Cynosural Field Generator I

Cynosural Field Generator I
Cynosural Field Generator I Generates a cynosural field for capital ship jump drives to lock on to.
Miscellaneous
Max Velocity Bonus Max Velocity Bonus
-100 %
Activation time / duration Activation time / duration
600.00 sec
Tech Level Tech Level
1
Reactivation Delay Reactivation Delay
30.00 sec
Consumption Type Consumption Type
Liquid Ozone
Consumption Quantity Consumption Quantity
500
Disallow Activation In Warp Disallow Activation In Warp
1
Max Velocity Limitation Max Velocity Limitation
500 m/sec
Fitting
powergrid usage powergrid usage
20 MW
CPU usage CPU usage
50 tf
Structure
Volume Volume
50 m3
Blueprint
Cynosural Field Generator I Blueprint i Cynosural Field Generator I Blueprint
Required skills
Primary Skill required
Cynosural Field Theory Cynosural Field Theory I
ElectronicsElectronics V
Material Requirements
Material / Mineral
Tritanium Tritanium
12,370
Pyerite Pyerite
8,265
Mexallon Mexallon
1,540
Isogen Isogen
911
Nocxium Nocxium
339
Zydrine Zydrine
138
Megacyte Megacyte
327
Waste
? Waste Factor
10%

Creates a Cynosural field.


Practical use

The cynosural field, once fired, will prevent ejection (from the ship), docking or movement in any direction/distance.

Its duration and fuel cost can be reduced from the standard 10 minutes to 5 minutes using force recon ships such as the Pilgrim, Arazu, Falcon and Rapier. This practise is generally not used, as it is very difficult to remain alive in hostile space without support.

Frigates are most commonly used as they are expendable.

Additional Images

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