gt;
This time around I decided to keep producing TCMC's, but also to expand into high-end electronics as well. My factories are now churning out industrial-scale mainframes and computing modules that make the amount of effort I invest in these ventures far more profitable.&lt;br /&gt;
&lt;br /&gt;
There is something soothing about watching my underlings scurry resources from one node to the next. So many of the mining and manufacturing processes are automated that I find myself considering getting rid of my slaves in favor of more high-tech approaches. Perhaps I can use their biomass in some of the production processes.&lt;br /&gt;
&lt;br /&gt;
On a completely different note I was happy to learn that my old friends Math'Ra Hiede and Hitome Kei are now officially engaged. I had not spoken to either in a long time. Not since the dark days of the great decline of the Ordo Magna following the retirement of the founder. When the day comes I will be happy to see them joined in holy matrimony under the royal seal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, January 30====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Elite planetary command center on the capitol world of the Khanid Kingdom: Khanid Prime V.'''&amp;lt;br&amp;gt;[[File:Sun Jan 30, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Planetbased FTL broadcasting array.'''&lt;br /&gt;
'''Date: Jan-30-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
I've spoken a lot with Caepio recently. He is a fellow Amarrian with a healthy business minded attitude. He is currently in a financial tight spot, and after talking to him about possible business ventures he seemed willing to gear his planetary production towards supplying me those items that are in short supply such as transmitters and the ever-scarce nanites. This will ensure that he has a passive and stable income while I can cope with the growing problem of a bottleneck in my main industrial complex.&lt;br /&gt;
&lt;br /&gt;
Seeing the benefit in economic cooperation with other capsuleers, Caepio has realized the advantage to be had in joining a Trade Conglomerate such as ours. So it happened that yesterday he officially applied to join our alliance, and already had an interview with BoBxGIM. The final decision has to be made by the board of directors. I remain hopeful that he will be allowed into our ranks.&lt;br /&gt;
&lt;br /&gt;
We have suffered a particularly pathetic wardec the past few days. This is the first time in my capsuleer career that I've actually not seen any sign of the enemy what so ever for the entire duration of the &amp;quot;conflict&amp;quot;. Now that I think of it, the subroutines in my cranial implants haven't even bothered to store the name of their corporation in my memory banks for future reference.&lt;br /&gt;
&lt;br /&gt;
Oh well... it is perhaps for the better. They say a year in the capsuleer industry is like a dog year.. equivalent to seven years in a regular person's life. Our expansion is unbridled and exponential. That leaves little times for such foolish distractions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, February 05====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Col System - Khanid Region.'''&lt;br /&gt;
'''Medium: Onboard FTL transmitter on the battlecruiser: &amp;quot;KTS Retribution&amp;quot;.'''&amp;lt;br&amp;gt;[[File:Sat Feb 05, 2011.jpg|right|330px]]&lt;br /&gt;
'''Date: Feb-02-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
[LOG ENTRY]&lt;br /&gt;
&lt;br /&gt;
There is one defeat that will remain forever etched into the collective Amarrian racial memory. And that is the massacre at the hands of the Jovians during the Battle of Vak-Atioth. It was a single battle that became the turning point in our history.&lt;br /&gt;
&lt;br /&gt;
While I grew up I was told the stories. Dark tales of woe to prepare me for a life in a hostile world full of unbelievers. As I listened I often wondered what it would have been like were I present during that single but oh so fateful fleet engagement.&lt;br /&gt;
&lt;br /&gt;
Today I may have found out...&lt;br /&gt;
&lt;br /&gt;
Hubris... that is the only word that describes it. The lessons of the Amarr-Jove war are quickly forgotten when pride and overconfidence cloud our judgment. I have just watched the battle recordings showing Dave's Drake exploding under merciless volleys of Sansha fire. I can still barely believe what happened...&lt;br /&gt;
&lt;br /&gt;
Brother Dave Documus, a veteran of the battle of Algintal, tried to warn me that I should not underestimate this foe. But his words were lost on my ears. I am not used to serious resistance from lesser non-capsuleer captains. Those few ships that I lost to them were due to laziness, stupidity, or both. I general though, I have known them to do nothing but die under the burning fury of my lasers. They were as nothing to me...&lt;br /&gt;
&lt;br /&gt;
Those not blessed with the advantages of a capsule were beneath my notice. I have destroyed so many of them during missions for the Kingdom and the Empire that I have long lost count. Battleships, cruisers, frigates, they are nothing but blips on a targeting display to be destroyed for their bounties and then stripped of their valuables in an industrial scaled harvesting operation.&lt;br /&gt;
&lt;br /&gt;
Up till now the only serious threat against me had always been my fellow capsuleers. But that changed today when I joined an alliance fleet sent out by the board of directors, led by Dave Documus and accompanied by Head of Security Star View. I joined the fleet and traveled to Col where a decent sized KTS flotilla had been assembled. The Sansha had sent what CONCORD classifies as a &amp;quot;Vanguard&amp;quot; of Sansha fleet elements into the Kingdom. Of course it is our duty to protect our homeland. Our forces were already engaging the enemy when I arrived in system. Because there was much confusion I followed the Imperial battle doctrine taught to me at the academy: &amp;quot;when in doubt... advance!&amp;quot; I jumped right into the middle of the battle, convinced that I was ready for anything.&lt;br /&gt;
&lt;br /&gt;
I had loaded conflagration crystals and got ready to fire the first broadside. When it came, I was shocked by the lack of damage. Where I expected the cruiser to simply catch fire and explode I noticed that I had barely scratched it's shields. As soon as I opened fire the Sansha Cruiser and it's compatriots targeted me and unleashed their fury. Dave tried to tell me to withdraw, but I couldn't. It was all over in a matter of seconds. My harbringer was reduced to a tangle of burnt flesh and molten metal.&lt;br /&gt;
&lt;br /&gt;
There were others too. Esan Vartesa took the analytical approach. Director Star View made his best effort to organize the counter attack. But it was all in vain. Today's attack was a failure. We probed the enemies capabilities, but we were only able to put a dent in their offensive. I heard later that the Sansha mothership had been destroyed after very heavy casualties among the capsuleer resisters. The Kingdom is safe, for now.&lt;br /&gt;
&lt;br /&gt;
Tonight I will pray for insight. I try not to dwell on the fates of those crewmen unlucky enough to survive to be captured by the Sansha. I will avenge them when I get the chance. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Story: YR 113, February 14====&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 16pt; font-weight: bold; margin: 5px 0px 5px 0px;&amp;quot;&amp;gt;S&amp;lt;small&amp;gt;EE&amp;lt;/small&amp;gt; N&amp;lt;small&amp;gt;O&amp;lt;/small&amp;gt; E&amp;lt;small&amp;gt;VIL&amp;lt;/small&amp;gt;, P&amp;lt;small&amp;gt;ART&amp;lt;/small&amp;gt; I&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:justify;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 12pt; font-weight: bold; margin: 5px 0px 5px 0px;&amp;quot;&amp;gt;The Prologue in Space&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Location: Khanid Prime System - Khanid Region.'''&amp;lt;br&amp;gt;[[File:Feb 14, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Onboard FTL transmitter on the battleship: &amp;quot;KTS Devastator.'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Date: Feb-13-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
Today I ran a particularly long chain of assignments for [[Khanid Innovation (NPC corporation)|Khanid Innovations]]. Apparently the [[Gallente Federation]] thought it could get away with building a small hidden base right in the Khanid Prime system. These decadent dogs are arrogant indeed if they think they can maintain a presence right under the nose his Majesty's elite forces for more than a few seconds.&lt;br /&gt;
&lt;br /&gt;
Over the course of several battles I fought both the Gallente and [[Republic Fleet (NPC corporation)|Minmatar Navies]]. The Minmatar fleet turned out to hide several wanted &amp;quot;freedom fighters&amp;quot; among their number. There were also several dozen &amp;quot;freed&amp;quot; slaves, undoubtedly stolen from local slave owners among the wreckage.&lt;br /&gt;
&lt;br /&gt;
I always keep a slaver on every ship that I fly, so that he may oversee the boarding teams when they reel in the doomed &amp;quot;passengers&amp;quot; on board enemy wrecks. The slaver tells me that these are [[Sebiestor tribe|Sebiestor tribesmen]] and that their tribal tattoo's indicate that they fought as crewmembers for the [[Tribal Liberation Force (NPC corporation)|Tribal Liberation Force]] in [[:Category:Heimatar (Region)|Heimatar]]. How they ended up all the way out here in the Kingdom is a mystery to us. I do recognise the blue tattoo's from the time I still served the [[24th Imperial Crusade (NPC corporation)|24th Imperial Crusade]], so I have no reason to doubt him.&lt;br /&gt;
&lt;br /&gt;
Though the slaves hadn't gotten their pagan tattoo's burnt from their heathen faces yet, they do have hastily applied brands at the base of their necks. Since it seems they already had a former owner I can't just claim them for myself without consequence.&lt;br /&gt;
&lt;br /&gt;
The brand looks unfamiliar to me. It must be that of a noble family that would no doubt like to see the slaves returned. I will show the brand to my friend [[Publius Valerius (Character)|Publius Valerius]]. His family has lived in Khanid for a long time. He must know the local Holders in the area. Perhaps he can tell me who these slaves might have been stolen from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; font-size: 12pt; font-weight: bold; margin: 5px 0px 5px 0px;&amp;quot;&amp;gt;Act I. A Unpleasant Visit&amp;lt;/div&amp;gt;&lt;br /&gt;
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'''Khanid Prime V - The gardens on the estate of House Valerius'''&amp;lt;br&amp;gt;[[File:Feb 19, 2011.jpg|right|330px]]&lt;br /&gt;
'''Date: EST Feb-19-113'''&lt;br /&gt;
&lt;br /&gt;
'''[STORY]'''&lt;br /&gt;
&lt;br /&gt;
The golden rays of the sun in the Khanid sytem shine down on the palace grounds. The garden is enormous in scale and surrounds the palace of House Valerius on Khanid Prime for several miles in all directions. Locally it is well known that the Valerian Tribute garden was a gift from a vassal of [[Khanid Family|House Khanid]] to the Valerius family for loyal service to the Kingdom. Over the years Lord Publius Valerius has expanded it piecemeal until it became the marvelous place it is today. The garden in all it's decadent splendour stands testament to the unimaginable wealth of a capsuleer. There are layers upon layers of [[Flora and fauna (NPCs)|decorative plants and flowers]] in intricate paterns and colorful compositions.&lt;br /&gt;
&lt;br /&gt;
Besides the highly organised and cultivated sections there are also rugged stretches of forests and waterfalls specially created to simulate the illusion of an unspoiled nature paradise on one of the most densely populated worlds in the Khanid Kingdom. This facade is only allowed to exist due to highly expensive terraforming equipment and would dry out under the fierce Khanid sun in a matter of days without such technology. In the forests and waters of the tribute garden are some of the most exotic animals known to man. Despite the mind-boggling investment required to maintain this place hardly anyone gets to see any of it's wonders because Lord Valerius only rarely grants an audience.&lt;br /&gt;
&lt;br /&gt;
There are workers of various [[Minmatar#Tribes_and_Bloodlines|Minmatar bloodlines]] are working dilligently to maintain the garden by hand. Lucius Vindictus is dressed in his trademark dark robe that would feel uncomfortably hot in the suns merciless rays were it not for his cybernetic cooling enhancements hidden somewhere underneath his [[Cloning|cloned flesh]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are not your [[Slaves|slaves]]? I see no slave collars, and no apparent symptoms of [[Vitoxin|Vitoc addiction]]. I hadn't considered you to be a sentimental man, Lord Valerius.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius Valerius, Khanid Holder, and capsuleer grins slyly. His ancient mind scrutinizes Lucius for a moment before he explains:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are 9th generation Minmatar that left the Empire after they were freed from righteous bondage by the glorious [[Jamyl I|Empress]] herself. I took them in, so that they can continue their service as free men.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius frowns and points as one of the Minmatar, a young Sebiestor man, wipes the sweat from his brow and rests against a tree after trimming a nearby brush.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Their enlightenment is your chief concern, I'm sure... Yet you could have just used drones for this sort of maintenance work...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The wizened Amarrian chuckles as his young clone body moves with a speed belying his old age. Lucius struggles to keep up.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You amuse me, Lucius. You are always so interested in mundane things. Try to look at the big picture instead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius pauzes to allow Lucius to catch with him while both capsuleers walk towards a modest looking statue that seems out of place in this wondrous garden.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They are useful to me. For my work with East Khanid Trading I deal with a great many different people, who often visit my palace in person. The visiting Imperial hardliners are happy that I do my best to keep the freed slaves off the streets, and the Liberals and foreigners are happy to see an absence of whips and armed patrols when they come here to discuss trade. It is hard to get offended in this place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius nods carefully in the direction of Publius before looking towards the statue they are walking towards. Even at a distance the figure can be seen holding a flag with the unmistakable crest of the Kor-Azor family emblazoned on it. When compared to the much larger statues honoring [[Khanid King|King Khanid]] and the holders of his court and even the Valerian family itself it looks distinctly and deliberately less impressive than the others.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I take it that this statue is a tribute to your former liege-Lords on [[Kor-Azor Prime|Kor-Azor Prime]]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Valerius nods at Lucius, then casts his eyes in the direction of the statue with a mischievous expression.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a new addition to my garden. Now that our King is back on the privy council I thought it fitting to bury old grudges and make a gesture of reconciliation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Imperial politics can be complicated, and even when Amarrians are trying to be political they will often try to take a stab at those they believe have wronged them in the past in subtle or even not-so subtle ways. The two capsuleers stop in front of the statue, both clad in their traditional robes. They are both outcasts among the Amarrian Imperial nobility not only for being cloned, but for Being of the untouchable capsuleer class that is anathema to the strict noble caste hierarchy in the Empire.&lt;br /&gt;
&lt;br /&gt;
Yet the Khanid Kingdom has more open views that allow capsuleer nobles to mesh more easily with the rest of society. This is made easier by a king that is eager to attract such immortals to his cause through his secular policies and lavish rewards for service. While the Empire and Kingdom are on good terms the King knows their fickle nature and tries to reinforce his hold on the region by surrounding himself with powerful allies.&lt;br /&gt;
&lt;br /&gt;
But the King is also deeply paranoid after having been betrayed before. Publius's wife did not come to meet Lucius today. She is not allowed to leave her luxurious captivity in the Khanid Court on punishment of death as an insurance policy should Publius ever turn against the Kingdom. Lucius and Publius are effectively neighbors, both living on the world of Khanid Prime where they have made their home among the Khanid people.&lt;br /&gt;
&lt;br /&gt;
After a long pause Publius turns to Lucius again, holding a datasheet that displays an archaic symbol:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have looked at the slave brand you had sent me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius looks up, eagerly anticipating what comes next. Lord Valerius's exression turns dark as he continues:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is the mark of the Dabir family. And I'm not surprised that your records were unable to find any information regarding them as they had been stricken from the Royal archives decades ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius narrows his eyes, then looks at the symbol on the datasheet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Were they excommunicated? Only a deep disgrace would warrant such a measure...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius nods grimly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, they were among those hunted down during the Arzanni inquisition. A [[Sani Sabik]] cult had taken hold in the system and managed to sway several wealthy noble families to their despicable cause. When they were finally exposed the following retribution was furious. Those were some very dark days...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius seems to put more pressure on the datapad the longer he looks at the dread symbol until the plastics surrounding the delicate electronic start to groan in his cybernetically augmented hands.&lt;br /&gt;
