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Missiles Accuracy: Accurate
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Missiles are self-propelled projectiles intended for dealing damage to other ships. While they will all hit moving targets, they are classified as Guided or Unguided, and the damage they deal can be affected by the size, signature radius and velocity of the target ship. Caldari (and some Minmatar) ships favor missiles over other weapons, although many Amarr and Gallente ships have missiles available as a supplementary weapon.
Missile TypesMissiles are available in various sizes, for a range of ship classes and types, though in order to use them a ship must have at least one launcher hardpoint in order to fit the appropriate missile launcher. There are two missiles 'flavors' available for each class of ship; one being a short-ranged, high-damage weapon, and the other longer-ranged but low damaging. The former is referred to as "Unguided", and the latter as "Guided". Note: Both types will hit a moving target, but "Unguided" missiles are not affected by the Guided Missile Precision skill.
Advantages and DisadvantagesMissiles have a consistent and versatile damage output, and are capable of dealing single damage types. As such, missiles are valuable in PvP combat, as they allow a pilot to exploit a weakness in an opponent's tank. It is also impossible for a missile to miss a target, unless the target outruns the missile, moves out of range, or disengages and warps away. However, missiles can be destroyed in flight (either with Defender missiles or with a well-timed smartbomb detonation), partially or completely nullifying the attacker's damage output. Missiles are also unpopular in fleet battles, as the missile's flight time can result in it arriving after the target has been destroyed.
Support ModulesTo improve missile launcher performance, such as damage and rate of fire, there are numerous support skills which can be trained, as well as modules such as Ballistic Control Systems.
Tech II MissilesThere are four main Tech 2 missile variants, which are available in four different damage types. These advanced missiles can only be fired from Tech 2 launchers.
More InformationNew players often find it hard to remember which missile deals which type of damage, as every single missile has a different name. The simplest way to tell is to look at the color of the missile's nosecone - EM missiles are sky-blue, Thermal missiles are red, Kinetic missiles are dark green, and Explosive missiles are yellow.
Damage CalculationA more complicated calculator that will aid in calculating damage output against various targets is available here. Top Contributors For This Page
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