Conquerable stations


How do conquerable stations work?

Conquerable stations can be found in many 0.0 regions: They are stations that are not built by players and can not be destroyed, but can be taken over and run by player corporations.

What can you do with the stations that your corporation owns?

A player with the station manager role can access a special user interface at stations belonging to his corporation. Through this UI he can do the following:

  • Restrict access to, and charge for, docking, manufacturing, refining and recycling based on standings.
  • View the contents of all hangars at the station. However, he can only take from or add to the hangars owned by himself and his corp if he has the proper security role.
  • View all players who have a clone contract at this station, and cancel clone contracts. Canceling a clone contract will move the player's home station to his school station.

Note that since Revelations II, a CEO or Directors of the corporation holding the station can transfer the ownership to another corporation within the same alliance.

How can I capture stations?

In order to capture a station the system must be in dispute, that is, with no one holding its sovereignty. If your alliance holds sovereignty, you can capture the station if it is in enemy hands. If an opposing alliance holds the sovereignty, you will not be able to capture the station until the system is in dispute.

To capture the station you need to attack it. If you get the station down to 0 hit points, the player who strikes the last blow will claim it for his corporation and/or Alliance. The station can recover hit points, but to prevent takeovers you will need to protect it.

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