Raven

Raven
Raven The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.

Caldari Battleship Skill Bonus: 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level.
Structure
Structure Hitpoints Structure Hitpoints
6,641 HP
Max Velocity Max Velocity
94 m/sec
Inertia Modifier Inertia Modifier
0.128
Magpulse Propulsion Strength Magpulse Propulsion Strength
7 points
Mass Mass
99,300,000 kg
Volume Volume
486000 m3
Capacity Capacity
665 m3
Fitting
powergrid Output powergrid Output
9,500 MW
Low Slots Low Slots
5
Med Slots Med Slots
6
High Slots High Slots
8
CPU Output CPU Output
700 tf
Launcher hardpoints Launcher hardpoints
6
Turret hardpoints Turret hardpoints
4
Calibration Calibration
400 points
Upgrade Hardpoints Upgrade Hardpoints
3
Capacitor
Recharge time Recharge time
1154875 s
Capacitor Capacity Capacitor Capacity
5312.5 GJ
Targeting
Maximum Targeting Range Maximum Targeting Range
75 km
Max  Locked Targets Max Locked Targets
7
Gravimetric Sensor Strength Gravimetric Sensor Strength
22 points
Signature Radius Signature Radius
460 m
Scan Resolution Scan Resolution
85 mm
Shield
Shield Capacity Shield Capacity
7500 HP
Shield Em Damage Resistance Shield Em Damage Resistance
0 %
Shield Explosive Damage Resistance Shield Explosive Damage Resistance
50 %
Shield Kinetic Damage Resistance Shield Kinetic Damage Resistance
40 %
Shield Thermal Damage Resistance Shield Thermal Damage Resistance
20 %
Shield recharge time Shield recharge time
2500000 s
Armor
Armor Hitpoints Armor Hitpoints
6,641 HP
Armor Em Damage Resistance Armor Em Damage Resistance
50 %
Armor Explosive Damage Resistance Armor Explosive Damage Resistance
10 %
Armor Kinetic Damage Resistance Armor Kinetic Damage Resistance
25 %
Armor Thermal Damage Resistance Armor Thermal Damage Resistance
45 %
Drones
Drone Capacity Drone Capacity
75 m3
Drone Bandwidth Drone Bandwidth
75 Mbit/sec
Miscellaneous
Rig Size Rig Size
Large
Blueprint
Raven Blueprint i Raven Blueprint
Required skills
Primary Skill required
Caldari Battleship Caldari Battleship II
Spaceship CommandSpaceship Command IV
Caldari CruiserCaldari Cruiser IV
Spaceship CommandSpaceship Command III
Caldari FrigateCaldari Frigate IV
Spaceship CommandSpaceship Command I
Material Requirements
Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
8,335,395
Pyerite Pyerite
2,084,282
Mexallon Mexallon
522,143
Isogen Isogen
130,371
Nocxium Nocxium
32,555
Zydrine Zydrine
7,766
Megacyte Megacyte
2,479
Waste
? Waste Factor
10%
Variations
Tech I
i Raven
Tech II
i Golem
Faction
i Raven Navy Issue
i Raven State Issue

Contents

Summary

The Raven is a tier-2 battleship of the Caldari Navy. Its defining attribute lies in its battery of 6 missile hard points, where combined with it's range and velocity bonuses to missiles, makes it ideal for mission running or general bombardment.


Role

PvE

Like most missile-armed ships, the Raven is a preferred warship for missions due to its ability to deliver 100% of it's damage of a single type, making it highly effective against a single race of NPCs. As of this writing it is one of only two standard battleships that receive a bonus to missile weapons (the other being the Minmatar Typhoon). It is the only standard battleship with a range bonus to it's launchers. When fitted with a full battery of cruise missiles, the Raven has unparalleled range, albit at the expense of the arrival time of it's ordinance.

PvP

The use of missiles in PvP is hotly debated, as the delay caused by missile flight time is often seen as a hindrance when compared to the instant damage by direct-fire weapons. As a result they are generally discouraged from use in most PvP engagements, though recent changes to torpedoes have lead to discussion on the Raven's potantial close-range firepower. These are still considered to be in the experimental stages however.

Not quite falling into the role of PvP, but related, is POS warfare, where the Raven's advantages in single damage types and heavy tank make it ideal for attacking large, stationary targets. Since missile launchers do not require capacitor energy, their sustained fire rate is only limited by their ammunition capacity, wheras many contemporary Amarr and Gallente battleships often need to manage their damage output in order to prevent emptying their capacitors. Combined with a heavy tank, the Raven has filled the role of “poor man's dreadnought” in some fleets, with some squadrons deploying groups of Ravens to siege towers when deploying capital ships is deemed too risky.



Fitting

See also: Raven (Fitting)


Armament

See Also: Weapons Guide

The Raven's armament is largely defined by its 6 launcher hard points, which can fit a combination of siege (torpedo) or cruise missile launchers, though rarely are the two combined. The cruise missile's longer range and smaller explosion radius is usually preferred in most circumstances where a mix of ship sizes and classes can be expected. Torpedoes usually reserved for when the majority of targets are expected to be battleship-size or larger, and the dangers of a close-range fight are deemed to be minimal. The Raven also possesses 4 turret hard points, though these are rarely used. With 8 high slots, a Raven pilot has the option of mounting two guns to augment the main missile battery, but in most mission running ships these slots are used for a salvager and/or tractor beam. In PvP fits, pilots are encouraged to use the extra slot for a remote shield or armor repairer.

