Catalyst

Catalyst
Catalyst Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue.

Destroyer Skill Bonus: 10% Bonus to Small Hybrid Turret tracking speed and 10% bonus to Small Hybrid Turret falloff per level

Penalty: -25% rate of fire for all turrets
Bonus: 50% bonus to optimal range for small hybrid turrets
Structure
Structure Hitpoints Structure Hitpoints
782 HP
Max Velocity Max Velocity
256 m/sec
Inertia Modifier Inertia Modifier
2.9495
Ion Propulsion Strength Ion Propulsion Strength
6 points
Mass Mass
1,761,000 kg
Volume Volume
55000 m3
Capacity Capacity
400 m3
Fitting
powergrid Output powergrid Output
60 MW
Low Slots Low Slots
3
Med Slots Med Slots
2
High Slots High Slots
8
CPU Output CPU Output
170 tf
Launcher hardpoints Launcher hardpoints
0
Turret hardpoints Turret hardpoints
8
Calibration Calibration
400 points
Upgrade Hardpoints Upgrade Hardpoints
3
Capacitor
Recharge time Recharge time
312500 s
Capacitor Capacity Capacitor Capacity
468.75 GJ
Targeting
Maximum Targeting Range Maximum Targeting Range
33 km
Max  Locked Targets Max Locked Targets
7
Magnetometric Sensor Strength Magnetometric Sensor Strength
11 points
Optimal Range Bonus Optimal Range Bonus
50 %
Signature Radius Signature Radius
86 m
Scan Resolution Scan Resolution
500 mm
Shield
Shield Capacity Shield Capacity
677 HP
Shield Em Damage Resistance Shield Em Damage Resistance
0 %
Shield Explosive Damage Resistance Shield Explosive Damage Resistance
50 %
Shield Kinetic Damage Resistance Shield Kinetic Damage Resistance
40 %
Shield Thermal Damage Resistance Shield Thermal Damage Resistance
20 %
Shield recharge time Shield recharge time
625000 s
Armor
Armor Hitpoints Armor Hitpoints
730 HP
Armor Em Damage Resistance Armor Em Damage Resistance
50 %
Armor Explosive Damage Resistance Armor Explosive Damage Resistance
10 %
Armor Kinetic Damage Resistance Armor Kinetic Damage Resistance
35 %
Armor Thermal Damage Resistance Armor Thermal Damage Resistance
35 %
Drones
Drone Capacity Drone Capacity
5 m3
Drone Bandwidth Drone Bandwidth
5 Mbit/sec
Miscellaneous
Tech Level Tech Level
1
Rig Size Rig Size
Small
Blueprint
Catalyst Blueprint i Catalyst Blueprint
Required skills
Primary Skill required
Gallente Frigate Gallente Frigate III
Spaceship CommandSpaceship Command I
Secondary Skill required
Destroyers Destroyers I
Spaceship CommandSpaceship Command III
Material Requirements
Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
51,487
Pyerite Pyerite
14,520
Mexallon Mexallon
6,362
Nocxium Nocxium
266
Zydrine Zydrine
45
Megacyte Megacyte
26
Waste
? Waste Factor
10%
Variations
Tech I
i Catalyst
Tech II
i Eris

Often overlooked in the leap from frigates to cruisers, the Catalyst is a valuable tool for the aspiring Gallente pilot. The ship's eight turret hardpoints and supporting bonuses give it a peerless ability to destroy small, fast moving targets like frigates and even interceptors. It can run low level mission with ease in PVE and functions admirably in PVP eliminating tacklers and other small targets before they can harass larger ships that might be unable to deal with them. Unfortunately the ship's underwhelming mid and low slot layout as well as limitations to its powergrid and capacitor mean that even if a pilot can manage to fit the full eight gun setup they will be hard pressed to back it up with any kind of meaningful tank. Pilots are well advised to capitalize on the ship's range bonuses and stay well away from the fray, as entering it will be done at their own peril. When out of combat the Catalyst takes on a second life. With its high slots and substantial cargo hold repurposed it can be used as a potent industrial ship. It can mine nearly as much as its much larger cousin the Vexor, and when fitted with an afterburner it is arguably second to none as a salvaging platform. Any Gallente pilot would be well served to have such a ship at their disposal.

