Warp Disruption Fields

Warp Disruption Fields and How Do They Work

What are warp disruption fields and how do they work?

Warp disruption fields (also known as 'Warp bubbles' or simply 'Bubbles') are deployable items that emit a warp scrambling field. Nothing within this field can warp away. If you warp within 100km of a disruption field your ship will be pulled to its edge. The warp disruption field must be in your ship warp-out vector alignment for this to work. In other words, should you draw a straight line from the location your ship exited warp in the direction which your ship is headed in, and should this line intersect the bubble at any point, then your ship will be pulled to that point on the edge of the warp disruption field.

Strategic Cruisers with the Interdiction Nullifier Propulsion subsystem are immune to the effects generated by not targeted (bubbles) warp disruption fields.

How do I deploy and use warp disruption fields?

To deploy disruptor fields you'll need both the Anchoring and the Propulsion Jamming skills. Also, you can only place them in 0.0 space systems.

Place a disruptor into your ship's cargo hold and fly to where you want to deploy the field. Open your cargo hold and right click the item. You'll get the option to deploy the disruptor for your corp or for you personally. If you deploy it for your corporation, members of your corporation will be able to both anchor and unanchor the warp disruption field, but if you deploy it for yourself only you will control it. Once in space, the disruptor will begin emitting a field. Within this field, no ships, including the owner, can warp. Note that if the disruption field is not anchored, it will time out and vanish, so you should definitely anchor it. This will take some time depending on your skill levels and the type of the disruptor.

How do I escape from the grasp of a warp disruption field?

At the moment there are two ways to escape if you are inside the warp disruptor's range: Destroy the disruptor or fly out of its range.

Normal warp core stabilizers do not work against disruptors. As such warp disruption fields attract all incoming vessels arriving at around 0-100km into the disruption bubble, your ship should be safe as long as the distance exceeds this limit. Furthermore, the warp disruption field must be aligned with the ship warp-out tunnel vector to trap its prey. This means a wise captain can avoid being pulled in by warping to the area from a different angle.

Anchoring a warp disruptor is not considered an act of aggression. Gates will consider it an act of aggression if you have a ship scrambled in the bubble, who is trying to warp.

Also see this external article: Everything You Wanted to Know About Bubbles - But Were Afraid to Ask

  • Currently 4.50/5

Rating: 4.5/5 (2 votes cast)

Top Contributors For This Page