&lt;br /&gt;
Lucius looks a Publius, a slight grin forming and spreaks in a hushed voice:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It seems this inquisition wasn't quite thorough enough. This heretic is obviously still among the living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As he talks Lucius notices the pained expressions on Publius and pushes on:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He was your friend, wasn't he? I wonder if you told the inquisitors...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A look of dread fills Publius's eyes and he shoots Lucius a venomous glare as he cuts Lucius off mid-sentence:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Silence! My loyalty is unquestionable. Don't presume to blackmail me, upstart. I could crush you and your whole family.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius quickly loses the grin and points to the datasheet.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I sympathize with you and understand your... oversight... at the time of the inquisition. No one wants to be associated with a heretic when vengeful inquisitors are out looking for blood. And it has been a long time ago... But you know the King... He jumps at shadows, seeing conspirators in every place he can't see with his own eyes. Think of your wife...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius closes his eyes for a moment, and speaks in a soft voice masking what he really feels inside.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It was only due to the unrelenting efforts of the Royal Inquisition that the purge was finally completed after the better part of a decade... you and I could take care of these final loose ends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius nods carefully and extends his hand to Publius.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will help you do this, if you help me secure a marriage with a highborn Khanid lady to complete my transition to a Holder in the Kingdom. I can't stay married to my current wife who is of such low birth if I want to rise above the lesser nobility.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Valerius narrows his eyes, but nods in agreement and then accepts Lucius's hand after a short moment of hesitation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I should have known there would be a price. But very well. I am well connected in the Royal Court. Helping you to a more suitable wife in exchange for your discretion is a small price to pay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius then speaks on, his tone turning much harsher now:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It will be in everyone's best interest that this demon from the past will finally be exorcised. A political scandal could hurt the reputation of the Trade Syndicate among it's business partners in Khanid. We need to locate this fallen Lord, and after that we will muster a force to smite him down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A mutual understanding reached, the two Lords seperate, and as Lucius starts to walk away From Lord Valerius he shouts after him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Send me the slaves you captured. I will interrogate them and use my contacts in the Royal Khanid Navy to track other surviving members of their crew. Once we've located their hiding place I'll contact you again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius simply nods. The last thing he sees as he leaves the palace garden is Publius finally crushing the datapad under the brutal strain of his hands to rid himself of the sight of the crest of the Dabir family. Lucius then leaves the Lord who seems lost in history in his vast garden, alone.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: center; font-size: 12pt; font-weight: bold; margin: 5px 0px 5px 0px;&amp;quot;&amp;gt;Act II. A Unpleasant Death&amp;lt;/div&amp;gt;&lt;br /&gt;
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'''Location: Moro System - Khanid Region.'''&amp;lt;br&amp;gt;[[File:Tue Mar 01, 2011.jpg|right|330px]]&lt;br /&gt;
'''Date: EST March-01-Yr. YC 113'''&lt;br /&gt;
&lt;br /&gt;
'''[STORY]'''&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;READER ADVISORY: VIOLENCE, BLOOD AND GORE&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lord Arkah Dabir walks softly despite the sounds of battle that draw ever closer to his location in the bleeder pit which is one of the last contested parts of his suffering ship. Blood still drips from various Amarrian and Minmatar corpses of both sexes that hang from rough metal hooks and ropes all around him in various stages of ritual mutilation. His chosen acolytes surround him, all in the same crimson robes as their Lord.&lt;br /&gt;
&lt;br /&gt;
One of the acolytes trembles slightly after an explosion in the distance is followed by the screams of the dying. He knows that his comrades are not faring well under the enemy assault. The Blood Raider's space forces had been easily swatted aside by the capsuleer invaders as if they were children. Their wrecks still smolder outside the stricken Blood Raider cruiser while the boarding parties of the infidels are spilling into the ship.&lt;br /&gt;
&lt;br /&gt;
When the acolyte notices Arkah look in his general direction he seems immediately emboldened as a potent mixture of fear and admiration overrides his instinct for self-preservation. Lord Arkah Dabir has become adept at survival after being exiled for several decades but he is tired of being on the run. The Khanid Kingdom presumes him dead, and by now he is better known as a Blood Apostle of the Covenant.&lt;br /&gt;
&lt;br /&gt;
The attackers were quickly identified as men-at-arms of House Valerius. When he heard the scout relay the first sighting he immediately realized what was happening and that today is his last day among the living. He is not disturbed by this because he has always known that the pages in the diary of a follower of the Sani Sabik are limited in number, and that it's passages are written in blood and tears.&lt;br /&gt;
&lt;br /&gt;
Such is his devotion to the Faith that he has resolved to die in here, the most spiritual place in the ship. This is the place where captives are introduced to the principles of his religion. Pain cleanses the soul, and those that hang from the chains are indeed very clean to all who see as Arkah sees. Though the followers of the apostate King Khanid would never open their eyes to his truth, instead staying willfully blind. He doesn't hate them. He pities them...&lt;br /&gt;
&lt;br /&gt;
A grenade explodes among the forward cultists, and one of them is blown to bloody pulp which adds to the already gruesome surroundings. The survivors cry for help, but are mowed down seconds later by disciplined troops who's livery gives them away as being of the private army of House Valerius.&lt;br /&gt;
&lt;br /&gt;
The last three cultists draw their blades and run towards the troopers in a screaming wave of self destructive defiance. Wearing nothing more dangerous than their cloth robes and ritual blades, they are ingloriously executed with short but focused bursts of laser fire that leave them to die in the terrible death rattle of oxygen burning inside human lungs. They did not suffer for long, and their lifeless and burnt bodies slump to the ground. After the short and brutal firefight is concluded Blood Apostle Dabir looks glances at the corpses, and then towards the entrance of the chamber where the troopers are forming a quarantine attack pattern.&lt;br /&gt;
&lt;br /&gt;
If the troopers were disturbed by the sights before them in the bleeder pit, they did not show it. With caution and military discipline they move into the room to form a circle around Arkah, who doesn't move an inch from his spot. When Lord Dabir is completely encircled the squad leader makes a hand motion that indicates that the ship is taken and the target secured.&lt;br /&gt;
&lt;br /&gt;
Publius Valerius comes forward from behind his troops and sees eye-to-eye with his old friend Arkah Dabir for the first time in 32 years. Publius moves towards Arkah without saying a word until he is only several feet removed from him. The men-at-arms seem to feel tense to see their Lord so close to an enemy, but they are instructed only to intervene when there is danger. Arkah is the one to break the silence:&lt;br /&gt;
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&amp;quot;Publius... it has been a long time.&amp;quot;&lt;br /&gt;
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Lord Valerius nods carefully, trying to mask the disdain he feels.&lt;br /&gt;
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&amp;quot;You have fallen deep, Arkah... so deep that there is only one possible redemption left.&amp;quot;&lt;br /&gt;
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The Blood Apostle cackles tragically.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you expected me to beg for my life you have come a long way for nothing. Death holds no terror for me. You might as well have just blown my ship apart like the others.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius stares at the man in front of him who still looks frighteningly the same as he remembers him. Somehow he finds himself surprised that Arkah has retained his noble and cultured appearance rather than devolving into the typical wild and psychotic traits of a Blood Raider.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I could show you terror, fallen one... I could introduce you to a world of pain that would make you sorry the Inquisition hadn't finished the job back in Arzanni.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkah snarls in anger and spits at Publius's feet. The guards tense at the sudden movement, and the two closest to him grab him by the arms and shoulders and force him onto his knees. He now looks upwards directly at Publius, obviously resenting being forced into a submissive posture.&lt;br /&gt;
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&amp;quot;For a moment you gave me quite a scare. That is a feeling a capsuleer doesn't get to experience a lot. Did you know that, Arkah?&amp;quot;&lt;br /&gt;
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Lord Dabir laughs and shakes his head from his bound position as he tries to reason with Publius:&lt;br /&gt;
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&amp;quot;I think there are a lot of things you never fully experienced, my old friend...&amp;quot;&lt;br /&gt;
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Publius remains silent. Arkah knows that his life hangs by an increasingly thin thread.&lt;br /&gt;
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&amp;quot;Ik now you better than you think, Publius. Have you forgotten the great things we accomplished together? How many Holders can truthfully claim that they were involved in the foundation of the Kingdom? Who was there personally when we burned Drakos's rebel fleet to cinders?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkah Dabir's voice sounds almost pleading now:&lt;br /&gt;
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&amp;quot;There is no need to suppress and hide what is in your soul any longer. Especially not to me! No need to bow to the social constructs of weak and unimaginative simpletons designed to rule sheep. Let go of your inhibitions, Publius. Embrace the Sani Sabik, and I will help you explore the full spectrum of human existance in all it's raw potential. All it's heights and lows... You will sate your darkest appetites and satisfy your most perverse lusts and desires if you will simply give in to what comes natural. Don't you think it's wrong that your false clergy withholds you the true pleasures and wonders of this world while my faith encourages you to sample them in their full glory?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius sais nothing, only his soft breath can be heard.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Men aren't meant to suffer lives of forced ignorance, hiding their intelligence out of fear and in submission to a false God and a fool on a self-made throne in Khanid Prime. You and I, Publius... we are different from most people. If you join us, it could be as it was before... you and me! When was there ever a thing that we couldn't achieve together?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius doesn't respond other than sadly shaking his head. Then he forcefully grabs Arkah by his throat. The cybernetics in his arms and hands activate with soft whirs as the Blood Apostle gets lifted off the floor. He hisses to his troops:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leave us. Now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The troopers hurriedly break the cordon around their master holding the Sani Sabik Warlord and leave the bleeder pit while Publius continues to strangle Arkah. When they are alone he confides in the condemned man dying in his stranglehold:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Don't think that this isn't hard for me, Arkah. But I have too much to lose here. I know you meant well. You always meant well... but you were also always the impatient one, the weak link in all of my designs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arkah desperately clasps at Publius's hands, trying in vain to release himself from the deadly embrace. Yet Publius increases the pressure yet more as his voice darkens:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Just look at what you have become. A parasite feeding on excrement. Your arrogance has clouded your judgment, and you almost... so very nearly almost... dragged me down with you. And for this, I will never forgive you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Dabir's face turns blue as veins bulge on his oxygen starved head. He is unable to speak and every second is a battle to remain conscious.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is better that you die, little heretic. I simply can't risk anyone associating us by linking our pasts together, even after all these years. That is why I hope you don't mind I take something back that I gave to you a long time ago...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a painful mix of feelings including melancholy, betrayal and hatred, Publius literally crushes the life out of Arkah with a sickening crack of bones. The loud ripping of human muscles is followed by the hisses of relaxing cybernetics and an unceremonious thump of a lifeless body hitting the gruesome corpse-strewn floor of the Sani Sabik ritual chamber.&lt;br /&gt;
&lt;br /&gt;
Publius bends over the corpse and takes it's right hand. This is what he came here to do, and sure enough, as he expected, the highly incriminating ring with the seal of House Valerius is still on his index finger. A ring given a long time ago as a symbol of trust and friendship. A symbol for a friendship that he had vowed under inquisitorial oath never existed. The fool! If it had been found by anyone other than him it would have raised questions with potentially catastrophic political consequences. His loyalty would have become questioned when Arkah would inevitably get himself killed and his body found by a hapless capsuleer or Khanid Navy officer.&lt;br /&gt;
&lt;br /&gt;
A wave of relief washes over Pulius as he leaves the horrid surroundings back to his ship and pod. Outside Lucius was still waiting for his return. Perhaps the upstart Lord Vindictus will be a more worthy recipient of this ring? Still, he is but a petty low-level noble from the Empire. But who knows? He could prove useful over time. Once back in his pod he opens a comm-link to Lucius Vindictus who has stood guard over him during his vulnerable time away from his capsule.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Vindictus... you may go now. The deed is done. Expect a package with a token of my appreciation soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The holographic image of a dark robed Lucius seems to be grinning at him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I appreciate that, but remember the bargain, Valerius... I strive for nothing less than Holder status in the Kingdom. For my continued silence on this matter, I want my lady.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Publius ponders for a moment. Should he give in and introduce Lucius to one of the ladies at the court to be done with it? Or should he send assassins after his loved ones for showing such impudence? Pulius smiles to himself. Friendship among the Amarrian nobility is such a wonderfully treacherous thing.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div style=&amp;quot;text-align: center; font-size: 12pt; font-weight: bold; margin: 5px 0px 5px 0px;&amp;quot;&amp;gt;Epilogue: Nothing to see. Some people don't deserve a Depeche&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Thu Mar 03, 2011.jpg|right|330px]]It is a typical afternoon for a capsuleer in New Eden. While waiting for the station manager to give your ship clearance to undock you decide to activate your neocom to watch the afternoon report of Dark Amarr News. After a highly bombastic introduction sequence the youthful reporter Uhria Adan reports about the domestic news in the Khanid Kingdom.&lt;br /&gt;
&lt;br /&gt;
Uhria speaks with a pleasant yet unnaturally soft and feminine voice that suggests surgical and/or cybernetic enhancement:&lt;br /&gt;
&lt;br /&gt;
Good day, citizens and guided servants of the Kingdom. I am Uhria Adan, honored to present you the afternoon domestic report. In capsuleer related news, a Blood Raider warlord long assumed dead has been found killed in the wreckage of his cruiser after an unknown number of capsuleers ambushed and annihilated his raiding fleet. Capsuleer bounty hunters that target pirates as privateers for the King are a common sight throughout Khanid. However, this execution in particular is expected to deeply hurt enemy morale.&lt;br /&gt;
&lt;br /&gt;
