The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays.
Special Ability: 10% bonus to EM missile damage and 5% bonus to Explosive, Kinetic and Thermal missile damage per level. |
powergrid Output
32 MW |
Low Slots
3 |
Med Slots
2 |
High Slots
4 |
CPU Output
125 tf |
Launcher hardpoints
3 |
Turret hardpoints
1 |
Calibration
400 points |
Upgrade Hardpoints
3 |
Max Velocity
306 m/sec |
Inertia Modifier
2.88 |
Fusion Propulsion Strength
5 points |
Mass
1,130,000 kg |
Volume
28700 m3 |
Capacity
315 m3 |
Recharge time
187.50 sec |
Capacitor Capacity
250 Energy |
Maximum Targeting Range
35 km |
Max Locked Targets
3 |
RADAR Sensor Strength
8 points |
Signature Radius
43 m |
Scan Resolution
525 mm |
Shield Capacity
274 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
50 % |
Shield Kinetic Damage Resistance
40 % |
Shield Thermal Damage Resistance
20 % |
Shield recharge time
625.00 sec |
Armor Hitpoints
423 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
20 % |
Armor Kinetic Damage Resistance
25 % |
Armor Thermal Damage Resistance
35 % |
Tech Level
1 |
| |
| Primary Skill required |
Amarr Frigate III |
Spaceship Command I |
| Material / Mineral |
Tritanium 15,943 |
Pyerite 12,482 |
Mexallon 2,823 |
Isogen 3 |
Nocxium 4 |
Megacyte 1 |
| Waste |
Waste Factor 10%
|
| Material / Mineral |
Tritanium 14,494 |
Pyerite 11,347 |
Mexallon 2,566 |
Isogen 3 |
Nocxium 4 |
Megacyte 1 |
|
Accuracy: Accurate
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