Character creation


Contents

Choosing Race

Before embarking on your first journey into EVE Online, you must first configure your character's appearance and identity. The first step is to choose the race of your character.

A unique name and appearance, created by you, identifies your character. During character generation you select your gender and race. The character creation tools offer you the opportunity to manipulate (or "morph") your facial features, creating a face unlike any other. The final result is your avatar portrait, which is visible to other players in several ways, including on our message boards and in-game chat channels.


When you log in for the first time, the first screen you will see is the "Choose Race" screen. When you have completed the creation process, your character identity will be saved here. You have the option of creating up to three characters rather than just one.

Please note: Most players only use one of their characters as their main character, for it takes time to develop skills. They have found ingenious ways of using their other characters, and there are no guidelines or restrictions against this.

Players may choose to portray a character from four major races, with each race branching off into three bloodlines. This then splits into male and female.

Basic information is available for each of the four playable races by moving your mouse over the race button. By pressing the button a short video and more information about the race will be shown. This information will help you determine which race to select for your character. Each race offers numerous variations in skills and abilities, as well as adhering to its own doctrine. Below is a short description of each race.

All chars will start off with:

Charisma Intelligence Memory Perception Willpower
7 8 8 8 8


The character will then advance through a skill training system after play begins. You will learn with double the normal speed until you hit 1,6 Mio Skillpoints. The skill training system is explained later in this guide. There are no classes in EVE and no race is generally superior to another - at least not as far as the game mechanics are concerned. Which race is best for you is a matter of personal taste, based on which description intrigues you and how you wish to play the game.

Amarr Race

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Amarrians

These are direct descendants of the Amarrian ethnic group before it conquered its home planet and intermingled with other people. They are proud and supercilious, having a great sense of tradition and ancestry.

Females: very class conscious and formal in their dealing with others. They have strong family ties and can be very vindictive when someone harms their close ones - this vengefulness can last for generations.

Males: haughty, cruel and inflexible in their belief of their own superiority. Although this makes them difficult to deal with, it gives them decisiveness and a great sense of purpose.

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Ni-Kunnis

These people were a primitive race conquered some 1000 years ago by the Amarr Empire. Unlike the other races conquered by the Amarrians, the Ni-Kunnis adapted to the Amarr society much better and, today, only a small minority is still enslaved. Most Ni-Kunnis are tradesmen and artisans, occupations that are frequently frowned upon by Amarrians, but still a vital part of their society

Females: have an enticing and enchanting demeanor. Before becoming part of the Amarr Empire, the Ni-Kunnis had a polygamous society. Although this practice has long been abolished, it still lingers in relations between Ni-Kunnis males and females. Beneath their meek manners, Ni-Kunnis women are just as smart and devious as their male counterparts.

Males: sly, cunning, and unscrupulous. The only way for a Ni-Kunnis male to advance on the rigid Amarrian social ladder is by amassing great wealth, so most Ni-Kunnis males are very conscious of making a healthy profit. This does not necessarily make them greedy.

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Khanid

The people of Khanid have endured the political turmoil of their leaders with great dignity and calm. They were originally fellow settlers alongside the Amarrians on Athra, better known today as Amarr Prime. During the height of the Amarr Reclaiming, the Khanid were swept up and merged into the growing Amarr nation. Proving themselves valuable allies to the Amarrians from day one, they have ever since held an exalted status within the Empire, with only a handful of them actually having to endure slavery.

The name Khanid was given to the Khanid chiefs by the Amarrians. It means "little lord" or "lord ling" and is an affectionate term generally given to a cherished friend. The name stuck to the nation as a whole, and even after the Khanid domain was granted to one of the great Amarr Holder families, the family adopted the Khanid name as their own, winning the hearts of the Khanid people in the process.

Females: strong and independent through years of being the sole mistresses of their domain. The typical Khanid woman lets no one boss her around.

