Minmatar


Of the four major races of New Eden, none has endured more turmoil than the Minmatar. Once a thriving tribal civilization, the Minmatar were enslaved by the Amarr Empire for more than 700 years until a massive rebellion freed most, but not all, of those held in servitude. Modeling their recovery after the Federation's success, the Minmatar Republic was born. But despite rising to prominence on the world stage, more than one third of the present-day population remains enslaved. The Minmatar people today are resilient, ingenious, and hard-working. Many of them believe that democracy, though serving them well at first, will never restore what was taken from them so long ago. Instead, they long for a government truly reflective of their tribal culture, and remain deeply attached to their enslaved kindred. They will forever resent the Amarrians, and yearn for the days before their accursed ships ever reached their home skies.

The Minmatar
The Minmatar

Contents

Overview

For the Minmatars, the most important thing in life is to be able to take care of yourself on your own, and although kin and family play an important role in their society, they prefer identifying themselves by the clan or tribe to which they belong. A clan can have any number of people in it, and its size is largely dictated by the main activity of its members. Most specialize in one area of activity. While those who live on a planet can focus on agricultural or industrial activity, others who travel around the world of EVE concentrate on trading, pirating, and suchlike.

In the distant past the clans constantly warred against each other. Since then, however, Minmatars have learned that cooperation is more important, and although the clans still try to maintain their regional and ideological identities, they act as a single unit towards other races.

The fortunes of the Minmatars have ebbed and flowed continuously. At one time they had a flourishing empire with a level of mechanical excellence never before or since seen anywhere. Later, however, they had to endure centuries of enslavement, toiling and dying for the benefit of foreign masters. Today most of them have regained their freedom, but the legacy of their enslavement has been the diaspora of the race.

The Minmatars are the most numerous of all the races in the world of EVE, but their vast numbers are divided into many factions. While the Minmatar Republic is the official state, only a quarter of all Minmatars are part of it. The largest proportion, almost a third, are enslaved within the huge Amarr Empire, while a fifth resides within the Gallente Federation, creating a powerful political bloc which keeps relations between the Gallenteans and the Amarrians in a constant state of tension. The remainder, who are not part of any formal organization, live as freemen throughout the world. Many are itinerant labourers, roaming from one system to another in search for work. A fair number make their living on the darker side of the law, acting as pirates, smugglers and peddlers in all kinds of illegal goods, and many of the larger criminal groups in the world of EVE are run by Minmatars.

Republic

Tribes (Bloodlines)

The Minmatar society is very much based on tribal society. There are seven major tribes:

  • Sebiestor - Widely respected as being among the most innovative thinkers of the cluster, the Sebiestor are an ingenious people with a natural fondness for engineering.
  • Krusual - The Krusual tribe is sly and cunning, shrouding its ways in lies and secrecy.
  • Brutor - The Brutor are a martial people who live regimented, disciplined lives.
  • Vherokior - The Vherokior are versatile people known for their access to all aspects of Minmatar society.
  • Nefantar
  • Thukker - The Thukkers nomadic in nature, constantly roaming from one place to another.
  • Starkmanir

Other Important Links


Minmatar Starships

Frigates T1 Frigates BurstSlasherVigilBreacherRifterProbe || Faction Frigates || DaredevilDramielRepublic Fleet Firetail
T2 Frigates || Assault Ships || JaguarWolf || Interceptors || StilettoClaw || Covert Ops || CheetahHound || Electronic Attack Ships || Hyena
Destroyers T1 Destroyers Thrasher
T2 Destroyers || Interdictors || Sabre
Cruisers T1 Cruisers ScytheBellicoseStabberRupture || Faction Cruisers || Stabber Fleet IssueScythe Fleet IssueCynabal
T2 Cruisers || Heavy Assault Ships || VagabondMuninn || Recon Ships|| HuginnRapier || Heavy Interdictors || Broadsword
T3 Cruisers || Strategic Cruisers || Loki
Battlecruisers T1 Battlecruisers CycloneHurricane
T2 Battlecruisers || Command Ships || SleipnirClaymore
Battleships T1 Battleships TyphoonTempestMaelstrom || Faction Battleships|| Tempest Fleet IssueMacharielTempest Tribal Issue • •
T2 Battleships || Black Ops || Panther || Marauders || Vargur
Industrials T1 Industrials WreatheHoarderMammoth • • || Freighter || Fenrir
T2 Industrials || Transport Ships || Mastodon || Blockade Runners || Prowler || Jump Freighters || Nomad
Capitals Capital Ships || Carrier || Nidhoggur || Dreadnought ||Naglfar || Mothership || Hel || Titan || Ragnarok


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