Though most of the details remain classified commander Bahdidan Jaynerk of the Royal Khanid Navy did present a statement praising the involvement of capsuleers of East Khanid Trading in the execution.&lt;br /&gt;
&lt;br /&gt;
Merchant ships and privateers of East Khanid Trading have become an increasingly common sight in the Khanid Kingdom the past years. This capsuleer corporation has greatly contributed to the economy as well as provided a capable paramilitary force to help the Navy keep the space lanes safe of pirate attacks.&lt;br /&gt;
&lt;br /&gt;
In sports news, the Royal Gladiator League has announced the highly anticipated beginning of a new tournament sponsored by House Khanid. Holder families throughout the Kingdom are eager to present their slave champions to ... [the voice trails off as the permission to undock comes in and you turn off the Neocom.]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.eveonline.com/en/wiki/Stories_by_Publius_Valerius Part II »]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, February 27====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Khanid Prime System - Khanid Region.'''&amp;lt;br&amp;gt;[[File:Sun Feb 27, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Onboard FTL transmitter on the battleship: &amp;quot;KTS Invincible&amp;quot;.'''&lt;br /&gt;
'''Date: Feb-27-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
I've reached a new milestone in my capsuleer career. The past days I had finally reached a comfortable level of skill mastery to fly a Marauder class battleship. Tonight I took the newly commissioned KTS Invincible on it's maiden voyage in the Khanid Prime system on security work for Khanid Innovations.&lt;br /&gt;
&lt;br /&gt;
The Paladin is the dream of every mission runner and represents the final answer against everything from pirates to rogue drones encountered on assignments for empire agents. The ship embodies the will of Amarr in every way, and educates sinners and heretics alike in the folly of opposing the chosen people of God in battle.&lt;br /&gt;
&lt;br /&gt;
Frigates are reduced into their atomic components in a single salvo of one of my Tachyon beam lasers. Cruisers disappear in puffs of ruined metal and mists of evaporated blood. Even mighty battleships are melted away in mere seconds under mighty barrages of sustained laser fire that can only be considered divine retribution against the unclean and craven unbelievers foolish enough to oppose the Khanid Kingdom.&lt;br /&gt;
&lt;br /&gt;
Tech 2 ships are far superior to mundane ships, and can only be piloted by capsuleers. The Carthum Conglomerate has truly created a wonder of technology with sturdy armor and advanced weapon systems in the shape of the Paladin. Fortunately I was able to purchase a 'squire' cybernetic upgrade from Noble Appliances, or I would have been unable to meet the heavy power-grid requirements of my fully equipped and battle ready Paladin.&lt;br /&gt;
&lt;br /&gt;
On a different topic, I haven't heard from Lord Valerius since I visited him on his estate. I hope he isn't going back on his word. By now I'm sure his interrogation of the prisoners must have revealed something. If Lord Dabir is still alive it will be in our best interest to find him as soon as possible. We'll have to move quickly. The next time he is on grid I'll have to contact him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====News: YR 113, March 13 (1)====&lt;br /&gt;
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[[File:Sun Mar 13, 2011.jpg|right|330px]] A young Khanid female news anchor by the name of Uhria Adan was reporting from inside a station on behalf of a news agency from the Khanid Kingdom: Dark Amarr News. Behind her a massive auditorium can be seen with rings of tables and seats in front of a large podium; the seats tiered in a hierarchy of importance as is customary in the Amarrian caste society. While there are non-capsuleers standing at the far back of the room, the capsuleers on the front rows are seated on comfortable leather chairs with the best view of the podium. There are banners and flags that represent many of the great noble houses, corporations and alliances that the capsuleers are members of. Two strong bodyguards stand besides Executor Leo d'Green on the podium.&lt;br /&gt;
&lt;br /&gt;
There are reporters for other news agencies as well, and even a representative of ISD is present to take note of the event. Several camera drones hover around Uhria. Her voice is uniquely pleasant and sweet, yet unmistakably artificial sounding after several surgical and/or cybernetic upgrades:&lt;br /&gt;
&lt;br /&gt;
Greetings, citizens and guided servants of the Khanid Kingdom. I am Uhria Adan, honored to report to you from the loyalist gathering hosted by Praetoria Imperialis Excubitoris and the Curatores Veritatis Alliance of capsuleers.&lt;br /&gt;
&lt;br /&gt;
We just bore witness of the swearing in of executor Leo d'Green who is now accepting congratulations from loyalists that have come from all corners of the Empire, Kingdom, Mandate, and beyond. The full ceremony can be reviewed later today after the footage is certified by representatives of the CVA.&lt;br /&gt;
&lt;br /&gt;
The camera drone shifts towards the reinforced glass windows besides the podium.&lt;br /&gt;
&lt;br /&gt;
As you can see, the honor guard has formed a golden fleet outside of the station. Their hulls shine in the light of a star of the Amarr Empire in a show of support to the great events that took place here today.&lt;br /&gt;
&lt;br /&gt;
Another drone zooms in on Leo d'Green on the podium for a moment, and then hovers around the auditorium to capture the images of various loyalists that are seated before the podium.&lt;br /&gt;
&lt;br /&gt;
The Amarrian loyalist capsuleer community has suffered several setbacks and some division recently. Though none of these were visible today. This show of unity and solidarity is hoped to strengthen the ties between the various organisations for the benefit of all.&lt;br /&gt;
&lt;br /&gt;
The camera drone zooms in on Uhria Adan once again, who takes a polite bow.&lt;br /&gt;
&lt;br /&gt;
And with that I will conclude this short update. I will remain here throughout the day and present any further information as it comes available. For now, I thank you for watching. Please do stay tuned for the economic report and more capsuleer related news.&lt;br /&gt;
&lt;br /&gt;
The bombastic chime of Dark Amarr News can be heard as the intergalactic business report starts. A voice starts announcing:&lt;br /&gt;
&lt;br /&gt;
Is your Iteron too small? Vhiagran Shipyards offers cargo expanders to capsuleers at a discounted rate... [The voice trails off as you close the neocom].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====News: YR 113, March 13 (2)====&lt;br /&gt;
----&lt;br /&gt;
[[File:Sun Mar 20, 2011 (2).jpg|right|330px]] Immediately after the opening sequence of Dark Amarr News finishes a massive amount of information floods your neocom. Several bars with different texts scroll from left to right in a never ending string, each containing links to both related and unrelated news topics, should you wish to inquire about them through a simple touch.&lt;br /&gt;
&lt;br /&gt;
The soft feminine voice of Uhria Adan, as pleasant sounding as surgical modification can make it, can be heard as the popular Dark Amarr News anchor starts her outer regions report:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings, citizens and guided servants. I am Uhria Adan, honored to report the capsuleer news relating to the outer regions.&lt;br /&gt;
&lt;br /&gt;
We regret to inform you that the &amp;quot;Khanid Coalition&amp;quot; outpost in A2-V27 was lost last night after a week of heavy fighting. Mercenary capsuleer alliance Pandemic Legion's assault was successful and they have gained control of the station. Reliable reports from the area are hard to come by given the security situation, but there appears to be a significant loss of life over the last week, with thousands of casualties in ship crews and frequent deployments of Pandemic Legion supercapital and Titan-class vessels. We have received reports that the majority of coalition assets have been evacuated from the station prior to the final assaults....&lt;br /&gt;
&lt;br /&gt;
Unfortunately contact with capsuleer-aligned ground forces inside the station has been lost, and all defenders are assumed killed or captured, God have mercy on their souls.&lt;br /&gt;
&lt;br /&gt;
Vanguard Imperium Fleet Commander Vitalia was contacted for comment and had this to say:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despite the best efforts of the news network technicians some interference can be heard throughout the FTL voice tansmission wherein the voice of Silas Vitalia can be heard:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This loss is regrettable, for our work in converting A-2 into a proper logistics and transportation center for our spoils in Querious was just beginning. Transporting captured human and material assets out of deep 0.0 through conventional means will now prove quite difficult as A-2 is a logical bottle-neck entrance between the Kingdom and Querious. Lord willing we will regain control of this vital logistical hub as soon as possible.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice pauses for a moment, followed by a short burst of static before it continues:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This loss is indeed a painful one for our coalition. But We -will- endure, for our work in service of our King will not be finished until the Reclaiming spreads far and wide, and all those who would oppose us are brought under the lash of the Amarr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the voice transmission stops Uhria speaks again. Her artificially enhanced voice changes to become softer, compassionate:&lt;br /&gt;
&lt;br /&gt;
Many Khanid patriots have gathered in prayer groups around the Kingdom to show their solidarity with the Querious expedition. Dark Amarr News joins the prayers for their continued safety, and for the success of their mission.&lt;br /&gt;
&lt;br /&gt;
Hail Khanid.Â &lt;br /&gt;
&lt;br /&gt;
After those final words Uhria bows reverently to the viewers before the whole news room goes slowly goes dark and the broadcast ends.&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, March 21====&lt;br /&gt;
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'''Location: Planet Amarr Prime (Athra) - Amarr System'''&amp;lt;br&amp;gt;[[File:Mon Mar 21, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Portable luxury neocom'''&lt;br /&gt;
'''Date: March-20-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
Tonight I revisited the empire to attend a masquerade hosted by the Knighthood of the Merciful Crown. They celebrated that they are active for a whole year. It was good fun. Lately good decadent Amarrian parties have become all too scarce. Or maybe I don't notice them as much anymore.&lt;br /&gt;
&lt;br /&gt;
The Knighthood saved no expense, and we ate some of the most luxurious foods that ISK can buy while enjoying a lavish celebration held in their keep on Atthra. I'm a little uncomfortable with their liberal stance surrounding slavery, but a low-born commoner wench serving me food in stead of a slave woman is just as good, I suppose. So long as they know their place.&lt;br /&gt;
&lt;br /&gt;
I admit that I felt that it must have been much longer than a year. But maybe my grasp of the passage of time is fuddled by a stormy year. I have spent a short time in the ranks of the Knighthood myself, before moving to the Khanid Kingdom and joining the ranks of East Khanid Trading. My heart just wasn't in the crusade anymore. Already people associate me with EKT over anything else, and a young Khanid lady expressed interest in the corporation tonight. I think she might even apply to join.&lt;br /&gt;
&lt;br /&gt;
I spoke to some of my old friends tonight, and I met a few new ones as well. I seem to be getting into the good graces of Lady Vitalia and her royalists in the Vanguard Imperium. Time will tell what will come of that.&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, March 27====&lt;br /&gt;
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'''Location: Kadirhi village on planet Mabnen I - Mabnen System'''&amp;lt;br&amp;gt;[[File:Sun Mar 27, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Portable luxury neocom'''&lt;br /&gt;
'''Date: March-27-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
What can a man say when he is truly happy? My logs would probably be a lot more colorful if I were a deeply troubled man, beleaguered by enemies and crippled by setbacks. But such is not the case, and I'll happily settle for one more unspectacular log entry to mark another day in my life.&lt;br /&gt;
&lt;br /&gt;
Facist Monk, after getting approval from the council of directors, has ensured my promotion to Head of Communications for the Khanid Trade Syndicate. I will also be trained into the role of a director over the next weeks. I am deeply honored and humbled by the trust shown in me. I must ensure that I won't disappoint. All in all I am very pleased with the rapid progress I have made in Khanid ever since I first came there.&lt;br /&gt;
&lt;br /&gt;
Sadly I had to leave the Kingdom today to do a little excursion to the Empire. I visited planet Mabnen I for the first time in years to meet with someone. The desert sands of this Imperial backwater are as uncomfortable today as they were the first time I set foot on that useless ball of dirt. And the superstitious locals are still as backwards as I remember. Some things never change.&lt;br /&gt;
&lt;br /&gt;
Under heavy guard I entered the village. The guards kept the lesser beings and slavekin there at a distance as I spoke to my informant in Kadirhi village. The village is mostly inhabited by Ni-Kunni craftsmen who desperately try to squeeze a pathetic living out of this miserable excuse for a world. Of course one of my high birth would never bother to set foot in such a place were it not for a very good reason. That reason is that Kadirhi has a particular landmark which interests me and which sets it apart from other villages of it's kind in the region.&lt;br /&gt;
&lt;br /&gt;
Kadirhi has a recently constructed monastery. My informant had spoken to many villagers and even some of the lead monks, to find out as much as he could. But no... my hopes were again crushed. Morten Kystner, better known by his callsign Sepherim was nowhere in the monestary or in the village. Kadirhi was my last hope. And now that this final lead has led to nothing I may have to give up on finding my old mentor.&lt;br /&gt;
&lt;br /&gt;
Still, my investigation did tell me something: he lied. But that shouldn't surprise me. In fact, I'd almost be disappointed if he had truly retired to some forgotten monastery at the edge of civilization. It was a cover so that he could move on to whatever destination he had in mind all along. He could be anywhere by now. I'll just give up for now. And unless a new lead presents itself I'll have to accept that I'm just not meant to know everything.&lt;br /&gt;
&lt;br /&gt;
I am at peace with it now. I will consider that part of my history over, and move on to my new life in the Khanid Kingdom. And now that I am in training there will be enough to do already!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, July 05====&lt;br /&gt;
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'''Location: Opus Class Pleasure Cruiser: &amp;quot;Carnal Voyage&amp;quot; - Vilore system, Gallente Federation space.'''&amp;lt;br&amp;gt;[[File:Tue Jul 05, 2011.jpg|right|330px]]&lt;br /&gt;
'''Date: July-05-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[STORY]'''&lt;br /&gt;
&lt;br /&gt;
Men and women in varying stages of undress are cavorting on the promenade of the luxurious pleasure cruiser. Some of the concubines look far too young to be there. To the Gallente such decadent voyages are common among the elite in their society. However, there are also Caldari, Minmatar, and yes... several Amarrians as well on board the ship.&lt;br /&gt;
&lt;br /&gt;
Lucius Vindictus reclines in one of the most expensive private resorts inside the cruiser. Here he has remained in seclusion for several weeks. A young Gallentean woman is busy seeing to his every carnal desire as a sharp buzz interrupts them.&lt;br /&gt;
&lt;br /&gt;
Lucius is heavily drugged with stimulants that enhance his emotions and the pleasure centers in his brain. This makes that the slight noises sound as if it were a storm to him. Every second the noise persists, the more agitated he becomes. When it becomes apparent that whoever is trying to hail him isn't going to stop trying he growls and slaps the girl off him. She shrieks and cowers away from him while he readies himself to accept the FTL transmission.&lt;br /&gt;
&lt;br /&gt;
Slowly he moves out of the perfumed pleasure lounge and into a sparsely decorated and traditional Amarrian looking sanctum where his FTL (faster-than-light) transmitter is located. Meanwhile his cybernetic implants are struggling to pump nanites into his bloodstream to cancel out the effect of the erotic stimulants. Before he answers the angry sounding buzz Lucius takes his religious robe out of a clothing cabinet. As the robe covers the wounds and other evidence of his recent passions he looks at his reflection on the neocom console in front of him.&lt;br /&gt;
&lt;br /&gt;
Yes, that will do nicely... just a final touch..&lt;br /&gt;
&lt;br /&gt;
