System Occupancy

Gaining occupancy of systems in Factional Warfare

How does a faction gain and hold occupancy over systems?

Gaining and Holding Occupancy

To gain occupancy over a system, the offensive faction must capture factional warfare dungeons from the defending side in order to render the Control Bunker in that system vulnerable to attack. Once this happens, the Control Bunker must be attacked and it's structure reduced to about one percent. The occupancy in that system will then change over to the new faction in the following server downtime. From the time the Control Bunker is lost and until the server goes down, new factional warfare dungeons will not spawn in that system and existing dungeons will not produce victory points.

Warning: The Control Bunker is always visible on the pilot's overview and while the Control Bunker is being attacked, it is possible for the defending side to gain victory points to bring the Control Bunker out of its vulnerable state
Warning: Whilst vulnerable, the system's Control Bunker can only be locked by the attacking faction itself. Any other factions (including the defenders and possible allies on each side) will NOT be able to do so
Example: If a system Control Bunker is vulnerable in Caldari space, all pilots enlisted in the Gallente Federation Militia will be able to lock and shoot it. Caldari, Amarr and Minmatar players will however NOT be able to do so.
Warning: Friendly factions can take part in fighting over occupancy but they can never gain occupancy for themselves or attack the Control Bunker of their friend's enemies
Example: A Gallente pilot can assist his Minmatar friends in capturing factional warfare dungeons which will be claimed as belonging to the Minmatar Republic. However, since the Gallente player is not able to lock the system Control Bunker, the system occupancy can only switch from Amarr to Minmatar and back, never to the Gallente Federation.

Holding occupancy simply means defending the system in question from the opposing forces gaining control over them. Regaining occupancy for the sovereign faction (for example) is achieved by gaining control over factional warfare dungeons in the system that has previously been lost and then reducing the Control Bunker’s structure hit points in that system to roughly one percent. The system occupancy will change back during the following server downtime.

System Occupancy States

There are four "occupancy" states a system can have:

  • Un-contested
This is the neutral state of the system, no occupancy (un-contested) status is visible under system information in this state as occupancy is not being fought over in the system.
  • Contested
The attacking faction is gaining victory points and the system occupancy status is shown as contested.
  • Vulnerable
The attacking faction has scored enough victory points to render the Control Bunker vulnerable to attack.
  • Lost
The Control Bunker has been taken down and this state indicates the system's occupancy changing over to the opposing faction during the next server downtime.
Please note: Sovereignty will never be modified or affected by factional warfare occupancy. A system's sovereignty was determined by the faction that originally settled in the system and claimed it as its own and the sovereignty will never change due to that fact. A system's occupancy is determined by the Factional Militia holding it.
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