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Hull: Armageddon Class
Role: Black Ops
Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Amarr Battleship Skill Bonus: 10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level
Black Ops Skill Bonus: 7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level
Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking
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powergrid Output
17,000 MW |
Low Slots
7 |
Med Slots
4 |
High Slots
8 |
CPU Output
505 tf |
Launcher hardpoints
0 |
Turret hardpoints
6 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Max Velocity
117 m/sec |
Inertia Modifier
0.06 |
Fusion Propulsion Strength
8 points |
Mass
150,300,000 kg |
Volume
495000 m3 |
Capacity
600 m3 |
Recharge time
1,087.50 sec |
Capacitor Capacity
5312.5 Energy |
Maximum Targeting Range
52 km |
Max Locked Targets
7 |
RADAR Sensor Strength
17 points |
Signature Radius
333 m |
Scan Resolution
132 mm |
Shield Capacity
4375 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
55 % |
Shield Kinetic Damage Resistance
43 % |
Shield Thermal Damage Resistance
20 % |
Shield recharge time
3,125.00 sec |
Armor Hitpoints
5,312 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
28 % |
Armor Kinetic Damage Resistance
28.75 % |
Armor Thermal Damage Resistance
35 % |
Drone Capacity
125 m3 |
Drone Bandwidth
125 Mbit/sec |
CPU Need Bonus
-99 % |
Tech Level
2 |
Meta Level
5 |
Jump Drive Fuel Need
Helium Isotopes |
Maximum Jump Range
2 ly |
Jump Drive Consumption Amount
400 |
Jump Drive Capacitor Need
0.95 % |
Jump Harmonics
2 |
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| Primary Skill required |
Amarr Battleship V |
Spaceship Command IV |
Amarr Cruiser IV |
Spaceship Command III |
Amarr Frigate IV |
Spaceship Command I |
| Secondary Skill required |
Black Ops I |
Cloaking IV |
Electronics V |
Jump Drive Calibration IV |
Jump Drive Operation V |
Navigation V |
Warp Drive Operation V |
Science V |
Spaceship Command V |
| Skill / Science |
Amarrian Starship Engineering 4 |
Mechanical Engineering 4 |
| Skill / Mechanic |
Battleship Construction 4 |
| Skill / Industry |
Industry 5 |
| Ship / Battleship |
Armageddon 1 |
| Material / Mineral |
Morphite 660 |
| Commodity / Tool |
R.A.M.- Starship Tech 20 |
| Commodity / General |
Construction Blocks 330 |
| Commodity / Construction Components |
Fusion Thruster 832 |
Radar Sensor Cluster 2,103 |
Nanoelectrical Microprocessor 1,196 |
Tungsten Carbide Armor Plate 2,423 |
Antimatter Reactor Unit 1,505 |
Tesseract Capacitor Unit 1,517 |
Linear Shield Emitter 1,198 |
| Commodity / Capital Construction Components |
Capital Jump Drive 2 |
| Waste |
Waste Factor 10%
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| Material / Mineral |
Tritanium 236,546 |
Pyerite 59,174 |
Mexallon 14,914 |
Isogen 3,707 |
Nocxium 924 |
Zydrine 217 |
Megacyte 100 |
Morphite 600 |
| Commodity / General |
Construction Blocks 300 |
| Commodity / Construction Components |
Fusion Thruster 756 |
Radar Sensor Cluster 1,912 |
Nanoelectrical Microprocessor 1,087 |
Tungsten Carbide Armor Plate 2,203 |
Antimatter Reactor Unit 1,368 |
Tesseract Capacitor Unit 1,379 |
Linear Shield Emitter 1,089 |
| Commodity / Capital Construction Components |
Capital Jump Drive 2 |
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Accuracy: Accurate
This page was approved Specialist modules that can be fitted to thisship are:
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