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Fitting ships Accuracy: Accurate
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Fitting shipsOpening up the Fittings windowTo get into the fittings window you click on the Fittings icon in your character panel on the left of your screen. To use it you must first dock at a station that has a Fittings Service Module installed. Almost all stations have that service available. If it does, then you will see a Fittings option under Station Services. Once you do this you will be prompted by a “Fitting welcome page” (unless you have previously disabled this welcome page) which will allow you to access the Fitting Tutorial. It is recommended that you run through this tutorial if this is your first time using this station service. How do I fit my ship and how does the fitting window work?Almost every ship in EVE Online has the option of fitting modules giving pod pilots a wide variety of enhancements over the base ships abilities. In other MMO games, this would be similar to your weapon and armor slots. In all stations, you will have the option of opening the Fitting window for your active ship. In this Fitting window, you can add or remove modules and rigs from your ship. The Apocrypha expansion also introduced a Fitting Manager tool, which allows you to quickly use saved fitting setups, either your personal ones or your corp’s, this feature is described in more detail below. Modules are split into three separate slots: high, medium, and low. High slots are generally for weapons, medium slots are for tackling or shield improvement modules, and lows are for weapon upgrades and armor improving items. The available slots for modules on your ship along with available rig hardpoints are marked in white. To fit a module, you simply drag and drop the modules into the appropriate slot type. The slot icon on the item, should match the icon on the empty slot. The icon for a high slot looks like a triangle, a medium slot looks like two dashes, and a low slot looks like a lower case l. An alternative way of fitting modules, is to right-click the module itself and select the fit to active ship option from the menu. To unfit a module, just drag and drop the modules from the slot to your cargo or hangar. Right-clicking the module and selecting unfit or pressing the strip fitting will also work. On the right side of the window you can see various stats, including the ship's Capacitor, its recharge rate and on the bottom right hand corner the available CPU and PowerGrid. modules have an icon (dot) that is lit up when they have been put online, but when they are offline the light is faded away. The Capacitor is the amount of energy available for the ship to use while it is flying about, and will go up and down as modules are used or turned off and/or if your vessel energy capacitor is drained. The CPU is a measure of how busy the ship's processor is, and is usually a set amount, though skills, modules, implants, and rigs can change the amount. The Power Grid, or PWG, is a general assessment of power usage, and once again is a set amount, though modifiable through skills, modules, implants, and rigs. All modules must fit within the given amount of CPU and Power Grid to be put online. Statistics PanelThe Statistics Panel, shown on the right side of the window, displays the attributes of your ship. These attributes can be affected by the modules and rigs you fit on the ship, and by the skills and implants of you, the pilot. The Statistics Panel is arranged into a number of sub-panels describing different aspects of the ship. Each of these panels can be collapsed to conserve space. Also, keep in mind the attributes are affected by the skills and implants of you, the pilot of the current ship. Subsystem slots sit in the 7-9 position on the new fitting screen. They are blank if you are not in a T3 ship (tengu, legion, loki, proteus). There are five subsystem slots, one for each type of subsystem. A tech 3 ship must have one of each before it can be assembled or undocked. Fitting ManagerThe Fittings Manager, located in the top right corner of the fittings screen, allows you to save your current setup or load it up quickly. This allows you to instantly load modules and rigs into your ship without having to manually fit them one by one. If you have sufficient roles in your corporation then you can also save your fittings for your entire corp, so that the other members of your corporation can also load up this fitting setup when they wish. Obviously you must have the modules / rigs available at your location to fit them onto your ship. There are 3 main options in the Fittings Manager, Save, Browse and Strip.
Tech 3 SubsystemsWith the implementation of Apocrypha players can now access Tech 3 ships. These ships are made up of interconnected modular pieces attached to their hull, called subsystems, which can be taken apart and put together in many different ways. They must have the 5 subsystem types installed to function, i.e. ‘’electronics, defensive, engineering, offensive and propulsion’’. By changing the subsystem setup, you change the look and attributes of your ship. As you can see on the screenshot below, the subsystems have a pentacle form to differentiate them from rigs and regular modules on the fitting screen. Refer to the article on Tech 3 ships to find out how to assemble them.
Additional Resource
Additional Reading* Fitting Strategy * Ship Fitting Guide * Ship Fitting Top Contributors For This Page
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