Name: Heretic
Hull: Coercer
Role: Interdictor
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Destroyer Skill Bonus: 5% bonus to rocket damage and 5% bonus to rocket and missile explosion velocity per level
Interdictors Skill Bonus: 10% bonus to missile velocity and 10% bonus to Interdiction Sphere Launcher rate of fire per level
Special Ability: Interdiction Sphere Launchers require 99% less CPU when fitted on this ship |
powergrid Output
57 MW |
Low Slots
3 |
Med Slots
3 |
High Slots
8 |
CPU Output
230 tf |
Launcher hardpoints
6 |
Turret hardpoints
4 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Max Velocity
299 m/sec |
Inertia Modifier
2.9 |
Fusion Propulsion Strength
6 points |
Mass
1,371,000 kg |
Volume
47000 m3 |
Capacity
380 m3 |
Recharge time
375.00 sec |
Capacitor Capacity
562.5 Energy |
Maximum Targeting Range
50 km |
Max Locked Targets
6 |
RADAR Sensor Strength
10 points |
Signature Radius
83 m |
Scan Resolution
525 mm |
Shield Capacity
600 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
60 % |
Shield Kinetic Damage Resistance
40 % |
Shield Thermal Damage Resistance
20 % |
Shield recharge time
625.00 sec |
Armor Hitpoints
751 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
30 % |
Armor Kinetic Damage Resistance
25 % |
Armor Thermal Damage Resistance
35 % |
CPU Need Bonus
-99 % |
Tech Level
2 |
Meta Level
5 |
| |
| Primary Skill required |
Amarr Frigate V |
Spaceship Command I |
| Secondary Skill required |
Destroyers V |
Spaceship Command III |
| Tertiary Skill required |
Interdictors I |
Spaceship Command IV |
Interceptors IV |
Spaceship Command III |
Evasive Maneuvering V |
Navigation II |
| Skill / Science |
Amarrian Starship Engineering 1 |
Mechanical Engineering 1 |
| Skill / Mechanic |
Frigate Construction 5 |
| Skill / Industry |
Industry 5 |
| Ship / Destroyer |
Coercer 1 |
| Material / Mineral |
Morphite 11 |
| Commodity / Tool |
R.A.M.- Starship Tech 6 |
| Commodity / General |
Construction Blocks 17 |
| Commodity / Construction Components |
Fusion Thruster 88 |
Radar Sensor Cluster 44 |
Nanoelectrical Microprocessor 44 |
Tungsten Carbide Armor Plate 66 |
Antimatter Reactor Unit 66 |
Tesseract Capacitor Unit 55 |
Linear Shield Emitter 55 |
| Waste |
Waste Factor 10%
|
| Material / Mineral |
Tritanium 50,274 |
Pyerite 18,300 |
Mexallon 4,872 |
Isogen 1,023 |
Zydrine 89 |
Megacyte 18 |
Morphite 10 |
| Commodity / General |
Construction Blocks 15 |
| Commodity / Construction Components |
Fusion Thruster 80 |
Radar Sensor Cluster 40 |
Nanoelectrical Microprocessor 40 |
Tungsten Carbide Armor Plate 60 |
Antimatter Reactor Unit 60 |
Tesseract Capacitor Unit 50 |
Linear Shield Emitter 50 |
|
Accuracy: Accurate
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