After a simple tap with a finger on the console in front of him an artificial desert landscape starts appearing along the walls, giving the illusion of a planetary surrounding. Immediately after that his wife appears on the screen, visibly happy to see her husband after several weeks. Yet she tries to mask her emotions as is normal among the Amarr. She speaks softly:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You look relaxed. Perhaps I was wrong to distrust your sudden spiritual insights. I trust that your religious studies have been insightful?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius nods slightly at his wife, straightening his robe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, the sermons of Bishop Dakoth have been invigorating. This convention of the faithful was exactly what I needed...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Amarrian lady bows slightly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then I take it that you will return to Khanid Prime soon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lucius smiles back at his wife.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, the sober life at the monestary has been good for me, but now I am eager to leave this planet and to return to my duties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Husband and wife say goodbye as the cruiser is making ready to dock at a Gallente station. After weeks of indulgence Lucius's senses are already feeling numb from lack of stimulation. Life outside the pod feels increasingly dull to his transhuman senses, and he yearns to return to his capsule where he can be as a God.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, July 10====&lt;br /&gt;
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'''Location: Khanid Prime System - Khanid Region.'''&amp;lt;br&amp;gt;[[File:Sun Jul 10, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Onboard FTL transmitter on Legion Class Cruiser: &amp;quot;KTS Reclaimer&amp;quot;.'''&lt;br /&gt;
'''Date: July-09-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]&lt;br /&gt;
'''&lt;br /&gt;
For as long as they have existed I desired to own a T3 strategic cruiser. But I never had the skills nor the funds to pilot one properly. Today this changed when I flew my very own Legion out of the Jita system.&lt;br /&gt;
&lt;br /&gt;
Assembling the ship was a little more complicated than usual. Strategic cruisers, as the name suggests, are very flexible. I purchased the subsystems I believed would give it the optimal amount of firepower I need to run combat errands.&lt;br /&gt;
&lt;br /&gt;
Everything about the ship feels integrated and purpose-built, unlike traditional ships that are built for mortal crew and later customized to allow a capsuleer to interface with it. Even T2 ships aren't really designed with our purposes in mind.&lt;br /&gt;
&lt;br /&gt;
Though they appear rather... awkward... even unnatural looking on the outside.. The Legion can be customized and fine tuned to truly make it an extension of my body. It is the first generation of what will be the future of the capsuleer industry. It is only a matter of time until we will see T3 frigates and even battleships in the space lanes of New Eden.&lt;br /&gt;
&lt;br /&gt;
The technology to create T3 modules and ships comes from Wormhole space, and the strange and elusive &amp;quot;sleeper drones&amp;quot; that reside there. No one knows who built them, or even why they are there or what they are for. One thing is clear about them, and that is that they are very advanced and that they have deadly weaponry. We barely understand their capabilities, and what little technology we salvage is mostly damaged and flawed from their exploded wrecks. Rarely we get intact technology, and even when we do it is so far beyond our understanding that we can't replicate it ourselves. These samples are of course highly sought after and very expensive.&lt;br /&gt;
&lt;br /&gt;
Over the years I've heard many people babble about these sleepers, and I've had to endure more than a few madmen with their strange theories ramble on and on about them. Until now I was never really interested in any of it. But recent developments have started to make me more and more willing to get involved in wormhole space.&lt;br /&gt;
&lt;br /&gt;
It seems that a leading Caldari Scientist has turned coat and fled to the Minmatar Republic with his entire staff with the purpose of gathering intelligence and scientific data on the sleepers. Why he would need to defect for that seems rather strange, in fact the circumstances and his explanation all sound rather fishy to me. Why leave such an advanced society as the Caldari for such a comparatively primitive one such as the Minmatar when the reason is to conduct research? It makes no sense... Whatever his reason is.. I'm sure I'll find out soon what it is all about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, July 18====&lt;br /&gt;
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'''Location: Khanid Prime System - Khanid Region.'''&amp;lt;br&amp;gt;[[File:Mon Jul 18, 2011.jpg|right|330px]]&lt;br /&gt;
'''Medium: Onboard FTL transmitter on Legion Class Cruiser: &amp;quot;KTS Reclaimer&amp;quot;.'''&lt;br /&gt;
'''Date: July-16-Yr 113.'''&lt;br /&gt;
&lt;br /&gt;
'''[LOG ENTRY]'''&lt;br /&gt;
&lt;br /&gt;
Today I visited the halls of the Knighthood of the Merciful Crown. Liberals like these knights are useful allies, but unfortunately they make just as many enemies among Amarrian traditionalists as they do among the enemies of the Empire. I try to stay neutral in their disputes. So long as they purchase my weapons to blow each other apart I'm not going to complain. In the meantime I'll have to try to be careful in picking who I associate with whenever I visit, or I'll risk another scalding from Ambassador Vartesa.&lt;br /&gt;
&lt;br /&gt;
I found my old friend Hitome Kei in poor health. She had suffered a traffic accident while traveling in a planetary vehicle recently. How many times do I need to explain that ladies aren't meant to do such things unsupervised? She is recovering slowly, but it sounded like the lasting damage was done to her soul rather than her body. Her fiance, Colonel Math'Ra Hiede, has ended their engagement and disappeared into lawless space. Good riddens... I never liked that lowborn self-righteous fop anyway.&lt;br /&gt;
&lt;br /&gt;
I invited Hitome to spend some time in my palace on Khanid Prime to make her feel better. Maybe whenever her health allows it she can keep my wife distracted. She can be so meddlesome. Apparently some snitch of a slave has sown doubts in her mind as to where I have been the past few weeks. If I ever find out which of those vermin it was they'll be tossed before my slaverhounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
====News: YR 113, July 30====&lt;br /&gt;
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[[File:Sat Jul 30, 2011.jpg|right|330px]] You browse your neocom interface and tune into a Khanid Kingdom channel just in time to see the bombastic introduction sequence of Dark Amarr News that returns after a commercial break. A young well-spoken Khanid female brings you up to speed:&lt;br /&gt;
&lt;br /&gt;
Uhria Adan: &amp;quot;Greetings, citizens and guided servants of the Khanid Kingdom and beyond. I am Uhria Adan, honored to lead todays discussion. For those who just joined us, we have been debating the current state of slavery in the Kingdom. Already with us was Lord Raban Ahrnar, vassal of House Ardishapur in the Amarr Empire. Before the break we had been listening to his views on slave education. We had also taken a virtual tour around his holdings to get a comparative feel for the House Ardishapur approach to slavery in the Empire. In the meantime we have also been joined by Lord Sharan Torash, proud royalist, and Holder in the Khanid Kingdom.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A second viewscreen pops up next to Uhria, revealing Lord Torash who broadcasts from his domain in the Khanid Kingdom. Lord Torash respectfully bows his head in acknowledgement to the image of Lord Ahrnar but not to Uhria who he considers a commoner.&lt;br /&gt;
&lt;br /&gt;
Uhria Adan: &amp;quot;Lord Torash, could you tell us something about the Kingdom's approach to slavery?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Torash: &amp;quot;Our approach? Hmmpf.. you might as well have asked me what is the color of our clothing?... there is no simple nor uniform answer to such questions. We are divided on the topic of slavery because the bond between master and slave is sacred and personal. It is left up to the master how he educates the slave, based on the individual needs of both. This is not unlike how our peers in the Empire see it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Ahrnar nods in assent.&lt;br /&gt;
&lt;br /&gt;
Uhria Adan: &amp;quot;Then I will be more specific. Lord Torash, could you please tell us something about your personal views?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Torash: &amp;quot;I am of the traditionalist Khanid school of thought. Much of it has remained unchanged since ourâ€¦ parting with our Imperial brethren.&amp;quot; -Lord Ahrnar tenses slightly.&lt;br /&gt;
&lt;br /&gt;
Uhria Adan: &amp;quot;I see. What would you say is different from slavery in the empire?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Torash: &amp;quot;Though I personally loathe them, Transcranial Micro Controllers and other technological slave control device are widely used in the Kingdom. Besides such controversial differences what becomes immediately apparent is the composition and origin of our slaves which is noticeably different. Since the founding of the Kingdom we have had to accept the reality that we no longer had access to the traditional Minmatar slave sources. We get slaves wherever we can find them and therefore the average Khanid slave owner tends to have a more diverse slave stable than Imperial Amarrians do.&amp;quot; -A worried expression appears on the face of Lord Ahrnar.&lt;br /&gt;
&lt;br /&gt;
Uhria Adan: &amp;quot;Lord Ahrnar, would you like to comment?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Ahrnar: &amp;quot;Getting slaves wherever?â€¦ I will remind Lord Torash that the Empire takes a dim view to indiscriminate slave raiding. The taking of slaves outside of the Empire is immoralâ€¦ made illegal even, by the Empress herself!&amp;quot; -Lord Torash scowls.&lt;br /&gt;
&lt;br /&gt;
Lord Torash: &amp;quot;And I will remind youâ€¦ that Iâ€¦ am not a subject of the Empire. Do not make the mistake of applying your... Imperial edicts... unto a Royal citizen. Much less a Holder of the Khanid Kingdom. Don't forget who you are speaking to.&amp;quot; -Lord Ahrnar tones down his voice and holds up his hands out in a calming gesture.&lt;br /&gt;
&lt;br /&gt;
Lord Ahrnar: &amp;quot;Very well, let's not descend down that path today. All I wished to express is that slavery is a road to enlightenment to the lost. In it's purest form we cannot allow it to be corrupted by earthly needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lord Torash: &amp;quot;Yet, society -does- have earthly needs.You Imperials may reap the benefits of a long and well established slave population. Surely you wouldn't deny us the right to establish our own?.&amp;quot; -Lord Ahrnar shakes his head and sighs under his breath as he struggles to control his temper.&lt;br /&gt;
&lt;br /&gt;
The editors of Dark Amarr News sense where the volatile discussion is heading and slightly muffle the audio on both Holders so Uhria can interject, while a soft musical chime starts to play in the background.&lt;br /&gt;
&lt;br /&gt;
Uhria Adan: &amp;quot;And there we have itâ€¦ two kindred people, much alike, yet distinct in their own ways. We were honored today that no less than two Holders found time in their busy schedules to grant us this rare honour. With his Highness King Khanid II back on the privy council he sees eye to eye with the much revered Lord Yonis Ardishapur again. And today we found this same brotherhood between our peoples reaffirmed through Lord Raban Ahrnar and Lord Sharan Torash.&amp;quot;-Uhria Adan bows deeply in submission to both Holders before the view screens with the images of both lords deactivate.&lt;br /&gt;
&lt;br /&gt;
A video preview starts with imagery for the next continuation of the topic with Uhria's voice in the background.&lt;br /&gt;
&lt;br /&gt;
Uhria Adan: &amp;quot;Please join us next time for the last part in our special exhibition on the state of slavery in the Khanid Kingdom. We will listen to doctor Urna Callam who is an expert on livestock quality management. He will detail his newest breeding regimen and prenatal evaluation and intervention routines. There will also be a debate wherein the doctor debates the merit of his work in front of a panel of traditionalist slave keepers.&lt;br /&gt;
&lt;br /&gt;
This was Uhria Adan, wishing you a good night. Remember that God loves us all, and please stay tuned for our sports broadcast. Our correspondent will give you the latest developments in the ongoing tournament in the Royal Gladiator League after a few messages from our sponsors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, August 19====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Khanid Prime V - House Vindictus Estate'''&amp;lt;br&amp;gt;[[File:Fri Aug 19, 2011.jpg|right|330px]]&lt;br /&gt;
'''Date: July-18-Yr 113'''&lt;br /&gt;
&lt;br /&gt;
A burly guard takes a rather large bouquet of red flowers and disposes them inside a special stasis container that closes with a loud hiss. Lady Deliath Vindictus-Dakani observes his movements with visible disdain.&lt;br /&gt;
&lt;br /&gt;
Guard captain: &amp;quot;My Lord said it's probably Minmatar terrorists. They get more creative every year. At least it wasn't a bomb threat this time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deliath's voice drips with sarcasm: &amp;quot;Really now? Terrorists sending flowers? That sounds like a radically new strategy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Guard captain: &amp;quot;Ma'am.. you must understand that these dogs have no morals. By renouncing God they make themselves the tools of the Deceiver.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The captain points to the flowers.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Capsuleers are hard to intimidate. If they can't destroy your husband with guns they will try more inspicious methods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deliath shakes her head:&amp;quot;You meant -insidious-? Working for my husband you should know that word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The captain hesitates before continuing:&amp;quot;... As I was saying...they wouldn't flinch to hurt his family or anyone close to him. Those flowers could be poisoned... or hold nanobots programmed to sever your arteries in your sleep...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deliath Vindictus: &amp;quot;Have you ever met a Minmatar terrorist that calls himself BoBX?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The captain sighs in frustration.. &amp;quot;I take it there was a note attached, then?..&amp;quot; -Deliath nods a little too gleefully for his taste.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you... took... the note, before I got here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deliath nods again, grinning this time: &amp;quot;I can see why my husband trusts you to run his little errands. Your powers of deduction astound me!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guard starts to look worried and extends his hand towards Deliath: &amp;quot;I am to bring my Lord any and all of the foreign items discovered on the premises. May I have--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deliath cuts him off: &amp;quot;I'm no fool. I've already been through hell and back in my short lifespan, captain. You can tell my husband that I want a word with him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Guard captain: &amp;quot;This is highly irregular... My lady! ... Where are you headed? ..Please! My lady?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dismissed, captain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, August 23====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Amarr Prime I (Atthra) - City of Dam-Torsad'''&amp;lt;br&amp;gt;[[File:Tue Aug 23, 2011.jpg|right|330px]]&lt;br /&gt;
'''Date: July-19-Yr 113'''&lt;br /&gt;
&lt;br /&gt;
Arman Callax stands on top of the roof of a luxury apartment in Dam-Torsad. Those fortunate enough to have been born into the ruling caste of society live comfortable lives here. Owning property on Athra, let alone in Dam Torsad, is highly prestigious and is thus considered a privilege that only the wealthiest in the Amarr Empire can afford. Everywhere around him in the distance he sees the famous golden shapes of Amarrian architecture in the skyline of this ancient megalopolis.&lt;br /&gt;
&lt;br /&gt;
Arman looks around him. His disfigured skull is filled with cybernetic implants, and through them he observes his surroundings with more than mere human senses. His bionic eye replacements radiate a red light as raw data is being blasted into the neural circuitry that surrounds what is left of his human brain. Around his neck he wears a triangular shaped insignia made from precious metals that identifies him as a high ranking non-capsuleer employee of East Khanid Trading.&lt;br /&gt;
&lt;br /&gt;
A clandestine meeting is taking place on the rooftop, with a chaotic assembly of different looking individuals of many races. Some cover their facial features with hoods or decorative jewelry. Others openly and flamboyantly display their identity. All try to get the measure of each other as they challenge each other in taunts and games of words ranging from gutter speak to cultured ancient Amarrian speech. The unruly bunch falls quiet when Arman holds up his right hand. His voice is heavy and inhuman sounding thanks to the fact that his vocal chords have long been replaced by artificial resonators.&lt;br /&gt;
&lt;br /&gt;
Arman: &amp;quot;Ladiesâ€¦ gentlemenâ€¦ you know why we are here. My employer has a need for your talents, and I have handpicked you because I believe you meet the requirements of a contract that is now open to applications.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A robed Amarrian who is much taller than the rest speaks. &amp;quot;I have the impression that this contract doesn't concern the usual shaking up of a spoiled noble, nor a disgruntled ex employeeâ€¦ What are we going to deal with this time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arman activates a holoprojector that is placed at his feet. A series of holograms pop up that show the rotating images of several capsuleers.&lt;br /&gt;
