Inquisitor

Inquisitor
Inquisitor The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays.

Special Ability: 10% bonus to EM missile damage and 5% bonus to Explosive, Kinetic and Thermal missile damage per level.
Fitting
powergrid Output powergrid Output
32 MW
Low Slots Low Slots
3
Med Slots Med Slots
2
High Slots High Slots
4
CPU Output CPU Output
125 tf
Launcher hardpoints Launcher hardpoints
3
Turret hardpoints Turret hardpoints
1
Calibration Calibration
400 points
Upgrade Hardpoints Upgrade Hardpoints
3
Structure
Max Velocity Max Velocity
306 m/sec
Inertia Modifier Inertia Modifier
2.88
Fusion Propulsion Strength Fusion Propulsion Strength
5 points
Mass Mass
1,130,000 kg
Volume Volume
28700 m3
Capacity Capacity
315 m3
Capacitor
Recharge time Recharge time
187.50 sec
Capacitor Capacity Capacitor Capacity
250 Energy
Targeting
Maximum Targeting Range Maximum Targeting Range
35 km
Max  Locked Targets Max Locked Targets
3
RADAR Sensor Strength RADAR Sensor Strength
8 points
Signature Radius Signature Radius
43 m
Scan Resolution Scan Resolution
525 mm
Shield
Shield Capacity Shield Capacity
274 HP
Shield Em Damage Resistance Shield Em Damage Resistance
0 %
Shield Explosive Damage Resistance Shield Explosive Damage Resistance
50 %
Shield Kinetic Damage Resistance Shield Kinetic Damage Resistance
40 %
Shield Thermal Damage Resistance Shield Thermal Damage Resistance
20 %
Shield recharge time Shield recharge time
625.00 sec
Armor
Armor Hitpoints Armor Hitpoints
423 HP
Armor Em Damage Resistance Armor Em Damage Resistance
50 %
Armor Explosive Damage Resistance Armor Explosive Damage Resistance
20 %
Armor Kinetic Damage Resistance Armor Kinetic Damage Resistance
25 %
Armor Thermal Damage Resistance Armor Thermal Damage Resistance
35 %
Miscellaneous
Tech Level Tech Level
1
Blueprint
Inquisitor Blueprint i Inquisitor Blueprint
Required skills
Primary Skill required
Amarr Frigate Amarr Frigate III
Spaceship CommandSpaceship Command I
Material Requirements
Material / Mineral
Tritanium Tritanium
15,943
Pyerite Pyerite
12,482
Mexallon Mexallon
2,823
Isogen Isogen
3
Nocxium Nocxium
4
Megacyte Megacyte
1
Waste
? Waste Factor
10%
Reprocess
Material / Mineral
Tritanium Tritanium
14,494
Pyerite Pyerite
11,347
Mexallon Mexallon
2,566
Isogen Isogen
3
Nocxium Nocxium
4
Megacyte Megacyte
1

Additional Images

Below are additional ships images. Click the image below for a larger version:


Amarr Starships

Frigates T1 Frigates ExecutionerInquisitorTormentorPunishercrucifierMagnate || Faction Frigates || Amarr Navy SlicerSuccubusCruor
T2 Frigates || Assault Ships || VengeanceRetribution || Interceptors || CrusaderMalediction || Covert Ops || AnathemaPurifier || Electronic Attack Ships || Sentinel
Destroyers T1 Destroyers Coercer
T2 Destroyers || Interdictors || Heretic
Cruisers T1 Cruisers ArbitratorAugororOmenMaller || Faction Cruisers || Omen Navy IssuePhantasmAugoror Navy Issue
T2 Cruisers || Heavy Assault Ships || ZealotSacrilege || Recon Ships|| PilgrimCurse || Heavy Interdictors || Devoter
Battlecruisers T1 Battlecruisers ProphecyHarbinger
T2 Battlecruisers || Command Ships || AbsolutionDamnation
Battleships T1 Battleships ArmageddonApocalypseAbaddon || Faction Battleships|| NightmareApocalypse Navy IssueBhaalgorn
T2 Battleships || Black Ops || Redeemer || Marauders || Paladin
Industrials T1 Industrials SigilBestower • • • || Freighter || Providence
T2 Industrials || Transport Ships || Impel || Blockade Runners || Prorator || Jump Freighters || Ark
Capitals Capital Ships || Carrier || Archon || Dreadnought ||Revelation || Mothership || Aeon || Titan || Avatar


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