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Criminal Flagging System Accuracy: Accurate
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The Criminal Flagging SystemHow does the criminal flagging system work? This article is about what causes you to become criminally flagged towards other players and who has permission to do what after aggression has been initiated. A different article covers the subject of stealing from containers or wrecks owned by other players and the effect these actions have on the parties involved. You can read about wrecks and ownership in the wreck ownership article. The rules for criminal flagging only apply in Empire space, that is, solar systems which have a security level of 0.1 or above. You can be criminally flagged towards a faction, corporation or a character (at the moment, faction flagging only occurs towards NPCs). You may attack anyone who is criminally flagged towards you without having to fear a loss of security status, or police interference. [The pilot you attack, however, does have the right to respond in kind. If the pilot responds, he will be affected by a different type of aggression timer that prevents docking or jumping for up to 1 minute after the last offensive act.] If a character becomes criminally flagged in the way discussed before, the flag stays active for at least 15 minutes after the criminal activity. The timer resets every time the player changes session, for example when docking, undocking and jumping through a stargate. If the player commits another criminal act while the flag is active, the timer restarts. Every time the player encounters sentry guns or security forces, the timer will be reset as well. There are three possible ways for a player to get aggression flagged in EVE These are: attacking, aiding and stealing.
The types of scenarios you may encounter:
"Aggression Flagged"To be "Aggression Flagged" a.k.a "flashy red" in Eve means you have done something "bad" (see list above). This manifests in several ways.
Of course who exactly "those" people are that this effects depends on what you did. If your actions get you Globally flagged, *everyone* will see you as the bad guy. If it did not merit a global flag, then only the corporation/faction you aggrieved will be flagged towards you. (also see: Piracy Guide) Examples below... Attacking an innocentPlayer A attacks Player B who is considered innocent towards Player A = Player A gets aggression flagged towards everyone. Aiding a player who is aggression flagged towards everyonePlayer A aids Player B who is aggression flagged towards everyone = Player A gets aggression flagged towards everyone. If Player B's ship is destroyed without them retaliating to the attack (Offensive acts on Player A's ship in an attempt to defend themselves) then Player B will gain "Kill Rights" on Player A. Kill Rights last for 30 days and permit Player B to attack Player A at anytime without getting criminally flagged. Other aggression laws still apply. Aiding an outlawPlayer A aids Player B who has security status of -5.0 or lower = Player A gets aggression flagged towards everyone. Attacking an outlaw who is a member of a player corporationPlayer A attacks Player B who has security status of -5.0 or lower = Player A gets aggression flagged to Player B personally but not his corporation. Aiding a player whose corporation is at warPlayer A aids Player B whose corporation is at war with another corporation = Player A gets aggression flagged towards all players that are involved in warfare with Player B. Aiding a player who attacks an outlawPlayer A aids Player B who has initiated aggression towards Player C, who has security status of -5.0 or lower = Player A gets aggression flagged towards Player C. Fleet aggressionIf player A and player B are in corporations that are at war, and both are in the same fleet, they may freely attack each other at any time, as they could when not in the fleet. However, this does NOT allow other players in the fleet to attack either player, unless these players' corps are ALSO at war. Cargo containers and wrecks are considered valid property just like drones and ships. If you damage a container/wreck, you are initiating aggression on its owner and should be ready for a security hit and Concord intervention. This is also true if you attack a fleet member's cargo container or wreck. Being in a fleet does not allow you to destroy his container/wreck or his ship. What does this mean for my security status?Security status penalties increase as you go deeper into secure space. Penalties in 1.0 security space will be much more severe than penalties applied in 0.1 security space. The security status of both participants in an engagement or destruction of a ship is taken into account when calculating the final penalty as well. This means that attacking a low security status pilot has less of a consequence than attacking a pilot in higher standings with CONCORD.
Basic rundown of actions that will/won't trigger a CONCORD responseThis is a list of targets that you can shoot without getting a CONCORD response in high-sec (0.5+ security rating systems).
The actions below however WILL trigger a CONCORD response and loss of security status;
Worth noting is the fact that sentry guns of NPC Empire factions will attack you in Empire Space if you have committed a crime which normally warrants a CONCORD response, even in low-security systems. If you have a security rating that does not meet the security status requirements of the system you are in, then you will be attacked by the Faction Navy Police of that system, this is NOT to be confused with a CONCORD attack. A CONCORD attack will in almost all cases result in the loss of your ship. Top Contributors For This Page
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