&amp;quot;We refer to them as the BoBX commune. It is not uncommon for capsuleers to form a tight-knit group like this one. A capsuleer named BoBXGIM has founded it and seems to be at the core and has assumed the role of a pater familias of sorts. Every new member to this clan adopts the first four letters of the founder in their pilot call sign. Their financial and military power is significant, and they are protected by concord and their red tape stretching from here to Yulai. On top of even that, they enjoy the protection of the powerful Khanid Trade Syndicate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Worried glances are shared among the crowd. A Ni-Kunni male starts laughing and shakes his head. &amp;quot;Eggers? Aww, frack that! I'm outta here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Several men and women murmur amongst themselves, some of them leave the gathering to go their own ways. Others whisper to each other before Arman continues.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see I have your attention. This is not a job for the faint hearted. A capsuleer isâ€¦ difficult to touch. Even when they aren't piloting a heavily armed deathmachine they are generally surrounded by a swarm of employees and security guards. And CONCORD makes sure that even notorious eggers are untouchable by the law or anyone else for that matter. Wellâ€¦ almost anyone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A Khanid female in an overly flamboyant silk outfit speaks. &amp;quot;Capsuleers are most often found in space, and quite dangerous there. Even novice capsuleers make a mockery of entire navy battalions. With respect, my dear.. I don't see anyone here who I'd trust to pilot a hover cart at a children's party.&amp;quot; Laughter breaks out across rooftop. Arman would have smirked if there were enough natural muscles left in his face to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;D'arlana... charming as always. I don't need space pilots, but men and women on the ground who know how to act independently. I was hoping to employ you and your creative talents in this matter. In fact, you are to lead this assignment. I know how you detest space travel, but it may be inevitable for you to reacquaint yourself with the great dark beyond again soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana gasps in mock horror. &amp;quot;Ah wellâ€¦ I was growing tired of chasing down runaway slaves and space sickness will feel like a blessing compared to the nausea associated with pandering to the local nobility. And you usually pay well enough, so how could I refuse? What do you have in mind, darling?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arman deactivates all of the holograms but one. The image of a single young female capsuleer remains and enlarges for all to see. &amp;quot;This is the newest addition to the commune. Her call sign is BoBXTrivialis and also responds to the name Mathilda. Though her patron is vigilant and wealthy, she has the dangerous habit of mingling with the slaves and ground crews of the stations she visits, to her own detriment. Thus an opportunity presents itself.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana grins. &amp;quot;East Khanid Trading is notoriously difficult to infiltrate, but a station's logistical crew is quite a different matter. So many come and go that it would be easy to blend in for a while. I'm sure that your.. employer.. could tell us where to look for her. And if we find her, then what?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arman's cold cybernetic eyes gaze at D'arlana. &amp;quot;Then you report to me for further instructions. Our agents report that she is the most exploitable weak link to the commune. Suffice to say that her surrogate father has deeply angered my employer to go to these lengths.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Khanid woman nods to Arman, already starting to plan things in her mind. &amp;quot;Then you and I have much work to do. Let's go over the details before we prepare these fine men and women for their assignments. And of course we should negociate my payment. By now you know me better than to think I'd be satisfied with the intial offer.&amp;quot; She winks at Arman.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fine, name your price. But I'll have you know we expect results soon.&amp;quot; Arman is pleased, though his body is incapable of conveying such emotion. His bionic eyes light up for a moment as his cranial implants activate the communicator inside the portable projector that is still placed in front of him.&lt;br /&gt;
&lt;br /&gt;
Light-years away his master receives a confirmation in his pod that everything goes according to plan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 113, November 20====&lt;br /&gt;
----&lt;br /&gt;
'''Location: The Tadaar Shopping Centre inside Khanid Transport station in orbit of Kahah I'''&amp;lt;br&amp;gt;[[File:Sun Nov 20, 2011.jpg|right|330px]]&lt;br /&gt;
'''Date: July-23-Yr 113'''&lt;br /&gt;
&lt;br /&gt;
D'arlana shifts comfortably in her seat inside the luxury train as it rushes through the transit network of the station belonging to Khanid Transport. There is a lot of legwork ahead, and she enjoys the peace and quiet while she can. Her targets are in the highly secured VIP-carriage ahead of her. Though she is not allowed entry she can see them perfectly from where she is sitting.&lt;br /&gt;
&lt;br /&gt;
The target capsuleer girl code named BoBXTrivialis stands up as soon as the train stops in front of the shopping centre. She is followed by a grumbling BoBXGim and passes by D'arlana who pretends to read something on her datapad.&lt;br /&gt;
&lt;br /&gt;
As soon as they leave the train D'arlana follows them at a distance. Trivialis can be seen talking to BoBXGiM as they walk between the shops and boutiques. BoBxGiM lets out a small sigh as the Shopping Centre owned by the wealthy Torash family comes in view. He dislikes shopping like most that have a Y-chromosome in their genes.&lt;br /&gt;
&lt;br /&gt;
But he enjoys spending time with Trivialis in the off-hours after working for East Khanid Trading. By normal standards their wealth is beyond fantastic, and they could probably buy the whole shopping complex if CONCORD and the SCC would let them. BoBX has assumed a sort of father-like role in Trivialis's life, and he smiles at her entheusiasm, but tries to shield her from the dangerous mix of near unlimited wealth and youthful naivity.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh come on, dad. Don't frown. It will be fun. I promise!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
BoBX cracks a smile and winks back at Trivialis.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't think you and I agree on the definition of fun... Mining is fun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis chuckles. &amp;quot;I know. I mine with you all the time, silly! &amp;quot; she sips from a can of Quafe- &amp;quot;And we have done so well that I think you deserve some well earned fun time... like shopping!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bob groans. &amp;quot;Lucky me!&amp;quot; He looks at some of the advertisements on the holo-boards and is pleased to see an animated recruitment video addressed to potential crew members for the Khanid Trade Syndicate. &amp;quot;If I wasn't already a capsuleer... I'd join up to do my part!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis empties her soda and disposes of the can in one of the many bins, and curtsies to an approving Bob after she does so.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ooh! Here it is. Torash Family Trading! Paradise to every Khanid girl. I can't wait to try out some of the new outfits!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bob simply nods and follows trivialis. At the entrance to the highly luxurious store Bob is reminded of the strictly segragated nature of Khanid society. He feels sad when he passes a sign: &amp;quot;Slaves are not Welcome&amp;quot;. He is then further dismayed when he finds out that there are in fact two entrances: men and women. The Torash family is not just known for their wealth, but also for being very strict traditionalists.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don't think I want to go inside here, Mathilda...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis is stunned by amazement for a moment, but then starts to appeal to bob. &amp;quot;What?! ... Awww come on! I've been waiting for so long!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bob folds his arms and doesn't move one inch. &amp;quot;I thought we were going to spend time together... But we can't even go through the same entrance. I already don't like these people, let alone trust them with you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis now also folds her arms and frowns at Bob. &amp;quot;Oh stop it! I'm a big girl, dad. You trust me with a million tonnes of steel in space, but you can't let me try on a skirt by myself?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bob looks resolute.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This whole station is among the most secured places in all of Khanid. There are motion detectors, bio scanners, security guards, sentry drones, and the station itself is surrounded by the elite of the Royal Khanid Navy. On top of all of that we have CONCORD protection. And even if I miraculously get hurt... I have a clone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bob first smiles at Trivialis and then bursts out laughing. &amp;quot;Are you always so convincing?... alright, be back here in two hours. I don't know how you stand this kind of people, so I'll just have something to drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis laughs as well and kisses Bob on the cheek before rushing inside. &amp;quot;I'll see you soon, dad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bob chuckles to himself. He decided that he was going to sit down at one of the terraces in front of the store and order something. What can really happen, he thinks to himself.&lt;br /&gt;
&lt;br /&gt;
Inside the store Trivialis marvels at all the stylish clothing. There are no changing booths like in the low-tech stores of the commoners and slaves. High society and the mega-rich simply point to the clothing item, and a holographic display pops up that shows how it will look on them.&lt;br /&gt;
&lt;br /&gt;
After purchasing a collection of clothes worth the year salary of an average man several times over, she moves towards the jewelry section. There she finds all manner of trinkets and decorative items. The Khanid are also known for their excellent cybernetics, and she finds every body augmentation from artificial lungs and heart enhancing pumps for ancient Amarrians several hundred years old to ornate limb replacements for cyberknights.&lt;br /&gt;
&lt;br /&gt;
She notices a new social enhancement circuit by Noble Appliances that is sure to raise her popularity among her friends. An eager looking vendor approaches her to talk about it.&lt;br /&gt;
&lt;br /&gt;
D'arlana grins to herself. &amp;quot;Gotcha!...&amp;quot; and feels excitement wash over her after days of lurking and boring waits finally bear fruit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;May I help you, milady?&amp;quot; D'arlana, posing as a shop assistant bows to Trivialis. Trivialis smiles at her. &amp;quot;Oh, hi! Yes, you come right on time. I was wondering about this enhancement here. What level of cybernetics skill is required for it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana ponders for a moment. &amp;quot;For this enhancement you only need the most basic of skill, level 1 should suffice.&amp;quot; She pauses for a moment. &amp;quot;I can tell you aren't just any ordinary girl. For someone of your skill level who wants to be liked by others, there is one of our newest items fresh from the Empire...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis tilts her head. &amp;quot;New?! From the empire? Let me see it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana nods. &amp;quot;I wish I could, but... it's not officially out yet. We have it... But we need to put up the advertisements, and build the displays. That could take days.&amp;quot; Trivalis pouts slightly and sighs. &amp;quot;By then I'll be back in space... and I have a party coming up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana bows apologetically, and then ponders aloud. &amp;quot;Except... if I offer it to you early!... I'm sure the manager won't mind, for such a valued customer. A capsuleer no less!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis all but hugs D'arlana in elation. &amp;quot;You will show it to me?! That's awesome! Let's go!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana makes a shushing gesture, and indicates to Trivialis that she needs to follow her. &amp;quot;Come.. I'll take you to storage. But we may not be seen!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Both young women wait for a security drone to hover by and go down a staff entrance towards the storage area, but then descend down a maintenance duct that is off-limits even to the staff. D'arlana activates her illuminator ring and takes Trivialis deep into the increasingly darker bowels of the shopping center, far outside the view of others. Trivialis starts to get worried. &amp;quot;Are you sure it's here? Aren't we lost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana grins. &amp;quot;No, little one. We are almost there. See that box over there?... it holds a bracelet that contains cutting-edge technology.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis frowns. &amp;quot;How is that going to help me? I need an implant, not a bracelet. What does it do?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana opens the delicate looking box and takes a golden bracelet out. It has a sinister Amarrian look over it, with golden serpentine shaped binds at the sides. She holds it out to Trivialis who seems reluctant. &amp;quot;It looks weird. I don't want it! Take me back...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis didn't even see it happen. D'arlana had her pinned against the wall in seconds, and Trivialis her world was going black in the choke-hold. She feels the bracelet forced onto her right wrist and it tightens as if it has a life of it's own. She hears D'arlana laugh as her vision returns. &amp;quot;That wasn't so bad, was it? I think it looks really nice on you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis yells in defiance. &amp;quot;Get off me! What have you done to me?! What is this thing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana points to the device. &amp;quot;This is a particularly nasty and custom built device normally used to control slaves and prisoners. It is quite advanced! It weakens you, while it powers itself up using your body, like a parasite. Consider it your new pet. An artificial organism, with some pretty gruesome defense mechanisms... should you try to remove it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis gasps. &amp;quot;But.. why? I'm not a slave. And I've never hurt anyone!&amp;quot; She feels a sharp and painful sting, immediatly followed by a burning feeling in her veins and a weird fuzzy feeling in her head. &amp;quot;Auch!...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana frowns. &amp;quot;Not you, but your father. This device administers a genetically engineered virus that excretes a neurotoxin that upsets the chemical balance in your brain. That means that if you try to clone, or clone jump, the scanner will not be able to copy your brain image, and your clone will die or become a drooling imbecile... at least that's about as much as my contractor was willing to divulge about it. I'm sure it also has other surprises.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Trivialis starts to feel very scared and wimpers. &amp;quot;Why are you doing this to me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana feels a pang of regret while looking at the girl, but doesn't show it. &amp;quot;Look, sweety. A girl's gotta make a living. I don't make the rules... If you capsuleers distributed the wealth a little better there wouldn't be a need for people like me. I'm just doing this for the ISK. You need to ask your dad for answers. He made someone very angry. I was told to relay to you that Bob has exactly one week to negotiate. That is how long it takes before the bracelet is programmed to go into the second stage. You don't want to find out what that means... You have a long and wonderful life ahead of you, little one. Convince your dad. Tell him how much you want to live, and I'm sure he'll do anything he can to have this thing removed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana kisses Trivialis on her forehead before running off into the dark. Before she is about to go out of view she turns around and hisses one last warning: &amp;quot;Oh... and I wasn't kidding. You really don't want to try to take it off! Or tamper with it in any way. You don't want to find out how it reacts to that...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
D'arlana turns around and escapes down the dark corridors. She leaves the illuminating ring with Trivialis, who tries desperately not to cry all the way back to the store. She doesn't dare tamper with the device or tell anyone but Bob. Her veins nearest to the device are dark, and green spots are forming along her limbs where her rapidly weaking immune system is already failing to repel the toxins. When she exits the store almost exactly two hours have passed, and she hears someone approaching from behind. Tears roll down her cheeks when she finally hears the familiar voice of her dad:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, well, Mathilda... that thing looks like It's worth as much ISK as Star View has hairs on his head... I'd never have let you pick that. Aren't you glad I didn't come along?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====News: YR 114, Jan 28====&lt;br /&gt;
----&lt;br /&gt;
[[File:Sun Jan 29, 2012.jpg|right|330px]] You browse your holonet interface and casually tune into Dark Amarr News. After the bombastic intro sequence finishes a young Khanid female reporter can be seen standing in a rich neighborhood on Khanid Prime. Her honeyed voice, made so by years of surgical and cybernetic upgrades speaks into the camera drone:&lt;br /&gt;
&lt;br /&gt;