Males: have a long, proud tradition of combat superiority; their lives are often dedicated to their culture's ancient warrior codes.

Caldari Race

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Deteis

Symbolizing the Caldari in every way, the Deteis are efficient, hard working, and duty filled. They are commonly found in positions of authority, both in administration and the military, something that suits their temperament well.

Females: tend to be neat and composed with a wry sense of humor and a no non-sense outlook on life.

Males: are generally tall and well groomed with a fair complexion. They strike an imposing chord with their haughty, detached demeanor.

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Civire

Providing the backbone to the Caldari Empire, the Civire are cool, levelheaded, and relentless in their approach to both trading and fighting. Civire can handle pressure extremely well, an invaluable aid in combat or other stressful situations. Many of the best bounty hunters are Civire.

Females: not very tall, but lithe and supple. They are ardent and committed workers, never willing to give up.

Males: big-boned and masculine, preferring a clean-shaven chin and closely cropped head.

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Achura

Achura has been part of the Caldari State for three centuries, joining and leaving the Federation at the same time as the State. Yet the Achur have always remained a mystery to others. Hailing from the inhospitable Saisio system in The Forge, the Achur are as reclusive and introverted as an entity can be while still participating in galactic affairs. Intensely spiritual, the average Achur has little interest in the material world's transitory doodads. Achur pilots have been few and far between in the past, but the recent sacrilege of their home world prompted them to take to the skies in greater numbers.

Females: renowned the universe over for their empathy and understanding which, coupled with their widespread knowledge, makes them ideal as teachers.

Males: reserved and meditative, the Achur male has a tendency to look at the bigger picture instead of concentrating too much on details.

Gallente Race

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Gallenteans

Originally of French origins, although any direct similarities have long since vanished, Gallenteans value freedom and individual liberty above all else. The Gallente Federation is the only true democracy in the world of EVE.

Females: considerate and kind, spirited, out-going and lively. They value self-empowerment and can be very creative and resourceful.

Males: driven and ambitious. They often act self-righteously and are generally very opinionated. They can be very courageous when they feel their way of life is threatened.

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Intakis

The Intakis were integrated into the Gallente Federation a few centuries ago. Their thoughtful and composed manner suited Gallente society well; the Intakis are especially good at human interaction and are very prominent in the federal bureaucracy.

Females: share much the same traits as the males; they're quiet and contemplative, moving through the world without making a ripple. Yet their contemplative manner can conjure great beauty through words and visions.

Males: methodical and reserved, never outspoken or confrontational. They enjoy sitting in quiet reflection. Intaki homes are a place of peace and tranquility.

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Jin - Mei

The nation of Jin-Mei is the latest addition to the Federation, having joined only shortly before the Gallenteans came into contact with the Amarr Empire. The Jin-Mei have a very rigorous caste-system, which sometimes clashes with the liberal ideals of the rest of the Federation. The Jin-Mei inhabit the Lirsautton system in Everyshore and, up until now, seldom ventured far from their homes. Due to the civil war raging between the Sang Do overlords, leaders of the Jin-Mei, that is now changing.

Females: traditionally downtrodden, Jin-Mei women have in recent times risen to equality with their male counterparts.

Males: socially aware and class-conscious, the Jin-Mei male generally prefers stability and security over adventure and excitement.

Minmatar Race

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Sebiestors

Ambitious and driven, the Sebiestors are innovative thinkers and are always willing to try something new and different. The Sebiestors are of slight build, but are lithe and often graceful. Pale, taut skin and a thin frame are the norm, and these looks lead many to believe they suffer from constant malnutrition and sickness.

Females: kind and considerate, but notorious for their cruel streak. Generally loveable, they're realistic enough to take the world only at face value.

Males: contemplative and curious, charming and passionate. They are great thinkers, and their inquisitive nature makes them ideal for any profession when they put their mind to it.

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Brutors

Brutors are strong-willed and have a great sense of individuality. They are a swarthy people, a bit larger and burlier than the other Minmatar tribes. They favor physical prowess over anything else and can be frightening to face.

