Hull: Scorpion Class
Role: Black Ops
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Caldari Battleship Skill Bonus: 5% bonus to cruise and siege missile launcher rate of fire and 10% bonus to cruise missile and torpedo velocity per level
Black Ops Skill Bonus: 20% bonus to ECM target jammer strength and multiplies the cloaked velocity by 125% per level
Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking
|
powergrid Output
8,800 MW |
Low Slots
4 |
Med Slots
8 |
High Slots
7 |
CPU Output
760 tf |
Launcher hardpoints
5 |
Turret hardpoints
0 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Max Velocity
106 m/sec |
Inertia Modifier
0.055 |
Magpulse Propulsion Strength
7 points |
Mass
151,100,000 kg |
Volume
468000 m3 |
Capacity
550 m3 |
Recharge time
1,087.50 sec |
Capacitor Capacity
5312.5 Energy |
Maximum Targeting Range
72 km |
Max Locked Targets
7 |
Gravimetric Sensor Strength
24 points |
Signature Radius
432 m |
Scan Resolution
90 mm |
Shield Capacity
5312 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
50 % |
Shield Kinetic Damage Resistance
40 % |
Shield Thermal Damage Resistance
30 % |
Shield recharge time
3,125.00 sec |
Armor Hitpoints
4,375 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
10 % |
Armor Kinetic Damage Resistance
25 % |
Armor Thermal Damage Resistance
55 % |
Drone Capacity
75 m3 |
Drone Bandwidth
75 Mbit/sec |
CPU Need Bonus
-99 % |
Tech Level
2 |
Meta Level
5 |
Theoretical Maximum Targetting Range
250.00 km |
Jump Drive Fuel Need
Nitrogen Isotopes |
Maximum Jump Range
2 ly |
Jump Drive Consumption Amount
400 |
Jump Drive Capacitor Need
0.95 % |
Jump Harmonics
2 |
| |
| Primary Skill required |
Caldari Battleship V |
Spaceship Command IV |
Caldari Cruiser IV |
Spaceship Command III |
Caldari Frigate IV |
Spaceship Command I |
| Secondary Skill required |
Black Ops I |
Cloaking IV |
Electronics V |
Jump Drive Calibration IV |
Jump Drive Operation V |
Navigation V |
Warp Drive Operation V |
Science V |
Spaceship Command V |
| Skill / Science |
Mechanical Engineering 4 |
Caldari Starship Engineering 4 |
| Skill / Mechanic |
Battleship Construction 4 |
| Skill / Industry |
Industry 5 |
| Ship / Battleship |
Scorpion 1 |
| Material / Mineral |
Morphite 660 |
| Commodity / Tool |
R.A.M.- Starship Tech 20 |
| Commodity / General |
Construction Blocks 330 |
| Commodity / Construction Components |
Magpulse Thruster 832 |
Gravimetric Sensor Cluster 2,103 |
Quantum Microprocessor 1,196 |
Titanium Diborite Armor Plate 2,423 |
Graviton Reactor Unit 1,505 |
Scalar Capacitor Unit 1,517 |
Sustained Shield Emitter 1,198 |
| Commodity / Capital Construction Components |
Capital Jump Drive 2 |
| Waste |
Waste Factor 10%
|
| Material / Mineral |
Tritanium 292,865 |
Pyerite 62,238 |
Mexallon 16,694 |
Isogen 4,570 |
Nocxium 990 |
Zydrine 221 |
Megacyte 92 |
Morphite 600 |
| Commodity / General |
Construction Blocks 300 |
| Commodity / Construction Components |
Magpulse Thruster 756 |
Gravimetric Sensor Cluster 1,912 |
Quantum Microprocessor 1,087 |
Titanium Diborite Armor Plate 2,203 |
Graviton Reactor Unit 1,368 |
Scalar Capacitor Unit 1,379 |
Sustained Shield Emitter 1,089 |
| Commodity / Capital Construction Components |
Capital Jump Drive 2 |
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