Tengu

Tengu
Tengu When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

- Janto Sitarbe, The Legendary Flock

Caldari Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.
Structure
Structure Hitpoints Structure Hitpoints
1661 HP
Max Velocity Max Velocity
10 m/sec
Inertia Modifier Inertia Modifier
0.31
Mass Mass
8,201,000 kg
Volume Volume
92000 m3
Capacitor
Recharge time Recharge time
10000 s
Capacitor Capacity Capacitor Capacity
100 GJ
Fitting
Launcher hardpoints Launcher hardpoints
0
Turret hardpoints Turret hardpoints
0
Calibration Calibration
400 points
Upgrade Hardpoints Upgrade Hardpoints
3
Targeting
Max  Locked Targets Max Locked Targets
5
Signature Radius Signature Radius
150 m
Shield
Shield Capacity Shield Capacity
100 HP
Shield Em Damage Resistance Shield Em Damage Resistance
0 %
Shield Explosive Damage Resistance Shield Explosive Damage Resistance
0 %
Shield Kinetic Damage Resistance Shield Kinetic Damage Resistance
0 %
Shield Thermal Damage Resistance Shield Thermal Damage Resistance
0 %
Shield recharge time Shield recharge time
10000 s
Armor
Armor Hitpoints Armor Hitpoints
100 HP
Armor Em Damage Resistance Armor Em Damage Resistance
0 %
Armor Explosive Damage Resistance Armor Explosive Damage Resistance
0 %
Armor Kinetic Damage Resistance Armor Kinetic Damage Resistance
0 %
Armor Thermal Damage Resistance Armor Thermal Damage Resistance
0 %
Miscellaneous
Tech Level Tech Level
3
Rig Size Rig Size
Medium
Blueprint
Tengu Blueprint i Tengu Blueprint
Required skills
Primary Skill required
Caldari Strategic Cruiser Caldari Strategic Cruiser I
Caldari CruiserCaldari Cruiser
Spaceship CommandSpaceship Command III
Caldari FrigateCaldari Frigate IV
Spaceship CommandSpaceship Command I
Caldari Defensive SystemsCaldari Defensive Systems I
Shield OperationShield Operation V
EngineeringEngineering I
MechanicMechanic III
Caldari Electronic SystemsCaldari Electronic Systems I
ElectronicsElectronics V
Solar SystemSolar System I
Material Requirements
Skill / Science
Mechanical Engineering Mechanical Engineering
4
Caldari Starship Engineering Caldari Starship Engineering
5
Skill / Mechanic
Cruiser Construction Cruiser Construction
5
Skill / Industry
Industry Industry
5
Commodity / Tool
R.A.M.- Starship Tech R.A.M.- Starship Tech
15
Commodity / Hybrid Tech Components
Emergent Neurovisual Interface Emergent Neurovisual Interface
1
Fullerene Intercalated Sheets Fullerene Intercalated Sheets
8
Metallofullerene Plating Metallofullerene Plating
15
Neurovisual Output Analyzer Neurovisual Output Analyzer
1
Nanowire Composites Nanowire Composites
20
Fulleroferrocene Power Conduits Fulleroferrocene Power Conduits
2


  • Tengu defensive "Supplemental Screening" 10% shield/level -- 2 med slots
  • Tengu defensive "Adaptive Shielding" 5% resists and 10% shield xporter effectiveness/level -- 1 med, 1 high
  • Tengu defensive "Amplification Node" 10% shield boost/level -- 2 med

Note that the defensive subsystems have different amounts of shield and armor and also control shield recharge time, so some will be better for passive/buffer than others, etc. They all give the same resists.

  • Tengu electronics "CPU Efficiency Gate" 5% CPU/level -- 1 low, 3 med
  • Tengu electronics "Dissolution Sequencer" 15% sensor strength, 5% targeting range/level -- 1 low, 3 med
  • Tengu electronics "Obfuscation Manifold" 10% ECM range/level -- 4 med

Also controls sensor strength, targeting range, CPU, scan resolution, and these vary by subsystem as well.

