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Factional Warfare Dungeons Accuracy: Accurate
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Factional Warfare DungeonsEach solar system located inside a combat zone will spawn a certain number of FW Dungeons that may be found using scan probes (the scan difficulty is quite low). Depending on the system location and which faction a player is part of, pilots may either attack or defend the complex. The main objective to capture FW Dungeons remains to make the system Control Bunker vulnerable to open attack, which will then switch the occupancy to the attacking faction. The FW Dungeons are classified as "Cosmic Anomaly" in the scanning menu (CTRL+F11). A multispectral probe may be launched first to verify if any of them may be found, then appropriately ranged quest probes should be deployed to pinpoint it. When found, players may warp to the FW Dungeon just like any regular exploration site. When first warped to, the FW Dungeon will switch to an active state where its location will be broadcast in the system and available as a warp-in beacon in the overview. From this point, it is possible to right-click the beacon line from the overview to know exactly which vessels are restricted to enter the dungeon acceleration gate. On the right, the FW Dungeon icon broadcast on the overview when activated. If your ship matches the acceleration gate restriction filter, it is then possible to warp inside the complex itself to either attack or defend the site, depending on character faction. Claiming DungeonsCapturing dungeons is fairly simple, all you have to do is stay alive inside the dungeon and kill any NPC or players that try and kick you out, simple right? The length of time you need to stay next to a dungeon beacon and how close you need to be very's depending on the FW Dungeon size.
Factional Warfare Dungeon limitations:
The countdown timer:When capturing a FW dungeon, pilots have to pay attention to the countdown timer that will show the following:
Example: a Minmatar Republic strike team seizes and starts capturing a FW Dungeon belonging to one of the Amarr Empire systems. Timer displays 7 minutes out of 15 elapsed when an Amarr fleet destroys the Minmatar and conquers the site. The Amarrians will have to wait 7+15 = 22 minutes before capturing it. Top Contributors For This Page
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