The only weapon upgrade for missiles is the Ballistic Control Unit, and pilots who deem that damage output is preferable to tanking ability can stack as many as three of these units in their low-slots for a good damage and rate of fire bonus.


Defence

See Also: Defense Guide


With 6 mid-slots and a sizable base shield value, the Raven is almost always fitted with a shield tank. This can be any combination of shield hardeners, extenders and boosters, with most good fits usually fitting a combination of the three. Some PvP fleets encourage Raven pilots to use at least one or two slots for an ECM module, with the remote sensor dampener being preferred due to it's guaranteed effect in the absence of the usual Caldari ECM bonus.

Low-slots are usually reserved for a damage control unit, armor plate, or capacitor flux coils (for running a shield booster).


Special Modules

In most cases, a Raven pilot will find that his cruise missiles are capable of firing much further than his targeting systems will allow. Therefor a sensor booster is often carried to mitigate this issue. With good skills and a scripted sensor booster, a Raven is easily capable of hitting targets beyond 200km with no reduction in damage.

Target painters are also sometimes carried, giving cruise missiles and torpedoes much greater effectiveness against smaller ship types. The Tech 2 version of the Raven, the Golem, is designed with this strategy in mind.


Drones

While the Raven does not carry any drone bonuses, it's large bay allows for a multitude of options. Common load outs include 5 light and 5 medium drones for use against smaller targets, or a group of medium or heavy maintenance bots for additional logistics support in a fleet.



Tactics

The Raven is considered “King of PvE” ships, and with good reason. It's combination of range and unequaled missile firepower gives it the best DPS of any battleship when the enemy's weakest damage resistance is known (as is often the case against NPCs). In a fleet it's record is mixed. While on paper, the huge range of it's cruise missiles or the high alpha-strike of a torpedo volley looks impressive, the lengthy flight time of cruise missiles and the extremely short range of torpedoes make pilots think twice about both options.

When running missions, a Raven pilot has the option of sacrificing some of his tanking ability to extend the range of his cruise missiles via sensor boosters in the mid-slots and/or ballistic control units in the low-slots. In these instances, a Raven pilot will use his long reach to keep his opponents out of firing range. Some missions however leave their pilots dangerously close to large amounts of NPCs, and in these instances a heavy tank is required. Raven pilots have received a boost with the introduction of rigs, with the most common setup being three Capacitor Control Circuits. These allow a Raven pilot to run a cap-stable shield booster without the use of Faction or Officer modules, giving the Raven one of the strongest shield tanks in EVE.

While the Raven is usually discouraged in many PvP fleets, it is often welcomed for POS siege support. Fleet commanders who can inform their Raven pilots ahead of time of the damage types required against a POS will see a good number of minutes shaved off the time required to take the shields down. Most pilots will find that Cruise missiles allow excellent standoff range from a tower's weapons. Torpedoes can be used, but pilots will need to be careful as their short range will mean that only those with the best skills will be able to hit the tower from the shield perimeter.


Recommended Skills

The following skills up will greatly increase the performance of your Raven. It is recommended that you train all of them to at least level IV.


  • Caldari Battleship - Training this skill increases the damage output of your Raven. While it can take between 23-30 days to train to level V, it is a worthwhile investment of training time for any serious Battleship pilot.
  • Engergy Management - 5% bonus to capacitor capacity per level
  • Energy Systems Operation - 5% reduction in capacitor recharge time
  • Navigation - 5% ship velocity bonus, the Raven is a slow and lumbering ship and can often have to cross large distances between jump gates in various missions.
  • Electronics - 5% Bonus to ship CPU output per skill level. This is a necessary skill if you want to fit a robust tank to your ship.


Additional Images

Below are additional ships images. Click the image below for a larger version:


Caldari Starships

Frigates T1 Frigates BantamCondorGriffinKestrelMerlinHeron || Faction Frigates || WormCaldari Navy Hookbill • •
T2 Frigates || Assault Ships || HawkHarpy || Interceptors || CrowRaptor || Covert Ops || BuzzardManticore || Electronic Attack Ships || Kitsune
Destroyers T1 Destroyers Cormorant
T2 Destroyers || Interdictors || Flycatcher
Cruisers T1 Cruisers OspreyBlackbirdCaracalMoa || Faction Cruisers || Caracal Navy IssueOsprey Navy IssueGila
T2 Cruisers || Heavy Assault Ships || CerberusEagle || Recon Ships|| FalconRook || Heavy Interdictors || Onyx
T3 Cruisers || Strategic Cruisers || Tengu
Battlecruisers T1 Battlecruisers FeroxDrake
T2 Battlecruisers || Command Ships || NighthawkVulture
Battleships T1 Battleships ScorpionRavenRokh || Faction Battleships|| Raven Navy IssueRattlesnakeRaven State Issue • •
T2 Battleships || Black Ops || Widow || Marauders || Golem
Industrials T1 Industrials BadgerBadger Mark II • • • || Freighter || Charon
T2 Industrials || Transport Ships || Bustard || Blockade Runners || Crane || Jump Freighters || Rhea
Capitals Capital Ships || Carrier || Chimera || Dreadnought ||Phoenix || Mothership || Wyvern || Titan || Leviathan


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