  • Tengu engineering "Augmented Capacitor Reservoir" 5% cap/level -- 2 low, 1 hi, 1 launcher
  • Tengu engineering "Capacitor Regeneration Matrix" 5% cap recharge rate/level -- 3 low
  • Tengu engineering "Power Core Multiplier" 5% grid/level -- 2 low, 1 hi, 1 turret

Also controls grid and cap, also varies by subsystems.

  • Tengu offensive "Accelerated Ejection Bay" 5% kinetic missile damage, 7.5% heavy/HAM/AM launcher rate of fire, 10% Heavy Missile/Heavy Assault Missile velocity/level -- 5 launchers, 5 hi, 1 med
  • Tengu offensive "Magnetic Infusion Basin" 5% medium hybrid damage, 20% med hyb optimal/level -- 5 turret, 5 hi, 1 med
  • Tengu offensive "Obfuscation Manifold" 10% ECM str/level (note, not 20% like the recons or even 15% like the Griffin or BB), 5% Heavy Missile/Heavy Assault Missie/Assault Missile rate of fire/level -- 5 launchers, 1 med, 1 hi, 25 Mbit drone

These also give some power grid/capacitor/CPU.

  • Tengu propulsion "Intercalated (nice word) Nanofibers" 5% agility/level -- 1 low
  • Tengu propulsion "Gravitational Capacitor" 15% warp speed, 15% reduction in warp cap use/level -- 1 low
  • Tengu propulsion "fuel Catalyst" 10% After burner speed/level -- 1 low

These also control speed but who cares, I'm Caldari =).

Additional Images

Below are additional ships images. Click the image below for a larger version:

Completed list of required skills

Primary Skill Required

  • Caldari Strategic Cruiser Level I
    • Caldari Cruiser Level V
      • Spaceship Command Level III
      • Caldari Frigate Level IV
        • Spaceship Command Level I
    • Caldari Defensive Systems Level I
      • Shield Operation Level V
        • Engineering Level I
      • Mechanic Level III
    • Caldari Electronic Systems Level I
      • Electronics Level V
    • Caldari Engineering Systems Level I
      • Engineering Level V
    • Caldari Offensive Systems Level I
      • Missile Launcher Operation Level V
      • Gunnery Level III
    • Caldari Propulsion Systems Level I
      • Navigation Level V


Caldari Starships

Frigates T1 Frigates BantamCondorGriffinKestrelMerlinHeron || Faction Frigates || WormCaldari Navy Hookbill • •
T2 Frigates || Assault Ships || HawkHarpy || Interceptors || CrowRaptor || Covert Ops || BuzzardManticore || Electronic Attack Ships || Kitsune
Destroyers T1 Destroyers Cormorant
T2 Destroyers || Interdictors || Flycatcher
Cruisers T1 Cruisers OspreyBlackbirdCaracalMoa || Faction Cruisers || Caracal Navy IssueOsprey Navy IssueGila
T2 Cruisers || Heavy Assault Ships || CerberusEagle || Recon Ships|| FalconRook || Heavy Interdictors || Onyx
T3 Cruisers || Strategic Cruisers || Tengu
Battlecruisers T1 Battlecruisers FeroxDrake
T2 Battlecruisers || Command Ships || NighthawkVulture
Battleships T1 Battleships ScorpionRavenRokh || Faction Battleships|| Raven Navy IssueRattlesnakeRaven State Issue • •
T2 Battleships || Black Ops || Widow || Marauders || Golem
Industrials T1 Industrials BadgerBadger Mark II • • • || Freighter || Charon
T2 Industrials || Transport Ships || Bustard || Blockade Runners || Crane || Jump Freighters || Rhea
Capitals Capital Ships || Carrier || Chimera || Dreadnought || Phoenix || Supercarrier || Wyvern || Titan || Leviathan


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