Welcome citizens and guided servants of the the Khanid Kingdom and beyond. I am Uhria Adan, reporting for Dark Amarr News. I stand here in front of one of the former crew recruiting offices of the Khanid Provincial Vanguard, a capsuleer organisation that has been defunct for several months with only the founding capsuleer by the name of Silas Vitalia remaining as a confirmed member. The Vanguard, or often abbreviated as KPV had experienced a turbulent history of highs and lows throughout the years. It finally imploded after an incursion into the Querious region that, while yielding many slaves, was ultimately an unmitigated failure in the militarily sense.&lt;br /&gt;
&lt;br /&gt;
The camera drone zooms in on Uhria, leaving the surrounding buildings mostly out of view before she continues:&lt;br /&gt;
&lt;br /&gt;
Earlier today we received distressing reports about explosions at the estate belonging to the Vitalia family. A ball was held there, originally believed to be in celebration of the five year anniversary of the Khanid Provincial Vanguard. Disturbing witness accounts from capsuleer guests who visited the estate have been confirmed through various recordings showing that Silas Vitalia had instead used the occasion to publicly go traitor on a stage inside her mansion.&lt;br /&gt;
&lt;br /&gt;
Uhria makes an intricate religious warding gesture with her soft and nimble hands before going on:&lt;br /&gt;
&lt;br /&gt;
The details are best left unspoken, but the involvement of the notorious heretic: Revan Neferis indicates that she has joined forces with the Sani Sabik, our hated enemies. Silas Vitalia concluded her treachery in a dramatic fashion by having the entire estate demolished with explosives by unknown affiliates. Though the capsuleers have remained unharmed and are all accounted for, it is unclear at this moment what the casualties are among the House staff.&lt;br /&gt;
Royal paladins have rushed to quarantine the site to anyone but rescue workers, and there are rumors of a specialist division affiliated with CONCORD currently searching the ruins. We hope to share more information soon as it becomes available.&lt;br /&gt;
&lt;br /&gt;
The outro tune starts playing, slowly increasing in volume as Uhria prepares to end the transmission:&lt;br /&gt;
&lt;br /&gt;
This was Uhria Adan. Remember that God loves us all, and please stay tuned for our reporter in the Royal quarter who will interview citizens in good standing about the rising resentment towards capsuleers and their eccentricities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 114, February 05====&lt;br /&gt;
----&lt;br /&gt;
'''Location: The EKT office on Danera V'''&amp;lt;br&amp;gt;[[File:Sun Feb 05, 2012.jpg|right|330px]]&lt;br /&gt;
'''Date: July-25-Yr 113'''&lt;br /&gt;
&lt;br /&gt;
“Honestly sire… we’re baffled. Almost the entire warehouse is empty, but apparently someone booked every available space overnight. They won’t let us unload. We’re going to miss our deadline looking for an alternative storage area.”&lt;br /&gt;
&lt;br /&gt;
Lucius groans.“This absurd... you are in as remote a location as can be found in all Khanid. Why in the name of Karsoth’s rusty exhaustport would someone book the entire storehouse?” Lucius shakes his head. “Never mind. We’ll have to take the loss. I’m getting another hail, Lucius out.”&lt;br /&gt;
&lt;br /&gt;
“Lord Vindictus? … It’s me, Arman. We have lost another client. It’s Lord Citaz. He claims to have found a better price.”&lt;br /&gt;
&lt;br /&gt;
Lucius frowns. “Hydrocompressors are a rather obscure product.. how many producers even exist on this side of the cluster?”&lt;br /&gt;
&lt;br /&gt;
The subordinate bows his head apologetically.”Not many, I’ll agree. But Lord Citaz sure managed to find one. He was very adamant that he doesn’t want to renew our contract. I’m sorry, sire.”&lt;br /&gt;
&lt;br /&gt;
Lucius shakes his head and gets ready to close the connection. “Fine. Thank you for informing me, Arman. I’ll stop production before I we end up with warehouses full of useless product.”&lt;br /&gt;
&lt;br /&gt;
An angry blip sounds on his neocom console, announcing the arrival of a short anonymous message: “Are you having fun, Lucius?” Lucius jumps up from his desk and starts frantically pacing around his captains quarters for anything resembling listening devices even though he realizes the futility of this in the age of nano technology. Someone has been one step ahead of him in every business deal he has been trying to get, sometimes even willing to take a loss just to spite him. Then he realizes something someone told him recently and the puzzle pieces start to fall in place…&lt;br /&gt;
&lt;br /&gt;
Lightyears away BoBXGim grins to himself as he speaks into a holoconsole. “Yes, Lord Citaz, I’m sure we will be good friends. The first shipment of hydrocompressors should arrive somewhere in the next two days. Do let me know if you need anything else. BoBX out.”&lt;br /&gt;
&lt;br /&gt;
As soon as he closes the connection to the Lord Citaz he re-activates what he refers to as his crystal-ball program, with a few modifications hacked into it. After hearing a small blip a lifesized holographic version of Lucius Vindictus forms in front of him. One of his implants is compromised and acts as a tool for espionage. BoBXGim laughs. “Let’s see what you are up to today, Lord of many silly titles…”&lt;br /&gt;
&lt;br /&gt;
Every action Lucius takes is recorded clearly and in detail. The projection of Lucius can be seen sitting back down at his desk, and though his eyes BoBX reads what Lucius is scribbling on a simple note with a regal Amarrian handwriting: “BoB, I'm ready to negotiate..”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Blog: YR 114, April 23====&lt;br /&gt;
----&lt;br /&gt;
'''Location: Khanid Prime System'''&amp;lt;br&amp;gt;[[File:Mon Apr 23, 2012.jpg|right|330px]]&lt;br /&gt;
'''Date: April-22-Yr 114'''&lt;br /&gt;
&lt;br /&gt;
Dozens of starships swarm around the vulcanic world of Khanid III at the centre of the Khanid Kingdom. One of them is a freighter that seems a little more agile than it should be, betraying that it is piloted by a capsuleer. All the freighter's corporation and alliance markings have recently been removed, giving it a somewhat desolate appearance.&lt;br /&gt;
&lt;br /&gt;
Capsuleers are known for their nomadic ways. Their locations shift almost as fast as their allegiances. They can drain entire worlds of their natural resources, exhaust the surrounding moons and asteroid belts after which they disappear just as fast as they arrived.&lt;br /&gt;
&lt;br /&gt;
After the slaves, workers and everything of value had been evacuated the capsuleer in orbit of the world deemed the starport and now defunct resource extractors ready for destruction. On the planet below a string of controlled demolitions end a year of industrial activity among raging lava rivers and smoking volcanoes.&lt;br /&gt;
&lt;br /&gt;
This would be the last time that Lucius Vindictus flew through this solar as a pilot flying for the Khanid Trade Syndicate. Rumor had it that he would use the spoils he had gained in the Khanid Region to form his own corporation. Others whispered that he was going to retire from his life as a capsuleer and enjoy his amassed wealth... Only time will tell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Innocence</id>
		<title>Innocence</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Innocence"/>
				<updated>2012-04-30T18:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;Eko'mo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Innocence Part 1 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stars reflect deeply into a glistening eye, the lid gently closes producing a tear. The eye gazes out once more, trying, failing to take in the radiant beauty of the cosmos. She is suspended in space and time, like a foetus with the combined suns of the universe serving as her a womb.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Floating in an endless stream of stars.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Bliss for the first time.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
She is brought close to a field of twinkling lights, they are like stars, not stars, closer still. Burning wrecks. Those that have mobility use it to limp away from each other. Some are still breaking apart and spilling out fire, oxygen and human beings from their depths.&lt;br /&gt;
&lt;br /&gt;
She wakes up. Her eyes slowly open. An unconventional reaction to such nightmarish visions, if truth be told given the circumstance of this reality, she preferred the dream.&lt;br /&gt;
&lt;br /&gt;
Her room vibrates constantly; the gentle pulse of the ship is soothing despite the cold angular Caldari design ethic. They are in deep space recon for the corp, on the lookout or any wrecks turning up, desperation has pushed them into lowsec. Concord does not know these regions, the pirates do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
– +00:27 Personal mission timer, encounter with unknown scanner contact–&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
She couldn’t fathom why this hulk of a man chose to spend a considerable portion of his wage on those cigars. They were large, obnoxious and probably made by Amarr slaves. None of this seemed to bother Brick the Comms officer as he continued to fill the docking array with irritating smoke.&lt;br /&gt;
&lt;br /&gt;
They were waiting for their Cormorant destroyer christened ‘Innocence’, the last functioning ship in her father’s once respectably sized fleet, to dock with the strange vessel sensors had picked an hour ago.&lt;br /&gt;
&lt;br /&gt;
The hastily picked boarding crew waited. She was youngest of them, the most superior and their reluctant captain. Fresh in her memory, the events that had led to this uncomfortable room. The company funding this excursion was counting on her to make things right. The same one that had supported most of them their entire working lives. It had lost its fight to remain independent in the fierce and brutal realm of the Caldari Mega Corporations. Ever since, there was a communally held feeling that things will only ever get worse. Her fathers legacy.&lt;br /&gt;
&lt;br /&gt;
Back then he had owed it to the thousand or so employees in service to his venture, started from scratch to remain afloat whatever the cost. Once a pioneering fighter, a Capsuleer in the Caldari – Gallente independence war he had used his vast retirement fund to start a corporation, a non pod pilot corporation that would produce only goods to be used for the benefit of the States citizens rather than the destruction of its enemies.&lt;br /&gt;
&lt;br /&gt;
When it had finally come to the last resort he gave up the company to be administered by one of the giant corporations. They wasted no time in making changes. Severance packages were issued to scores of workers who were initially promised they were safe, it pained him as military man of honour out of depth in this seedy world of business. He learned never to make promises, and never to trust those who made them to him. Millions of ISK in assets were immediately sold to cover the debts and the company mandate was refocused towards the very bottom end of salvage and reprocessing. Materials for war, another grinding cog in the war machine. The most grievous mistake of all had cost so much, was that of honesty. One contract clause was honored, his surviving wayward daughter was to command the commercial fleet. He didn’t live to see it for himself. The capsule that used to make him invulnerable to harm, did not grant immortality. Even old age catches up with the gods.&lt;br /&gt;
&lt;br /&gt;
Assigned to them as Chief Financial Officer by the Mega Corporation, was the lowest of clerks. Not though merit but coincidence as his reassignment was due when the position became available. Thrilled with this seemingly monumental promotion, to him this was a chance in a life time.&lt;br /&gt;
&lt;br /&gt;
In reality the company had largely been forgotten about once the takeover and restructuring was finalised. As long as a marginal profit was posted monthly, they were left alone. He was a slight man who would probably struggle to cope with true planetary gravity let alone a hard days graft. In his offices hung a painting named ‘Amour Forge’ it depicted a MATC carrying a large shield deflecting fire in one arm whilst cradling a wounded Caldarian in the other. It’s amazing how the passage of time withered memories of propagandists.&lt;br /&gt;
&lt;br /&gt;
It was his responsibility to find the corps contracts. His competence in this was reflected in their current desperate situation. Their normal contracts came from tagging along after combat missions. Mopping up charred pirate remains left by the mission operative, these days the exponentially more efficient Noctis pilots snatch every profitable job almost as quickly as they scoop up the precious parts into their holds.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
‘’Wake up Captain…  Persephone!’’&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The curt voice of her comms officer using her name rather than rank dragged her away from the dreams of her past to the current nightmare they were in. Docking with this ship had been extremely difficult.&lt;br /&gt;
&lt;br /&gt;
Because technically speaking, this drifting and sinister ship was still cloaked.&lt;/div&gt;</summary>
		<author><name>Eko'mo</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Redeeming_the_9th_anniversary_present</id>
		<title>Redeeming the 9th anniversary present</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Redeeming_the_9th_anniversary_present"/>
				<updated>2012-04-30T14:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;GM Gusto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Log into [https://secure.eveonline.com/ Account Management] and you will see a banner advertising the gifts. Click on the banner&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:9th_Anniversary_Gift1.JPG|9th_Anniversary_Gift1.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;and you will be taken to the anniversary gift selection page:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:9th_Anniversary_Gift2.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you hover the mouse over the packages, you will see what each of them contains. We'll use the 'Plug and Play' package as an example:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:9th_Anniversary_Gift3.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Select the gift you'd like to receive (you can only choose 1 package) and then click '''Continue'''.&amp;lt;br&amp;gt;&lt;br /&gt;
A confirmation page will be displayed and if you are happy with your selection, click '''Confirm'''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:9th_Anniversary_Gift5.JPG]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12pt&amp;quot;&amp;gt;The items will be placed into the redeeming system for you to redeem at any time!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;{{note|You have from the 4th of May to the 4th of June to select your gift.}}&lt;br /&gt;
&amp;lt;br&amp;gt;{{note|If you don't select a gift, you will receive the 'Plug and Play' implant set by default.}}&lt;/div&gt;</summary>
		<author><name>GM Gusto</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Royal_Khanid_Navy_Agents</id>
		<title>Royal Khanid Navy Agents</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Royal_Khanid_Navy_Agents"/>
				<updated>2012-04-29T20:38:14Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Portal:NPC Factions|NPC Factions]] &amp;gt; [[:Category:Khanid Kingdom|Khanid Kingdom]] &amp;gt; [[:Category:Khanid Kingdom NPC Corporations|Khanid Kingdom NPC Corporations]] &amp;gt;  [[Royal Khanid Navy (NPC corporation)|Royal Khanid Navy]] &amp;gt; [http://wiki.eveonline.com/en/wiki/Royal_Khanid_Navy_Agents Royal Khanid Navy Agents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Distribution&amp;lt;/h3&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Hefaka Chubid.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Hefaka Chubid&amp;lt;br&amp;gt;''[[Event Agents|Event Agent]]''&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |0.8&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:25%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;&amp;quot; |[[Polfaly (System)|Polfaly]] Station: None (agent is in space)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Sevan Fagided.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Sevan Fagided&amp;lt;br&amp;gt;''[[Event Agents|Event Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.7&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Kudi (System)|Kudi]] Station: None (agent is in space) &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Xiad Kheftane.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Xiad Kheftane&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.2&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Nandeza (System)|Nandeza]] IX - Moon 13 - Royal Khanid Navy Assembly Plant &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Zhesseyd Davesghad.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Zhesseyd Davesghad&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.2&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Nandeza (System)|Nandeza]] IX - Moon 13 - Royal Khanid Navy Assembly Plant &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Uhria Sigis.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Uhria Sigis&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Gehi (System)|Gehi]] IX - Moon 4 - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Errava Mareyi.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Errava Mareyi&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |3&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.5&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Palas (System)|Palas]] VII - Moon 11 - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Salera Okhous.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Salera Okhous&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |3&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Gehi (System)|Gehi]] IX - Moon 4 - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Arpi Kana.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Arpi Kana&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |4&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Gehi (System)|Gehi]] IX - Moon 4 - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Cabeki Ardan.