When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.
These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.
- Janto Sitarbe, The Legendary Flock
Caldari Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.
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Max Velocity
10 m/sec |
Inertia Modifier
0.31 |
Mass
8,201,000 kg |
Volume
92000 m3 |
Recharge time
10.00 sec |
Capacitor Capacity
100 Energy |
Launcher hardpoints
0 |
Turret hardpoints
0 |
Calibration
400 points |
Upgrade Hardpoints
3 |
Max Locked Targets
5 |
Shield Capacity
100 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
0 % |
Shield Kinetic Damage Resistance
0 % |
Shield Thermal Damage Resistance
0 % |
Shield recharge time
10.00 sec |
Armor Hitpoints
100 HP |
Armor Em Damage Resistance
0 % |
Armor Explosive Damage Resistance
0 % |
Armor Kinetic Damage Resistance
0 % |
Armor Thermal Damage Resistance
0 % |
Tech Level
3 |
| |
| Primary Skill required |
Caldari Strategic Cruiser I |
Caldari Cruiser |
Spaceship Command III |
Caldari Frigate IV |
Spaceship Command I |
Caldari Defensive Systems I |
Shield Operation V |
Engineering I |
Mechanic III |
Caldari Electronic Systems I |
Electronics V |
Solar System I |
|
|
| Skill / Science |
Mechanical Engineering 4 |
Caldari Starship Engineering 5 |
| Skill / Mechanic |
Cruiser Construction 5 |
| Skill / Industry |
Industry 5 |
| Commodity / Tool |
R.A.M.- Starship Tech 15 |
| Commodity / Hybrid Tech Components |
Emergent Neurovisual Interface 1 |
Fullerene Intercalated Sheets 8 |
Metallofullerene Plating 15 |
Neurovisual Output Analyzer 1 |
Nanowire Composites 20 |
Fulleroferrocene Power Conduits 2 |
| Commodity / Hybrid Tech Components |
Fullerene Intercalated Sheets 8 |
Metallofullerene Plating 15 |
Neurovisual Output Analyzer 1 |
Nanowire Composites 20 |
Fulleroferrocene Power Conduits 2 |
|
Accuracy: Incomplete
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Other Stub Articles
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- Tengu defensive "supplemental screening" 10% shield/level -- 2 med slots
- Tengu defensive "adaptive shielding" 5% resists and 10% shield xporter effectiveness/level -- 1 med, 1 high
- Tengu defensive "amplification node" 10% shield boost/level -- 2 med
Note that the defensive subsystems have different amounts of shield and armor and also control shield recharge time, so some will be better for passive/buffer than others, etc. They all give the same resists.
- Tengu electronics "CPU efficiency" 5% CPU/level -- 1 low, 3 med
- Tengu electronics "dissolution sequencer" 15% sensor strength, 5% targeting range/level -- 1 low, 3 med
- Tengu electronics "obfuscation manifold" 10% ECM range/level -- 4 med
Also controls sensor str, targeting range, CPU, scan res, and these vary by subsystem as well.
- Tengu engineering "augmented capacitor" 5% cap/level -- 2 low, 1 hi, 1 launcher
- Tengu engineering "cap regeneration matrix" 5% cap recharge rate/level -- 3 low
- Tengu engineering "power core multiplier" 5% grid/level -- 2 low, 1 hi, 1 turret
Also controls grid and cap, also varies by subsys.
- Tengu offensive "accelerated ejection bay" 5% kinetic missile damage, 7.5% heavy/HAM/AM launcher ROF, 10% HM/HAM velocity/level -- 5 launchers, 5 hi, 1 med
- Tengu offensive "magnetic infusion basin" 5% medium hybrid damage, 20% med hyb optimal/level -- 5 turret, 5 hi, 1 med
- Tengu offensive "obfuscation manifold" 10% ECM str/level (note, not 20% like the recons or even 15% like the Griffin or BB), 5% HM/HAM/AM ROF/level -- 5 launchers, 1 med, 1 hi, 25 Mbit drone
These also give some grid/cap/CPU.
- Tengu propulsion "intercalated (nice word) nanofibers" 5% agility/level -- 1 low
- Tengu propulsion "gravitational capacitor" 15% warp speed, 15% reduction in warp cap use/level -- 1 low
- Tengu propulsion "fuel catalyst" 10% AB speed/level -- 1 low
These also control speed but who cares, I'm Caldari =).
Additional Images
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Rating: 3.0/5 (3 votes cast)
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