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Hull: Thorax Class
Role: Heavy Interdictor
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Roden Shipyards
Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
Gallente Cruiser Skill Bonus: 5% bonus to medium hybrid turret damage and 5% bonus to armor resistances per level
Heavy Interdictors Skill Bonus: 10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level
Note: can fit warp disruption field generators
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powergrid Output
1,165 MW |
Low Slots
6 |
Med Slots
4 |
High Slots
6 |
CPU Output
375 tf |
Launcher hardpoints
0 |
Turret hardpoints
5 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Max Velocity
209 m/sec |
Inertia Modifier
0.45 |
Ion Propulsion Strength
8 points |
Mass
15,080,000 kg |
Volume
112000 m3 |
Capacity
315 m3 |
Recharge time
335.00 sec |
Capacitor Capacity
1375 Energy |
Maximum Targeting Range
65 km |
Max Locked Targets
6 |
Magnetometric Sensor Strength
15 points |
Signature Radius
160 m |
Scan Resolution
225 mm |
Shield Capacity
1160 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
50 % |
Shield Kinetic Damage Resistance
85 % |
Shield Thermal Damage Resistance
60 % |
Shield recharge time
1,250.00 sec |
Armor Hitpoints
2,040 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
10 % |
Armor Kinetic Damage Resistance
83.75 % |
Armor Thermal Damage Resistance
67.5 % |
CPU Need Bonus
-99 % |
Tech Level
2 |
Meta Level
5 |
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| Primary Skill required |
Gallente Cruiser V |
Spaceship Command III |
Gallente Frigate IV |
Spaceship Command I |
| Secondary Skill required |
Heavy Interdictors I |
Propulsion Jamming V |
Electronics III |
Navigation II |
Weapon Upgrades V |
Gunnery II |
Spaceship Command V |
| Skill / Science |
Gallentean Starship Engineering 1 |
Mechanical Engineering 1 |
| Skill / Mechanic |
Cruiser Construction 5 |
| Skill / Industry |
Industry 5 |
| Ship / Cruiser |
Thorax 1 |
| Material / Mineral |
Morphite 110 |
| Commodity / Tool |
R.A.M.- Starship Tech 14 |
| Commodity / General |
Construction Blocks 138 |
| Commodity / Construction Components |
Ion Thruster 145 |
Magnetometric Sensor Cluster 121 |
Photon Microprocessor 363 |
Crystalline Carbonide Armor Plate 303 |
Fusion Reactor Unit 182 |
Oscillator Capacitor Unit 223 |
Pulse Shield Emitter 303 |
| Waste |
Waste Factor 10%
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| Material / Mineral |
Tritanium 34,400 |
Pyerite 8,411 |
Mexallon 17,000 |
Isogen 1,786 |
Nocxium 1,111 |
Megacyte 30 |
Morphite 100 |
| Commodity / General |
Construction Blocks 125 |
| Commodity / Construction Components |
Ion Thruster 132 |
Magnetometric Sensor Cluster 110 |
Photon Microprocessor 330 |
Crystalline Carbonide Armor Plate 275 |
Fusion Reactor Unit 165 |
Oscillator Capacitor Unit 203 |
Pulse Shield Emitter 275 |
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Accuracy: Accurate
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