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Hull: Moa Class
Role: Heavy Interdictor
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Caldari Cruiser Skill Bonus: 5% bonus to kinetic missile damage and 5% bonus to shield resistances per level
Heavy Interdictors Skill Bonus: 10% bonus to heavy assault and heavy missile velocity and 5% bonus to range of warp disruption fields per level
Note: can fit warp disruption field generators
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powergrid Output
835 MW |
Low Slots
4 |
Med Slots
6 |
High Slots
6 |
CPU Output
560 tf |
Launcher hardpoints
5 |
Turret hardpoints
0 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Max Velocity
198 m/sec |
Inertia Modifier
0.425 |
Magpulse Propulsion Strength
7 points |
Mass
15,420,000 kg |
Volume
92000 m3 |
Capacity
450 m3 |
Recharge time
335.00 sec |
Capacitor Capacity
1062.5 Energy |
Maximum Targeting Range
80 km |
Max Locked Targets
6 |
Gravimetric Sensor Strength
16 points |
Signature Radius
135 m |
Scan Resolution
235 mm |
Shield Capacity
2004 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
50 % |
Shield Kinetic Damage Resistance
70 % |
Shield Thermal Damage Resistance
80 % |
Shield recharge time
1,250.00 sec |
Armor Hitpoints
1,196 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
10 % |
Armor Kinetic Damage Resistance
62.5 % |
Armor Thermal Damage Resistance
86.25 % |
CPU Need Bonus
-99 % |
Tech Level
2 |
Meta Level
5 |
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| Primary Skill required |
Caldari Cruiser V |
Spaceship Command III |
Caldari Frigate IV |
Spaceship Command I |
| Secondary Skill required |
Heavy Interdictors I |
Propulsion Jamming V |
Electronics III |
Navigation II |
Weapon Upgrades V |
Gunnery II |
Spaceship Command V |
| Skill / Science |
Mechanical Engineering 1 |
Caldari Starship Engineering 1 |
| Skill / Mechanic |
Cruiser Construction 5 |
| Skill / Industry |
Industry 5 |
| Ship / Cruiser |
Moa 1 |
| Material / Mineral |
Morphite 110 |
| Commodity / Tool |
R.A.M.- Starship Tech 14 |
| Commodity / General |
Construction Blocks 138 |
| Commodity / Construction Components |
Magpulse Thruster 145 |
Gravimetric Sensor Cluster 121 |
Quantum Microprocessor 363 |
Titanium Diborite Armor Plate 303 |
Graviton Reactor Unit 182 |
Scalar Capacitor Unit 223 |
Sustained Shield Emitter 303 |
| Waste |
Waste Factor 10%
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| Material / Mineral |
Tritanium 84,888 |
Pyerite 9,449 |
Mexallon 1,591 |
Nocxium 1,987 |
Zydrine 60 |
Megacyte 35 |
Morphite 100 |
| Commodity / General |
Construction Blocks 125 |
| Commodity / Construction Components |
Magpulse Thruster 132 |
Gravimetric Sensor Cluster 110 |
Quantum Microprocessor 330 |
Titanium Diborite Armor Plate 275 |
Graviton Reactor Unit 165 |
Scalar Capacitor Unit 203 |
Sustained Shield Emitter 275 |
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Accuracy: Accurate
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