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Cabeki Ardan&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |4&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Gehi (System)|Gehi]] IX - Moon 4 - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Security&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Alaba Aramhahah.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Alaba Aramhahah&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;width:15%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:40%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Kihtaled (System)|Kihtaled]] VIII - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Aswahkikin Sonzad.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Aswahkikin Sonzad&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.2&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Baratar (System)|Baratar]] X - Moon 9 - Royal Khanid Navy Logistic Support &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Hapt Taleged.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Hapt Taleged&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.5&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Palas (System)|Palas]] II - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Ilahed Gimehi.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Ilahed Gimehi&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.1&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Goudiyah (System)|Goudiyah]] VIII - Moon 1 - Royal Khanid Navy Logistic Support&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Ladlanal Safol.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Ladlanal Safol&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Vezila (System)|Vezila]] IV - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Larvoor Gattepa.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Larvoor Gattepa&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.1&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Goudiyah (System)|Goudiyah]] VIII - Moon 1 - Royal Khanid Navy Logistic Support&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Mengol Taral.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Mengol Taral&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.2&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Baratar (System)|Baratar]] X - Moon 9 - Royal Khanid Navy Logistic Support&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Merades Rothen.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Merades Rothen&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.5&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Parses (System)|Parses]] VI - Moon 11 - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Naladon Falie.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Naladon Falie&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.6&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Danera (System)|Danera]] IV - Moon 1 - Royal Khanid Navy Assembly Plant&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Namater Abereta.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Namater Abereta&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Srirerar Enam.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Srirerar Enam&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Anark Bandu.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Anark Bandu&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Aphah Jadata.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Aphah Jadata&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Demen Khooznan.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Demen Khooznan&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Hiavedem Pamba.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Hiavedem Pamba&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Marar Rishi.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Marar Rishi&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Okarema Nefra.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Okarema Nefra&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Sineru Yamedar.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Sineru Yamedar&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Toyosha Garana.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Toyosha Garana&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Umid Ashain.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Umid Ashain&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Akhsohar Hanikoud.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Akhsohar Hanikoud&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Bahdidan Jaynerk.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Bahdidan Jaynerk&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Baid Bammohy.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Baid Bammohy&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Imazoraz Ihulin.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Imazoraz Ihulin&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Kiaki Aramhahah.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Kiaki Aramhahah&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Lamul Gudidya.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Lamul Gudidya&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Nedetim Doorgarekap.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Nedetim Doorgarekap&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Rarami Asaphasa.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Rarami Asaphasa&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Rong Hiserman.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Rong Hiserman&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Abouh Isin.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Abouh Isin&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Abrikoum Aman.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Abrikoum Aman&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Agents in Stations]]&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Burn_Jita</id>
		<title>Burn Jita</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Burn_Jita"/>
				<updated>2012-04-29T15:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;Nicolo da'Vicenza: Created page with &amp;quot;{{stub}}  Category:Player Events&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Events]]&lt;/div&gt;</summary>
		<author><name>Nicolo da'Vicenza</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Khanid_Transport_Agents</id>
		<title>Khanid Transport Agents</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Khanid_Transport_Agents"/>
				<updated>2012-04-29T03:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Portal:NPC Factions|NPC Factions]] &amp;gt; [[:Category:Khanid Kingdom|Khanid Kingdom]] &amp;gt; [[:Category:Khanid Kingdom NPC Corporations|Khanid Kingdom NPC Corporations]] &amp;gt;  [[Khanid Transport (NPC corporation)|Khanid Transport]] &amp;gt; [http://wiki.eveonline.com/en/wiki/Khanid_Transport_Agents Khanid Transport Agents]&lt;br /&gt;
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{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Distribution&amp;lt;/h3&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Babeta Dah.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Babeta Dah&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:25%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;&amp;quot; |[[Zirsem (System)|Zirsem]] IX - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Eqi Arataragh.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Eqi Arataragh&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.6&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Danera (System)|Danera]] III - Moon 3 - Khanid Transport Storage &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Fagah Nazdirer.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Fagah Nazdirer&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.5&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Bashyam (System)|Bashyam]] X - Moon 7 - Khanid Transport Storage &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Sate Riri.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Sate Riri&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.7&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Kahah (System)|Kahah]] I - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Shes Saal.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Shes Saal&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] IX - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Irabam Shesi.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Irabam Shesi&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.6&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Danera (System)|Danera]] III - Moon 3 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Anuf Buse.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Anuf Buse&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |3&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.1&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Ibani (System)|Ibani]] VI - Moon 15 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Kinger Aknoun.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Kinger Aknoun&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |3&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Kiusa Temasi.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Kiusa Temasi&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |3&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.5&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Bashyam (System)|Bashyam]] X - Moon 7 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Kekah Votchehmal.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Kekah Votchehmal&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |4&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zirsem (System)|Zirsem]] IX - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Yenelatah Arahre.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Yenelatah Arahre&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |4&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.7&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Kahah (System)|Kahah]] I - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Security&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Ashkah Merikhbab.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Ashkah Merikhbab&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;width:15%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.7&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:40%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Ashi (System)|Ashi]] VI - Moon 5 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Azez Errava.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Azez Errava&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Nahrneder (System)|Nahrneder]] VI - Moon 15 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Garkah Gast.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Garkah Gast&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.7&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Ashi (System)|Ashi]] VI - Moon 5 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Henoone Jerveh.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Henoone Jerveh&amp;lt;br&amp;gt;''[[Agents#Storyline_Agents|Storyline Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zirsem (System)|Zirsem]] IX - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Navai Nayot.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Navai Nayot&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.7&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Kahah (System)|Kahah]] I - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Istede Heldur.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Istede Heldur&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zirsem (System)|Zirsem]] IX - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Khudiga Omas.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Khudiga Omas&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.7&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Safshela (System)|Safshela]] V - Moon 6 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Tona Hasal.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Tona Hasal&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.7&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Ashi (System)|Ashi]] VI - Moon 5 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Oyu Hielia.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Oyu Hielia&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |4&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Nahrneder (System)|Nahrneder]] VI - Moon 15 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Araniad Ashwan.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Araniad Ashwan&amp;lt;br&amp;gt;''[[Event Agents|Event Agent]]''&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |5&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.3&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Zephan (System)|Zephan]] VIII - Moon 1 - Khanid Transport Storage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Agents in Stations]]&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Khanid_Innovation_Agents</id>
		<title>Khanid Innovation Agents</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Khanid_Innovation_Agents"/>
				<updated>2012-04-29T01:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: Created page with &amp;quot;NPC Factions &amp;gt; Khanid Kingdom &amp;gt; Khanid Kingdom NPC Corporations &amp;gt;  [[Khanid Inn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Portal:NPC Factions|NPC Factions]] &amp;gt; [[:Category:Khanid Kingdom|Khanid Kingdom]] &amp;gt; [[:Category:Khanid Kingdom NPC Corporations|Khanid Kingdom NPC Corporations]] &amp;gt;  [[Khanid Innovation (NPC corporation)|Khanid Innovation]] &amp;gt; [http://wiki.eveonline.com/en/wiki/Khanid_Innovation_Agents Khanid Innovation Agents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Distribution&amp;lt;/h3&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Ake Wagas 64.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Ake Wagas&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:25%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] V - Moon 1 - Khanid Innovation Factory &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Katitera Ongrik 64.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Katitera Ongrik&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |3&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] V - Moon 1 - Khanid Innovation Factory &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;R&amp;amp;D&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Ohulainen_Pesabato 64.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Ohulainen Pesabato&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;width:15%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:40%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] V - Moon 1 - Khanid Innovation Factory &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Reigen Ornolfer.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Reigen Ornolfer&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] V - Moon 1 - Khanid Innovation Factory &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Security&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Ahtamaa Visken 64.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Ahtamaa Visken&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |3&lt;br /&gt;
|style=&amp;quot;width:15%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:40%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] V - Moon 1 - Khanid Innovation Factory &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Palephia Nurreuka.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Palephia Nurreuka&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |4&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] V - Moon 1 - Khanid Innovation Factory &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Agents in Stations]]&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Khanid_Works_Agents</id>
		<title>Khanid Works Agents</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Khanid_Works_Agents"/>
				<updated>2012-04-29T01:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;Jean Roden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Portal:NPC Factions|NPC Factions]] &amp;gt; [[:Category:Khanid Kingdom|Khanid Kingdom]] &amp;gt; [[:Category:Khanid Kingdom NPC Corporations|Khanid Kingdom NPC Corporations]] &amp;gt;  [[Khanid Works (NPC corporation)|Khanid Works]] &amp;gt; [http://wiki.eveonline.com/en/wiki/Khanid_Works_Agents Khanid Works Agents]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Distribution&amp;lt;/h3&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Kalvas Vuotikiura.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Kalvas Vuotikiura&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:25%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] VII - Moon 2 - Khanid Works Shipyard &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Mining&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Laldellins Bassobins.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Laldellins Bassobins&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;width:15%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:40%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] VII - Moon 2 - Khanid Works Shipyard&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Sartheron Folle.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Sartheron Folle&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] VII - Moon 2 - Khanid Works Shipyard&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Egino Aranata.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Egino Aranata&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |2&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] VII - Moon 2 - Khanid Works Shipyard&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Manban Laremund.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Manban Laremund&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |4&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] VII - Moon 2 - Khanid Works Shipyard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; style=&amp;quot;width:100%;clear:both; padding: 1em;&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot; |&amp;lt;h3&amp;gt;Security&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:right;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | [[System security|System&amp;lt;br&amp;gt;Security]]&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Region&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;text-align:left;background:#303030;border-bottom:1px #222 solid;border-top:1px #222 solid; padding: 0.5em;&amp;quot; | Station&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:10%;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Shafra Gulias.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:20%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Shafra Gulias&amp;lt;br&amp;gt;''[[Event Agents|Event Agent]]''&lt;br /&gt;
