Name: Ishkur
Hull: Incursus Class
Role: Assault Ship
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
Developer: CreoDron
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Gallente Frigate Skill Bonus:
5% bonus to Small Hybrid Turret damage
Assault Ships Skill Bonus:
10% bonus to Small Hybrid Turret Optimal Range per level
5m3 Drone Bay Capacity per level
|
Structure Hitpoints
1,019 HP |
Max Velocity
287 m/sec |
Inertia Modifier
4.072 |
Ion Propulsion Strength
7 points |
Mass
1,216,000 kg |
Volume
29500 m3 |
Capacity
165 m3 |
powergrid Output
42 MW |
Low Slots
3 |
Med Slots
3 |
High Slots
4 |
CPU Output
155 tf |
Launcher hardpoints
0 |
Turret hardpoints
3 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Recharge time
187500 s |
Capacitor Capacity
312.5 GJ |
Maximum Targeting Range
47.50 km |
Max Locked Targets
6 |
Magnetometric Sensor Strength
12 points |
Signature Radius
39 m |
Scan Resolution
550 mm |
Shield Capacity
457 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
50 % |
Shield Kinetic Damage Resistance
85 % |
Shield Thermal Damage Resistance
60 % |
Shield recharge time
625000 s |
Armor Hitpoints
809 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
10 % |
Armor Kinetic Damage Resistance
83.75 % |
Armor Thermal Damage Resistance
67.5 % |
Drone Capacity
25 m3 |
Drone Bandwidth
25 Mbit/sec |
Tech Level
2 |
Meta Level
5 |
Rig Size
Small |
| |
| Primary Skill required |
Gallente Frigate V |
Spaceship Command I |
| Secondary Skill required |
Assault Ships I |
Spaceship Command III |
Engineering V |
Mechanic V |
| Skill / Science |
Gallentean Starship Engineering 1 |
Mechanical Engineering 1 |
| Skill / Mechanic |
Frigate Construction 5 |
| Skill / Industry |
Industry 5 |
| Ship / Frigate |
Incursus 1 |
| Material / Mineral |
Tritanium 79 |
Nocxium 2 |
Zydrine 6 |
Megacyte 6 |
Morphite 33 |
| Commodity / Tool |
R.A.M.- Starship Tech 4 |
| Commodity / General |
Construction Blocks 28 |
| Commodity / Construction Components |
Ion Thruster 22 |
Magnetometric Sensor Cluster 22 |
Photon Microprocessor 99 |
Crystalline Carbonide Armor Plate 660 |
Fusion Reactor Unit 6 |
Oscillator Capacitor Unit 66 |
Pulse Shield Emitter 22 |
| Waste |
Waste Factor 10%
|
|
Accuracy: Accurate
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Summary
The Ishkur is a tech II, drone-based Gallente assault ship. It is widely regarded to be one of the best assault ships in the game due to its long range, versatility, high degree of survivability, and friendliness to solo PVPers.
Strengths and Weaknesses
Strengths:
- Can effectively engage any target within its drone control range.
- Can very effectively engage interceptors, especially when rail fit.
- When blaster fit, does almost as much DPS as an Enyo without the Enyo's inability to do anything to any target not in blaster range, as well as having three midslots verses the Enyo's two.
- Though not the fastest assault ship, when fit with a good tech II or cheap faction afterburner, it is fast enough to kite or close with other assault ships, and with an overheated afterburner can even catch some MWD'ing cruisers.
- Tanks missile fire exceptionally well when fit with an afterburner.
- Can engage NPCs effectively in a pvp fit, making it a solid choice as a Factional Warfare mission running or plex ship.
- Agile enough to run through virtually any gatecamp in lowsec with good enough Spaceship Command and Evasive Maneuvering skills.
Weaknesses:
- Requires very high drone skills to be truly effective.
- Vulnerable to swarms of light drones.
- Lacks tank to engage neutrals on gates.
- Rail fits are very weak if forced to engage at close range and they can't open the distance. Blaster fits are forced to depend soley on drones if engaging at long range and may not be able to hold a fast target down long enough to score the kill.
- Slow - usually has no real escape options once engaged.
- Very unfriendly to MWD fits due to the Ishkur's need to maintain a low sig radius, especially if expecting to engage larger targets.
- Has difficulty damaging other assault ships that are using explosive hardeners, unless it uses drones other than Warrior IIs, but other drone types are too slow to speed-tank frigate-sized short-range weapons, forcing the Ishkur to fit drone rigs and a nav computer if the pilot wants to use other drone types.
Fitting your Ishkur
See Ishkur (Fitting)
Recommended Minimum Skills
In addition to the required skills, the following skills are recommended as a minimum required to fly this Ishkur with a minimum degree of competency:
- Drones V
- Combat Drone Operation IV
- Drone Interfacing IV
- Drone Durability IV
- Drone Navigation V
- Drone Sharpshooting V
- Gallente Drone Specialization IV
- Minmatar Drone Specialization IV
- Scout Drone Operation V
- Electronics V
- Propulsion Jamming IV
- Signature Analysis IV
- Targeting IV
- Energy Management IV
- Energy Systems Operation IV
- Controlled Bursts IV
- Gunnery V
- Motion Prediction IV
- Rapid Firing IV
- Sharpshooter IV
- Surgical Strike IV
- Trajectory Analysis IV
- Weapon Upgrades IV
- Small Hybrid Turret V
- Small Blaster Specialization I
- Small Railgun Specialization I
- Hull Upgrades V
- Repair Systems IV
- Acceleration Control IV
- Afterburner IV
- Evasive Maneuvering IV
- Navigation V
- Fuel Conservation II
- Spaceship Command V
Name Meaning
Ishkur was the god of storms in Sumerian mythology, also known as "Adad".
Additional Images
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