Hull: Apocalypse Class
Role: Marauder
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level
Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams
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powergrid Output
13,500 MW |
Low Slots
7 |
Med Slots
4 |
High Slots
7 |
CPU Output
500 tf |
Launcher hardpoints
0 |
Turret hardpoints
4 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Max Velocity
105 m/sec |
Inertia Modifier
0.11 |
Fusion Propulsion Strength
8 points |
Mass
105,200,000 kg |
Volume
517500 m3 |
Capacity
1125 m3 |
Recharge time
923.90 sec |
Capacitor Capacity
5625 Energy |
Maximum Targeting Range
81 km |
Max Locked Targets
10 |
RADAR Sensor Strength
12 points |
Signature Radius
500 m |
Scan Resolution
81 mm |
Shield Capacity
6800 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
62.5 % |
Shield Kinetic Damage Resistance
47.5 % |
Shield Thermal Damage Resistance
20 % |
Shield recharge time
2,272.00 sec |
Armor Hitpoints
8,200 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
40 % |
Armor Kinetic Damage Resistance
34.375 % |
Armor Thermal Damage Resistance
35 % |
Drone Capacity
75 m3 |
Drone Bandwidth
75 Mbit/sec |
Tech Level
2 |
Meta Level
5 |
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| Primary Skill required |
Amarr Battleship V |
Spaceship Command IV |
Amarr Cruiser IV |
Spaceship Command III |
Amarr Frigate IV |
Spaceship Command I |
| Secondary Skill required |
Marauders I |
Energy Grid Upgrades V |
Engineering II |
Science I |
Advanced Weapon Upgrades V |
Weapon Upgrades V |
Gunnery II |
Spaceship Command V |
| Skill / Science |
Amarrian Starship Engineering 4 |
Mechanical Engineering 4 |
| Skill / Mechanic |
Battleship Construction 4 |
| Skill / Industry |
Industry 5 |
| Ship / Battleship |
Apocalypse 1 |
| Material / Mineral |
Morphite 715 |
| Commodity / Tool |
R.A.M.- Starship Tech 20 |
| Commodity / General |
Construction Blocks 330 |
| Commodity / Construction Components |
Fusion Thruster 1,156 |
Radar Sensor Cluster 771 |
Nanoelectrical Microprocessor 1,037 |
Tungsten Carbide Armor Plate 5,269 |
Antimatter Reactor Unit 2,201 |
Tesseract Capacitor Unit 2,357 |
Linear Shield Emitter 2,783 |
| Waste |
Waste Factor 10%
|
| Material / Mineral |
Tritanium 416,769 |
Pyerite 104,214 |
Mexallon 26,107 |
Isogen 6,518 |
Nocxium 1,629 |
Zydrine 394 |
Megacyte 147 |
Morphite 650 |
| Commodity / General |
Construction Blocks 300 |
| Commodity / Construction Components |
Fusion Thruster 1,051 |
Radar Sensor Cluster 701 |
Nanoelectrical Microprocessor 943 |
Tungsten Carbide Armor Plate 4,790 |
Antimatter Reactor Unit 2,001 |
Tesseract Capacitor Unit 2,143 |
Linear Shield Emitter 2,530 |
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