Females: in some ways opposites of male Brutors. They are dominant, persistent, and egocentric. Their grace and beauty serve to aid them in these matters.

Males: patient, alert, and determined. Their thoughtful and deliberate manner gives them great situational awareness.

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Vherokior

The Vherokior tribe is a splinter of the Starkmanir tribe. The origins of the Vherokiors are actually well known, unlike the other older tribes. Some five thousand years ago, a brutal Starkmanir chief was exiled with all of his people. The chief led his people into the most inhospitable part of Matar and was never seen again. But several centuries later, their ancestors returned to Minmatar society, much changed in appearance and manners. They never revealed the cause for this change, but took to roaming between the other Minmatar tribes in large caravans, living as merchants, healers, scholars and fortune tellers.

Females: shrewd and business minded.

Males: short but nimble. They possess an easy charm and are quite affable.


Selecting a Bloodline, an Ancestry and Gender

After you have selected your race, the next step is to select a bloodline, an ancestry and then a gender.

Move the mouse over buttons to see short descriptions. By pressing the buttons more information will be displayed.

Per race there are three bloodlines, which influence your appearance. They have no effect on in-game-abilities like skills, but they are providing some background for your character, specially for role playing. The same is true for your Ancestry, which doesn't influence anything.



Choosing Your Appearance

The interface is effectively divided into three areas: on the top are the options to select backgrounds, clothing, accessories and various 'skin deep' attributes; in the middle are the physical attribute scales that will dictate the shape and structure of your character's facial features; below this are the positioning controls that you can use to roll the eyes and head. You can also click and hold the left-mouse button in the main screen to move the entire body.

You can get random options for your character's appearance by clicking the "random options" and "random morph" buttons. This is often a good starting point.

Appearance Options

  • Background: Cycle this to change her background. What's even cooler is that they change with the lighting styles you apply, so feel free to choose away.
  • Deco/Decoration: Cycle this to change your character's decoration.
  • Hair: Changes the hair on your model; several options and colors are usually available.
  • Skin: Changes color, tone, and age of the skin on your model.
  • Lights: Changes lighting effects for your character.
  • Eyebrows: Makes a big impact on the general attitude your character presents.
  • Lipstick: Not available on males, this changes the color and application of lipstick.
  • Costume: Changes the clothing your character is wearing; no, you can't remove them all!
  • Eyes: They range from thin beady eyes to steely gray with wide lenses.
  • Accessories: In most of the tribal races you'll find these.
  • Makeup: Not available on males. Cycle this and watch makeup applied instantly.

Morph

Allows morphing of the characters facial features. This is a bit more complicated to use than the other tools but you'll be able to figure it out simply by experimenting.

Drag the black boxes along the grid until you achieve the desired results.

Pose

The little pyramid at the top of the circle allows you to adjust head tilt left or right; the circle of course indicates the amount of tilt on the head, while the pyramid is the marker.

  • Under that you'll see two interconnected cylinders: these allow for adjustment of the head.
  • Below the cylinders is what looks to be an eyeball; it allows adjustment of the characters eyes.
  • If you want to angle the body, you simply need to click on your character and drag it in a direction.

Enter Name

In the middle of the bottom section you can choose your player name - many EVE players enjoy inventing plausible first and last names for their characters.


Start Your Life In Space

Click on the newly created portrait that now occupies the first character slot. Your character's life in EVE has just begun!

You will see a dialog box saying Welcome Dear Customer. This is your in-game tutorial, which is very important that you follow, and will take you through the basic things you need to know to survive in this complex and sometimes hostile world.

Make sure you follow each step of the in-game tutorial. Please allow for few hours to complete the tutorial. Again, do not jump ahead and skip the tutorial - you will regret it later. At the end of the tutorial, you will be given a very valuable reward and a bonus in standings, which is important later when you start running real missions.

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