|style=&amp;quot;width:15%;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;width:15%;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.6&lt;br /&gt;
|style=&amp;quot;width:15%;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;width:40%;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Ferira (System)|Ferira]] Station: None (agent is in space)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;&amp;quot; |&amp;lt;center&amp;gt;[[Image:Vinkuski Tekkinashi.jpg|64px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |Vinkuski Tekkinashi&lt;br /&gt;
|style=&amp;quot;text-align:right;background:#222;border-bottom:1px #303030 solid; padding: 0.5em;&amp;quot; |1&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid;padding: 0.5em;;text-align:right;&amp;quot; |0.9&lt;br /&gt;
|style=&amp;quot;background:#222;border-bottom:1px #303030 solid;padding: 0.5em;&amp;quot; |[[:Category:Khanid (Region)|Khanid]]&lt;br /&gt;
|style=&amp;quot;background:#303030;border-bottom:1px #222 solid; padding: 0.5em;&amp;quot; |[[Khanid Prime (System)|Khanid Prime]] VII - Moon 2 - Khanid Works Shipyard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Agents in Stations]]&lt;/div&gt;</summary>
		<author><name>Jean Roden</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Serpentis_owned_station</id>
		<title>Serpentis owned station</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Serpentis_owned_station"/>
				<updated>2012-04-28T09:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;Strange Girl: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Complexes]]&lt;br /&gt;
[[Category:Unrated Complexes]]&lt;br /&gt;
[[Category:Serpentis Corporation Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Expedition&lt;br /&gt;
|name=Serpentis owned station&lt;br /&gt;
|source=[[Minor Serpentis Annex]]&lt;br /&gt;
|sec=[[Lowsec]]&lt;br /&gt;
|steps=4&lt;br /&gt;
|rat=[[Mercenary]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Part 1==&lt;br /&gt;
You warp into deadspace, no gates, aggro on warp-in.&lt;br /&gt;
* 4xBS Mercenary Overlord&lt;br /&gt;
* 1xBC Mercenary Supervisor [Shadow Serpentis Platoon Leader] &amp;lt;font color=red&amp;gt;'''trigger for part 2'''&amp;lt;/font&amp;gt;&lt;br /&gt;
* 5xFR Mercenary Wingman&lt;br /&gt;
* 7xTurret [Heavy missile]&lt;br /&gt;
&lt;br /&gt;
Shooting Starbase Control Tower will probably spawn more, forgot to check.&lt;br /&gt;
&lt;br /&gt;
{{quote|Among the wreckage and debris you find a few combat drones. A scan of their control units reveals they have been used not long ago, and at a location nearby.}}&lt;br /&gt;
&lt;br /&gt;
==Part 2 Room 0==&lt;br /&gt;
You warp into deadspace containing a warp gate.&lt;br /&gt;
* 1xBC Corelatis High Captain&lt;br /&gt;
* 2xBC Corelatis Captain&lt;br /&gt;
* 4xBC Corelum Guardian&lt;br /&gt;
* 1xBC Shadow Serpentis Captain &amp;lt;font color=red&amp;gt;'''trigger for part 3'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{quote|All these moon mining stations suggest there must be a station or outpost somewhere in the region servicing them and refining the raw materials they produce. Again you look for clues from the drones and again the data you extract suggest a new location not too far away. }}&lt;br /&gt;
&lt;br /&gt;
You can warp to room 1.&lt;br /&gt;
&lt;br /&gt;
==Part 2 Room 1==&lt;br /&gt;
Probably regular space: you can warp directly to that room.&lt;br /&gt;
* 4xBS Alvus Ruler&lt;br /&gt;
* 4xBS Supreme Alvus Parasite&lt;br /&gt;
* 9xFR Strain Barracude / Strain Devilfish Alvi / Strain Hunter Alvi / Strain Silverfish Alvi&lt;br /&gt;
* 5xTurret Starbase Sentry&lt;br /&gt;
&lt;br /&gt;
Upon shooting Starbase Control Tower:&lt;br /&gt;
* 4xBS Alvus Ruler&lt;br /&gt;
* 4xBS Supreme Alvus Parasite&lt;br /&gt;
* 1xBC Defeater Alvatis&lt;br /&gt;
* 1xBC Enforcer Alvatis&lt;br /&gt;
* 1xBC Exterminator Alvatis&lt;br /&gt;
* 1xBC Siege Alvatis&lt;br /&gt;
* 3xBC Strain Atomizer Alvum&lt;br /&gt;
* 1xBC Strain Nuker Alvum&lt;br /&gt;
&lt;br /&gt;
Other structures drop no loot and triggers nothing.&lt;br /&gt;
&lt;br /&gt;
==Part 3==&lt;br /&gt;
You warp into normal space, no gates.&lt;br /&gt;
* 4xBS Core Flotilla Admiral&lt;br /&gt;
* 2xBS Core Vice Admiral&lt;br /&gt;
* 1xBC Corelatis High Captain&lt;br /&gt;
* 1xBC Corelatis Platoon Leader&lt;br /&gt;
* 2xBC Corelatis Squad Leader&lt;br /&gt;
* 1xBC Shadow Serpentis &amp;lt;font color=red&amp;gt;'''trigger for part 4'''&amp;lt;/font&amp;gt;&lt;br /&gt;
* 2xFR Coreli Guardian Patroller&lt;br /&gt;
* 2x1R Coreli Guardian Watchman&lt;br /&gt;
* 6xTurret Serpentis Cruise Missile Battery [Inferno cruise missile]&lt;br /&gt;
* 1xTurret Starbase Stasis Tower&lt;br /&gt;
&lt;br /&gt;
Upon shooting Starbase Control Tower:&lt;br /&gt;
* 1xBS Core Admiral&lt;br /&gt;
* 1xBS Core Flotilla Admiral&lt;br /&gt;
* 4xBS Core High Admiral&lt;br /&gt;
* 3xBS Core Vicce Admiral&lt;br /&gt;
* 1xBC Corelum Guardian Defender&lt;br /&gt;
* 2xBC Corelum Guardian Guard&lt;br /&gt;
* 1xBC Corelum Guardian Protector&lt;br /&gt;
* 1xBC Corelum Guardian Safeguard&lt;br /&gt;
* 1xBC Corelum Guardian Watchman&lt;br /&gt;
* 2xFR Coreli Guardian Agent &amp;lt;font color=red&amp;gt;'''[scram, web]'''&amp;lt;/font&amp;gt;&lt;br /&gt;
* 1xFR Coreli Guardian Initiate &amp;lt;font color=red&amp;gt;'''[scram, web]'''&amp;lt;/font&amp;gt;&lt;br /&gt;
* 1xFR Coreli Guardian Scout &amp;lt;font color=red&amp;gt;'''[scram, web]'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Destroyed control tower will drop some loot, but nothing fantastic here.&lt;br /&gt;
Killing other structures drop no loot and trigger nothing.&lt;br /&gt;
&lt;br /&gt;
{{quote|Going through data scanned during the destruction of the station itself, you notice reports from a place called &amp;quot;R&amp;amp;D division Black&amp;quot;, containing information on blueprint research and booster production and even the location of this base &amp;quot;Black&amp;quot;. }}&lt;br /&gt;
&lt;br /&gt;
==Part 4==&lt;br /&gt;
You warp into space without gates.&lt;br /&gt;
* 4xBS Core Admiral&lt;br /&gt;
* 3xBS Core High Admiral&lt;br /&gt;
* 1xBC Corelum Guardian Chief Infantry&lt;br /&gt;
* 2xBC Corelum Guardian Chief Protector&lt;br /&gt;
* 1xFR Coreli Guardian Patroller&lt;br /&gt;
* 2xFR Coreli Guardian Watchman&lt;br /&gt;
* 2xTower Starbase Cruise Missile Battery&lt;br /&gt;
&lt;br /&gt;
Upon shooting Caldari Research Outpost &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;it will start blasting all nearby ships.&amp;lt;/font&amp;gt; At least 50km range, but can be more. Probably a quick death to frigates.&lt;br /&gt;
Drops Corelum A-Type loot.&lt;br /&gt;
{{quote|Now, you kind of regret killing the Overseer back there, it is always useful to know corrupt leaders who are ready to sell out things like this outpost in exchange for something as cheap as their own petty lives. }}&lt;/div&gt;</summary>
		<author><name>Strange Girl</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/True_Power_HQ</id>
		<title>True Power HQ</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/True_Power_HQ"/>
				<updated>2012-04-27T18:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Lero Kingas: Created page with &amp;quot;Category:Expeditions Category:Sansha's Nation Sites  {{Expedition |name=True Power HQ |source=Sansha Base |sec=0.0 |regions= |rat=Sansha's Nation |steps=2 }} ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Expeditions]]&lt;br /&gt;
[[Category:Sansha's Nation Sites]]&lt;br /&gt;
&lt;br /&gt;
{{Expedition&lt;br /&gt;
|name=True Power HQ&lt;br /&gt;
|source=[[Sansha Base]]&lt;br /&gt;
|sec=[[0.0]]&lt;br /&gt;
|regions=&lt;br /&gt;
|rat=[[Sansha's Nation]]&lt;br /&gt;
|steps=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Escalation 1 ==&lt;br /&gt;
Single room, no gate.&lt;br /&gt;
Small group on warpin, with more spawning shortly after.&lt;br /&gt;
&lt;br /&gt;
:11 Frigates&lt;br /&gt;
:12 Cruiser/BC mix&lt;br /&gt;
:3 BS&lt;br /&gt;
:3 Sansha Miner&lt;br /&gt;
:1 True Sansha BS.&lt;br /&gt;
&lt;br /&gt;
Approaching the Ripped Superstructure spawned:&lt;br /&gt;
&lt;br /&gt;
:1 Named BS (Isiura Tuurento)&lt;br /&gt;
:2 Cruise Missile Battery&lt;br /&gt;
&lt;br /&gt;
The Named BS had no special loot. Killing the TS BS escalated this site.&lt;br /&gt;
&lt;br /&gt;
== Escalation 2 (Final) ==&lt;br /&gt;
As before, spawns on warpin are about 80km to 120km away from the warpin point.&lt;br /&gt;
&lt;br /&gt;
:7 Frigates (4 scrambling)&lt;br /&gt;
:3 Cruisers&lt;br /&gt;
:3 BS&lt;br /&gt;
:3 Cruise Missile Battery&lt;br /&gt;
:1 Sansha Sentry Gun&lt;br /&gt;
&lt;br /&gt;
Attacking the Major Assembly Array spawns another group:&lt;br /&gt;
&lt;br /&gt;
:9 Cruiser/BC mix&lt;br /&gt;
:3 BS&lt;br /&gt;
:1 Suard Fish (3.1m bounty cruiser, long shooting)&lt;br /&gt;
&lt;br /&gt;
Killing Suard Fish always gives a Dead End Message. There are no more escalations.&lt;br /&gt;
&lt;br /&gt;
{{ExplorationCategoryNavigation}}&lt;/div&gt;</summary>
		<author><name>Lero Kingas</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Team_Security:_%D0%BE%D1%82%D1%87%D1%91%D1%82_%D0%BE_%D1%85%D0%BE%D0%B4%D0%B5_%D0%BA%D0%B0%D0%BC%D0%BF%D0%B0%D0%BD%D0%B8%D0%B8_%D0%BF%D0%BE_%D0%B1%D0%BE%D1%80%D1%8C%D0%B1%D0%B5_%D1%81_%D0%A0%D0%9C%D0%A2</id>
		<title>Team Security: отчёт о ходе кампании по борьбе с РМТ</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Team_Security:_%D0%BE%D1%82%D1%87%D1%91%D1%82_%D0%BE_%D1%85%D0%BE%D0%B4%D0%B5_%D0%BA%D0%B0%D0%BC%D0%BF%D0%B0%D0%BD%D0%B8%D0%B8_%D0%BF%D0%BE_%D0%B1%D0%BE%D1%80%D1%8C%D0%B1%D0%B5_%D1%81_%D0%A0%D0%9C%D0%A2"/>
				<updated>2012-04-26T15:37:07Z</updated>
		
		<summary type="html">&lt;p&gt;CCP Phantom: Protected &amp;quot;Team Security: отчёт о ходе кампании по борьбе с РМТ&amp;quot; ([edit=sysop] (indefinite) [move=sysop] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Дорогие пилоты электронно-космических кораблей!&lt;br /&gt;
&lt;br /&gt;
В начале апреля мы объявили о начале спецоперации по ликвидации торговцев игровой валютой (в просторечии именуемых «РМТшниками» — прим. пер.). Уничтожив одну из преступных группировок, мы решили, что пришла пора для более решительных действий; о наших успехах лучше всего расскажут конкретные цифры. Эта статья не претендует на звание «самой длинной статьи, написанной Сригсом» — я всего лишь хочу порадовать наших игроков (естественно, не всех) и снабдить их пищей для размышлений. Мы не сидели сложа руки, а занимались совершенствованием применяемых нами методов — и, судя по всему, мы движемся в правильном направлении, поскольку из разных уголков интернета до нас доносятся смутные вести о последствиях наших репрессий.&lt;br /&gt;
&lt;br /&gt;
*Стоимость игровой валюты на чёрном рынке начала расти.&lt;br /&gt;
*У  нелегальных торговцев игровой валютой появились проблемы с поставщиками.&lt;br /&gt;
&lt;br /&gt;
Судя по всему, самопровозглашённые «интернет-эксперты» зря били себя пятками в грудь — если как следует надавить на поставщиков, то проблемы возникают у всей нелегальной цепочки. Оставшись без старых источников товара, торговцы валютой бросаются на поиски новых; но стоит нам взяться за торговцев, показав всем остальным, что игра не стоит свеч, как количество желающих «подзаработать» начинает резко сокращаться. На протяжении последних трёх недель мы без особых проблем вырезали под корень одну нелегальную сеть за другой; вот что нам удалось сделать за это время:&lt;br /&gt;
&lt;br /&gt;
*1268 учётных запиcей, принадлежащих торговцам валютой и их поставщикам, отправлены в бессрочный бан; 90% этих учётных записей созданы совсем недавно. Последний показатель очень важен для нас — он лишний раз помогает нам убедиться в том, что мы имеем дело отнюдь не с добропорядочными игроками, перешедшими на сторону зла. Это — беспринципные и алчные бизнесмены, ради новой «тойоты» или «мицубиси» готовые пустить по ветру весь Новый Эдем.&lt;br /&gt;
*К 524 учётным записям применена мера воздействия в виде отката совершённых транзакций.&lt;br /&gt;
*Многие игроки, пользовавшиеся услугами чёрного рынка (к сожалению, точную цифру назвать мы не сможем), осознали свою неправоту, вернули себе потраченные деньги и приобрели на них «плексы» — иными словами, поступили так, как следует поступать абсолютно всем. Люди идут на риск по разным причинам, но когда этот риск становится невыгодным и начинает приводить к потерям, у них сразу появляется желание исправиться.&lt;br /&gt;
*Из-за отката совершённых транзакций мы потеряли примерно десятерых подписчиков. Все остальные понимают, что они совершили преступление — и ради любви к «Еве» готовы понести справедливое наказание.&lt;br /&gt;
*Общая сумма аннулированных транзакций — 1,5 триллиона кредитов (ISK).&lt;br /&gt;
*Общая стоимость имущества, конфискованного у торговцев кредитами и их поставщиков — примерно 4,2 триллиона кредитов (ISK).&lt;br /&gt;
&lt;br /&gt;
Мораль этой истории — в том, что сказочка о «компании, которой невыгодно бороться с РМТшниками», на поверку оказывается пустым звуком. 1268 учётных записей, которые мы вынуждены были заблокировать, не тянут на игроков в «Еву»; те, кто покупает у них валюту, всего лишь пытаются сэкономить себе чуть-чуть денег и в итоге ступают на очень скользкую дорожку — но при этом игра для них важнее наживы. Отбирая у них полученное неправедным путём богатство, мы даём им шанс на исправление; они, в свою очередь, пользуются предоставленной им возможностью и превращаются в законопослушных подписчиков, делая Новый Эдем лучше и чище. Деньги отправляются не в карман барыге из %страны%, а к разработчикам — вы не только оплачиваете «плексом» подписку, но и финансируете работы по улучшению вашей любимой игры (думаю, что мало кому захочется вместо этого «профинансировать» мутного дядю, мало чем отличающегося от настоящих преступников).&lt;br /&gt;
&lt;br /&gt;
Мы ни на секунду не оставим в покое торговцев «исками». Мы считаем, что их деятельности должен быть раз и навсегда положен конец, и для достижения этой цели мы готовы использовать весь арсенал доступных нам средств и методов; мы не позволим им наживаться на наших клиентах и плодах работы наших сотрудников. Кроме того, мы собираемся заняться профилактической деятельностью, ориентированной на новичков — нам часто говорят, что на обещания РМТшников чаще всего клюют неопытные игроки. Чтобы полностью устранить спрос на услуги чёрного рынка, мы будем вести разъяснительную работу, публиковать статьи и новостные заметки, вывешивать объявления на «первую страницу» игры, пользоваться возможностями, которые предоставляет нам программа загрузки «Евы», и заниматься реализацией новых способов борьбы с нарушителями.&lt;br /&gt;
&lt;br /&gt;
Мы искренее верим в то, что многосторонний подход к проблеме нелегальной торговли игровой валютой поможет нам решить её — что, в свою очередь, не замедлит положительным образом сказаться как на экономике Нового Эдема, так и на расстановке наших приоритетов (потому что нам хочется работать над тем, что действительно нужно нашим игрокам). Не забывайте о том, что комментарии к этой статье можно оставить в соответствующей теме на нашем форуме; приветствуется глумление над слёзами РМТшников (только, пожалуйста, без ссылок на первоисточники), ради которых я готов всех вас крепко обнять (увы, лишь виртуально).&lt;br /&gt;
&lt;br /&gt;
До новых встреч, дорогие друзья!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CCP Sreegs&lt;br /&gt;
&lt;br /&gt;
P.S. Пользуясь случаем, хочу сказать спасибо остальным членам Team Security — CCP Arkanon, CCP Peligro и CCP Stillman; эту благодарность они заслужили долгой и кропотливой работой.&lt;/div&gt;</summary>
		<author><name>CCP Phantom</name></author>	</entry>

	<entry>
		<id>http://wiki.eveonline.com/en/wiki/Ruined_Angel_Monument_Site</id>
		<title>Ruined Angel Monument Site</title>
		<link rel="alternate" type="text/html" href="http://wiki.eveonline.com/en/wiki/Ruined_Angel_Monument_Site"/>
				<updated>2012-04-26T07:21:30Z</updated>
		
		<summary type="html">&lt;p&gt;Corsal: revamp of this wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Site&lt;br /&gt;
-----------------------&lt;br /&gt;
This site is  a bunch of pillars around a monument.&lt;br /&gt;
&lt;br /&gt;
This site requires A savager and an analyzer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NPC's&lt;br /&gt;
-----------------------&lt;br /&gt;
5 Battleships   (2 gist war generals, 3 Warlords)&lt;br /&gt;
3 Cruisers (Gistum Centurions)&lt;br /&gt;
&lt;br /&gt;
2-5m in bounties &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loot&lt;br /&gt;
------------------------&lt;br /&gt;
* 6x Cans      requires a savager and an analyzer&lt;br /&gt;
&lt;br /&gt;
2x Angel Remains   (Analyzer)&lt;br /&gt;
2x Angel Derelict    (Savager)&lt;br /&gt;
2x Angel Ruins    (Analyzer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These can drop Salvage and T2 BPC's.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loot Per Site    (Player input)&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
5/5 /12 :    &lt;br /&gt;
&lt;br /&gt;
26x Alloyed Tritanium Bar&lt;br /&gt;
91x Burned Logic Circuits&lt;br /&gt;
29x Chared Micro Circuits&lt;br /&gt;
16x Damaged Artifical Neutrial Network&lt;br /&gt;
11x Fried interface Circuit&lt;br /&gt;
1x Interface Circuit  (T2)&lt;br /&gt;
11x Logic Circuits  (T2)&lt;br /&gt;
12x Micro Circuits (T2)&lt;br /&gt;
8x Power Circuits (T2)&lt;br /&gt;
24x Smashed Trigger Units&lt;br /&gt;
1x Trigger Unit (T2)&lt;br /&gt;
78x Tripped Power Circuit&lt;br /&gt;
&lt;br /&gt;
EST Worth:  about 40m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes&lt;br /&gt;
---------------------------&lt;br /&gt;
Note *   :   cans can have booby traps&lt;/div&gt;</summary>
		<author><name>685</name></author>	</entry>

	</feed>