Destroyers are also normally seen as the mainstay in wreck salvaging ships, and in this role the Catalyst has the best blend of slots to be the most efficient at it, with the following fit:

HIGH SLOTS:

4 x Small Tractor Beam I

4 x Salvager I

MID SLOTS:

1 x Cap Recharger II

1 x Cold-Gas I Arcjet Thrusters

LOW SLOTS:

1 x Type-D Attenuation Signal Augmentation

2 x Expanded Cargohold II

This build surpasses all of the other destroyers in several ways:

The Minmatar Thrasher and the Amaar Coercer lose out as the Catalyst can lock onto 8 targets with the signal amplifier instead of 7. You can have all four salvagers going on different wrecks, and the four tractor beams bringing four more wrecks into range. The Coercer also only has a single mid slot which would be used for the Afterburner, but it would then lose capacitor too quickly to be useful for continuous long-term salvaging. The Thrasher also loses out as it has an extra unnecessary mid slot and loses a low slot for a cargohold expander.

The Caldari Cormorant can also lock onto 8 targets with a signal amplifier, but it has too many mid slots to be useful and only a single low slot for the signal amplifier to maintain maximum salvaging rate, but it would not have the cargo capacity of the Catalyst and would have to drop off salvage loads far more frequently.

To top it off, the 5 m3 drone bay of the Catalyst can be used to hold a mining drone so if you are salvaging around asteroids you could send it out to grab some ore while you work, giving you that little bit extra income (and every little bit helps).

The Afterburner is preferable for speed enhancement over an MWD for this purpose. Many deadspace rooms prevent MWDs from working, and this fit allows for you to drag-salvage 4 wrecks simultaneously while moving into range of others. Since the tractor beams can only drag a wreck at 500 m/s, going any faster than this will bring your ship outside of salvager range while you're dragging wrecks along. With high skills you will be able to hit speeds over 530 m/s with the afterburner, but slightly reducing your ship speed will easily compensate for this without being anywhere near as capacitor intensive as a MWD doing the same.

Additional Images

Below are additional ships images. Click the image below for a larger version:


Gallente Starships

Frigates T1 Frigates AtronImicusIncursusMaulusNavitasTristan || Faction Frigates || Gallente Navy Comet • • •
T2 Frigates || Assault Ships || IshkurEnyo || Interceptors || AresTaranis || Covert Ops || HeliosNemesis || Electronic Attack Ships || Keres
Destroyers T1 Destroyers Catalyst
T2 Destroyers || Interdictors || Eris
Cruisers T1 Cruisers ExequrorCelestisVexorThorax || Faction Cruisers || Exequror Navy IssueVexor Navy IssueVigilant
T2 Cruisers || Heavy Assault Ships || IshtarDeimos || Recon Ships|| LachesisArazu || Heavy Interdictors || Phobos
T3 Cruisers || Strategic Cruisers || Proteus
Battlecruisers T1 Battlecruisers BrutixMyrmidon
T2 Battlecruisers || Command Ships || AstarteEos
Battleships T1 Battleships DominixMegathronHyperion || Faction Battleships|| Megathron Navy IssueVindicatorMegathron Federate Issue • •
T2 Battleships || Black Ops || Sin || Marauders || Kronos
Industrials T1 Industrials IteronIteron Mark IIIteron Mark IIIIteron Mark IVIteron Mark V || Freighter || Obelisk
T2 Industrials || Transport Ships || Occator || Blockade Runners || Viator || Jump Freighters || Anshar
Capitals Capital Ships || Carrier || Thanatos || Dreadnought || Moros || Supercarrier || Nyx || Titan || Erebus


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