Name: Pilgrim
Hull: Arbitrator
Role: Force Recon Ship
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.
Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduced CPU need for cloaking device per level.
Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.
Note: can fit covert cynosural field generators |
Structure Hitpoints
872 HP |
Max Velocity
164 m/sec |
Inertia Modifier
0.71 |
Mass
11,370,000 kg |
Volume
120000 m3 |
Capacity
315 m3 |
powergrid Output
950 MW |
Low Slots
5 |
Med Slots
5 |
High Slots
4 |
CPU Output
350 tf |
Launcher hardpoints
0 |
Turret hardpoints
3 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Recharge time
343750 s |
Capacitor Capacity
1250 GJ |
Duration Bonus
-50 % |
Tech Level
2 |
Meta Level
5 |
Cloak Reactivation Delay
5000 s |
Jump Harmonics
2 |
Rig Size
Medium |
Maximum Targeting Range
104 km |
Max Locked Targets
7 |
RADAR Sensor Strength
24 points |
Signature Radius
156 m |
Scan Resolution
237 mm |
Shield Capacity
788 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
75 % |
Shield Kinetic Damage Resistance
55 % |
Shield Thermal Damage Resistance
20 % |
Shield recharge time
1250000 s |
Armor Hitpoints
1,800 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
60 % |
Armor Kinetic Damage Resistance
43.75 % |
Armor Thermal Damage Resistance
35 % |
Drone Capacity
150 m3 |
Drone Bandwidth
50 Mbit/sec |
| |
| Primary Skill required |
Amarr Cruiser V |
Spaceship Command III |
Amarr Frigate IV |
Spaceship Command I |
| Secondary Skill required |
Recon Ships I |
Covert Ops IV |
Spaceship Command III |
Electronics Upgrades V |
Electronics II |
Engineering II |
Signature Analysis V |
Electronics I |
Spaceship Command V |
| Skill / Science |
Amarrian Starship Engineering 1 |
Mechanical Engineering 1 |
| Skill / Mechanic |
Cruiser Construction 4 |
| Skill / Industry |
Industry 5 |
| Ship / Cruiser |
Arbitrator 1 |
| Material / Mineral |
Megacyte 15 |
Morphite 110 |
| Commodity / Tool |
R.A.M.- Starship Tech 12 |
| Commodity / General |
Construction Blocks 55 |
| Commodity / Construction Components |
Fusion Thruster 42 |
Radar Sensor Cluster 363 |
Nanoelectrical Microprocessor 1,320 |
Tungsten Carbide Armor Plate 2,750 |
Antimatter Reactor Unit 22 |
Tesseract Capacitor Unit 275 |
Linear Shield Emitter 220 |
| Waste |
Waste Factor 10%
|
|
Accuracy: Accurate
This page was approved
Many find the pilgrim to be a superb ship for solo exploration in dangerous waters.
It's covert-ops cloak makes it easy to slip through hostile gatecamps, its large cargo potential makes it an excellent tool for getting supplies in and out of dangerous places, and its balanced mid slots, low slots, and drone bonus offer the kind of diversity needed to both tank and kill exploration site pirates while at the same time being able to harvest the site's treasures.
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