Hull: Maller Class
Role: Heavy Interdictor
Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
Amarr Cruiser Skill Bonus: 10% reduction in medium energy turret capacitor use and 5% bonus to armor resistances per level
Heavy Interdictors Skill Bonus: 5% bonus to medium energy turret rate of fire and 5% bonus to range of warp disruption fields per level
Note: can fit warp disruption field generators
|
powergrid Output
1,265 MW |
Low Slots
7 |
Med Slots
3 |
High Slots
6 |
CPU Output
368 tf |
Launcher hardpoints
0 |
Turret hardpoints
4 |
Calibration
400 points |
Upgrade Hardpoints
2 |
Max Velocity
203 m/sec |
Inertia Modifier
0.46 |
Fusion Propulsion Strength
8 points |
Mass
15,200,000 kg |
Volume
118000 m3 |
Capacity
280 m3 |
Recharge time
335.00 sec |
Capacitor Capacity
1625 Energy |
Maximum Targeting Range
50 km |
Max Locked Targets
7 |
RADAR Sensor Strength
15 points |
Signature Radius
140 m |
Scan Resolution
260 mm |
Shield Capacity
1393 HP |
Shield Em Damage Resistance
0 % |
Shield Explosive Damage Resistance
87.5 % |
Shield Kinetic Damage Resistance
70 % |
Shield Thermal Damage Resistance
20 % |
Shield recharge time
1,250.00 sec |
Armor Hitpoints
2,088 HP |
Armor Em Damage Resistance
50 % |
Armor Explosive Damage Resistance
80 % |
Armor Kinetic Damage Resistance
62.5 % |
Armor Thermal Damage Resistance
35 % |
CPU Need Bonus
-99 % |
Tech Level
2 |
Meta Level
5 |
| |
| Primary Skill required |
Amarr Cruiser V |
Spaceship Command III |
Amarr Frigate IV |
Spaceship Command I |
| Secondary Skill required |
Heavy Interdictors I |
Propulsion Jamming V |
Electronics III |
Navigation II |
Weapon Upgrades V |
Gunnery II |
Spaceship Command V |
| Skill / Science |
Amarrian Starship Engineering 1 |
Mechanical Engineering 1 |
| Skill / Mechanic |
Cruiser Construction 5 |
| Skill / Industry |
Industry 5 |
| Ship / Cruiser |
Maller 1 |
| Material / Mineral |
Morphite 110 |
| Commodity / Tool |
R.A.M.- Starship Tech 14 |
| Commodity / General |
Construction Blocks 138 |
| Commodity / Construction Components |
Fusion Thruster 145 |
Radar Sensor Cluster 121 |
Nanoelectrical Microprocessor 363 |
Tungsten Carbide Armor Plate 303 |
Antimatter Reactor Unit 182 |
Tesseract Capacitor Unit 223 |
Linear Shield Emitter 303 |
| Waste |
Waste Factor 10%
|
| Material / Mineral |
Tritanium 40,414 |
Pyerite 18,973 |
Mexallon 6,988 |
Isogen 3,307 |
Zydrine 248 |
Megacyte 41 |
Morphite 100 |
| Commodity / General |
Construction Blocks 125 |
| Commodity / Construction Components |
Fusion Thruster 132 |
Radar Sensor Cluster 110 |
Nanoelectrical Microprocessor 330 |
Tungsten Carbide Armor Plate 275 |
Antimatter Reactor Unit 165 |
Tesseract Capacitor Unit 203 |
Linear Shield Emitter 275 |
|
Accuracy: Accurate
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