Jump Bridge

Jump Bridge
Jump Bridge Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two.

Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures.
Fitting
powergrid usage powergrid usage
750,000 MW
CPU usage CPU usage
4,000 tf
Shield
Shield Capacity Shield Capacity
1000000 HP
Shield recharge time Shield recharge time
100,000.00 sec
Armor
Armor Hitpoints Armor Hitpoints
15,000,000 HP
Targeting
Signature Radius Signature Radius
400 m
Miscellaneous
Anchoring Delay Anchoring Delay
300.00 sec
Unanchoring Delay Unanchoring Delay
60.00 sec
Onlining Delay Onlining Delay
1,800.00 sec
Jump Drive Fuel Need Jump Drive Fuel Need
Liquid Ozone
Maximum Jump Range Maximum Jump Range
5 ly
Jump Drive Consumption Amount Jump Drive Consumption Amount
500
Minimum Anchoring Distance From Starbase Shield Minimum Anchoring Distance From Starbase Shield
15 km
Required Sovereignty Level Required Sovereignty Level
3
Max anchoring amount per solar system Max anchoring amount per solar system
2
Structure
Allowed Cargo Type Allowed Cargo Type
Liquid Ozone
Mass Mass
250,000 kg
Volume Volume
100000 m3
Capacity Capacity
10000 m3

A jump bridge is a static emplacement that allows a ship to move great distances, without the assistance of anyone else online. These are commonly put into networks, allowing a ship to move up to their 0.0 home quickly.

Jump bridges are set up by player alliances at their POS' in their sovereign space. The placing of these bridges link distant systems in a similar fashion to a stargate. One of the main differences is that the jump bridge uses liquid ozone to fuel the bridge for the jump.

By placing these structures, alliances create a highway system that allows very fast travel through 0.0 space. They are a time saver of immense proportions, and allow for the players to have more access to their home systems deep in 0.0

Jump bridges also facilitate the quick response ability to alliances when attacked. traditionally a system may be 30 jumps from your home system. If you were attacked there, it would take you 30 jumps X (X number of minutes per jump) to get to your destination. With jump bridges, a system 30 jumps away may only be 3 using the jump bridge technology.

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