An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode.
This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.
Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can be run at any given time, so fitting more than one has no practical use. |
Max Velocity Bonus
-100 % |
Activation time / duration
600.00 sec |
Damage Multiplier Bonus
625 % |
Tech Level
1 |
Scan Resolution Bonus
-75 % |
Consumption Type
Strontium Clathrates |
Consumption Quantity
500 |
Tracking Speed Bonus
-92.5 % |
Explosion Velocity Bonus
-92.5 % |
Armor Repair Bonus
100 % |
Armor Repair Duration Bonus
-50 % |
Disallow Activation In Warp
1 |
powergrid usage
100,000 MW |
CPU usage
10,000 tf |
Max Locked Targets
2 |
Shield Boost Bonus
100 % |
Shield Boost Duration Bonus
-50 % |
Mass
1 kg |
Volume
4000 m3 |
| |
| Primary Skill required |
Tactical Weapon Reconfiguration I |
Advanced Weapon Upgrades V |
Weapon Upgrades V |
Gunnery II |
| Skill / Mechanic |
Capital Ship Construction 1 |
| Material / Mineral |
Tritanium 3,393,595 |
Pyerite 819,836 |
Mexallon 311,807 |
Isogen 51,513 |
Nocxium 15,665 |
Zydrine 2,244 |
Megacyte 1,122 |
| Waste |
Waste Factor 10%
|
| Material / Mineral |
Tritanium 3,085,086 |
Pyerite 745,305 |
Mexallon 283,461 |
Isogen 46,830 |
Nocxium 14,241 |
Zydrine 2,040 |
Megacyte 1,020 |
|
Accuracy: Accurate
This page was approved
A siege module allows a dread pilot to massively increase damage. This damage increase is essential for taking down POSs.
The drawbacks are that the propulsion is disable, so you can not move or warp while in siege mode, as well as severely crippling it's ability to track moving targets with it's Turrets.
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